DM Caleth |
A bright, pulsing light suddenly shines out of the room containing the large crystal, revealing the dust in the air in its beam.
The two skeletons in K8 and M8 both stumble forward, encountering only each other they begin fighting each other in a blind fury.
The zombie threatening Byarsh launches itself at the seer, but stumbles past ineffectually and nearly comically.
The zombie in H7 continues flailing at Samaerew but is uncoordinated enough that the paladin is able to swat it's arm away.
The skeleton in F10 lashes its strange whip at Timmon and the barbed end slashes across the young man's face (3 slashing damage). Also the skeleton provokes an AoO from Timmon.
The khopesh wielding skeleton continues to flail it's weapon wildly around Tama, still failing to connect.
1d100 ⇒ 4
Zombie attk on Byarsh:1d20 + 4 ⇒ (3) + 4 = 7
Zombie attk on Samaerew:1d20 + 4 ⇒ (6) + 4 = 10
Whip Skeleton attk:1d20 + 4 ⇒ (16) + 4 = 20
Whip Damage:1d4 + 2 ⇒ (1) + 2 = 3
Khopesh Skeleton attk:1d20 + 1 ⇒ (6) + 1 = 7
Skeleton attk on Batu:1d20 + 3 ⇒ (3) + 3 = 6
DM Caleth |
Yea I know. So I had an initiative malfunction and posted the DM's turn out of order. Byarsh and Lylindra, you can resolve your tuns based on this round's map or last round's whichever you want since I made this mistake. Oops.
X'ed out enemies are dead, and the ones with the dot have taken damage. I'm sure I made a bunch of mistakes, if I did I'll fix them as soon as Byarsh and Lylindra take their turns.
Lylindra |
Things keep getting stranger. I wonder if the Seer caused that, and why he had not done so before...
Lylindra shakes the doubts in her companions from her head, focusing on the immediate foe.
She will step up to the zombie in H-7 and stab.
Seeing that it is not focused on her, she lets her guard down, attacking all-out.
Attack roll 1 1d20 + 7 ⇒ (4) + 7 = 11
Attack roll 2 1d20 + 7 ⇒ (4) + 7 = 11
Damage 1d4 + 4 ⇒ (1) + 4 = 5
. . .
Byarsh Gyvualinn |
Byarsh spares a glance towards the bright light coming from the crystal before turning back to the fight at hand. Drøm flaps its wings as it caws something in Auran and tries to balance on Byarsh's shoulder.
Yes, I most assuredly need to investigate that further. If the so-called gods can conjure miracles like these, it is little wonder the people follow.
He steps towards the light while tightening his grip on his staff. He whips it about in a manner only menacing to the mindless while extolling Samaerew to crush the walking dead he threatens.
5' step to E7 to provide possible flanking for Samaerew against zombie F7. Byarsh then tries to aid the attack of Samaerew, which fails to grant any additional bonus.
1d20 ⇒ 3
Knowledge (Arcana) or Spellcraft to make an ounce of sense about what just happened with the crystal 1d20 + 9 ⇒ (2) + 9 = 11
Drøm's attempt to aid 1d20 - 1 ⇒ (9) - 1 = 8
Ah, he's just as confused as I
Timmon Wesgar |
As the skeleton rears back to use the whip Timmon sees an opportunity to strike.
Timmon AoO Quarterstaff Attack: 1d20 + 2 ⇒ (12) + 2 = 14, Damage: 1d6 + 2 ⇒ (6) + 2 = 8+1 Fire
The whip cuts into Timmons face, drawing blood but instead of wincing in pain Timmon rears back to strike again at the skeleton, his eyes full of rage at a new whip scar that will be forming in the days to come. The anger causing Timmon to rear back further than he should and he ends up striking the ground directly in front of the skeleton, sparks flying off the end of the staff as it hits.
Timmon Quarterstaff Attack: 1d20 + 2 ⇒ (2) + 2 = 4, Damage: 1d6 + 2 ⇒ (2) + 2 = 4+1 Fire
Batu retaliates against the skeleton that just dug his claws in (I7), launching a strike that shatters nearly every bone the skeleton has.
Batu 1st Slam Attack: 1d20 + 5 ⇒ (20) + 5 = 25, Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Confirm Critical Threat: 1d20 + 5 ⇒ (20) + 5 = 25, Damage: 1d8 + 4 ⇒ (2) + 4 = 6
My assumption is that the 11 damage will put the skeleton down.
Seeing the bone splinters everywhere Batu then swings his mighty fist down upon the nearest zombie (H7)
Batu 2nd Slam Attack: 1d20 + 5 ⇒ (13) + 5 = 18, Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Love the double 20s but then I follow it up with a 1 & 2 on the damage dice. *sigh*
DM Caleth |
Timmon cracks the skeleton mightily in a shower of sparks, nearly driving it to the ground, but it somehow remains upright, yet splintered. Batu smashes his skeleton into a pile of mangled shards on the floor before moving his attention to the nearby zombie.
