AP #67-72 - Reign of Winter: Misfits Unchained (Inactive)

Game Master Wilmannator

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Ice Melts Quietly in Sunlight wrote:
For the record, I had moved 5' in surprise round, then moved with the next round's action.

Ah. Yes, I see the soft cover in your modifiers now. Still needed to have you moved back to where you currently are. I'll move you 10ft west if it's still relevant after the surprise round (should be, just Kuragin to go).


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By the way guys, I know you need fire vs the dragon, so I've been waiting for Ice Melts Quietly in Sunlight's post. The main deal here is to know what resources he uses right now. I'll wait until Monday before I move it along, but I know what you're facing in this tower so I'd rather not make any decisions that affect such a prime resource (such as fire bombs) for you.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Sorry, I should have thought of this sooner. Ishbaad has flames of the faithful active, so he can do fire damage. I've got 3 or 4 rounds left, so I can make sure each of them takes for damage from my sword. I'll post as such some time today, helping my brother paint his new house

-Posted with Wayfinder

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

GM Damo As an FYI, through several discussions locally, we also ruled that a CdG puts a target at exactly negative CON. We were debating that for Breath of Life (since CDG is not a death effect, there was precedence in the rules for that). A lot of the venture officers and GMs have conferred on this, and we think that it is the correct ruling (for PFS or otherwise)

In short, I am agreeing with you!


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

That actually makes a lot of sense for a creature with regen, and makes it less confusing on where to go from there if fire damage wasn't applied.

So just for my own curiosity, based on that ruling, would you use negative con as a quasi-floor or bottoming out of damage taken? Really it seems like that would only matter for a creature like a troll with Regen, however there could be some other interesting scenarios when a PC had some form of regeneration (ring of regen?) on their body.

This really doesn't matter for this game right now, but I am curious how that would be ruled.

Does that question make sense? I might be tired, because I think it does, but I'm not sure... Oi...


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-CON is not the floor for HP taken. You (and then your corpse) can take 100s and maybe even 1,000s of HP damage. Regeneration effects would then start healing at whatever rate until you were positive again. Think about it as beheading vs being fed into a meat grinder and turned into sausages. Both are definitely dead... the latter is a lot more damage.

The CDG is a special case in that it specifically causes death but is not a death effect (rather a damage effect). Since death occurs at -CON, I ruled that to be the troll's HP total if it failed the save. If Aoife's attack had taken it down to more than -CON, then whatever that was would be its final HP total.


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge
GM Damo wrote:
being fed into a meat grinder and turned into sausages.

There goes dinner.


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Heh. Sorry. Watching too much Fargo.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Just a heads up, I can give you 3 rounds of uninterrupted actions after this combat... if you promise not to open any doors that are not already open. If we have a gentleman's agreement on that, then no doors will open on you either and you can have 3 rounds to search, heal, whatever. The doors to the north and east of the armory are already open and those rooms may be explored freely within those 3 rounds if you should like (when the combat is done).

The door to the stairwell is closed.

If you do want to open a door (either to the stairwell, the room to the south of the armory, or an as yet unseen door) in the 3 rounds following the combat, you have until the combat finishes to let me know.

This should help with the PbP action-round-economy, as well as give you enough time to catch your collective breath before deciding what to do next.

Also, don't read too much into the 3 round allotment. You could likely have more, I just thought that 3 rounds was a reasonable initial amount to give you.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text
GM Damo wrote:

-CON is not the floor for HP taken. You (and then your corpse) can take 100s and maybe even 1,000s of HP damage. Regeneration effects would then start healing at whatever rate until you were positive again. Think about it as beheading vs being fed into a meat grinder and turned into sausages. Both are definitely dead... the latter is a lot more damage.

The CDG is a special case in that it specifically causes death but is not a death effect (rather a damage effect). Since death occurs at -CON, I ruled that to be the troll's HP total if it failed the save. If Aoife's attack had taken it down to more than -CON, then whatever that was would be its final HP total.

Yea - that does make a lot of sense.

Just curious, thanks for the visual.

I think.

:)


Male N Human (Jadwiga) Witch 5 / Winter Witch 4 | HP: 87/70 | AC: 18 (12 Tch,14 Fl) | CMB: +2, CMD: 15 | F: +7, R: +8, W: +8 | Init: +4 | Perc: +11, SM: +5 | Speed 30ft | Hero: 1/3 | Active conditions: Mage Armor - 1h; False Life - 8h; See invisibility 80 min

Ok, the slumber hex is a bit boring. I'm considering to retrain it soonish. But it's a nice way to speed-run onwards to the dragon in this encounter...

