Cirri Merryweather |
Cirri kicks her feet in the beach water. Nothing to bother her besides the sounds of the seagulls. Well, until a merfolk pops up.
"Wow! A merfolk! And uhh, based on a manta ray? Cool!" Cirri bounds up. "Can I join you?"
She merfolk shakes her head. "Not yet. I thought it was time, but you still have something to do. Maybe. Just wait a bit longer, okay?"
Cirri nods as the merfolk dives back in. "I feel like I'm forgetting something... important."
GM Erich |
@Ru you still have a move action this turn. My way of letting you know early that you were successful in the mindscape. :)
Ruprecht Antillious |
Ru takes advantage of his Haste Spell, and takes a move action towards the bottom of the dragon, avoiding AoO’s until he is just south of Sapphire sage.
The Sapphire sage is the one that’s throwing fireballs, right? That’s the one I want to try to free next round. The one on the left side of the map. I can move there in 40’ and start away from any AoOs, I think.
GM Erich |
Sickly gets a lucky shot in as she zips upward, slower than she hoped. Her spell fails to close up his already tightened windwipe.
The topaz light around Tahari’s head goes dim.
Dhiara and Ruprecht's eyes both dart open as he exits the mindscape and immediately rushes over to another (perhaps more hostile) one. Amenopheus own eyes widen as Ruprecht goes limp beside him.
A huge band of wasps suddenly stretches across the battlefield.
black swarm damage: 2d6 ⇒ (6, 6) = 12dk grey swarm damage: 2d6 ⇒ (2, 4) = 6 med grey swarm damage: 2d6 ⇒ (4, 2) = 6lt grey swarm damage: 2d6 ⇒ (2, 3) = 5 plus a DC 13 distraction and DC 13 poison saves for each swarm from those inside. DR applied to auto-damage
The div laughs from her perch and casts again. DC 21 Will save from Ruprecht, you do get a +5 bonus for being in combat with her allies
Loxx and Hassam race over to save their fallen companion, the druid turning the wand on himself at the last moment. Dhiarra, noting the flow of battle, leaps up and propels herself up the railing to face the laughing div and strikes her once in the chest.
div fort save: 1d20 + 6 ⇒ (14) + 6 = 20
Sickly maintains his resolve and grows large after a self-imposed jolt to the chest, his huge swing harming Tahari gravely again.
”Stop this my friend!” Tahonikepsu screams out, still threatening the mage. The sapphire sage tries in vain to leave the scene through trickery, as the dragon smites him again.
Tahari casts again and Sickly immediately shrinks back to size. She casts again at him and then moves toward the landing. negative levels: 1d4 ⇒ 3
defensive cast: 1d20 + 17 ⇒ (19) + 17 = 36
caster level check: 1d20 + 12 ⇒ (10) + 12 = 22
ranged touch attack: 1d20 + 6 ⇒ (18) + 6 = 24
Amenopheus is lost in regrets—about handling past challenges imperfectly and about not being the leader he feels his agents deserve. You can rouse him from his melancholy and break Tahari’s control with Diplomacy, Knowledge (history or nobility), or Perform (comedy or oratory) checks. This will take a full round action this next turn. Let me know if you want to leave if you don't think you are successful after your attempt.
-----------------------
Round 4 and 5 - Full Round (bold may act) - Inspire Courage and Flag Bearer are up!
Cirri (Haste, Heroism, 3 negative levels, sickened, -2 CON) -63 hp
Fetch (Diseased, Longstrider, sickened) -10 hp
----------------------------
Ruprecht (Haste, Barkskin, Heroism, 1 negative level, Ward) -15 hp <need will save>
Div <purple>
Hassam (Haste, Heroism, 2 negative levels, sickened, -4 CON) -50 hp
Riddywhipple (Diseased, Heroism, 2 negative levels, sickened, -4 CON) -36 hp
Loxx (DR/2, Haste, Heroism, Deadeye's Lore, sickened, -2 CON) - 42 hp
Dhiara, the Topaz Sage (-3 CON) -34 hp
Grandmaster Torch, the Emerald Sage (inert, -3 CON) -51 hp
Sinuhotep, the Amethyst Sage (inert) -27 hp
Sickly (DR/3, Resist Fire/2, Haste, Heroism, sickened, 3 neg levels, -2 CON) -60 hp <four fort saves needed, prior to losing the levels>
Tahonikepsu, the Diamond Sage (-2 CON) -28 hp
Amenopheus, the Sapphire Sage <red> (staggered) -46 hp
Tahari <red> (4 squares up) -87 hp
Cirri's Familiar |
Riddlywhipple continues to watch from afar, wondering if Cirri will survive this. "Ah, Taharl listened to reason, finally."
