GM Chyro |
*Sits in chair, petting a fluffy white cat*
Joseph #1: 1d20 + 3 ⇒ (4) + 3 = 7
Joseph #2: 1d20 + 3 ⇒ (14) + 3 = 17
---------------
Anything else for the evening? Otherwise we'll proceed.
Lord Joseph Wraitheart |
1d100 ⇒ 3
As a rare appearence, Julia was with the group and scouting around the area getting her rapier out. She gave a soft smile to Brallenera whilst trying to keep her eyes focused on the area.
Perception: 1d20 - 2 ⇒ (17) - 2 = 15
taking time to make certain there aren't people hiding and ready to jump out as this seems very strange.
Ting Tang |
Ting toddles back out into the main room where the others were at. "They's ain't nothin' in tha kitchen ta speak of, shall we's 'ead upstairs er inta the back o' tha 'ouse?"
GM Chyro |
Upstairs are the bedrooms shown to you earlier.
The shape covering it has been removed on the map.
William looks out of the window.
"It's dark already. Given in this place, that means it's closing to midnight. A game of cards would have been nice, but at this hour..."
Upon inspection, to anyone going up, you find nothing out of the ordinary in the bedrooms.
It's by this time that the four hosts look sleepy, and Carr and Joseph's eyes are feeling heavy as well. With Ting having said to bunk down on the sofa, Carr and Joseph take to the comfort of a bed and sleep.
Right, i need 2 things. :)
1) To know if Brallenera and Ting are far enough paranoid to search the house in the dead of night, with everyone going to sleep.
If you are, where will you look first. This matters.
2) 1 perception check from everyone.
Brallenera Thalkham |
No paranoid enough to search the house, but careful enough to search the room where she must sleep for hidden doors (taking 20 for 27), and try to block the door with furniture (nothing too heavy, just enough to give me a round or two to get ready)
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
GM Chyro |
The room's clear.
Going by alphabet, Brallenera has room 1.
Carr #2 and Julia #3.
GM Chyro |
1d4 ⇒ 2
Gary is blissfully sleeping at the table, head in his arms.
Carr |
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Carr sees all, and notices even more! He has no qualms and heads for his room, unless his perception roll gives him pause.
Ting Tang |
apparently we are not keeping a watch,
Going to the easychair ting makes himself a comfortable little nest, sitting on the chair, his beak tucked under his arm he sleeps light, with his weapons at hand.
perception if needed : 1d20 + 10 ⇒ (9) + 10 = 19
GM Chyro |
Apparently not. :/
Ok, onwards we go. Let's put those rolls to the test.
Perception Julia: 1d20 - 2 - 10 ⇒ (8) - 2 - 10 = -4
In effect in # hours?: 1d4 ⇒ 2
*Crosses his fingers*
=========================
After your initial search, you all head for your respective bedrooms, save for Ting, who bunks down in a comfy chair.
Brallenera shoves a low chest of drawers against the door.
Gary slumped over, Mitch Thomas & William are sitting down, having a last drink before calling a night.
---------------------
Moving about & open doors.
1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 6 ⇒ (8) + 6 = 14
Cue rolled perceptions. None heard.
------------------
An hour later, the heroes are sleeping.
Sleeping in armor, btw? Since medium armor and heavy armor impose fatigued the next day.
Some figures creep outside of their rooms, opening doors.
The door to Brallenera's room doesn't budge, and the door makes a small bump against the furniture she placed behind the door.
The figure notices, and will have to try pushing it open.
Carr's room is slowly opened, as is J/J's, they don't hear it.
Ting doesn't hear footsteps moving on the floor below either.
-------------------
Str DC 12: 1d20 + 2 ⇒ (11) + 2 = 13 Will require extra rounds of stealth to push.
1d20 + 6 ⇒ (8) + 6 = 14
1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (9) + 6 = 15
Perception checks everyone. Roll well, your life might depend on it. Remember, since you are sleeping, you take a -10 penalty on perception.
You hear a *bonk*, as something hits the chest of drawers you've placed against the door, and it is slowly being pushed aside.
You wake up to a figure arriving near your bed, a blade drawn.
Can i get a fort roll for the next round please.
You wake up to a figure arriving near your chair, a blade drawn.
If you pass the check, you get a round worth of actions, after which we run the rest of combat clockwise.
Brallenera, can i get 2 extra perception checks from you (3 in total with this one) in advance.
GM Chyro |
With clockwise i mean just plain combat.
For speeding this encounter, can i get fort rolls from Carr & Ting for the next round, if you don't pass your perception checks.
Brallenera Thalkham |
Medium armor for me
Perception DC 12: 1d20 + 7 - 10 ⇒ (17) + 7 - 10 = 14
Extra Perception roll, Sleepy: 1d20 + 7 - 10 ⇒ (2) + 7 - 10 = -1
Extra Perception2 roll, Sleepy: 1d20 + 7 - 10 ⇒ (14) + 7 - 10 = 11
Brallenra gets out of the bed, and takes her trusted big axe, talking loudly.
Awww, who's there? I'm not that kind of dwarfess, beware, I don't let people in my room at night.