@GM (and others): Please let me know if it ruins your fun. I'll have Kuragin doing something else.


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Hex away, mate! As a witch, you are all about the debuffs, no need to retrain your most save-or-die one.


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

I like it! Keep it up.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

No problems from me! They won't all fail the saves all the time... If it was a game breaker they would certainly nerf it. :)

I think it is fitting too that you are imposing your will at this point in the story too. Feels... right. :)


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Just wanted to say really nice work everyone, that opening encounter went about as well as it possibly could, especially with Jorvik on his back for half of it. Really nice job conserving resources as well.

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

I've done some calculations, and Ice Melts Quietly in Sunlight, assuming he survives a round or two of combat with Logrivitch, is going to be... scary.

In three rounds he'll be throwing 3d6+7 X 6 (he'll burn all of his hero points for extra attacks!) or == 18d6+42 damage! (X1.5 if it is actually vulnerable)

He's got plenty of bombs for that.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

No more gentleman's agreement to not open the door. It was the only unopened door, and I didn't want you to <redacted> before <redacted> without giving you an opportunity to search the armory and maybe <redacted> first.

Seriously, though, I doubt that anything in the room will do any more than delay your eventual slaying of Logrivich for a few rounds.

I don't want you to get paranoid about it. Opening those doors is a logical step prior to ascending the stairs. You certainly don't have to... but 'beware of closed doors' is a thing that people say about PbP (beware of letting closed doors slow your game down to a crawl). Those people don't play with Lort, Xûll or Arturo, but still.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Sorry I didn't get my post in last night. Paizo was up and down all day, and down last night when I tried to get on. I took advantage of the excuse to go to bed early... The extra sleep was nice...


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Heh. Yeah, the site was causing me problems yesterday too. No trouble at all. Same goes for Aoife. I won't be botting until we get a clear 24 hours of site uptime.

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

I have my post from last night saved on my laptop, will post it when I get to work.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Just a quick question: how many (if any) wands of cure light wounds did you pick up? You got a wand of cure moderate wounds from the Heralds, but I can't remember if you bought any lighter versions also.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

I didn't get one, I ran out of gold. Who has the cmw wand?

-Posted with Wayfinder


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

I used it last. Oh brother.

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

Unfortunately I don't think anyone actually bought one :(

I do have a few potions and healing extracts, so that will help. See the post I just made.


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There are two CMW wands (and 55 charges, so plenty of healing). Jorvik has one and I'm assuming Kuragin has the other wand.

Thanks for the update on the CLW wands. I'm sure you can pick one up at the Iron Barracks (or one of them can shop for you) if you want one prior to running to the hut.


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Something I keep forgetting to mention:

Ice Melts Quietly in Sunlight wrote:
bomb into melee: 1d20 + 14 - 4 ⇒ (3) + 14 - 4 = 133d6 + 6 ⇒ (3, 2, 6) + 6 = 17

Please don't post your attacks like this. We have a convention and I need you to stick to it (to make things readable for me).

I would like all your modifiers on the description (the bit you put after "dice=") and your damage on a separate line.

Eg.

Bomb vs Amgarra, firing into melee: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
Fire damage: 3d6 + 6 ⇒ (2, 3, 2) + 6 = 13

No exceptions please.


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

Didn't want to derail the narrative, and bit behind from yesterday.

So Jorvik has been great at absorbing lots of abuse, but I was thinking about shifting him to the back lines for archer support and Raging Song. If you'd rather I switch to the hammer, I am all good flipping back to my previous approach.

I am also getting worried about buff time, we seem to have take a lot of rounds on the first floor, and I was all for charging up and killing the dragon, then looting the place.

Unless there is a cache of dragon bane arrows to be had somewhere. ;)


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

I am also all about looting the place afterwards. A cursory search as we go won't hurt, but in general I would say healing and moving on in a timely fashion is the best approach. I think we've got to take out granny nan first... :)

I'm also ok if you want to put Jorvik in an archery/support role, making melee his backup role. Aoife and I can handle the front lines :)

-Posted with Wayfinder


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Actually, this brings up a good point. I've been taking it round-by-round post combat because of the buffs. I think it's a very fair way, but it is time consuming over PbP.

