Aubrey's PF Dark Sun (Inactive)

Game Master Aubrey the Malformed


1,351 to 1,400 of 1,491 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

I read the table incorrectly, now I get it. He will take missive.

I don't know if Reactionary is that powerful or if it is just that straightforward. I would be happy to try something different if you prefer.

My intention with the weapon attunement was that it would not apply to the soulbolt at all, as you had indicated earlier. I thought it might apply when I was not using my soulbolt, but my non-psionic tonfa. But I see where you are coming from, so no weapon attunement for Jaryx until eighth level.

Gifted blade allows him to swap powers when he rests and resets power points. Right now, I'm thinking he will try to stay at range and will use biofeedback, but with no armor, he will probably opt to use force screen or inertial armor pretty quickly. Question: Does the armor attunement bonus stack with force screen or inertial armor?


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

I took reactionary because I thought it fit a character who had lived in the wild -- edgy, always on alert. And because it was easy. I didn't have to wade through lists of traits. But I do see it out there a lot. Maybe it is a bit over-powered compared to other traits. I can swap it out if you'd prefer.

Hey Aubrey, regarding the track v 3k in gear swap:
Would I be too greedy if I asked for a little more? Track is awesome thematically for the character, but strictly situational.

I've got this idea that flurry represents Grea fighting like a cornered raccoon. Quick, mean, lots of flailing. And doing it with unarmed strikes is cool. But, what if she also fought that way with her spear? Pointy-end, butt end, even drive the middle of the spear into an enemy's face?

Mechanically I'd be asking to flurry with spears, normal or short. Specifically: [list]

  • When using normal or short spears she would use the number of attacks and damage per the flurry table.
  • I could specify whether each attack role was piercing and/or bludgeoning damage.
  • Crit modifier for a normal spear is 3x. When she flurried it would be 2x. If making a normal attack, it would be 3x.
  • Ki pool damage penetration would apply to spear attacks.
  • Effect of weapon enhancements, I don't know. But you sort of control what she's got anyway.
  • Other issues?? I'm open to discussion.

    Last time I go to the well. Honest.

  • The Exchange

    No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

    I have no problem with Reactionary. My comment was more that it must be good (and therefore probably over-powered) as it seems a very popular pick. But I don't expect anyone to change it.

    The Exchange

    No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

    Grea:

    Spoiler:
    It gives you upside without much in the way of downside to compensate. You would effectively be exchanging unarmed strike for a spear attack, which is better. I notice you would give away the crit multiplier but even so, it seems a step beyond what a monk should do.

    However, I might consider it as a training boon. It would cost your full 3,000gp allowance (so you wouldn't be able to track) but you could treat a short spear or a spear (not a longspear) as a monk weapon. I wouldn't bother with limiting the crit and stuff, that would be quid pro quo for the cost and the key benefit. Attacks with the spear will be piercing - if you want bludgeoning as part of a flurry, use an unarmed strike as is currently set out in the basic rules now. Ki pool penetration would NOT count for DR penetration with a spear, the same way it doesn't for monk weapons now.

    However, 3,000gp would only give you the initial, basic benefit of flurry. It will cost more to get the improvements at 8th and 15th level, and you would need to find someone to train you. Weapon enhancement would count for the spear (but then it would for unarmed strikes as well).

    The Exchange

    No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
    Jaryx Twice-born wrote:
    Gifted blade allows him to swap powers when he rests and resets power points. Right now, I'm thinking he will try to stay at range and will use biofeedback, but with no armor, he will probably opt to use force screen or inertial armor pretty quickly. Question: Does the armor attunement bonus stack with force screen or inertial armor?

    Armour attunement gives you an enhancement bonus to either a suit or armour or a shield. So it increases either your armour bonus or your shield bonus. So if you then cast a spell which gives you an armour bonus or a shield bonus, it would NOT stack with existing bonuses from equipment, attuned or otherwise, as normal for spells.


    Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

    OK, so treat it like a normal bonus. The powers in question don't provide enhancement bonuses, so they'll stack if it comes up.


