Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin is Neutral Good, irrespective of chaos or law. Life, freedom, beauty.

Just because folks don't like drugs or tats...


Evil GM
Embrianna wrote:
i thought you were coming across as lawful good :)

compared to you and Astri... anyone looks LG...hell, celestial in fact. :-)


Evil GM

I want to make sure we're all on the same page. Major Rowland Lawrence is an just, fair, and good npc but I don't want him to overpower situations. He pretty much can mow down most of the low through mid-level (10th) stuff single-handedly and I don't want him becoming the center piece, crutch, or answer man where it takes away from the players. I'd like to keep him secondary and in the background for the most part. Sure he can advise and help out, in fact he has a certain role (in a particular encounter) like several others if you befriend him. He's perfect to keep an eye on your local endeavors when you are out of town for instance.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Drugs, booze, and boys! Life is hard, you know?

I think that sounds great for Rowland- he can watch the ship! When we get one.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Hard is just how I like my booze and boys Astri. ;)


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Agreed! I didn't mean to buy a fighter. That's why I called him quartermaster.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I feel bad for accidentally sending Kao to work for the Mother's Blessing. Hopefully we can encounter him again and add him to the crew, but knowing Willie he probably gave the man a job.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Going to give Adriel a chance to react to what's going on in the Dragoon scene.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

you're both missing out on stew...


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

We already ate!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

but this is the good stuff at the bottom of the kettle, a bit of shell... a bite of something you can't identify...

better take a bite of bread


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Haha all right that's true you've got the thrill of unidentified foodstuffs.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

see, now there's an idea... running spices


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

I wrote Neutral Good.

But the more I play him I'm thinking Chaotic Neutral with slight good leanings.

Starving kids move him for instance and he would help Hawkins as long as the action was npt suicide and he made sure Hawkins knew he owed him


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

This chat with the commander was not what Adriel was going for. We'll miss the chance to save Hawkins....

Good thing Hawkins mever made it onto Adriel's friend list.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

That is because Hawkins didn't have a nice set of tits.

I bet Astri and Bri are on it. ;)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

It's unfortunate for Hawkins that Astri is self-centered and more concerned about impressing the commander- I actually like how this is all playing out. Astrianna gets to be a selfish attention seeker, has now decided she actually likes the dragoons, and Sorrin just got a tip about busting up the smuggling ring.

She will be much more inclined to help with that now that she wants to be on Gregory's good side and get "private lessons" from him....

She will easily be able to talk her way into revealing the supplies and the location of the drop. I suggest we pursue that once we're all back together, which with the exception of Embri should be soonish.


Evil GM

A flat out rescue attempt is well...lets just say have a spare character rolled up. Now that being stated, there is potential encounter (if you go that route) a bit later that may get you inside the fort and potentially rescue him (if he is still alive).


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I doubt Adriel and Astri are going to stick their neck out that far, they just want to know if he's dead or not. If he's hanging in public like Falken was they'll try their cut and run (uh, fly) plan, but otherwise they're not besieging the fort.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

The Rita seems like a good buy at this stage. We could all chip in and cruise around in it for a while with just the party plus a few npcs to watch over things.

The Baron of the Tides seems the coolest/fastest ship based on what I read in the player's guide, but it's out of our price range at the moment.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
baldwin the merciful wrote:
A flat out rescue attempt is well...lets just say have a spare char rolled up

Yarrgh! Me plan was revield!

Well I wasn't opposed to a cut/fly deal.
Actually how I saved a painter in the Crimson Throne AP


Evil GM

FYI: I will not be on tomorrow until late afternoon.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Enjoy your thing! I have a literature review seminar to present tomorrow, woo.


Evil GM

We are getting ready to list out house to be sold, so we've been running around fixing and tidying up. A bunch of small project, so I need to wrap up a few last minute details before the photographer arrives.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Oh that's exciting! Good luck, hope it sells quickly so you can go to / get a new place.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Hello all- with training wrapping up soon and readying to move I find I don't have the time needed to fairly devote to this game- plus I may be without internet for awhile after I move so I will back out here- great game Baldwin, enjoyed playing with all of you but I must go for now- take care.


