Segang |
Let me preface this by saying that I am fine with your ruling. That said, here is the relevant rule.
If you look in the core rule book, chapter 8, you will find Free Actions defined (p.188) under the general rule for Actions in Combat (p.181). When you look at that heading on p. 181 the first thing it says is "During your turn, there are a wide variety of actions that your character can perform. So Free Actions are defined under this section. Adding, at least for me, to that is the fact that Speaking is listed as an exception that is a free action that you can do "even when it isn't your turn".
Segang |
If all free action are possible as immediate actions then people would often be dropping prone when fired upon. And some will try to drop alchemicals onto enemies when its not their turn, etc .
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Don't see a problem with the first, it's still a move action to get up.
Not sure how folks drop alchemicals onto enemies? If you mean drop vs throw, I think that's a bit of an exploit ... no touch attack etc. Plus in order to drop something, you have to have it in your hand, which is (generally) a move or swift action so has to be done during your turn.
I don't have a problem with it, as long as it's usable both ways.
I like the idea of being able to end spells whenever, not just on my turn
Segang |
Careful. Stopping concentration on a spell is not the same as ending it in most cases. Dismissible spells require a standard action to end them.
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Yeah, that's what I was getting at with illusions. Concentration based.
Melianthe Ssulissien |
In response to Segang's query:
Cackle never said anything RAW about being a vocal effect. Now it is. You can still keep Cackle up without moving, so Misfortune (were it to have worked) could have kept going, in addition to the first Evil Eye. I think. GM's discretion. I mean, a non-moving, noise making witch is a fair target, so it seems fair to me that the witch could keep all the hexes going with the cacklin'.
Segang |
All:
I'll be headed to Dragon Con this Thursday afternoon and will not return until Monday late. I am not sure how much free time I'll have or what the internet situation will be like. I predict my posting will be sparse, but not nonexistent. Please bot me if I am too slow to support the group.
Segang |
Hi all. I am back from the con. I played nine 5 hour slots of PFS and averaged maybe 5 hours of sleep a night for four nights. I'll be doing my best to catch up on everything and post tomorrow. Its good to be back home, and back with the game. :)
Yikes! 19 messages behind. Hope you have been botting me. :)
DM NomadSage |
Hmm - maybe you should roll for me Nomad...
Lol! Now, you explained a +5+2 = +7, so where is the +9 coming from?
To tell the truth, when I rolled I came up with +7, but you had +9 from the previous round (charge bonus?), so I thought I might have missed something and used +8... they were hits either way.
Cherias the Kitling |
Segang, could you put your damage reduction in your status? I need to keep track of whether you're damaged below 5 HP or not. Also, both you and Absinthe have less damage than your current status says.
Absinthe Mooneyes |
We really need to get the human people in the party some darkvision goggles or something. ^^
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Potions of darkvision should do OK in the mean time.
Melianthe Ssulissien |
I was thinking about getting Cauldron as a hex; it seems like having a lot of consumables is a nice way to go. I'm not the best WBL/magic item optimizer, though; what do you think? Brew Potion over Craft Wondrous Item seems to be faster and more versatile...
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
I, myself, love the versatility of a ton of consumables. That said, the warriors and the like would likely prefer the static bonuses from wondrous items. I think both are good, but the real value of CWI comes when stuff gets super expensive. Consumables we can benefit from now.
Cherias the Kitling |
I would love to but I'm in enough PbP campaigns already, too many really. I've always wanted to do a JR campaign.
Segang |
Darkness is bad. Deeper Darkness is worse. I just killed three PFS players, level 5, with a Dark Stalker. I feel bad but they just stood in the dark and attacked it. It got three attacks around for 4d6+3 with each attack. I have never seen so many miss chances go against a party. Finally a gunslinger shot it with both barrels, twice, and killed it. Ug. Bad.
Cherias the Kitling |
Well, if I hadn't switched out the aasimar SLA for the alternate, I could have dispelled the darkness with daylight. However, the alternate SLA kinda saved our butts too so either way we're fine.
Segang |
Same thing last night. They has an Aasimar but he has traded his Daylight ability. To their credit the cleverly used an obscuring mist which grants concealment. This takes away the creatures's 3d6 sneak attack and prevents it from making AOOs when people move away from it. Important when no one can 5' step.
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Moving discussion here:
The class says "A wizard begins play with" and later "gains 2 every wizard level".
I believe this is part of the reason they start with such low wealth. But given I started Seren as a rogue with higher wealth, I sacrifice those early "free" spells. If I'm not mistaken, I believe NomadSage may have given me the cantrips at minimal or no cost, bit I'd have to go back andrresearch that. I spent a ton of money on spells and scroll crafting that level is all I recall, but it was a known quantity going in and was important to be in that order for character development.
Cherias the Kitling |
I think you're supposed to get those extra spells whenever you take a wizard level, even if you do so after taking other levels. That's certainly the case in PFS, but it's up to the DM in this case of course.
Segang |
yea, what he said. I may be channeling 3.5 here but I recall that you become a wizard by apprenticing for a wizard and he gives you your first book. Easy enough to assume that you did the apprenticeship a while back but only later got around to studying what was taught. That would be my take anyway.
Absinthe Mooneyes |
Or even if you study hard by yourself, you'd logically have to start with cantrips before you could move on to 1st-level magic. As a student, you'd need to look at all the different schools to get a clear picture of the way magic works.
Absinthe Mooneyes |
A light mace sounds great! ... Does my share of the loot so far cover 5 gp? ^^; I'm practically broke.
Cherias the Kitling |
After purchasing the scrolls, which I assumed was going to be a shared cost, the remaining coin is 205gp which would be 41gp each. So you could certainly get a mace, and replace any needed equipment, and even get an alchemist's fire or something like that.
Absinthe Mooneyes |
Or I could buy a mace and a silvered rapier...!
*EDIT* No, I can't. But I can buy a silvered light mace. I'll go for that. ^^
Segang |
Would it be possible to add reinforcements and laminates to a masterwork bow to increase the damage, i.e make it into a strength bow? PFS does not allow this, but it make total sense from the point of view of real composite bow making. Adding additional stiffeners make it harder to pull and shoot harder...
Segang |
I am camping this weekend, leaving early this afternoon, and will be away from all computers and internet. I'll be back and able to post Sunday evening.
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Woot, sounds fun!