    Cookie Jar Pilferer 9 ; Dimensional Explorer 4

    Aubrey:
    Aubrey the Malformed wrote:

    Grea:

    It gives you upside without much in the way of downside to compensate. You would effectively be exchanging unarmed strike for a spear attack, which is better. I notice you would give away the crit multiplier but even so, it seems a step beyond what a monk should do.

    However, I might consider it as a training boon. It would cost your full 3,000gp allowance (so you wouldn't be able to track) but you could treat a short spear or a spear (not a longspear) as a monk weapon. I wouldn't bother with limiting the crit and stuff, that would be quid pro quo for the cost and the key benefit. Attacks with the spear will be piercing - if you want bludgeoning as part of a flurry, use an unarmed strike as is currently set out in the basic rules now. Ki pool penetration would NOT count for DR penetration with a spear, the same way it doesn't for monk weapons now.

    However, 3,000gp would only give you the initial, basic benefit of flurry. It will cost more to get the improvements at 8th and 15th level, and you would need to find someone to train you. Weapon enhancement would count for the spear (but then it would for unarmed strikes as well).

    I've generally played that Ki pool penetration applies to monk weapon attacks. So I was asking for more than I thought. Otherwise you interpreted my request as I'd intended.

    I will stick with Track because it fits the character better thematically.

    The Exchange

    No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

    Just to let you know, my home computer has died. My posting might be disrupted as a result.


    Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

    Ouch. Sorry to hear that. We will be here.

    The Exchange

    No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

    Sorry for being so slow - my computer now lives, but I'm busy at work and a bit knackered at home. I should get going in the next day or so.


    Hello friends. I used to play with Aubrey in another Dark Sun game earlier this year and after a necessary leave of absence I have decided that it was time to dip my toes back into the pbp pool. Once I realized Aubrey had converted this game to PFRPG, I immediately sent him a message, as I am also a huge fan of Dark Sun.

    Despite there being 7(!) current active players, he welcomed me to make a character and jump right in. I've been wanting to play an archer as of late, and he said that would fit in with the current group. I am thinking about submitting an elf ranger (I know, I know, but I've always enjoyed the way elves are portrayed in Dark Sun) and considering the guide or warden archetypes.

    I plan on reading most of the recent gameplay to get into the current situation and will begin working on a fitting background. Any hints or suggestions here would be very helpful!


    Cookie Jar Pilferer 9 ; Dimensional Explorer 4

    Welcome 16! You'll mostly likely be part of this village composed mostly of escaped slaves and their offspring. Three of us are joining the campaign here.

    Grea is a recent arrival, attached by a debt of gratitude to Djal. At the risk of misrepresenting other PCs -- Jaryx is also a recent transplant, and Djal while a longer term resident, dreams of getting out of here. Unfortunately, he has a family member (sister?) held by the bandits.

    And I've got no problems with elf rangers, even if they are shifty, untrustworthy, bootless, wanderers.

    The other PCs have been together and adventuring for a while.

    The Exchange

    No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

    What the man says. I played with 16 in a regrettably short DS campaign. He is a fine player and a good addition to the roster. And now I can plan some really big fights...


    Does anyone care to give me the short version of 5400 posts worth of plot? Tee hee.


    Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

    Lol, welcome 16! I am also a relatively new addition to the group.


    Guide/Infiltrator ranger looks very interesting. Any suggestions on favored enemy choices, Aubrey? If you have a custom list for Dark Sun I'd definitely like to take a look at that. My infiltrator abilities depend upon my favored enemies, so some custom rulings may need to be made depending on what the choices are.

    And thanks for the welcome, Morthak!


    Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

    Welcome! Jaryx is a replacement to a replacement and his background is kind of foggy, even to him. He is a half-giant, unusually light on his feet, but unfortunately light in the head as well.

