| Korthis |
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Silent Image
School illusion (figment); Level bard 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, F (a bit of fleece)
Range long (400 ft. + 40 ft./level)
Effect visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)
Duration concentration
Saving Throw Will disbelief (if interacted with); Spell Resistance no
This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create sound, smell, texture, or temperature. You can move the image within the limits of the size of the effect
Saving Throws and Illusions (Disbelief)
Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.
A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.
A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn't real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.
Effortless Trickery
Your natural knack for illusion allows you to maintain at least one illusion spell with little effort.
Prerequisite: Gnome.
Benefit: You can maintain concentration on one spell of the illusion school as a swift action. This has no effect on spells of other schools or on illusion spells with durations that don’t depend on your active concentration. While you may only maintain one spell as a swift action, you may take your move and standard actions to maintain other spells normally, if you wish.
Normal: Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity.
Say for argument's sake I am a level 5 gnome sorcerer. If I were to create a giant black cube using silent image that covered myself and the two spaces next to me I would know that they aren't real so I would only see an outline, but any enemy would have no line of sight and would have to use AOE spells to have a chance at hitting me (thus making me rather immune to targeted spells, ranged attacks, and physical attacks unless someone was crazy enough to run into it without knowing what was inside/on the other side. In combination with casting then moving/ pit spells/ etc this seems a rather potent defense against anyone without truesight.
Now a spellcraft check would determine that it was an illusion if I cast it while enemies are present but if using effortless trickery I could maintain it as a small orb that follows us around until we got into trouble and then have it expand (giving no chance to spellcraft it).