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So that is two sages on our side, and two jewels the ghost can’t use (?) anymore. Maybe the Topaz sage can help against that last div while everyone else tries to hit the ghost.

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OK, trying to figure out where my health is!
Currently, I have Sickly at 23 hp, GM's listed number has me at 0.
So somewhere we're off by a fair bit. Anyone see what I'm missing?
Base, 67/67
ritual (-10 hp), 57/67
cloudkill, saved, -2 con (-8 hp), 49/59
rage, +4 con (+16 hp), 65/75
fireball, saved, resist2 (-15 hp), 50/75
black swarm, 3 DR (-9 hp), 41/75
drk gray swarm, 3 DR (-3 hp), 38/75
-3 lvls (-15 hp), 23/60 (16 of which will go away with rage)
I feel like I've missed something. Anyone?

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FYI, I will be heading to a convention starting tomorrow. Please bot me as needed.

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@Sickly I have just been totaling up the damage you've taken (60), so add that to what you have left of your base (7) + temp (16) and that's the 23 you get. Looks right.

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Oh snap, I think I just freed our boy! Hopefully he and the dragon can start using their spells on the ghost now!

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Thanks Loxx! Time to take the fight to her! Once my turn is up, anyway. Also I need to recalculate my stats.
If she tries to dispel my flying ability, a reminder that I can cast feather fall at will.
Also Ruprecht, my ward on you is still active until you are hit or you fail a saving throw. It's a +3 Deflection to AC and a +3 Resistance to Saving Throws.

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Congrats all! Please make sure I have an email address to send your chronicle to (PM me if needed). Feel free to finish up some role-play and I'll post once more with the conclusion of the scenario. Roll your day jobs in the discussion and let me know if you have any questions regarding factions or such.

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We all lived! I’m stunned! What a battle that was.
Did I say I was stunned already?! Honestly I never thought all of us would be walking out alive. Wow!
Great job, DM. That was amazingly difficult to run, I’m sure.

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Day job: Craft Alchemy 1d20 + 25 ⇒ (2) + 25 = 27
I’m pretty sure I didn’t have to use my folio reroll so I will do that here.
Craft alchemy 1d20 + 25 ⇒ (4) + 25 = 29

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oratory: 1d20 + 17 ⇒ (1) + 17 = 18
since I didn't need my coin earlier...
oratory coin reroll: 1d20 + 17 + 5 ⇒ (9) + 17 + 5 = 31
75 gp
vcRob@pfsprep.com still works for me.

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Wait, what, we won? Woohoo! Good job Sickly with those combat rolls! And thanks Ruprecht for freeing the sages.
Hassam, thank you as well for being the force multiplier you bards always are.
Loxx thank you for saving my life.
Um... at least I dispersed the cloud quickly?
Here's my day job roll:
Perform(Dance): 1d20 + 2 ⇒ (3) + 2 = 5
You can send my chronicle to therealchadius AT gmail DOT com .
...what was with that first mindscape, anyway? Besides handing out negative levels like candy?

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Yeah, good question. What was the purpose of that room? Was it just to soften up dummies like us, or was it just to let us know we could interact with the sages in the same sort of manner?

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Both. Behind the scenes spoilers below, don't look at them if you might play again in core or use a replay.
It was also to reward people with high sense motives, who could tell that...
I know it ended pretty suddenly, but you guys did three things particularly right. The gust of wind, saving against her attempt to possess Ruprecht, and freeing Takonikepsu first.
Freeing the dragon eliminated Tahari's 50 hp per round regeneration.
Not to mention the double large whacks. I was thinking about d-dooring away to regroup instead of punishing Sickly with that enervation. But I figured her hideous mindset was to torture her "playthings". That's also why she tried to minimize damage to the sages. She had other plans for them.

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Oh, it was built for curious suckers like me, I see!
Takonikepsu was already valuable for shutting down Amenophorus, he was spitting fireballs like it was out of style.

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Make sure I have an email for you if you haven't sent it already.

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Scenario reported and chronicles sent. Sorry for the delay. Thanks again.

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Loxx has a day job, I assumed I rolled it at the start of the adventure when most GMs ask for it, but apparently not here.
Hopefully it's not too much trouble to add it in now.
Survival (hunting lodge): 10 + 20 = 30

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Thanks for the chronicle sheet. I'll type up the boons in a bit. Man, that Sage jewel boon is sweet.

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I like to type up the boons that I get. So without further ado!
Savior of Knowledge (0/5)
You aided the Jeweled Sages in their hour of need, and they quickly answer yourcalls for help. Once per scenario when you're adventuring in Absalom or Osirion, a sage can offer advice on any subject, granting you a +5 insight bonus on one Knowledge skill check. You can check a box in front of this boon to instead receive direct attention from a sage anywhere. The sage attempts a trained Knolwedge skill check for you, with a bonus equal to twice your character level, and provides the information to you through mental magical communication.
Torch's Respect
Torch has developed a grudging respect or passing fondness for you and makes an effort to aoid harming you. When interacting with Torch or his agents, you gain a +2 circumstance bonus on Bluff, Diplomacy and Intimidate checks. If you would die while fighting Grandmaster Torch or his agents, you can cross this boon off your Chronicle sheet to return to life with 0 hit points at the end of the encounter.
You can cross this boon off your Chronicle sheet to cross off the Reckless Revenge boon off another Chronicle sheet.