Sickly |
Oh, clever girl!
Don't suppose the flaming sphere damages/dazes the one swarm? =)
DR will cut 6 damage off of the swarms (3 from each)! But the damage you have listed seems off (see discussion thread)
Fort1 vs black: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20
Fort2 vs black: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22
Fort1 vs dark gray: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27
Fort2 vs dark gray: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
Let me know if I'm ok to continue my action normally after those saves
edit: oop, nevermind! Saw you listed the DC's... I'm good to go!
Loxx |
Loxx pulls out the scroll (Heal) and attempts to read it.
CL: 1d20 + 6 ⇒ (13) + 6 = 19 (DC 12)
He touches Cirri who suddenly seem better.
Ruprecht Antillious |
Will save with ward, Heroism, negative level and bonus for combat 1d20 + 9 - 1 + 3 + 5 ⇒ (6) + 9 - 1 + 3 + 5 = 22 plus 2 versus enchantment, plus 1 versus fear and confusion.
Ru in the mindscape:
Know. History 1d20 + 13 ⇒ (15) + 13 = 28
Know. History 1d20 + 13 ⇒ (5) + 13 = 18
Know. History 1d20 + 13 ⇒ (13) + 13 = 26
”You can’t sit here and do nothing. You have to fight for what is right! Look at all the noble warriors who have fought to stop the flow of demons from the WorldWound. They know they are in a life and death battle at all time, just like we are now. That ghost is going to kill all of us, if you can’t shake off her mental control. Your name will be passed down for
Generations if you can help us win this day!”
GM Erich |
I run it super-RAW so the flaming sphere doesn't damage anything unless the sphere moves into its square. I didn't even need a save from you last round when you "grew" into it. Don't get me started on how badly worded that spell is.
Poison and distraction DC for the swarms was 13 so you are good to go
Sickly |
One moment, Sickly is large, and wailing about with his giant hammer... but then the forgotten div finishes its spell, and suddenly the entire area is filled with wasps... wasps that do not care how big Sickly is, and in fact just find more of him to sting!
It will be a surprise to no one, that the ailing dwarf's long list of confirmed allergies does indeed include wasps! Suddenly all his desperate bravado is replaced by panicked flailing, as his huge hands start swatting at tiny insects.
A moment later, Tahari hits him with a spell of her own, and the magic that allowed him to grow in size, fades as quickly as it arrived, and he sinks back down to ground level, no longer in the swarms, but the damage already done.
But the ghost is not done, and a moment later, as the necromantic ray of energy strikes him, he feels his life flowing from his body, just as easily as his blood, and another wailing cry starts to burst from his throat, but comes out a muffled moan, as his body reacts to the wasp stings, and his tongue starts to swell up, making it hard for him to speak at all.
Ouch and ouch!
GM, is Tahari inside the wall at the moment?
i've no idea what to do!
Could try to save Torch who will die to the wasps, before they disperse ... but I'd have to stand in the wasps to do it... *sob*
Can't reach Tahari anymore.
Hassam al-Rashid |
sickly, I think she's above, since she's 15ft up and that section of platform is only 10feet high. At least that the assumption I've gone with for my turn, if not I'll have to figure out something else. It's Hassam being large time.
Hassam leaves the wand on Cirri's chest and pops open his potion with his teeth and drinks it in one motion.
drinking enlarge person potion with accelerated drinker as a move action.