    The rough draft:
    I haven't run it by Aubrey for fine-tuning, but my thinking (and the source of his name) is that he escaped slavery, mostly by accident, from a caravan and was written off as dead by his former masters when they discovered him missing. He barely survived long enough to be found by one of the other villagers - perhaps one that is currently held hostage - and nursed back to health. His motivation is to protect his new tribe.


    M Humanborn

    the plot, as far as i can tell, is that a half-sane old coot wanders the desert as a grifter attempts to ingratiate himself into the incorrigible codger's last will and testament...


    Ah, Tenro! You played Nnn. I bow to you sir, I absolutely loved following that game before job searching took up all of my time.

    Excellent recap as well. Thank you. ;)


    M Humanborn
    Sixteenbiticon wrote:

    Ah, Tenro! You played Nnn. I bow to you sir, I absolutely loved following that game before job searching took up all of my time.

    Excellent recap as well. Thank you. ;)

    ah, thanks! that was probably my 2nd favorite game on these boards, after Aubrey's Eberron game. We just ended that one are are going to a Greyhawk 5e game.

    also, if you haven't read the ending to Nnn's story, you should check it out. the campaign ended perfectly (if i say so myself)!

    P.S. that recap was satire, in case humor didn't translate. my characters haven't actually been privy to the main plot in this game.


    Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP
    Tenro wrote:
    the plot, as far as i can tell, is that a half-sane old coot wanders the desert as a grifter attempts to ingratiate himself into the incorrigible codger's last will and testament...

    Oi! That comment resembles me!

    Dark Archive

    Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

    The plot so far goes: "A bunch of miscreants were caputred and used as the focal point for some evil defiling magic. They escaped, but worked out that it was just a test run for something bigger. They are trying to find out what the something bigger is, and stop it, but keep getting side tracked by sob stories/ need for cash along the way......"

    The Exchange

    No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

    That's a fair summary - well, they both are. But there have been a lot of distractions along the way. Including this one...

    The Exchange

    No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

    Favoured enemy is up to you. One of the humanoid races (including humans and elves) wouldn't be a bad choice. But there isn't a monster "theme" to this campaign much.


    Alright, my character either hates humans or hates his own kind. I see there are humans in the party so that might make things spicy and interesting, but if you don't want that I'd go for elf. I'm not sure what infiltrator would do for me if I chose my own kind, but I don't want to be "that guy" who causes inter-party conflict. Thoughts?

    How would you work an inquisitor of the elements as another possible option? The class might be a hard sell without a pantheon.

    EDIT: I just found this website which looks absolutely fantastic. This looks like a full pathfinder Dark Sun conversion!

    The Exchange

    No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

    An inquisitor would most likely be a templar. That would be tricky to set up in the current location.


    Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

    I would say, Humans, despite them being in the party because it is the most prevalent race in Dark-sun. Also, the most likely foils to any heroes in Athas.

    Having them as a favored enemy doesn't mean you hate all of them, just that you know how to kill/hunt them. My favorite city guard type characters are humans with favored enemy humans, just because they know their own kind so well in dealing with them.

    If not humanoid, I would say that Dark Sun is rife with either Animal, Magical Beast, or Monstrous Humanoid, and are all good options.

    Oh, and welcome.

    I'm the verbally-abusive, cowardly, reluctant hero that primarily acts as the party face.


    Thank you friend and well met. Good point about the favored enemy. I'm tempted to go with your standard elf that guides human travelers through the wastes and therefore knows how to deal with them. That sounds super generic though, so I'll do some research on how to make him more interesting.


    Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

    We are in a Slave tribe village at the moment. He can be an escaped slave acting as a guide for other escaped slaves, helping them find their way to the safety of slave tribes willing to have them.

    Almost like an undercover recruiter for the tribes (and still a good reason to hate humans in general).


    Alright, after a bit more reading, while infiltrator and guide do stack, they clearly do not work together since guide's terrain bond works off of my favored terrain which infiltrator replaces, and infiltrator's adaptation ability works off of my favored enemy which guide replaces. Bah!

    Back to the drawing board.