Samaerew |
I'm a little confused about who is where, but let's see if this is legal after all.
Seeing Byarsh distract the zombie, Samerew steps behind it and attempts to deliver a final blow. 5-foot step to G7, attack zombie in F7.
Attack 1d20 + 7 ⇒ (5) + 7 = 12
Damage 1d8 + 4 ⇒ (7) + 4 = 11
Lylindra |
Lylindra, short of words as ever, grunts an affirmative reply to Tama.
"Ik ben gewond door deze wezens"
She says it as if admitting a deep shameful secret.
She then returns to stabbing at the shambling unliving thing before her (H-7)
Attack 1d20 + 7 ⇒ (8) + 7 = 15
Damage 1d4 + 4 ⇒ (3) + 4 = 7
Byarsh Gyvualinn |
I'm suspecting zombie F7 is down for the count. I'll send in my action now, though Lylindra goes immediately before me. Once she acts, it will be Timmon's turn.
Byarsh steps to E9, where he swings his staff towards Timmon's foe-skeleton.
MW Quarterstaff 1d20 + 1 ⇒ (3) + 1 = 4
Prospective damage 1d6 ⇒ 1
Timmon Wesgar |
Timmon once again raises his staff to strike the skeleton in front of him but his lack of familiarity with actual fighting shows through and he misses once more.
Timmon Quarterstaff Attack: 1d20 + 3 ⇒ (5) + 3 = 8, Damage: 1d6 + 2 ⇒ (3) + 2 = 5+1 Fire
Batu will either full attack the zombie in H7 if it is still up after Lylindra's attack or move to H10 and single attack the skeleton in H11 if the zombie is disabled.
Batu 1st Slam Attack: 1d20 + 5 ⇒ (20) + 5 = 25, Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Confirm Critical: 1d20 + 5 ⇒ (1) + 5 = 6, Damage: 1d8 + 4 ⇒ (6) + 4 = 10 *sigh*
Batu 2nd Slam Attack: 1d20 + 5 ⇒ (4) + 5 = 9, Damage: 1d8 + 4 ⇒ (7) + 4 = 11
DM Caleth |
Lylindra slashes mightily at the zombie with her dwarven dagger, the dull grey blade of which rips the monster apart like a knife through butter.
Batu lands a solid hit against the khopesh wielding skeleton. Its empty eyes swivel to focus on the creature which has just injured it. It attacks and chips of rock rain from Batu's torso. (8 slashing damage)
The whip wielding skeleton flicks its barbed weapon again at Timmon, lashing him across the torso. (5 slashing damage) and provoking AoO's from both Timmon and Byarsh.
Whip Skeleton attk:1d20 + 4 ⇒ (18) + 4 = 22
Whip Damage:1d4 + 2 ⇒ (3) + 2 = 5
Khopesh Skeleton attk:1d20 + 3 ⇒ (14) + 3 = 17
Khopesh Damage:1d8 + 2 ⇒ (6) + 2 = 8
Samaerew's turn
Timmon Wesgar |
As the skeleton in front of him pulls the whip back, Timmon again seizes the opportunity to strike.
Timmon AoO Attack: 1d20 + 3 ⇒ (12) + 3 = 15, Damage: 1d6 + 2 ⇒ (4) + 2 = 6+1 Fire
I am hoping that is enough to drop the skeleton and prevent that nasty hit.
Tama Eloni |
Tama maintains his bardic performance lifting spirits with tales of his bravery and courage, reminding everyone that he's survived much worse situations than this...he's sure he'll make it out of this one just fine.
He 5' steps to J9 speaks "Cura ferite leggere". Warm healing light glows from his hand and he says to Lylindra "Ik kom eraan"
Lylindra |
Nodding to Tama, Lylindra attempts to move into a position where he can reach her. Seeing that Samaerew has dealt with the skeleton near her, she steps over the battered bones and moves to I-9. She stabs at the only foe in reach (H-10)
Attack 1d20 + 7 ⇒ (10) + 7 = 17
Damage 1d4 + 4 ⇒ (2) + 4 = 6
Timmon Wesgar |
This action is going to be assuming that the 14 bludgeoning +2 fire damage that Timmon has done to the skeleton in F10 was enough to take it out.
Timmon yells out to Batu "קומען נעענטער און איך וועל היילן איר."
Batu carefully moves closer to Timmon (5ft to G9) striking out ineffectually at the khopesh wielding skeleton as he goes.
