AP #67-72 - Reign of Winter: Misfits Unchained (Inactive)

Game Master Wilmannator

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Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield
Kuragin Kseniya wrote:
Heh, Paizo seems to have a thing for female priests. IIRC, Kyra is also favouring ladies. I just wonder would the relationship be as well received if they were both men, instead..?

There have been at least two circumstances where the Trade Prince Aaqir al'Hakam's husband has been mentioned, FYI.

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield
Jorvik_RoW wrote:

Not to stray off topic, though I am. In Merchant's Wake that I ran for you the merchant was male and gay. Also in some of the Dave Gross Radovan and Count series, there is an important male + male relationship.

(Paizo) Pathfinder has no fear of including it in their material.

Note my previous comment.

On the note of Radovan and Count Jegarre, I don't see their relationship in that way, really. Radovan is Jegarre's manservant, and is extremely loyal. In fact, in at least one book, he makes it very clear that he favors women. Pretty sure both do.

As for Kyra, she's in a relationship with Merisial, as I recall.


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge
"Ice wrote:

On the note of Radovan and Count Jegarre, I don't see their relationship in that way, really. Radovan is Jegarre's manservant, and is extremely loyal. In fact, in at least one book, he makes it very clear that he favors women. Pretty sure both do.

Not them. Characters in that series. I digress though. Back to killing the dragon.


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Okay, so we're kind of splitting across timelines here. I think it might be best if we discuss plans for the dragon in the discussion thread (bring it out of character for a bit, and then delve back into character when the other threads are taken care of).

Feel free to stay at the Shrine of the Everbloom and chat with Solveig or Bella (Ringeirr will arrive back shortly, too, if you want to talk to him). Otherwise, let me know where you are going and I will run it as I did before.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

I've got 3 characters to update today (Cyrus minor updates, Ishbaad to lvl 6, and Pooka to lvl 6). It's all done in herolab, and I copied the BBCode to my dropbox so I can pick away at it here at work when I have time.

I don't want to steal the scene from Jorvik either, I think Ishbaad has done his part to set it, so I will let him take it from there, and just pipe up when it seems appropriate.

Anyways, I am sure if there is a spot for me to in the story, I will make time to post (because I can't help myself) but for the most part I am going to wait for now.

And get Ishbaad's profile updated... :)

Edit: And work on Dragon fighting tactics in Jorvik's tab on the loot sheet...


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge
GM Damo wrote:
"The Winter Guard you mean,"

Fudge. I kid you not this is the dramatis personae at the top of my notes page for RoW:

Solveig Ayrdahl
Ringeirr, and the Heralds of Summer's Return
Nazhena Vasilliovna - wants to find us, killed Nadya's daughter
Princess Cassisoche, First Daughter of Elvanna, Duchess of Thronehold - current ruler
Iron guard (we want)
WhiteWinter Guard (Bad)
Dragon (Logrivich) he
Pavel Turosky (stilyagi prince)
Irrisen
Prvan Lord Commander of Iron Guard
Queen Elvanna


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So... I've just "signed off" for the day on all the other threads. I deliberately did that there and not the Zedroom because I'm not yet signing off on RoW for today. I'll try as hard as I can to respond to your posts as they happen, but I can't promise anything. I really wanted to focus on the house work today (and poker tonight)... and this game is my priority (and I've posted 1-2 times minimum on the other threads already anyway).


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

Ok so discussing the PLAN to kill the dragon.
So allies

  • Winter Wolves - yeah Ishbaad and your bad self
  • stilyagi - Kuragin is so brave to drink all the cocoa
  • Iron Guard - real soldiers, you're welcome
  • Heralds - Ringeirr still have to find info from him
  • Solveig - and all the cool stuff she gave us
  • Goblins - falling fast

So sequencing

  • Kill Logrivich - hopefully
  • Rest at Iron Barracks
  • Attack Fey Forest
  • Free Baba Yaga

So who is going to do what?

  • stilyagi could be used to hold Frosthall, where the nobles not at court reside.
  • Iron Guard will help us attack Fey Forest
  • That leave the goblins, wolves, and Herlads - what are they going to do?


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Looks great Jorvik!

I like the sequencing, nothing I can think of to change or add there.

