Xokek

Nuuko Swiftwing's page

30 posts. Alias of Sixteenbiticon.


Full Name

Nuuko Swiftwing

Classes/Levels

Male Elf Ranger (Guide) 4 | HP 39/39 | AC 18, Tch 14, FF 14 | CMD 20 | Fort +6, Ref +9, Will +4 | Init +6 | Perception +11 | Spd 40 ft

About Nuuko Swiftwing

Nuuko Swiftwing
Male elf monk (zen archer) 1/soulbolt 1
LN Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +10
--------------------
Defense
--------------------
AC 18, touch 18, flat-footed 14 (+4 Dex, +4 untyped bonus)
hp 22 (2 HD; 1d8+1d10+4)
Fort +4 (+4 vs. fatigue, exhaustion, running, forced marches, starvation, thirst, and hot or cold environments), Ref +8, Will +8
Defensive Abilities desert runner
--------------------
Offense
--------------------
Speed 40 ft.
Melee unarmed strike +2 (1d6+1)
Ranged Soulbolt + 5 (1d8/19-20)
Special Attacks flurry of blows, form mind bolt
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 14, Int 10, Wis 18, Cha 10
Base Atk +1; CMB +2; CMD 20
Feats Improved Unarmed Strike, Mindblade Proficiency, Perfect Strike[APG], Point-blank Shot, Precise Shot, Psionic Shot, Psionic Talent, Rapid Shot, Run, Wild Talent
Languages Common, Elven
SQ shape mind bolt, launch mind bolt
--------------------
Special Abilities
--------------------
AC Bonus When unarmored and unencumbered, add Wis bonus to AC and CMD.
Desert Runner (Ex) +4 to Con checks and Fort saves vs fatigue/exhaustion, or ill effects from running, starvation, and temperature.
Flurry of Blows +0/+0 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Perfect Strike (2d20, 1/day) With any bow, roll twice, higher is attack, lower is confirmation roll.
Silent Hunter (Ex) Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Silver Tongued (Ex) You can shift a creature's attitude by three steps with Diplomacy.
Wild Talent You are a psionic character and gain 2 power points.

Traits:
Perceptive Talent While maintaining psionic focus you are more aware on a subliminal level of the thoughts and intentions of those around you. You gain a +1 trait bonus on initiative and on Sense Motive checks while you are psionically focused.

Wisdom in the Flesh (Stealth) Select any Strength-, Constitution-, or Dexterity-based skill. You may make checks with that skill using your Wisdom modifier instead of the skill's normal ability score. That skill is always a class skill for you.


Feats:
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Psionic Shot While you maintain psionic focus, your attacks with a ranged weapon deal an extra 1 point of damage. Additionally, if you expend your psionic focus as part of an attack with a ranged weapon, that attack instead deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus. Psionic Talent Gain an additional 2 power points.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.

Skills:
Acrobatics +8 (+12 to jump)
Autohypnosis +8
Bluff +2
Climb +5
Diplomacy +2
Escape Artist +8
Intimidate +4
Knowledge (history) +4
Knowledge (psionics) +4
Perception +10
Sense Motive +8
Stealth +8
Survival +4

Gear:

Backpack bedroll, bone mess kit, 50’ rope, torch (10), trail ration (5), waterskin
Belt pouch 77gp, 8sp

Class Abilities:
Form Mind Bolt (Su)

At 1st level, as a move action, a soulbolt can form a semi-solid ranged weapon composed of psychic energy distilled from her own mind. This mind bolt appears inside of or enveloping the soulbolt's hand.
A soulbolt must choose the form of her mind bolt at 1st level. She can either form it into a short range, medium range, or long range bolt which determines the weapon's range increment and base damage. Once chosen, her mind bolt stays in this form every time the soulknife forms her mind bolt. The long range bolt form is the smallest of forms and deals 1d6 points of damage and has a 100 ft. range increment. The medium range bolt form deals 1d8 points of damage, with a 60 ft. range increment, and the short range bolt form is the largest and heaviest form and deals 1d10 points of damage with a 20 ft. range increment. A soulbolt adds her Strength modifier to damage rolls when using the mind bolt in the short range form. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized weapons. A soulbolt with powerful build or any similar ability forms an appropriately-sized mind bolt dealing the size-appropriate amount of damage. Regardless of form, the mind bolt has a 19-20 critical threat range, has a maximum range of 10 range increments, and is treated as a projectile.