Ting Tang |
ting would have taken his kilt off and slept in the light armor.
perception: 1d20 + 10 - 10 ⇒ (10) + 10 - 10 = 10
fort: 1d20 + 6 ⇒ (3) + 6 = 9
well that can't be good
Carr |
Carr is naked as a jaybird.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
His eye creaks open and in the dark he sees a figure. "If you wanted to sleep with me, you could've just asked," he quips, before rising out of bed and grabbing his sword. "Last chance to back down before a naked man slays you."
GM Chyro |
As much as i'd love that scene to happen, sleeping imposes a -10 penalty to perception, meaning you fall just 2 short to wake up.
Round 3...
Brallenera hears a soft grunt of displeasure.
Str to final shove, DC 12: 1d20 + 2 ⇒ (12) + 2 = 14
The piece of furniture is shoved aside, and the figure of a man with a drawn blade stands 10 feet away from Brallenera.
In the other rooms, disaster is about to strike.
The man next to Carr puts his dagger into the area of his heart.
CDG: 2d4 + 4 + 1d6 ⇒ (4, 4) + 4 + (2) = 14 Fort 24 vs death. If you roll a nat 20 you survive and wake up to retaliate.
In J/J's room the same happens.
CDG: 2d4 + 4 + 1d6 ⇒ (3, 1) + 4 + (4) = 12 Fort 22 vs death.
Down near Ting, a third proceeds with it.
CDG: 2d4 + 4 + 1d6 ⇒ (2, 3) + 4 + (5) = 14, and sadly, failing his fort roll, Ting is killed in a treacherous.
I'm very sorry about doing this, but the mission mentions these guys aiming to murder you in your sleep, given opportunity.
Carr |
Fort: 1d20 + 2 ⇒ (20) + 2 = 22
Carr wakes up, looking at the man who has a knife in his chest. "I don't know what you think you're doing, mate, but you should really reconsider your life choices." He prepares to rise, murder evident in his eyes. "You can't kill an Angel."
Angelboy doesn't die.
GM Chyro |
*Raises fists in the air of joy*
BOOYAH!!!
Prepares to rise? Or are you actually standing up?
Carr notices it's Mitch that had stabbed him with the dagger in his chest.
Carr |
If I get up, he gets an AoO, right? If so, I'd like to reach for my shield first, then get up... so I have some sort of AC.
GM Chyro |
Though picking up an object also provokes. You could try total defense with reaching for it.
GM Chyro |
We'll go with total defense.
Carr keeps his eyes on Mitch total defense AC 18, and reaches for his shield.
AoO vs prone: 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 23Stabbity: 1d4 + 2 ⇒ (2) + 2 = 4
He hits, but Carr now has his shield in hand, AC 21 until his next turn.
Joseph might roll for his own fort, i sent him a chat, he's not completely off the grid, but has irl matters that occupy him currently.
Thomas moves out of J/J's room, if J/J doesn't pass the save.
William moves away from Ting, back up the stairs.
===============
Round 4
Gary tries to make a disorientating movement towards Brallenera.
Bluff DC 14: 1d20 + 6 ⇒ (1) + 6 = 7 Fail!
Mitch does the same with Carr.
Bluff, DC 13: 1d20 + 6 ⇒ (12) + 6 = 18, and Carr sees some strange footwork.
-------------
Brallenera & Carr
Kill these guys!
Brallenera Thalkham |
Attack: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Dmg: 1d10 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6
Brallenera tries to hit her foe...but the blow, if it hits, is weak.
GM Chyro |
It's enough to put Gary to the ground.
Carr
Carr |
Carr rises from the bed, still maintaining a defensive posture while he reaches for his sword. "Last chance to get out of this intact."
Standard total defense, move to get up. Can I "draw a weapon" as part of that? Or no, since it's not sheathed on me?
GM Chyro |
Given circumstances, i don't see why not, if it is directly within your hand's range to properly grab.
Mitch stays wary.
Carr AC 21.
AoO vs prone, feinted: 1d20 + 2 + 4 ⇒ (15) + 2 + 4 = 21Dmg, SA: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (1) = 7
Mitch is very lucky, as he only just manages to stab Carr.
=======================
Round 5
Mitch slashes his dagger at Carr again.
Slash: 1d20 + 2 ⇒ (16) + 2 = 18Dmg: 1d4 + 2 ⇒ (4) + 2 = 6
But this time Carr quickly puts his shield up, causing the dagger to glance off.
"Tch...you're tougher than the others."
Thomas is lounging in J/J's room.
I'm hoping J/J will sign in today, but if not by late tonight, i'll roll his fort.
William comes up the stairs, and the 1st open room is Brallenera's.
Slash: 1d20 + 2 ⇒ (10) + 2 = 12Dmg: 1d4 + 2 ⇒ (1) + 2 = 3, but William is not used to fighting opponents of shorter stature, and he completely misses.
------------
Brallenera & Carr
GM Chyro |
(Sigh) :/
Fort J/J: 1d20 + 3 ⇒ (11) + 3 = 14
Joseph's murdered in his sleep as well.
>_>
Carr |
Move action to gain Weapon Proficiency. Standard to attack.
Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Carr slashes brazenly with his longsword. "Avaunt, villain!" He advances on the man, lame legs moving with authority in his under-clothed state.
GM Chyro |
Like Gary, Mitch pays for his deception.
With a swift strike of Carr's sword, he falls onto the floor.
Brallenera
Brallenera Thalkham |
grudge attack: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Dmg: 1d10 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10
grudge attack: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Dmg: 1d10 + 3 + 1 + 1 ⇒ (8) + 3 + 1 + 1 = 13
There is murder in the blonde barbaress eyes. She strike without mercy.
GM Chyro |
William was better off staying down below, as a raging axe separates his head from his neck, and the head bounces a few feet before stopping.
============
Round 6
Thomas comes into the doorway of J/J's room, and sees the severed head of William lying near Brallenera's room.
"Damn...DAMN..."
The door is rapidly slammed shut.
"No no no..this can't be happening..."
Brallenera & Carr
Brallenera Thalkham |
STR: 1d20 + 3 ⇒ (17) + 3 = 20
There are people who can be subtle in the face of peril, and who would approach carefully the slammed door.
Brallenera isn't that kind of people, as she charges recklessly in the door, throwing all her power Rule 0 of the Fight Club: you never talk about a girl's weight at the furniture
If possible, Brallenera will RAGE!, adding +2 to the roll
GM Chyro |
@ Joseph, yes. Beggar's pearl. Though 5 PP for rescue, at least you didn't pay another 4 PP for 2 negative levels, as you were alive.
But given number of missions you've been in, you'd have the amount required.
Brallenera exits her room, and hearing the door to Joseph's room slam shut, she moves out and forces it open.
Carr
Carr |
Carr HEALS himself, transferring his sword to his off hand briefly while he does so, before taking it back in arm.
Heal: 2d8 + 4 ⇒ (4, 8) + 4 = 16
GM Chyro |
With the door from its hinges, Thomas has only the loose door between himself and a very pissed off dwarfess.
Str, feeble attempt to push it closed: 1d20 + 2 ⇒ (3) + 2 = 5
Brallenera & Carr
Carr |
Carr is torn between a desire for pants and a desire to assist. He walks into the hallway armed and shielded, looking around to assess what is going on while remaining in a defensive posture behind his shield.
GM Chyro |
That's a very good 1st line.
I think the scene unfolding outside would be akin to this.
Brallenera Thalkham |
axe to door: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Dmg: 1d10 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8
Brallenera hits the door with her axe
Awww... Here comes Johnny...
GM Chyro |
"Who the heck is Johnny?", Thomas' voice shivering with panic.
Doors need to AC for hitting.
Splinters ensue, as Brallenera hacks into the door.
It's still upright.
And cue some similar rounds later, the door is no more.
Thomas stands shaky, making a desperate swipe with his dagger.
1d20 + 2 ⇒ (19) + 2 = 211d4 + 2 ⇒ (4) + 2 = 6
Crit?: 1d20 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (4) + 2 = 6
He manages a small wound on Brallenera's arm.
Brallenera & Carr
Carr |
Carr walks over to Brallenera and upon finding her nearly uninjured, shrugs. "You want to handle that one?" He still remains completely fine with the situation at hand, what with the insane dwarf and the cowering murderers.
Brallenera Thalkham |
Awww, put your weapon down now. And tell us what just happened here, and who you are...Telll the truth now, or you will become a two faced liar quite litteraly. Only, you'll be a DEAD two faced liar.
Brallenera puts her axe right in front of the man's face. Her muscles are bulging, but her eyes are cold and hateful.
Carr might be impressed.
Intimidate: 1d20 + 3 ⇒ (19) + 3 = 22
GM Chyro |
Thomas drops his weapon, and holds up his hands in surrender.
"Yes....yes ma'am."
He briefly glances as Carr stands behind Brallenera.
"We found the door open, its lock forced, so we took it as our new home. The bodies were there already, i swear on my life!"
Given you're probably going to ask for them, he beats you to it.
"There were four people, dressed in the clothes us four are wearing. We...we stuffed them inside barrels downstairs. Look, you can even take our spoils from before we came here, they're underneath blankets in a storage down the hall."
"Mitch is carrying a ring from one of the bodies."
Carr |
"Well then. Can you handle this one while I go... accouter myself? I feel rather under-dressed for heroism at the moment." Carr quips, with adrenaline slowly wearing off. "And I think I left my manacles in my other birthday suit."
Carr |
"No, I have no other questions. You may dispose of the body now." Carr states, rather matter-of-fact. The process of being alive was a rather transitory state, after all. He heads back to his room and dresses, as well as armors up. It takes him some time.
GM Chyro |
Carr finds a ring on Mitch's hand, like Thomas said.
It is a ring bearing a Taldan seal.
Nothing is otherwise of note about the ring.
What now?
Carr |
Carr detects magic on the ring. Then he returns to Brallenera. "Found the ring. What do you want to do with that one?"
I do have all knowledges at +4, in case I need to roll that for the ring.
GM Chyro |
No need for the knowledge rolls. It yields nothing specific, other than being from a different owner.