I'm not sure how to best utilize the stilyagi, but that was pretty much the same thought I had in my head. I expect there will be two distinct rifts in the power structure when we kill Logrivich and abscond with the hut. Military and Political. I pictured the stilyagi handling the political front - the jadwiga elvanna are going to be righteously pissed.

As far as the Wolves, I pictured them fighting alongside the Iron Guard. In fact, it is possible they may be able to help us break through the forest itself, once the Iron Guard breaks the ranks of the Winter Guard. My thoughts would be to have them help us get through the actual forest, but we would have to defer to Damo on if that is a possibility.

In regards to the Heralds - my opinion is to leave them out of this. They should play as little a role as possible, to help them maintain their cover. We have the assistance with the goods, and once we start this ball rolling we won't really "need them" anymore - and by that I mean we will have "legitimate" help from forces within the city, and therefore wouldn't need to expose them to discovery any more.

The goblins... I'm not sure on that one. I have a hair-brained idea, but no clue if it is even feasable. I think it would be cool to trick the back alley boyz into creating another distraction for us. This would serve two potential purposes - One to distract the Winter Guard forces while we begin our assault on the tower, Two is to allow the frostfur goblins to reclaim their position when the back alley boyz get decimated.

I have no idea how to accomplish that, just throwing out ideas. What do you think on that one IMQiS?


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Now - A few thoughts on the actual tower assault.

We are looking at:

  • A floor full of trolls (5-6 possibly?) with a couple of other unknown rooms on that floor. May or may not contain enemies.
  • The kitchen area and the children's cages on the second floor. If I remember right, the witch is on this floor. Anticipating a potentially tough fight here with some nasty debuffs and curses/hexes.
  • I believe the singer was on the 3rd floor, so perhaps nothing more to do here.
  • The granddaddy of them all - the dragon fight.

Some of the things I am thinking as far as resource planning:

I don't think the dragon fight will last much longer than 6 or 7 rounds. (if it does, most of us are probably dead or dying) This would mean that IMQiS could not have to worry about his bombs, provided he saves 5-7 for the dragon fight. It also means (as an example) Aoife could use up her rage rounds taking out the trolls and that first floor, rest long enough to get past her fatigued condition, and then Jorvik could use his raging song for the dragon fight. (or vice-versa)

Actually, thinking that out more, the reverse might be better. Jorvik's raging song might help us take out the trolls faster as a group, and we could worry less about fatigue as we move on from that.

We all get resist cold and protection from cold, which is awesome. I think we should have those buffs up before we enter the tower. The elixirs of hiding and the potions of invisibility seem like the perfect way to sneak into the Dragon's lair and position ourselves so we aren't all trying to climb into the room one at a time during combat.

I've got some more thoughts on more specific tactics, but I'll let that marinate for now. Would love to hear more thoughts from you guys too.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Added a column and some thoughts on our gear list in the "To Slay a Dragon" tab on the loot sheet - those are my thoughts on who should get what, though some of it is vague. Some of them contain some tactical thoughts as well, I encourage you to look at it and offer your opinions as well!


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Yay threadblasting!!!! (sorry)

Everyone should make sure they have cleats for this as well. I am guessing the top floor with the dragon has a big icy patch (as shown in the artwork). Just a thought.


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Ishbaad the Chosen wrote:
As far as the Wolves, I pictured them fighting alongside the Iron Guard. In fact, it is possible they may be able to help us break through the forest itself, once the Iron Guard breaks the ranks of the Winter Guard. My thoughts would be to have them help us get through the actual forest, but we would have to defer to Damo on if that is a possibility.

Is it a possibility? Hmmm. We're not playing PFS. You guys are thinking creatively and killing the RP. I have no preconceived notions about how encounters should go down. So, keep that in mind as you draw your own conclusions. ;-)

Greta, by the way, is really the one to ask about if it's a possibility or not.

Loving the tactical thoughts boys. Keep 'em coming.


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By the way... the Back Alley Boyz... there weren't a whole bunch of them. Logrivich may (or may not) have already decimated them!

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

Interesting, and about what I thought. I'll be posting follow-ups soon.

Ishbaad, that's exactly what I was thinking. If there aren't enough of them, he'll find another clan to sacrifice. After all, he want the Frostfurs to be powerful, and isn't that worried about sacrificing the other evil gobbos. But, more story coming.