Batu 1st Slam Attack: 1d20 + 5 ⇒ (1) + 5 = 6, Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Batu 2nd Slam Attack: 1d20 + 5 ⇒ (4) + 5 = 9, Damage: 1d8 + 4 ⇒ (5) + 4 = 9
As Batu moves in Timmon utters "Sana minus amicum", his hand glows and then he touches Batu, the light surrounding and closing some of the stoney creatures wounds.
Cast Rejuvenate Eidolon, Lesser: 1d10 + 1 ⇒ (8) + 1 = 9
Timmon Wesgar |
Stealth post Map for me at least.
Here is the Map Link if you can't see it.
Samaerew |
Seeing Lylindra fall, Samaerew rushes to defend her from further attack. Charging to stand over her fallen form, he strikes at the final skeleton.
Attack 1d20 + 7 ⇒ (10) + 7 = 17 -2 AC till next turn
Damage 1d8 + 4 ⇒ (8) + 4 = 12
Since I go before Tama, I'm still using the benefit from his song.
EDIT: Wow, the damage dice really DO love me.
Lylindra |
Lylindra eyes open slightly, she blinks a few times and sees the situation.
She looks to see if any attackers remain.
Perception 1d20 + 6 ⇒ (9) + 6 = 15
Not noticing any other foes, and unable to get up without leaving herself open, she stays down, hoping the mindless foe will think her slain.
Unless the skeleton is finished, in which case she will get up
DM Caleth |
That is indeed the end of the skeleton, and with Samaerew's mighty blow the last undead meets its final end.
Bronze Chain Shirt
Studded Leather
Composite Shortbow (+1 Str)
Scorpion Whip (UC)
Bronze Khopesh (APG; in this world a martial weapon)
The Shortbow has a weak divination aura
The crystal in the side chamber continues glowing with the same almost blinding, pulsing light. You feel an odd nagging at the back of your minds to move closer to it and touch it.
Also, as part of my promise to fast forward through the first few levels to a certain extent, it is time to level (yay!), either to 2nd level or to 3rd level since I let the other group do that and it just seems fair to give you the same chance, whichever you decide.
Byarsh Gyvualinn |
I'm enjoying the power level in part because none of our characters are seasoned enough to fully understand what's going on in this sepulcher; it's a fun expression of awe-struck wonder. For that reason I'm open to either level, which is a little different from my normal interest in pushing into the level 6-12 range. Low level seems conducive to wide-eyed discovery of the world at large, so I'm feeling very comfortable with taking it a bit slower.
Byarsh takes a few deep breaths as his pulse gradually slows. Somehow swinging a staff at nothing in particular was far more tiring than it should have been. He looks over at the others as they check fresh wounds, and a quick attempt at rescanning the room with Detect Magic reveals the faint magic of the bow floating amid the wash of magical energy from the crystal. When Tama jumps to retrieve the weapon, Byarsh decides it best to give him a moment alone.
"Oke, tijd om te bepalen waarom de skeletten begonnen met vechten onder elkaar."
Spellcraft to analyze the crystal with detect magic 1d20 + 9 ⇒ (7) + 9 = 16
Raven aiding the spellcraft 1d20 - 1 ⇒ (13) - 1 = 12
Knowledge (Arcana) 1d20 + 9 ⇒ (12) + 9 = 21
Raven's aid 1d20 - 1 ⇒ (7) - 1 = 6
DM Caleth |
The bow has the equivalent enchantment to a Least Revelation Crystal (Magic Item Compendium pg 66; when it successfully strikes an invisible creature, it marks their location for 1 round.)
Lylindra |
Lylindra, unconcerned with any of the weapons, looks over the armor. She runs her hands over the bronze chain, noting the make, and considering the protection it could provide her... especially compared to the leather she currently wears, but notes that it would not allow the freedom of motion she is accustomed to.
Her eyes go to the studded leather. Heavier than what she wears, yet allowing for more motion, though less than her current leather.
She absentmindedly rubs her wounded shoulder while looking this over.
I actually like the idea of a faster progression, but I'm also hoping for a prestige class, so I'm biased. If people want slow, though I'm fine.
Timmon Wesgar |
As much as this character will really start to bloom at 3rd level (would really love the 2nd level summons) I have to find myself agreeing with Byarsh on the process of discovery for these characters. 3rd level at this point might seem like too much of a jump. I say we go with 2nd and then see where things go from there. How are we going to level with HP rolls? I might suggest what I do in RL games. The player rolls HP and if unhappy with the roll get the DM to roll instead and is stuck with that roll even if it is lower. It doesn't increase the HP that much but it does tend to prevent the 1&2 rolls. Just my 2cp on it.
Samaerew |
After seeing that Lylindra is recovered, Samaerew walks up to stand beside Byarsh by the crystal and gently runs his hands across the surface.