If you guys like, we can come up with a 'post combat S.O.P' and I'll do my best to adjudicate what happens and how many rounds it takes. I'll let you specify at which point on the map you would like to cast any further buffs, and we can move on from there. Should be 1 post from me to wrap up combat, 1 post from you to wrap up combat in character and specify future buffs.

How does that sound? If good, someone propose an S.O.P and everyone else approve / disapprove and we can lock it in.

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

For a post combat S.O.P., I would have the healers (those with the wands) get people up to health (also use potions, etc). Quick sweep by those with detect magic for goodies, and we move on. Keep pushing hard! We're doing great so far. Ice Melts Quietly in Sunlight still has ten bombs, so will have a couple for Granny Nan. I want to save 7-8 for the dragon fight, just in case (though I'd be shocked if I got off more than 4-5), but since that's Ice Melts Quietly in Sunlight's main attack ability, he'll be using them.

Not sure he should have bombed the troll when Jorvik and Aoife went down, but it seemed to make sense in context for him.

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

@Jorvik, go ahead and let Ishbaad take point. Fine with me!


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

@GM Damo - Keeping it going round by round is a great idea, especially to make sure we are accounting properly for the "shorter" buffs (<5 minutes). I think the way you started it was perfect, but refining it to your suggestion is next level $&%#. :)

@IMQiS - I think it was either going to be you bombing and me healing, or vice versa - and your damage negates the regen effect of the trolls. Between you and Heafoc taking the troll out, I think it worked out perfectly. I think the bomb use so far has been perfect, and I am right on track with you as far as predicting what you will have available/be able to use against the dragon.

I also agree with IMQiS on the post combat SOP - Healing and detect magic can happen pretty much simultaneously. I like being able to declare what buffs we are adding in our wrap up/kick off posts between the encounters.

-We have two wands (one is almost out, so that wont last much longer) but between Jorvik, IMQiS and Ishbaad (and Kuragin, really) we should have plenty of "action economy" to make sure we get back up to full healing as quickly as possible after a fight. Based on the "next step" below, I'm guessing that it should be Jorvik and Ishbaad doing the healing. If Jorvik is going to take a back line role (which is a good idea I think) then he should take the CMW wand that has the bulk of the charges still available. Ishbaad can take the one that is almost out for use out of combat.

-While the healing is going on, Kuragin can be casting detect magic and Aoife/IMQiS can be performing a cursory search. IMO we are well prepared, and anything we find or miss shouldn't make or break our encounter with Logrivich.

Then we kick off whatever buffs we want to add before kicking in the next door.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Keep in mind that if you heal with both wands in simultaneous rounds, your 'old one' will run out. It has 5 charges left. I assume you use the new one by default to preserve the benefit of having 2 wands, but (again) using them simultaneously to double up on healing rate can only happen for so long.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text
GM Damo wrote:
Keep in mind that if you heal with both wands in simultaneous rounds, your 'old one' will run out. It has 5 charges left. I assume you use the new one by default to preserve the benefit of having 2 wands, but (again) using them simultaneously to double up on healing rate can only happen for so long.

Thats a good point.

I'll judge how much damage we have taken, and how much time we want to use/conserve, and I will be sure to post in my standard 'between combat' post whether or not I help out with the 5 charge wand to help speed things up.

Will that work ok?

Helping us as a group to make some of these parts more efficient over PbP is awesome, I just don't want it to turn into a time sink nightmare for you as a GM. :) Just let me know what you need me/us to do to keep things smooth and easy for you on your end.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

That works out just fine. I'll do my best to adjudicate fairly on the speed of healing in light of damage taken, buffs remaining and double-wand utility. We can always retcon if you think I've done it incorrectly / unfairly.


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

So I HL'd the numbers, it seems that with Enlarge, I am +8 to hit for 1d8+7; or without I am +10 to hit for 1d8+6 - think I am better off ending the Enlarge.

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

Really? The + to hit should be a wash (+2 STR, -1 to hit for size). AC should drop by 2, though. Unless you are talking ranged, because you DEX drops


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

He's talking ranged.

Jorvik_RoW wrote:
So Jorvik has been great at absorbing lots of abuse, but I was thinking about shifting him to the back lines for archer support and Raging Song. If you'd rather I switch to the hammer, I am all good flipping back to my previous approach.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Just want to mention that Ishbaad has a +2 AC vs ray attacks due to his shiny skin, and can deflect a ray attack once per day. (alternate oread racial ability) Pretty sure these things have some sort of ray ability.