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

As for the fight, I am wondering if we find a way to draw out the dragon, and fight the trolls another day. I also think I need to finish leveling? Are we suppose to be five or six?


Male N Human (Jadwiga) Witch 5 / Winter Witch 4 | HP: 87/70 | AC: 18 (12 Tch,14 Fl) | CMB: +2, CMD: 15 | F: +7, R: +8, W: +8 | Init: +4 | Perc: +11, SM: +5 | Speed 30ft | Hero: 1/3 | Active conditions: Mage Armor - 1h; False Life - 8h; See invisibility 80 min

Ok, mainly for helping to deal with the dragon, Kuragin will be buying Mask of Conflicting Energies (ok, there has been no shortage of cold-resistant enemies). Assuming GM doesn't feel it goes against the spirit of winter witch. Three fiery snowballs might help on the damage.

Was Solveig able to craft for us? Did we get 5372 gp from selling all our gear?

Aaand looks like I've completely forgotten the INT Headband from the tower from my stats. Was it tied to any particular skill?

Kuragin took flight hex, so he doesn’t need fly potions etc. For 3rd level spell he took spit venom. The poison is unlikely to work, but the no-save blindness for one round might give us some time.


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Level 6.

Kuragin still needs to update his tagline, but I think everyone else is properly leveled up. Please stack on the extra level by Monday (I'm hoping to kick off the tower raid then).

No idea what skill you took, Kuragin... but as for your tagline, I would just say "Winter Witch 6". Not sure entirely why it is an archetype and a prestige class (since you pretty much need levels in the archetype to gain the prestige class), but we don't need to bother with such details on a tagline if you don't want.


Male N Human (Jadwiga) Witch 5 / Winter Witch 4 | HP: 87/70 | AC: 18 (12 Tch,14 Fl) | CMB: +2, CMD: 15 | F: +7, R: +8, W: +8 | Init: +4 | Perc: +11, SM: +5 | Speed 30ft | Hero: 1/3 | Active conditions: Mage Armor - 1h; False Life - 8h; See invisibility 80 min

Oh yeah, it's a bit silly to have the same name for archetype and prestige class. I think that was the only thing missing from the tagline. I now have Witch (meaning the base class) / Winter witch (meaning the prestige class)

The first level of the prestige class was pretty boring, anyway.

The profile should be set for level 6. I'll probably need to proof-read it at some point, since there's a lot of Hero Lab now.

(Is there a way to get the spellbook listing in text format from HL?)


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Only way I know to get the spells out is 'print' > 'spells in spellbook - summaries'. Not even an option in output options to include the spellbook.

Seems like quite the oversight...


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

Ok back to the dragon, to fight in the lair or out.

Advantage in - hampered by movement. Disadvantage - kill everything in tower to get there so we will be weakened, unless we fly up.

Out of lair - get to choose site, ambush, can get reinforcements/help (Goblins).

Disadvantage - can fly away. (Heafoc for the win?)


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Another disadvantage of not going through the tower (which Prvan hinted at) is that Granny Nan will be there to coordinate the trolls after Logrivich's death.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

The more I think about it, the more I want to just go through the tower. I think I personally will need a strong argument to convince me otherwise. Of course I will bend to the will of the group.

-Posted with Wayfinder


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Of course, it's going to be hard to get to the dragon on Monday if nothing happens on the thread... ;-)

Man, it's been all of 6 hours of gameplay inactivity and I'm whining. Sorry boys.

Anyway, just wanted to say don't rush it. Monday's more of a guideline. If we don't get there naturally, I won't push it (much). ;-)


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

Sorry, butt load of work over on Sands, and wanted to hit BS while he was online.

So the dragon, seems like we are storming the castle. Other opinions?

What are we going to do once we free human prisoners?

We will need maybe some masterwork manacles for Granny Nan (or kill her), and maybe some vials of acid, or fire once we get a troll down to kill it.

I haven't tinkered much with magic items, and I still have to reread the Aoife sneaking scenes and study the map some more. Besides the gravity bow spell, which I might need a second casting of, possible a third of fourth for when we hit the fey forest, I didn't see that much that can help us. We just need as much DPR as we can.

