Characters you want to play?


Pathfinder First Edition General Discussion


As all forever GMs or players with too much fun building characters, I also have a list of characters either as concept or fully built that I might play someday.

I would like to read something about yours as well, so I started this thread.

Here are some of my favorites, which might never see actual play, but I tend to use them as NPCs in my campaigns, so they get at least some showtime.

Ignatzius Coppertop van Dargel Scrapwick:
Male Gnome
Grenadier / Experimental Gunsmith
Has found his obsession in tinkering with things, especially those that sooner or later go boom. Worksecurity? Stupid things like that only slow down his genius!

Alika:
Female Human
Cartomancer
Grew up with her varisian parents, traveling the country. After the death of her mother - who taught her to read the harrow - inherited her harrowdeck which seems to hold more secrets than she could have imagined (inspired from the Deck of Harrowed Tales from The Harrowing Module)

Ogden Bleihagel:
Male Dwarf
Bolt Ace
Invented his own version of a crossbow which shoots bullets instead of bolts (dwarven pelletbow) and now travels the world searching for an investor funding further development while constantly engaging in adventures for field testing his creation.

Quaggan:
Male Locatha
Invulnerable Rager/ Reliquarian Occultist
Got hit on the head by an anchor dropped from a sinking ship. That left him somewhat handicapped regarding his intelligence and had some occasional rage Outbreaks as sideffects. Wields said anchor as his weapon using hook fighter. Inspired by the name giving Quaggan from Guild Wars 2

Evianna:
Female Elf (or Half-Elf
Warpriest of Calistria
Slightly seductive, former slave using her looks, wits and whip to get by.


My problem is that once I discovered the Kineticist class, try as much as I want... I can't seem to play anything else. When I make something other, I always end up wishing I was playing the Kineticist... Great blaster, better Rogue than most Rogues when it comes to stealth and traps and even picking pockets, has utility purposes outside of combat... ends up being able to have a fly speed, go invisible at will, take on a mist form... heck, they're even really great healers...

I mean, there are a lot of class/race combos that appeal to me, but they disappoint me after awhile.

Gotten to where people just ask me if I'll bring my Sylph Aero/Telekineticst to their game rather than asking me what sort of character I'll play...


1 person marked this as a favorite.
Sphynx wrote:
My problem is that once I discovered the Kineticist class, try as much as I want... I can't seem to play anything else.

this is how I am with the Magus.

Silver Crusade

I have few non-bards that have been in my lineup so far, that all, each time it goes, get replaced with a bard or bard-adjacent build by the time we play.

The non-bards:
Maneuver Master Wildshaper
Palibuckler
Heal monkey Gravewalker Witch

(I avoid names since the personality gets attached to them before I know if they fit the campaign.)


I have already gotten to play most of the characters I really, really wanted to play. I do think it’d be fun to play around with a synthesist summoner, but people often frown on those.

Maybe more interesting to me are the characters I would enjoy playing again. My nature fang elven archer who was obsessed with food. My cowardly arcanist occultist who kept trying to put others between himself and danger. My freewheeling archaeologist bard. My tricky osirian herald caller cleric.


TxSam88 wrote:
Sphynx wrote:
My problem is that once I discovered the Kineticist class, try as much as I want... I can't seem to play anything else.
this is how I am with the Magus.

I feel that, as the older we get, the more common this is. In my elder group (one without the kids), our one guy is always armour-heavy and fire-themed (lots of options, though he usually goes Paladin, with this one)... The next is always unarmed or natural attacks (Shifter is is fav, but he plays Monk unless some homebrew makes the Shifter more interesting). We have a guy that always wants to be Charisma and Illusions (Hence a lot of Illusion archetypes in my collection). Another is pure perception... any class or combo to boost his perceptions (both in ways of additional senses, or perception boosts). We only have one really that I can't pinpoint what her "always" are...

I noticed this because I used to play a game called Immortal (not a good game), where they suggested that true roleplayers are actually immortals, trying to 'remember' our former selves through characters, and as such, most roleplayers have a certain trope they prefer or return to. There seems to be some amount of truth in that.


Sphynx wrote:
TxSam88 wrote:
Sphynx wrote:
My problem is that once I discovered the Kineticist class, try as much as I want... I can't seem to play anything else.
this is how I am with the Magus.

I feel that, as the older we get, the more common this is. In my elder group (one without the kids), our one guy is always armour-heavy and fire-themed (lots of options, though he usually goes Paladin, with this one)... The next is always unarmed or natural attacks (Shifter is is fav, but he plays Monk unless some homebrew makes the Shifter more interesting). We have a guy that always wants to be Charisma and Illusions (Hence a lot of Illusion archetypes in my collection). Another is pure perception... any class or combo to boost his perceptions (both in ways of additional senses, or perception boosts). We only have one really that I can't pinpoint what her "always" are...