He then takes a single stab at the flying ghostly monster.
spear: 1d20 + 18 ⇒ (6) + 18 = 24
damage (magic, piercing, cold iron, silver): 1d8 + 23 ⇒ (6) + 23 = 29
if that misses Hassam will use his last 3rd level slot to cast gallant inspiration, grating +2d4 competence on a failed attack attack roll.
gallant inspiration - existing competence bonus (min 0): 2d4 - 3 ⇒ (3, 4) - 3 = 4
On the off chance she's an evil outsider I get +2 to hit and extra damage: 2d6 + 2 ⇒ (2, 6) + 2 = 10 and count as +5 for breaking DR
Hassam desperately shouts "Hang in there friends, we've still got this."
GM Erich |
Sadly for her, there is 5 feet between her feet and the floor of the balcony.
Cirri Merryweather |
"Oh! That's it. I need to help my friends kill that icky ghost!" Cirri grabs her quarterstaff and runs away from the beach. "Thanks!" She waves off to the merfolk before the world turns pitch black.
She trips and falls face first into solid stone. As she tries to recover she hears the sound of insects buzzing about, ghosts and divs screaming for blood and Loxx's hand on her shoulder. She clucks like a chicken as she regains consciousness. "Oh, hey! I'm back!"
"By the way, if you're gonna fight the divs, use cold iron or good weapons! Also they have, spell resistance, they resist acid and electricity. And don't bother with fire, poison, and disease, they are immune!"
Cirri eyes the paladin's weapon. "Anyone has martial training? I'm no good with flails."
Sickly |
1 person marked this as a favorite. |
Oh, you're right... for some reason, I've been thinking that was a 20' platform this entire time.
indecision sucks!
Finally out of the wasps, Sickly looks back, and sees Torch still standing in the thick of them, getting stung by hundreds if not thousands of them, and completely unaware.
As much as he did not like or trust the man who had gotten so many pathfinders killed... he could not let him die that way. Not without at least trying to get him out.
For some reason the injustice of it all just makes him angrier.
Before he can think on it further, he throws his arms protectively over his head, steps back into the swarm, and suddenly freezes...
*sigh* He's gonna die if we don't get him out 8(
5' step into the swarm, enter Torches mindscape as a free action.
Going to assume I can't use any of the skills restricted due to rage... so have to stick with the wis-based ones
Won't be easy with 3 negative levels and sickened =(
Sickly watches the scene play out with a frown, as the first man, apparently Torch, gets burned saving his friend, then she in turn gets killed saving Torch.
"You have to move." He finally mutters, somehow his usual meek personality taking the forefront in the mindscape, even while his real body stood outside raging! "Your dying... I'm dying."
"I don't wanna die." He adds in a whisper.
He ignores the man's angry response.
"At least you had a friend, even if you're not a very nice." His tone, though quiet, is almost accusing. "She's may be gone now, her life for yours, but now you sit and die anyway? So what now of her's?"
"Over there, see... the crevasse in the rock. I think it's a way out." He tries to get Torch to at least try to make his way out of his own nightmare.
Survival: 1d20 + 14 + 2 - 3 - 2 ⇒ (10) + 14 + 2 - 3 - 2 = 21
"I don't have any friends like that." He sighs, wishing he did. "Life tries to kill me, every chance it get. No one tries to stop it but me."
"To left there, you have to go down now." He adds, trying to lead him past the next metaphoric obstacle.
Survival: 1d20 + 14 + 2 - 3 - 2 ⇒ (12) + 14 + 2 - 3 - 2 = 23
"Sometimes, you gotta save yourself..." His voice trails off, almost inaudible.
Even in the dreamworld, Sickly was starting to get an uncomfortable itch on his back, that he was sure was related to the wasps stinging it even now, in the real world.
His voice takes on a small sense of urgency. "It's not always 'their' fault."
"Now jump." He explains, as they come to a drop off. "Jump and save yourself. Stop blaming others for not doing it for you."
Survival: 1d20 + 14 + 2 - 3 - 2 ⇒ (17) + 14 + 2 - 3 - 2 = 28
Whether Torch listens or not, he pulls himself out of the mindscape. He can't stop himself from knowing the insects are out there biting him! He did what he could.
GM Erich |
Ruprecht shakes off persistent thoughts of quitting the mindscape and continues his work within. Tahari is successful in minimizing the dwarf (in many ways). But her troubles are far from over.