I am currently at 2 Hero Points, where is everyone else at? I am afraid that I am going to have to burn them on Logrivich, well, GM will have to tell me what to do after we burn Jorvik's body in a cool Viking funeral.

Still to do in character

  • Kuragin - drink cocoa
  • Ishbaad - think with the other head
  • Talk to Ringeirr
  • Aoife and Jorvik make up
  • Ice - come with a nutrition plan for momma ice

That cover it?


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Jorvik_RoW wrote:
...and maybe some vials of acid, or fire once we get a troll down to kill it.

If only you had an absolute butt load of alchemist's fire...


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

We do have a small horde of alchemist's fire... :)

That is also why I mentioned above that IMQiS should be able to plan on 5-7 bombs for Logrivich, which would allow him to use about 5-7 bombs on encounters leading up to the dragon (ie the trolls).

The latest scene with Ishbaad and Greta shouldn't need to take long, mostly just wanted to ask that question in character for our own planning purposes.

Ishbaad is at 2 hero points also. Saving them all for Logrivich (hopefully not to cheat death)

I think Human prisoners just stay hunkered down until we are done clearing the tower. Ishbaad is also very much leaning towards "northern justice" for Granny Nan as well. Makes things a bit cleaner. She is a witch after all...

I added a few notes to the "To Slay a Dragon" tab you created Jorvik - hopefully everyone checks it out and adds more of their own thoughts, or confirms mine.


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Just want to check that you all added a hero point when you leveled up to 6 (you get one per level, I haven't been saying it explicitly, but that's the way the system works).


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Yes - thats how Ishbaad has 2 now. (5th and 6th level) He used all three in the fights against the twigjacks and other quickie thingies.

Thanks for the reminder!

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

Did you say FIRE? Ice Melts Quietly in Sunlight has 14 BOOMS! a day... he can handle the fire. :D

The only problem he currently has will be to be able to throw those bombs fast enough. I can see he's going to need Fast Bombs at 8th, and probably Rapid Shot at 9th!

Oh, and he's got a butt load of alchemists fire, too.

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

Now I have to decide if those are lambs for the slaughter, or future FrostfursFrostfurs goblins... We shall see how this goes.

Don't have a lot of time right now, as I am starting Kingmaker!


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Running or playing Kingmaker? Is it IRL?

Man, ever since my own game of that floundered (at the start of book 5) when the GM pretty much just stopped running it, I've wanted to run that over PbP. We were remotely located so I did up a Google Docs spreadsheet to run the kingdom building, have Photoshop templates for the maps (hex & city) and a Wiki to run a kingdom journal / location guide.

With all of that time already sunk in to "admin" on stuff that works well at a distance, I thought it would translate very well to PbP.

Let me know if your game would like a Google doc for running the kingdom. I'll happily talk you through how it works. It is an amalgam of Book of the River Nations (which we used at first) and Ultimate Campaign (which we used when that came out), but with a strong lean towards Ultimate Campaign. It's easy to change for either (or back to the original, more limiting, Kingmaker rules).


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Okay... that brings me to an announcement.

I have been really, really enjoying running RoW this past month. By not splitting my GM focus and having dedicated players posting multiple times per day, it has been a joy to write and a pleasure to read.

I have not, so much, been enjoying PFS - and I think that's because of the limitations placed on the GMs, the overall scope of the plot and the limited character development possible (less so with the Drongos, but it is still hard to invest in any NPCs).

So, that said, I think what I want to quit is PFS. I will play season 7 with the Alts up to GenCon as planned and then stop (as planned). I will play the Drongos to level 12.0 and then... we'll see. Bob's beasts is done (for me & Xûll) at the end of our current scenario. Then... no more PFS unless it is IRL (at my local gaming store, or GenCon). I have and will have enough characters at all levels to be able to play PFS with any of you personally if the opportunity arises.

That leaves what I do with PbP full stop. I do need more personal time. I think, however, that running 1 game and playing 1 game gives me that.

That in mind, I will continue Reign of Winter through to the end of Book 6!.

I understand that I have announced to the contrary, so if you have made other plans or otherwise got your hopes up about finishing up at the end of book 2, then please do let me know. I will find an amicable way for your PC to leave the group here and now. This is truly the best place for it, and there are any number of awesome in-character reasons why each of you would stay behind. I will happily continue to run this for a group of 4. I have a replacement ready if it reduces to a group of 3, but I actually think 4 is ideal for an AP (5 is fine, too!) so I won't need a replacement if we lose one.