Evil GM

I enjoyed having you Sath and thanks for letting me know now before the game moved into the next phase. Good luck with the job and the move.


Male Human Ranger 1

We need a Divine Caster.

Rather than recruiting again, I'd like to volunteer to bring in a new char and I'll retire Adriel.

Would most likely go with cleric of Inquisitor.
He would be melee focused and fill our Healer requirements.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorry to see you go, Sath... Most likely character for Sorrin to bond with. Best of luck with everything.

STR... No, no, no... You're the Bard's arm candy-dandy and Sorrin is the tough guy. I got you right where I want you!

LOL!


Evil GM

A divine caster is important in this game. I get quite a few private inquires to join the games that I run. Adriel if you want to bring in a different character that is fine just let me know.

I'm swamped today, so I won't do anything until this evening. That will give adriel some time to decide if he wants to the divine thing. If anyone knows anyone looking for fast paced game have them PM me. I'll look through some of the more recent PMs that I get from people looking to join one of my games.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Are Tulita allowed?


Evil GM

everyone originated from Golorian but at this point I would say Tulita are permitted. the new bases classes out of the player's guide are not permitted, lots of complaints about the mechanics on some of the boards about those.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Just the race...


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Farewell Sath- It was a pleasure playing with you, hope to see you around sometime.

Busy all of this morning and afternoon.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

I will do a new divine char. Working on it now. Baldwin if you wanna set up a post to take Adriel away we can RP that out.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Eh, I have my heal hex to use in combat for emergencies.

Now Astri, what we doing that we keep chasing the men away from us?

And which of us is going to sleep with Duncan?


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Ahhhh, screw it.

I'll stick with Adriel. I have done inquisitors to death and I am playing a Warpriest in another game.

We need to recruit a cleric then.....


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I would like to specify an actual cleric then for the recruit. Maybe one of father trafalgar's men? :)

And please require the cleric's deity to be on an alignment the rest of us can live with. No Lawful deities. :P


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

I agree.


Evil GM

I'm of the impression an actual cleric would work best for what is coming up. No lawful...got it. I think I'd like someone using Quell as the god for the local flavor. He is CG.

I have perfect lead in and connection to the party with that deity.

Quell, The Sea King, Lord of the Blue:

Portfolio: Oceans, seas, sailors, maritime exploration and
trade, sea ports

Alignment: Chaotic Good

Domains: Community, Travel, Water, Weather

Subdomains: Home, Exploration, Oceans, Flotsam,
Storms, Trade

Symbol: Sea king seated upon a giant clam shell throne

Garb: Practical shipboard clothing in blues and grays and
long coat with a blue collar

Favored Weapon: Harpoon or trident

Form of Worship and Holidays: Equinoxes are special
celebrations of the seasons and tides with the sounding of
conch shells and the giving of gifts. Daily prayers are held
with the changing of the tides.

Typical Worshippers: Explorers, sea traders, sailors, people
that rely on the sea for their livelihood

Quell is a god of ancient Hyperborea that has found his way into the pantheon of every culture to occupy Akados since the days of that great empire. He represents the dangers of a life upon the sea and those who brave them either to earn a living or for the sake of adventure. Most major ports have a Chapterhouse of Quell where a sea priest conducts blessings upon the fleets and provides guidance of coming weather patterns. As a god of hearth and home for seafarers, the Chapterhouses of Quell also do charitable work for the poor and destitute of their
home cities seeking to ease suffering, feed the poor, and heal the sick. They only charge those who can afford to pay for their services from.

Quell has become the most prevalent god upon the Razor Coast, certainly within Port Shaw, and perhaps supplanting even the veneration of the native gods by the Tulita, such is his influence. Many Tulita that look to the sea for their survival and feel abandoned by their totem gods have turned to the worship of Quell in hopes of capturing some of the prosperity that seems to cling to the mainlander colonists.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Definitely no lawful. A cleric of Quell would be great!