The form of the soulbolt's mind bolt also determines how many hands must be used to form and manipulate the mind bolt. If the mind bolt is in long range form, both of the soulbolt's hands remain free to hold other items such as a shield or a weapon. If the mind bolt is in medium range form, the soulbolt must have at least one hand free to form and manipulate the mind bolt. If the mind bolt is in short range form, the soulbolt must have both hands free to wield and launch the mind bolt.

A soulbolt can wield a buckler without penalty regardless of the form of her mind bolt.

Regardless of the weapon form a soulbolt has chosen, her mind bolt does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulbolt chooses whether it will deal bludgeoning, piercing, or slashing damage. The soulbolt may change the damage type of an existing mind bolt, or may summon a new mind bolt with a different damage type, as a full-round action; otherwise, the mind bolt retains the last damage type chosen every time it is summoned.

The bolt can be broken (it has hardness 10 and 10 hit points); however, a soulbolt can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind bolt is considered a magic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.

A soulbolt can use feats such as Rapid Shot or Precise Shot in conjunction with the mind bolt just as if it were a normal ranged weapon. She can also choose her mind bolt for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical. Powers or spells that upgrade weapons can be used on a mind bolt. The soulbolt can use feats such as Weapon Finesse that work on light weapons with her mind bolt, but such feats only work on mind bolts in a light weapon form, such as using the Mind Daggers blade skill.

Even in places where psionic effects do not normally function (such as within a null psionics field), a soulbolt can attempt to sustain her mind bolt by making a DC 20 Will save. On a successful save, the soulbolt maintains her mind bolt for a number of rounds equal to her class level before she needs to check again, although the mind bolt is treated for all purposes as a non-magical, masterwork ranged weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind bolt vanishes. As a move action on her turn, the soulbolt can attempt a new Will save to rematerialize her mind bolt while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind bolt equal to the total enhancement bonus of her mind bolt (see below).

The soulbolt chooses the appearance of her mind bolt, although its shape must reflect the selections the soulbolt has chosen: a bludgeoning mind bolt would be blunt, slashing would have an edge, etc.

This ability replaces the Form Mind Blade class feature normally gained by soulknives.

Shape Mind Bolt

The soulbolt's mind bolt retains the last chosen form every time it is formed until the soulbolt reshapes it. If the soulbolt chooses to reshape her bolt, it requires a full-round action to do so. She may also reassign the type of damage dealt as part of reshaping her mind bolt if she so chooses. A soulbolt can reassign the ability or abilities she has added to her mind bolt; see below. To do so, she must first spend 8 hours in concentration. These cannot be the normal 8 hours used for rest, even if the soulbolt does not require sleep. After that period, the mind bolt materializes with the new ability or abilities selected by the soulbolt. This ability replaces the Shape Mind Blade class feature normally gained by soulknives.

Launch Mind Bolt

Soulbolts are greater masters at making ranged attacks with their weapon than their soulknife counterparts. Unlike a soulknife, a soulbolt does not need to reform her mind bolt after throwing it. This means that the soulbolt can make use of all iterative attacks available, or multiple attacks such as those gained from Rapid Shot, without the need for abilities such as the Multiple Throw blade skill.

This ability replaces the Throw Mind Blade class feature normally gained by soulknives.

Psionics:
Power Points 4/4

Precognition, Defensive
Manifesting Time 1 standard action; see text
Range Personal
Target You
Duration 1 min./level (D)
Power Points 1

Your awareness extends a fraction of a second into the future, allowing you to better evade an opponent’s blows. You gain a +1 insight bonus to AC and on all saving throws. If caught in a situation where your Dexterity bonus isn’t applied to your Armor Class, this bonus to AC and saving throws does not apply.

Augment For every 3 additional power points you spend, the insight bonus gained increases by 1. If you spend 6 additional power points, you can manifest this power as a swift action.

Background:
Nuuko spent many hours in silent meditation on the whims of the wind. He listened to it howl across the wastes and contemplated it’s meaning. Unlike the chaotic and unpredictable nature of the wind, however, Nuuko chose to abide by the rules and traditions set by the Swiftwing tribe.

Unlike Eylissa, however, he chose to retain his surname, partly out of pride, partly out of shame.