I hope this pleases you. It certainly pleases me! Thank you for being patient with me as I figure out my PbP issues. I really think that just by reducing the number of games, I can have the best of both worlds. If it doesn't work out that way, I will still finish up my commitments (book 6), but I just may need to post less frequently.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Wwwwoooooooo!!!

Life is funny, and things are always changing. Don't feel like you can't or shouldn't reevaluate your priorities on a regular basis, as should we all.

I am very happy about this though :) (not that my happiness should factor in to your life choices...)

-Posted with Wayfinder


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Dragon and tower strategy discusson:

Any thoughts on whose rage we should use for the trolls? If we did the raging song for the trolls, then Aoife could save her rage for the dragon. If it works better the other way around then I am cool with that too, just want to have a plan going in.

Otherwise I have "assignments" of the Herald's goodies they gave us on the loot sheet in the "ToSlayADragon" tab - let me know your thoughts on that. I think it is a pretty sound plan tactically, but would love to hear if there is something I missed or didn't think about.

Plan:

  • Bombs and alchemist fire along with raging song to take down the trolls as quickly as possible, burning their bodies.
  • Kill the witch. Hope for the best. Actually this is Kuragin's time to shine I think, matching your wits with the witch while we kill her as quickly as we can. Also, Aoife and her grappling effectiveness might be huge here as well.
  • Reset at the bottom of the tower. See item assignments. With a potion of fly and invisibility, Jorvik and Ishbaad could get into the dragon's lair by flying through his entrance, and then be in position to cut him off from escape. Ishbaad will be enlarged at this time also, so if Jorvik wants to shoot from range (a good idea I think) he can shoot from behind the line I set. Aoife and IMQiS could sneak into the dragon's lair with potions of hiding, and we can coordinate a "surprise" assault, assuming the dragon doesn't see us. Basically if we are lucky enough to get set, we can get a surprise round of attacks off before the first round of combat. Kuragin could also combine a potion of spider climb with a potion of invisibility and come through the dragon's entrance with Jorvik and I.

Thoughts? Additions? Subtractions? Check the loot sheet that Jorvik made! there are a few thoughts in there. Whoever doesn't get the potions of fly would get the lesser talismans of beneficial winds (one time feather fall).

Sound ok? I am so pumped for this!!!!


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

Random thoughts

Raging song - nice because everyone can benefit bad because it takes my first action away. With the dragon we are going to have to hit hard with as much dpr as we can.

I could use an oil of magic weapon since Ishbaad has a magic weapon already and my hammer is not magical for the troll fight. This could save me on gravity bow scrolls.

Random thought Jack can help with. So I can't look up rules out currently as I am out and about but is there a way to occupy the same square as the dragon? I was thinking Aoife specifically.

I also love the flying idea. Since Ice and I are ranged it would be cool to shoot from either side in range but that leaves meele VERY exposed. Just an idea. Really good with any combo of flying threats Jorvik Ishbaad or Jorvik ice or really anything.

Think I just muddied waters. Sorry.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

My theory with jorvik and ishbaad having fly potions is to prevent him from escaping by flying away, that and ishbaad would be very exposed climbing up the ladder. I think I do already have a potion of spider climb, so I could get in through the Dragon entrance with that if the fly potions go to others.

-Posted with Wayfinder


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Just on entering Logrivich's level by stealth... the trap door swings upwards. He's pretty much going to be sitting on or next to it. Even invisible and with the grinding gears he would have to seriously chump a perception check not to notice it.


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I hope your respective Super Bowl activities were fun. I lost $10 on the Panthers, but had a grea time losing it!

Now for those loose ends... let's see if we can clear most of them up today.

Jorvik: To occupy the same square, Aoife could forcibly mount the dragon... if she wanted to try it, I'd allow it for flavor and it would be something like a combat maneuver or a ride check (whichever she preferred).

Ishbaad: How is Onyx factoring in to your overall plans here?


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

I think I am ready, other then 2 scrolls of Gravity Bow.

Thinking about a flying Ice, that might be a bad idea because of his bomb ranger being so close.


