Hassam al-Rashid's page

339 posts. Organized Play character for Pirate Rob.

Full Name

Hassam al-Rashid


Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,


BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

Strength 21
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 7
Charisma 18

About Hassam al-Rashid

Hassam al-Rashid
Male angel-blooded aasimar (angelkin) bard (arcane duelist) 9 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Advanced Player's Guide 80, Pathfinder RPG Bestiary 7)
CG Medium outsider (native)
Init +13; Senses darkvision 60 ft.; Perception +2
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 90 (9d8+42)
Fort +9, Ref +11, Will +7
Defensive Abilities fortification 25%; Resist acid 5, cold 5, electricity 5, negative energy 10, positive energy 10
Speed 30 ft.
Melee +4 longspear +15/+10 (1d8+11/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +4 longspear)
Special Attacks bardic performance 24 rounds/day (move action; bladethirst, dirge of doom, distraction, fascinate [DC 18], inspire competence +3, inspire courage +3, inspire greatness, rallying cry)
Spell-Like Abilities (CL 9th; concentration +13)
. . 1/day—alter self
Bard (Arcane Duelist) Spells Known (CL 9th; concentration +13)
. . 3rd (4/day)—daylight, haste, summon monster III
. . 2nd (5/day)—bladed dash, gallant inspiration[APG] (DC 16), heroism, tongues
. . 1st (6/day)—charm person (DC 15), feather fall, grease, silent image (DC 15), solid note[APG]
. . 0 (at will)—daze (DC 14), detect magic, mending, message, prestidigitation, read magic
Str 21, Dex 14, Con 16, Int 12, Wis 7, Cha 18
Base Atk +6; CMB +11; CMD 23
Feats Arcane Strike, Combat Casting, Disruptive, Flagbearer[ISWG], Improved Initiative, Power Attack, Toughness, Vital Strike
Traits accelerated drinker, adopted, warrior of old
Skills Acrobatics +13, Appraise +5, Bluff +12, Diplomacy +16, Heal +0, Intimidate +10, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +10, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (planes) +7, Linguistics +8, Perception +2, Perform (oratory) +18, Sense Motive +2, Sleight of Hand +7, Spellcraft +7, Use Magic Device +16; Racial Modifiers +2 Heal, +2 Knowledge (planes)
Languages Ancient Osiriani, Celestial, Common, Osiriani
SQ arcane bond - weapon, masterpieces (stone face[UM])
Other Gear +1 deathless light fortification lamellar (leather) armor[UC], +4 longspear, banner of the ancient kings, belt of physical might +2 (Str, Con), cloak of resistance +2, cracked dusty rose prism ioun stone, cracked pale green prism ioun stone (saves), four-leaf clover[OA], headband of alluring charisma +2, masterwork tool, 400 gp
Special Abilities
Arcane Bond - Weapon (1/day) At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one additional spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (move action, 24 rounds/day) Your performances can create magical effects.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Disruptive +4 DC to cast defensively for those you threaten.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Flagbearer Grant bonuses to allies who see your flag.
Fortification 25% You have a chance to negate critical hits on attacks.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Stone Face Your antics can soften even the hardest visage.

Prerequisite: Perform (comedy) or Perform (oratory) 7 ranks.

Cost: Feat or 3rd-level bard spell known.

Effect: You tell an old and humorous tale about a woman who refused t
Vital Strike Standard action: x2 weapon damage dice.