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About GreaFemale, Human, Monk 2/ Egoist 2
Description:Grea is a lithe, even skinny woman under the dirty animal skin robes she wears. Despite being crudely cropped close to her head, her hair still appears to be greasy. Her normal posture is a half crouch, with her arms curled in front of her, and her head swivels as her eyes dart left, right, up and down. Statistics Abilities: S 14 D 16 Co 12 I 14 W 16 Ch 8 Stats Calculations and HP:
Max hp 27 speed: 30 feet,
Attacks and Weapons: BAB +2 CMB +4 CMD 17
Ranged:
Skills and Languages:
Languages: Common and Thri'kreen and Skills: Monk (4/level ), Psion(Egoist) (2/level), Int (2/level) +4 favored class = 24 Autohypnosis _________ 8 = 2 +3 W +3 class
The monk’s class skills are Acrobatics (Dex), Climb
The Egoist’s additional class skills are: Autohypnosis, Know(all) and Heal. Untrained: Acrobatics (D) Appraise (I) Bluff(Ch) Climb (S) Craft(I)
Feats and Traits:
Reactionary: +2 on Initiative
Boon in lieu of 3k in wealth: Track, as the ranger skill based on total character level Racial: Point blank shot
Monk2: Improved Grapple
Monk Features:
Psion (Egoist) Features:
Talents and Powers:
Psion (Egoist) Features: Metabolic Healing -- When maintaining psionic focus and manifesting, get fast healing 1 for a number of rounds = power level Talents (5 = Detect Psionics + 3 more , usable during psionic focus +1 Bonus Talent, DM's gift)
Powers (5) Power Points per day 10 = 6 +2 (I) +2 (Wild Talent, DM's gift)
Minor metamorphosis:
Discipline: Psychometabolism; Level: Egoist 1, psion/ wilder 2 Display: Material Manifesting Time: 1 standard action Range: Personal Target: You Duration: 1 min/level (D) Power Points: Egoist 1, psion/wilder 3 You channel your psionic power, snapping bones and twisting flesh, transforming yourself into a new shape or form. You can take the form of any creature of the same size as yourself, but this is a purely cosmetic change, your abilities, powers or stats do not change beyond the options selected below. This grants you a +10 bonus on Disguise skill checks. If you choose to imitate an existing person, you gain a an additional +2 circumstance bonus to Disguise checks to convince people that you are that person. If you choose to take on an intimidating, horrifying, or otherwise imposing form, you gain a +2 circumstance bonus to Intimidate checks. In addition, you get one choice from either the Enhancement Menu A or Abilities Menu A. Enhancement Menu A • +2 enhancement bonus to Strength • +2 enhancement bonus to Dexterity • +2 enhancement bonus to Constitution • Increase your size by one size category (+2 size bonus to Strength, -2 size penalty to Dexterity, appropriate size modifiers to AC, CMB, attack rolls, etc). This effect does not stack with other effects that increase your size. • Decrease your size by one size category (+2 size bonus to Dexterity, -2 size penalty to Strength, appropriate size modifiers to AC, CMB, attack rolls, etc). This effect does not stack with other effects that decrease your size. • Increase your base land speed by 10 feet. Abilities Menu A • You gain 5 temporary hit points • You gain the Cleave feat. • You gain the Improved Trip feat. • You gain a +1 natural armor bonus. • You gain a natural slam/claw/bite (pick one) attack that deals 1d8 damage if Medium (1d10 if Large). • You gain Resistance 5 against one of these energy types: Cold, Acid, Fire, Electricity. • You gain a swim speed of 20 feet. • You gain a climb speed of 20 feet. • You gain a burrow speed of 15 feet. Augment: For every 2 power points you spend, you gain one choice from Enhancement Menu A and one choice from Abilities Menu A. You may not choose the same option twice. Background:
Daughter of a caravan, lost in desert when 6 years old. Found by Thri'kreen who didn't eat her because of an empathic bond. Exiled from the 'kreen clutch at 14 because puberty was driving everyone nuts. She was quickly captured and enslaved. After a year or two she escaped and ran into the desert. She survived largely because she stumbled on a hidden spring. When the spring soured she had to move. Ended up in the ex-slave village.
Among the Thri'kreen she began talking to herself so that she wouldn't forget how. Today she often maintains a low level running commentary on life. She desparately misses the psychic comfort of the clutch and would like to find them. Her outlook is very practical and short term. Water, shelter, food. The slavers have made her very wary of humanoids. She doesn't want a repeat experience.
Monk Class
Other traits:
Babbles continually. Extremely cautious. Likes shiny things. Loyal.
Gear:
35 gp average starting gold
Spear Dagger 2 gp Sling, 10 bullets. 0.1 gp Traveller's Clothes - Rough Fur Robes and Drab cloak. Backpack:
Beltpouch:
Bandit gear: masterwork composite longbow (+2 STR bonus) and 20 arrows, a lance, a battleaxe, hide armour, and rations (including water) for the next few days. ************************************* |