Male N Human (Jadwiga) Witch 5 / Winter Witch 4 | HP: 87/70 | AC: 18 (12 Tch,14 Fl) | CMB: +2, CMD: 15 | F: +7, R: +8, W: +8 | Init: +4 | Perc: +11, SM: +5 | Speed 30ft | Hero: 1/3 | Active conditions: Mage Armor - 1h; False Life - 8h; See invisibility 80 min

Good news, Damien! (keeping with the pbp, not losing $10) Nice to know we'll have you on the wheel throughout the story.

Dragonslayers

-I think everyone should have a invis potion. If the dragon comes next to you, drink the potion (unless the AoO would kill you). I doubt anyone can survive a full attack from the dragon.

-So any means to prevent full attack action would be great. (but the dragon has high saves, so is unlikely to fail anything)

-Any attack bonuses would be really helpful for Jorvik, Ishbaad and Aoife - that dragon has some serious AC. Bless, heroism etc.

-Something to counter the frightful presence. Scrolls of remove fear? Are there anything stronger? Rent-a-paladin? I have only once encountered a dragon in PFS, and my character spent the whole encounter running away. Epic...


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

When facing the dragon, our problem becomes action economy. We need to put some serious dpr on it and fast, and to take time to drink potions and cast spells means no damage.

We really need something to draw its fire, some sort of sacrificial lamb so to speak so we can at least widdle it down before it turns its fury on us. If only we could turn the trolls and Old Nan on it, with like a confusion or dominate spell.

Trolls are dumb.


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge
GM Damo wrote:
Jorvik: To occupy the same square, Aoife could forcibly mount the dragon... if she wanted to try it, I'd allow it for flavor and it would be something like a combat maneuver or a ride check (whichever she preferred).

So that would protect her from attacks from the dragon? At least the breath weapon. Right?

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

Invisibility doesn't usually work against dragons... They tend to see right through it. Now, I don't know for sure if Logrivitch is old enough to have that ability, but let's assume he does.

If he is huge, then Ice Melts Quietly in Sunlight and Aoife could enter his death, because he would be three sizes larger. I'll find the quote on that rule later.

Ice Melts Quietly in Sunlight also has a group of goblins that can cause a distraction. While that is happening, we could slay the trolls quickly. Then make it up to kill granny nan, and hopefully get to Logrivitch's lair before he gets back.

Speed will be important, and good timing. We need to attack with the dragon out of the way, so that he doesn't join the fight with the trolls.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

-He is a large adult dragon, as stated earlier from our knowledge rolls. I can't access the d20pfsrd page that Damo linked while I am at work, but it is up there.

-Invisibility is only good until your first attack, so in my mind it just works to get us all in place for a surprise round ambush.

-I've mentioned the problem with full out attacks a couple of times, which is why I have suggested things like mirror image and blur to give the dragon a straight miss chance beyond just AC. This fight won't last long, either we will be dead or he will be dead within a handful of rounds (which is why IMQiS should have plenty of bombs to spare for the trolls)

-The short fight also reinforces Jorvik and I's opinion that we use Raging song to take out the trolls (and possibly granny nan) and let Aoife use just her rage on the dragon. Action economy - need to make sure every action possible is an attack if possible with the potential exception of Kuragin and his hexes/spells.

-Basically, if we can't get a buff off before we start combat with the dragon, it probably isn't going to be worth it.

-Ishbaad can cast remove fear 6 times per day (on a single target each cast - due to the Valor Inquisition) - Casting it in combat if someone fails their fear check would be an 'auto success' since the text of the spell says it supresses the fear effect for the duration of the spell, however that means that I spend a round unfearing someone instead of attacking. I can cast it on everyone before we start the combat (add it to the list of buffs) to give everyone a +4 to your save vs fear. I will have one casting left to use in case of emergency.

-I really don't think we have to worry about the breath weapon or the aura of cold. We have potions of resist cold and potions of protection from cold. By the time those run out, either we will be dead, or the dragon will.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

@GM Damo - RE: Onyx - I am actually not sure how he is going to be useful in the tower fight. Perhaps in the first floor while fighting the trolls, but even then it would mostly be fighting from his back, as I likely wouldn't be able to charge much. I intend to 'enlarge' myself for the dragon fight, and I don't think he would be able to make it up there anyways. (unless I give him the potion of fly, but thats a whole new set of skill checks - interesting thought though)

So now that I type that all out to get my thoughts in order - I will ride him into the tower, but he will just have to stay on the first floor. Unless someone else has any interesting ideas.