What about a cleric of Bowbe...? :p


Evil GM

Without revealing too much, Quell is the natural fit and will provide the group reasons to explore out of town.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Crap. I would LOVE to make a Cleric of Bowbe! Maybe a buddy of that Half-Orc from the pits.

Just don't expect him to swim.
He'll need to prep air bubble.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Baldwin, do you have a portfolio for Bowbe?

Sounds like just the god I like!

I could make a cleric leading into holy vindicator who drinks and whores with the best of them. I'm inspired!


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I would have to find the link again, but not sure Bowbe would f.it


Evil GM

Bowbe fits but not as well as Quell from the way the RC is written. Bowbe is in the Players guide that you can pick up for free on Frog God Games website.

Bowbe:

Portfolio: Berserk rage, blood letting, violence

Alignment: Chaotic Neutral

Domains: Chaos, Strength, Vengeance, War

Subdomains: Blood, Ferocity

Symbol: Crossed Sword and Hammer of Bowbe

Garb: Furs, skins and pelts, over battle armor

Favored Weapon: Greatsword, warhammer

Form of Worship and Holidays: Great feasts and blood sacrifice precede battles. After battle, the treasures, arms and armor of defeated foes are offered to the god. Those that he doesn’t keep belong to the victors. His priests specialize in wild cursing and imaginative insults.

Typical Worshippers: Barbarians, raiders, reavers, and plunderers

Bowbe is the embodiment of barbarian wrath and frenzy. He appears as a mighty barbarian dressed in the pelt of Urson the Great Bear, whom he can summon to his side by tossing the pelt to the ground and calling its name. Bowbe carries the greatsword Bm’fob in one hand and the
warhammer Wytch-Killer in the other.

Bowbe revels in war and the slaughter of his foes. His battles against giants are legendary, as is his hatred for the undead, arcanists, lawyers, guardsmen, and most other civilized authority figures.

Unlike other gods, Bowbe aids only those who take his name in vain. Thus it is not uncommon to hear berserkers cursing their god for his indifference as readily as they curse their foes. Bowbe only grants the raising of one of his followers if that follower immediately seeks blood
vengeance against his killers. Bowbe grants no healing spells higher than 4th level.

Vengeance Domain:

Deity: Bowbe

Granted Power: Once per four levels starting at 1st level, you may select a foe or group of foes (be it by race, nationality, character class, or monster type), which are forevermore your sworn enemies. When encountering these sworn enemies, you may enter a rage as a barbarian of your level (though without any rage powers unless you already possess them). You may enter this rage once per day but only when faced with a sworn enemy. If you already have the rage ability, this does not count against your normal uses of that ability.

Exacting Touch (Sp): You can cast doom as a touch spell on anyone who has previously wounded you or affected you with an offensive spell using
your cleric level as the caster level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Cold Revenge (Su): At 8th level, you can create the effects of a symbol of pain against anyone within 60 feet whom you have faced in combat more
than 24 hours previously. Only the selected target is affected by the wracking pains, and no saving throw is allowed. Once the effect is created, the targets distance from you no longer matters; the effects continue until you dismiss them or their duration expires. You can use this ability on multiple targets during a day but never on more than one at a time. The pain that is inflicted lasts for a number of rounds per day equal to 1/2 you cleric level. The rounds do not need to be consecutive or against the same target.

Domain Spells: 1st—true strike, 2nd—rage, 3rd— locate object, 4th—shout, 5th—finger of death, 6th—disintegrate, 7th—destruction, 8th—discern location, 9th—soul bind.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Ah, not too bad a fit then.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Folks, I'm the newest recruit... So, I'll abide by whatever ultimate decision the group and DM deem appropriate. I feel Baldwin's enjoyment of the game is paramount in that he puts in a tremendous amount of work and time into this.

That said, when I think of Razor Coast and pirates/privateers, I think of strategy, tactics, maritime battles, treasure, legendary beasts... Still, in my albeit feeble mind, there is room for heroism, honor, good deeds and integrity.

If this group is more inclined to whatever it is you'd categorize your predilections as... And there's going to be an overriding focus on it... I don't know if any of my characters or I would fit.

Just not my thing. And, I don't want to get in the way of anyone's fun.

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