Just want to put that out there. :) This is going to get hairy...


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Hey all!

So, over the last day or so I've been looking at technology and anticipating a potential move away from these slow servers. I would like to trial and then eventually move to doing combats over Roll20.

The way it would work is this:

1. Most posts are done as per usual.
2. Our character sheets move from the forum, to Roll20. There are a number of automated tools options on Roll20 for incorporating character stats with rolls. It is far superior to forum dice rollers after the initial setup time.
3. Combat posts and any other rolls happen on Roll20, with [ ooc ] comments about those happening on the Roll20 chat window. For non-combat rolls, I'll mostly be doing these for you as they are required (ie. instead of requesting a roll, I'll just make one off your character's online stats).
4. Flavor posts and wrap-ups go on the forum.
5. No more Google Draw, obviously. Roll20 really helps with the fog of war and making statuses obvious.

If you are strongly opposed to the above, now is the time to make your opinion known!


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

Blocked at work - go figure.

No iPhone app.

Can log in with my phone through the web browser but not sure how easily I can manage.

Open to trying it though.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Unfortunatly Roll20 only has support for tablets (ipad and android tablets)- not sure why they don't support it from a phone as well.

I am definitely open to it. Lots of potential there after the initial work is done to set up a character profile.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

I will do as much of the initial setup as I can to save you boys some time.

As for the work thing, John, yeah... that's gonna suck. Check out how it works with the phone if you can. Mostly, it'll just be for combat posts. However, if your info is in there (and you keep it updated from home whenever you level up) it will be very easy for me to roll for you and tell you the results.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Ok - So I am running out of time to edit my post since the squeezing won't work. No way I will ever pass an acrobatics check, so no reason to bother trying... :)

I want to do a bull rush to force my way into the room, but now I think Jorvik is in my way... I think I need to be able to occupy the door space in order to initiate the bull rush, especially since I can't do it as part of a charge action.

I think the way it needs to happen is for me to occupy the space where the double doors are (move action or 5' step to get there) and then a standard action to initiate the bull rush. And hopefully my CMB check doesn't blow chunks.

I wanted to just edit my original post, but I am running out of time, and I am not going to get the edit in before the hour edit window is up.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

No troubles. You can attack from where you are without any kind of squeezing or acrobatics, but it gets cover.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Read gameplay first, or this won't make sense

So, I feel that hardness is a turd of a thing for a monster to have. That said, there is a little-used rule for hardness:

Some energy types might be particularly effective against certain objects, subject to GM discretion.

I couldn't see what type of energy in particular would work well against a metal stove, but Steve's Slag Heap inspired me! I figured that a bit of cold damage wouldn't bypass its hardness, but make it vulnerable to bludgeoning attacks (ie. they'd bypass its hardness) until the end of the creature's next turn.

I had (honestly) decided that internally at the beginning of the fight.

Then I had to hint at it a little... but nice work on the teamwork! I'd like to do more stuff like this. Breaking the rules as written, but going with effects that make real-world sense (especially where teamwork is involved).

Please feel free to try things that are a little out of the ordinary (and let me know if you think it should / could have a cool effect). I'll do my best to fairly adjudicate!


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Love that you used that! So cool :)

Been selling girl scout cookies with my daughter today. Barely keeping up on reading posts. Will post my own later today

-Posted with Wayfinder


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

My post was eaten, ugh. I'll try again later today.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Just want to make sure we are on the same page starting this fight, and also try not to assume to much in case Damo has a curveball to throw at us.

If Ishbaad can't fit through the window in his enlarged state, he will have to go down through the front (since he can fly) and come at the dragon that way.

Who is going through the window to come in on the ice shelf, and who is going up through the hatch?

It sounds like it makes the most sense for Jorvik to cast the haste scroll, Ishbaad to cast his flames of the faithful, and IMQiS to drink his targeted bomb admixture, and then launch our assault, assuming we don't get waylayed in the middle of all of that.

I don't want to make this confusing or hyper-micromanaged, just want to make sure we are all on the same page and ready to kick some dragon's tail.

Now watch, 3 of us will crit in the first round and the fight will be over before the second round, and we will all be standing around like we just lost our virginity, wondering why it happened so fast and what really just happened....


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

I will cast Haste then Gravity bow, the jump out the window. Will put that in flavor once we are green lighted.

Rereading posts to see where there was a window to jump out of.

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