With that the office walls dissolve like melting snow and the mindscape fades.
---------------------------------
The div steps away from Dhiara and disappears once again. Hassam swallows and grows large and takes a plunge with his bedecked longspear used gallant inspiration, just missing the wily ghost.
Loxx brings Cirri back to the realm of the living... for now.
Dhiara leaps down to join you. "Perhaps I can be of more service to you here."
Sickly moves foolhardily into the swarm and converses with the Grandmaster.
As he steps off into the unknown depths, he trails off screaming triumphantly "And you can thank me, laaaater!"
The mindscape fades and the two find themselves surrounded by wasps.
-------------------
Tahonikepsu notices a smile creep across Amenepheous's face. "Better now?" She asks. His smile broadens. She smiles back then arches her massive head toward the foe above and breathes a huge cone of electric miasma that fills nearly the entire dome of the sanctum.
Tahari Save 1: 1d20 + 6 ⇒ (8) + 6 = 14
Tahari Save 2: 1d20 + 6 ⇒ (14) + 6 = 20
Through the smoke and haze, you see a lone silver pendant fall from her last location and bounce across the ground at Loxx's feet. When it clears, the ghost known as Aryana Tahari is gone.
Grandmaster Torch and Sickly jump out of the swarms still buzzing dutifully in their designated positions.
swarm damage to Sickly and Torch: 2d6 ⇒ (2, 1) = 3
Sinuhotep slowly opens his eyes and scans the room carefully. "What did I miss?" he asks incredulously.
There is a lingering but quiescent malevolence in the area during the aftermath. The sages celebrate as they gather the remaining jewels and convene to discuss. You overhear talk of reaffirming their commitments to the preservation of history and perhaps even searching for more sage jewels, if they exist. Even Torch takes a moment to clasp hands and exchange a quiet word with Amenopheus before vanishing when no one is looking.
"We best leave this place, it's time for us to purify these jewels so that this never happens again. Do a quick search to make sure we haven't missed anything. But who knows how long the supports will stay intact." Amenopheus looks at the sheet of vellum Torch left with him. "Hmm. A spell to get us home. I wonder what else he had in that bag."
Combat Over!
Ruprecht (Haste, Barkskin, Heroism, 1 negative level, Ward) -15 hp
Hassam (Haste, Heroism, 2 negative levels, sickened, -4 CON) -50 hp
Riddywhipple (Diseased, Heroism, 2 negative levels, sickened, -4 CON) -36 hp
Loxx (DR/2, Haste, Heroism, Deadeye's Lore, sickened, -2 CON) - 42 hp
Dhiara, the Topaz Sage (-3 CON) -34 hp
Grandmaster Torch, the Emerald Sage (-3 CON) -54 hp
Sinuhotep, the Amethyst Sage -27 hp
Sickly (DR/3, Resist Fire/2, Haste, Heroism, sickened, 3 neg levels, -2 CON) -60 hp
Tahonikepsu, the Diamond Sage (-2 CON) -28 hp
Amenopheus, the Sapphire Sage -46 hp
Cirri (Haste, Heroism, 3 negative levels) -15 hp
Fetch (Diseased, Longstrider, sickened) -10 hp
The div seems to have left on her own accord, in case you are wondering.
Cirri Merryweather |
Cirri stands up. "And that's why evil never wins." Cirri prepares to lean on her staff, but then she realizes she feels great. "Sorry I spent most of that time bleeding out there. Those fireballs hurt, you know!" She sticks out her tongue at Amenopheus mockingly.
She picks up the paladin's flail. "Sorry buddy. Know that you are free to return to Osiris. I will bring your flail and your symbol back home. Oh, and the armor, too."
Cirri pets Riddywhipple.
Cirri spends most of the time talking to the sages. Well, Dhaira and Amenopheus in particular, as she's wants to compare combat and magical notes between the two.
Cirri's Familiar |
"Good riddance to this den of evil." Riddywhipple sputters back before landing on Cirri's shoulder. "I tried to awaken Dharia, but she was not impressed with my dragon kung-fu! I blame that witch." He sneers at Tahari's necklace.