@Everyone I am creating a spot on the "ToSlayADragon" tab of the loot sheet for a list of Buffs we want to have active so we can optimize the timing of casting the buffs. A 10 minute buff can likely be cast before we even enter the tower. 1 minute buffs (from potions/wands at CL1st) would be saved and timed just before we ambush the dragon.

Hopefully everyone has checked out Jorvik's "To Slay a Dragon" tab on the loot sheet. Sorry if I sound like a broken record on that.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Another thought in regards to buffs - As much as I would like to be able to cast wrath - it must be done when I can see the enemy, which means that I lose a combat action I could be attacking. I can cast 5 level 1 spells - so after further reflection, I should cast protection from evil on each of us.

Gives us all an AC bump (which will really only be useful against the trolls, the dragons to hit numbers are way to high) but the most useful part IMO is the +2 bonus to saves. Against the dragon, between prot from evil and remove fear, everyone should have a +6 bonus against that fear effect (and a +2 against anything else). This buff should last long enough that I will cast it before we enter the tower so we have it for the all of trolls/Granny Nan/Dragon/whatever else we might not have seen


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Sorry for the threadblasting again!!!

Things we need to find out:

  • can we get a scroll of gravity bow for Jorvik?
  • can we get 5 scrolls of heroism for everyone?
  • can we get a scroll of haste to cast on the group (right before we go into the dragon fight)
  • Can we get potions/scrolls of blur/mirror image?

I have some consumables that I would be willing to sell in order to buy some of the stuff mentioned above, though I don't have much gold left. If it is possible to acquire those things, just let us know if it will be the half cost crafting help from the Heralds, or full price. Then we can decide what things we can sell/part with to pool the money to get these things.

Based on my little chart, I am developing a "timeline" of sorts for casting our buffs. Things probably won't go perfectly or to plan, but at least we will have a plan to start from. Many of the buffs can be active before we even start the tower assault. Only a small amount will need to be handled before we engage the dragon (hopefully from an ambush position)


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Jorvik_RoW wrote:
So that would protect her from attacks from the dragon? At least the breath weapon. Right?

Breath weapons, yes. Bite attacks, yes. Grapples, tail-slaps, wing buffets, claw attacks, slamming his back against a wall... no.

@Ice Melts Quietly in Sunlight: As Ishbaad said... and I don't know how you missed this... but he's an adult dragon and with the time and research and knowledge you collectively have, I've given you my blessing to look up his bestiary entry. He does not have scent or see invisibility. He does, however, have blindsense (so 50% miss chance, but he knows where you are), which by no means negates the usefulness of invisibility.

Onyx: Since the trolls are large, same as Onyx, your mount can fit / squeeze into the bottom two levels of the tower. If you're hoping to sneak past / trick the statues (something you guys haven't talked about at all yet) then it will be tricky with a megaloceros in tow.

FYI: While I am answering questions, I am deliberately not combing over your strategy nor am I reading the "to slay a dragon" tab on the loot sheet. I figure the more in the dark I am about this, the fairer I can be.

Also, the dragon is within your achievable CR and you have an extra party member and should also be considered 'well equipped', and (thanks to Aoife) you know the tactical layout of his lair. Yes, he does massive damage that could take any one you out in a single round... but you also have hero points. 2 will save your life. 1 will give you +8 prior to rolling, +4 after it. The dragon has no hero points.

For this fight only, I will also allow you to sacrifice your own hero points to give to another player as an immediate action. Please remember this and keep it in mind.


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Ishbaad the Chosen wrote:
  • can we get a scroll of gravity bow for Jorvik?
  • can we get 5 scrolls of heroism for everyone?
  • can we get a scroll of haste to cast on the group (right before we go into the dragon fight)
  • Can we get potions/scrolls of blur/mirror image?
In order:
  • Yes.
  • Yes.
  • Yes.
  • Yes.

For all of those, it will cost money. Availability is not an issue. With some gentle negotiation, you may even be able to ply the Heralds of Summer's return to give you those 'at cost'. I will hand-wave said negotiation and simply say that yes, you can (so, half price).

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