    Male Elf Ranger (Guide) 4 | HP 39/39 | AC 18, Tch 14, FF 14 | CMD 20 | Fort +6, Ref +9, Will +4 | Init +6 | Perception +11 | Spd 40 ft

    2nd: 1d10 ⇒ 3 6
    3rd: 1d10 ⇒ 8
    4th: 1d10 ⇒ 7

    Also, where exactly in Athas are we? Are we outside of the Tyr Region? I've found a great map of that area, but otherwise I'll probably require a bit of guidance. I'm also planning on using this existing alias I had used previously for the character I am submitting.

    Dark Archive

    Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

    Ha! Not as much guidance as I do ;)


    Male Elf Ranger (Guide) 4 | HP 39/39 | AC 18, Tch 14, FF 14 | CMD 20 | Fort +6, Ref +9, Will +4 | Init +6 | Perception +11 | Spd 40 ft

    Alright, so here is what I have so far. The current 8 member party is as follows:

    Jareen LN Male Human Wizard
    Arakan CN Half-elf Mindvivisectionist/Archaeologist
    Cahel Male Half-Giant Saurian Druid
    Morthak the Mad CN Male Dwarf Psychic Warrior

    Jaryx Twice-Born LN Half-giant Gifted Blade Soulbolt
    Grea N Female Human Monk/Egoist
    Djal LN Male Mul Lore Warden
    Nuuko ?? Male Elf Guide Ranger

    The first grouping was the "outside" group, and the second grouping is the "inside" group. The outside group made their way inside and the groups have joined forces and are now planning on ambushing the raiders under the cover of night. Is that about the gist of things?

    I have no need of favored enemy suggestions as the guide archetype replaces that class feature, but I do need a favored terrain. Any suggestions here would be welcome. If only I could just pick desert. :P

    The Exchange

    No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

    Why can't you pick desert?


    Male Elf Ranger (Guide) 4 | HP 39/39 | AC 18, Tch 14, FF 14 | CMD 20 | Fort +6, Ref +9, Will +4 | Init +6 | Perception +11 | Spd 40 ft

    I just assumed it would be too broad and all-encompassing. If not, then I will certainly take it.


    HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

    it is probably allowed, the GM tried to peddle the Desert Druid archetype to me. Snake Oil Salesman!

    The Exchange

    No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

    Yeah, all this crappy desert specific stuff I keep forcing down people's throats...


    Male Elf Ranger (Guide) 4 | HP 39/39 | AC 18, Tch 14, FF 14 | CMD 20 | Fort +6, Ref +9, Will +4 | Init +6 | Perception +11 | Spd 40 ft

    Ok, great. That is settled. There's still the fairly large issue of where in Athas we are. I can't write a character if I don't know where he escaped from or in what village he currently resides. Other than that I should be ready to start building. I might pick a new avatar, this one isn't... Gritty enough.

    The Exchange

    No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

    The party are in a slave village in the Tablelands. It's not far from Silver Spring, and even closer to the hideout of the Blacksand Raiders. I don't see that Nuuko necessarily needs to have escaped from anywhere, but he can nevertheless be a guide for escaping slaves to the village. His motives can be more or less mercenary, depending on your desires. Alternatively, he could have some connection to Sirril, an elven mystic who lives in the elven slum in Altaruk who the PCs consulted (see here). And these two options are not necessarily mutually exclusive.


    Male Elf Ranger (Guide) 4 | HP 39/39 | AC 18, Tch 14, FF 14 | CMD 20 | Fort +6, Ref +9, Will +4 | Init +6 | Perception +11 | Spd 40 ft

    I am taking the distract psionic talent and have selected reactionary and convincing liar as my traits. I still haven't found the time to sit down and buy gear, but I have my bow and armor purchased and equipped for the upcoming battle.

    I kept his background short and sweet (an anomaly for me!):

    A native of the village, Nuuko ranged the Alluvial Sand Wastes locating and helping escaped slaves make their way to the relative solitude of the hidden village. Whether he has any alternative agendas is a matter for speculation, but so far his goals seem altruistic.


    Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

    I'm not sure how to calculate the damage for my mindbolt. The class description specifies that the long-range soulbolt form uses the Strength modifier to damage (while both hands are free), but it doesn't say it anything about the medium- or short-range forms. Hero Lab seems to use the Strength modifier to damage for medium-range (which requires one hand be used) and Strength-and-a-half for short-range form (which requires two hands to be used). I wanted to see what you thought - for now, I'm using the long-range form because I have faith in how it's being calculated.


    Male Elf Ranger (Guide) 4 | HP 39/39 | AC 18, Tch 14, FF 14 | CMD 20 | Fort +6, Ref +9, Will +4 | Init +6 | Perception +11 | Spd 40 ft

    I could've swore rapid shot was still a standard. Huh, that's very surprising.


    Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]
    Jaryx Twice-born wrote:
    I'm not sure how to calculate the damage for my mindbolt. The class description specifies that the long-range soulbolt form uses the Strength modifier to damage (while both hands are free), but it doesn't say it anything about the medium- or short-range forms. Hero Lab seems to use the Strength modifier to damage for medium-range (which requires one hand be used) and Strength-and-a-half for short-range form (which requires two hands to be used). I wanted to see what you thought - for now, I'm using the long-range form because I have faith in how it's being calculated.

    OK, as I tried to post this question to the messageboard groupmind, I realized I had misread it. The short-range form is the one that gains the Strength modifier to the damage; the others are not mentioned.

    As a result, I'm changing my 'default' form, if I may.


    Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]
    Nuuko Swiftwing wrote:
    I could've swore rapid shot was still a standard. Huh, that's very surprising.

    Perhaps you are thinking of Manyshot? Rapid Shot has always been a full-attack action (as far as I know) back to 3.0 days.

    Manyshot used to be a standard action, but it appears that's no longer the case, either. Now I'm the one surprised.


    Male Elf Ranger (Guide) 4 | HP 39/39 | AC 18, Tch 14, FF 14 | CMD 20 | Fort +6, Ref +9, Will +4 | Init +6 | Perception +11 | Spd 40 ft

    Ah, yes. I realized the issue after I gave it some thought. My most prolific archer was an archer cavalier I played in Kingmaker a few years back and I was just so used to using rapid shot after I moved, but it was (obviously) my mount doing the moving, not my character. Now I have my facts straight, and it certainly won't happen again.


    Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

    Shades of Rehil....

    Nevynxxx, I should warn you that your low roll schtick is in jeopardy of being upstaged.


    Male Elf Ranger (Guide) 4 | HP 39/39 | AC 18, Tch 14, FF 14 | CMD 20 | Fort +6, Ref +9, Will +4 | Init +6 | Perception +11 | Spd 40 ft

    My apologies, I'm used to everyone posting their actions whenever they could get to it with caveats in case the battlefield has changed. If we're expected to post in initiative order won't that severely slow things down? Honest question, we have a pretty large group and I would think that any steps to help speed along the process would be encouraged.

    The Exchange

    No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

    Yes, it can be a bit slow but I'm never overly bothered by that. You just need to keep half an eye on the game and I will generally prompt when it is someone's go.


    Male Elf Ranger (Guide) 4 | HP 39/39 | AC 18, Tch 14, FF 14 | CMD 20 | Fort +6, Ref +9, Will +4 | Init +6 | Perception +11 | Spd 40 ft

    Rgr that. Also, Nuuko certainly isn't brave (foolish?) enough to jump down and start slaying raiders. He is a scummy wastelander elf. He values his own skin far more than that of his companions, hah.


    HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

    yeah in Aubrey's games people tend to post in initiative order, sometimes folks will post a little early. For instance, I try to do so if i am going to work for 12hrs and there is only one poster ahead of me, that way it doesnt end up that they posted right as i left for work and then everyone is waiting half a day on my post.

    1 to 50 of 1,491 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / Aubrey's 4e Dark Sun discussion All Messageboards

    Want to post a reply? Sign in.