Ruprecht Antillious |
Ru wasn’t so quick to talk about what he had seen. He wasn’t sure if the three sage’s he visited in their thoughts were embarrassed by what he saw. Either way, he figured not mentioning it was the best plan. He sat down, figuring right now would be he safest time to catch his breath with all the collected might around him.
Sickly |
Sickly slumps to the floor, his anger finally abating, but his symptoms not so much.
His breath continues to wheeze in and out, in and out, for some time. Until slowly he is able to get his breathing under control. He then digs around in his emergency medical kit, and starts pulling out vials and salves and tinctures of various sorts, applying or drinking or sniffing them, until the swelling on his face starts to recede, and his tongue starts to shrink down again, allowing him to speak.
He finally looks around at the others, through watery red eyes, still swollen mostly shut.
"It's not over... is it?" He mutters, unhappily, looking around worriedly. "I still feel... something..."
Did we really kill her? seems like, as a ghost, we've just dispersed her for a while... do we know how to end her permanently?
Cirri Merryweather |
"I could smash her jewel with the Paladin's flail if it makes you feel better." Cirri grins. "Once we smash this laboratory, she won't have anywhere to manifest. That's my guess, anyway. At the very least we need to retreat anyway."
Cirri offers Sickly her staff. "You can lean on this for now. Just be careful with it, it's my favorite staff!"
Sickly |
"But..." the dwarf starts to mutter, in response to Cirri, but then shuts his mouth, and goes quiet, not wanting to point out that that was not how ghosts worked.
He slowly gets to his feet, coughing slightly, then starts to look around, in case there is some obvious connection to Tahari and her curse that might give more clues on how to shut her down forever.
Perception: 1d20 + 14 + 2 - 3 ⇒ (17) + 14 + 2 - 3 = 30
Will the purification ritual do it? Just seems like we haven't finished the job yet! I'm having horrible 80's horror movie sequel feelings here.
He doesn't look at all happy when Torch abandons them here, clearly doubting himself for some reason.
"What if he had the disease too?" he whispers, the idea that Torch's hasty exit might release Fading Light into the world again, somewhat chilling.
GM Erich |
Sinuhotep scoops up the silver and obsidian charm that fell from the sky when she passed, before Cirri can smite it.
"This crystal is the same stone that inspired the sage jewels millennia ago. It is the known as "Anamnesis" and her arcane link to it is now broken. We are safe, for now. But I'm afraid her essence is still linked to this place. Something still anchors her spirit to this chamber to later rejuvenate. We must leave her spirit to be buried when these walls fall."
As if by design, the walls shake, reminding you of the location's imminent demise.
"We have but limited time, gather what you can from the shelves, Pathfinders." Tahonikepsu speaks, her eyes watching the ceiling above.
Searching the sanctum as the sages confer further on Tahari's fate, the group finds several useful items: the Book of the Grave, two scrolls of magic circle against evil, a scroll of magic circle against good, a scroll of dominate person and a copy of Quest Eternal.
Amenepheous ultimately gathers you together and the group is whisked back to Merab.
------------------------
The sages are elated that the Pathfinders were able to save every sage jewel and sage, so Tahonikepsu commissions a sculpture for the sages’ sanctum to commemorate for all time the Pathfinders’ role in the salvation of the order. Furthermore, the Order decides to pay all costs to restore the Pathfinder's to full health. i.e. negative levels removed for free
But what will ultimately become of the Order and their relationship to the Society is a story for another day.
Full prestige and experience, thank you all for playing!
Cirri Merryweather |
Of course the undead would prevent me from smiting the other undead. I'm keeping an eye out on you!
Cirri holds back the flail. "Um, okay. Just make sure she doesn't reach into your minds again, alright?"
Cirri enjoys another flight across the sands, pestering Tahonikepsu with too many questions until she finally turns into a harpy and flies ahead for a bit.
She's quite thankful for the Order's sculpture and the restorations- now Cirri is a part of history!
Thanks for the game, everyone!
Ruprecht Antillious |
Ru never pictured himself as a statue...unless some random basilisk a,bushed him, that is. He was quite proud of his and his new friends’ achievements. He would never be forgotten in the annals of his faction’s history.