Bu dinlenme yeri işgal etmişti bu iğrenç karşı bizi savunmak atalarının yolu var mı?
This character will also make a fairly major change at third level, so I'm excited to get there, but I'm not really in any huge hurry.
Byarsh Gyvualinn |
Byarsh nods slowly to himself as he listens to Samaerew's hypothesis. "Neredeyse kesinlikle atalarımızın eseridir, ama ben burada bu enerjiyi saklamak için hangi sebeple olurdu anlayamaz. Kristal gizemli bir su sürahisi gibi çalışır; büyü ile doludur ve konteyner nasıl başa çıkacağını bilen herkes bir yudum alabilir. Ben bir kez daha örnek olabilir."
I'm out for most of the day, so I can mess with the crystal more tonight. I'm happy with whatever level we jump to.
Here are rolls for History, Nature, and Planes, should they add anything to the discussion.
1d20 + 9 ⇒ (9) + 9 = 18
1d20 + 9 ⇒ (10) + 9 = 19
1d20 + 9 ⇒ (17) + 9 = 26
DM Caleth |
I generally advocate rolling for HP, so lets go with Timmon's suggestion. Lets go to 2nd level, with the understanding that getting to 3rd will still come relatively fast to balance the exploration with getting to more heroic levels.
Planes: Through your detect magic spell, the crystal has an odd resonance. You suspect that the crystal itself, but probably not the magic in it might be extraplanar in origin.
Samaerew |
Also, while we're on the subject of progression, just confirming a few homebrews we discussed earlier. You're still going to let me take the phalanx soldier figher variant's Phalanx Fighting ability as a feat at 3rd, yes? And I should also expect to get a chariot as a companion? (We'll have to discuss the mechanics of that based on the new vehicle rules in UC, which I have not read.
Also, rolling for hit points 1d10 + 2 ⇒ (3) + 2 = 5 -->Guess I'll have you reroll for me.
Samaerew excitedly beckons the others over towards, chattering in Sharrim. Ellerinizi bu taş üzerinde yatıyordu, gel. Sıcaklığı hissedin, güç! Bu Ilk Erkek gücü.
DM Caleth |
Tama Eloni |
Tama looks around and asseses everyone's condition. Then he moves towards the crystal.
Een andere vette overwinning voor Tama en zijn metgezellen! Maar ik heb besteed al mijn helende magie voor vandaag, ik Wishi kon ik meer van jullie te helpen, maar ik kan het niet. Fascinerend, dit kristal had waarschijnlijk rituele betekenis voor de voorouders van de Warrior's. Laten we eens kijken of kan een afdruk van het doel delen.
He listens intently to the crystal pressing his ear against it. "Tell me your story, sing me your song"
Timmon Wesgar |
Timmon at first looks at the wondrous glowing stone from a distance, watching the others, seeming to try and understand the magic and power that could create such a thing, let alone sustain it for centuries. He seems almost overcome with excitement over seeing an item like this.
"Samaerew, gerçekten güvenli olduğunu? Bu antik güç bir eserdir? Kontrol edilebilir mi?Bu nasıl oluşturulur olurdu?Ne kadar olabilir?Bu geri gelen ölünün ruhları bozuk var mı?Ben anlamıyorum.Ama güvenli olduğunu söylüyorlar.Ancenstors, tehlikeli ise, bilmeli.Tamam, ben bir yaklaşım ama bana kötü bir şey olur emin olun."
Timmon gets close and tentatively reaches out and places his hand on it, scrunching his eyes close, almost as if he is not sure if it will be searing hot.
Samaerew |
Samaerew looks puzzled, but does not take his hand off the crystal. He replies to Timmon in a voice still full of reverence.
Ben senin sorulara cevap veremez. Ben basit bir savaşçı, halkımın koruyucusu, burada bizim arkadaş gibi bir kahin. Ama dokunduğunuzda benim aracılığımla kabaran güçlerini hissediyorum ve bir hayırsever biri olarak biliyorum.
DM Caleth |
Byarsh Gyvualinn |
"Het kristal lijkt een opslagplaats van macht en informatie. Zolang je geen beroep doen op het te diep, misschien vind je het is een cadeau aan te bieden. Het lijkt vreemdste mij dat haar kristal matrix sporen van andere werelden beren. Samaerew, Tama? Herinnert u zich een legendes van buitenaardse contact van de eerste mensen?"
Hit Points 1d6 + 1 ⇒ (5) + 1 = 6
Lylindra |
Hit Points 1d10 + 2 ⇒ (10) + 2 = 12
Alright then... the dice had to start being kind eventually
Lylindra, seeing the others excitedly examining this crystal will cautiously approach. She lays her hand upon it, almost as if she expects it to burn her... or even bite.