I noticed this because I used to play a game called Immortal (not a good game), where they suggested that true roleplayers are actually immortals, trying to 'remember' our former selves through characters, and as such, most roleplayers have a certain trope they prefer or return to. There seems to be some amount of truth in that.

yeah - I've been playing with mostly the same people for close to 40 years (the newest to our current group is my wife and she's been with the group for 14), and yes, it seems like certain player tend to play similar builds, over and over. in fact we have one guy who ALWAYS plays a dwarf cleric in full plate with a battle axe, who does everything he can to max out his AC.

the rest of us will vary a bit, but I tend to get left playing the arcane caster, since no one else will play one.


1 person marked this as a favorite.

On the surface level, most of the characters that I have played share very little resemblance to each other. If you dig deep enough, there is a shared concept between them, versatility. If I make a hulking frontliner, he is going to have some means to cast spells and participate (even excel) in social situation. If I build as squishy spellslinger, they are going to be surprisingly durable and excel at force multiplication through buffing allies. If I build a utility character, the sheer amount of shenanigans they get mixed up in, and overcome through clever use of tools, makes them a threat. I have a preference for 3/4 BAB, 4+Int skills, and 6th level casting classes.

As for some characters I want to get out to play:

Kyrian of the Many:
Reanimated Medium/Spirit Summoner (unchained) - A twist on the typical situation of Mediums, as he is possessing his own body and has to deal (work) with three specific spirits that share control of his body whenever he is absent from it, which is whenever he manifests as his own Eidolon. Makes use of the Variant Multiclass options to include Paladin.

Renald the Minionmancer:
Elemental Ally Druid/Totem Spiritualist - A better Pack Lord that gets six near fully progressed companion creatures (three of which can be out at the same time). Seven and four, respectively, if the desire to acquire a familiar was present. Elemental Eidolons: Fire, Earth, Air, and Water. Phantom Animal. Animal Companion. One critter to perfectly perform any role that is needed, while leaving the spell casting to the Druid.

This one will likely NEVER see actual play, except perhaps in a solo campaign.


Lorian 'Ghost Weapon':
Spellslinger Wizard/Eldritch Archer & Staff Magus/Phantom Blade Spiritualist with the VMC option for Paladin - Delivering attacks through his weapons, whatever form they may take, is the purpose of this character, and artificially boosting the attack rolls and saving throws, while he does it. Early one, the focus is on ranged tactics and his bonded guns. Later, he gains the ability to create a phantom 'blade' - his quarterstaff, and has close range options.

There are many more tucked away on my Herolab app, on my iPad at home, but I am away from it currently.


I tend to fall into either elemental or animal themes, often both. Many of the characters I want to play are ones that I've built for games that died after only a few sessions.

I have a few concepts I almost think are cursed, they've been cut off so many times.

A falconry and classic archer character. I've built as human, elf, halfing, and as a cleric, ranger, fighter, or inquisitor. My favorite was perhaps a female halfing inquisitor. I dropped the falcon, and built a custom deity for a King Maker campaign. Served a multifaceted goddess of truth who rode a different sacred mount for each race she appeared as.

Some kind of polyglot, acid/poison, snake kin character. Often rogue, or rogue adjacent. I like the idea of words as power, and translation crossing the boundary of verbal to physical communication, leading to super skills and martial arts.

A mouse character. Always some type of caster focused on light magics. Someday, I will find a way to legitimately transform into a rules legal fine sized mouse, none of this "rats are close enough" crud.

Not a cursed character, but my number one wishlist character, a tiger themed earth caster who wields a big hammer, and is the party strong guy.

Numerous classes I haven't had a chance to explore fully. Kineticist is the top of that list. The shield throwing Brawler archetype gets an honorable mention, and someday I hope to play an effective halfing monk. Oh and a Winter Witch, and . . . , and ..., and... Just look at nearly any thread I start :p

The Exchange

So many build floating around that I never got to play. The one I really wanted to play in PFS was The Merciless Mithral Fist.

A Masked Maiden Vigilante focused on punching things. Not to say there were not plenty of other ways to build a character that punched things, but this one was specifically all about the armor (and gauntlets)
• TWF (and Improved and Greater)
• Lethal Grace
• Power Attack
• Fist of the Avenger
• Signature Weapon
• Shield Gauntlet Style (and Shielded Gauntlet Attack, Shielded Gauntlet Master)
• Steel Soldier
• Mad Rush (eventually)

That's a lot of armor and damage for not much gold, but Steel Soldier is what really made the build look fun to me. Add in transformation sequence and quick change (and eventually immediate change) and you go from a shy, withdrawn social identity (I was thinking Profession: Map editor would be good) to an instant armored terror.

Grand Lodge

Organized play gave me the opportunity to play so many different characters that I'm mostly tapped out of new ones for the moment. The one remaining idea is a melee leader with charisma looking to gain power and land. Bloodrager seems the natural fit, as a class I have yet to play, and Kingmaker is probably the perfect adventure for the idea. No idea if I'll ever get the chance.


I have a handful of character types I like most, but I'm also a fan of variety.

I currently have 19 PCs in PFS 1E, and offhand, I think the only repeated class is rogue. There are still a number of classes I haven't played (half of the hybrid classes, most of the occult ones), but that's mostly because I haven't yet had a character idea for any of them that really grabbed me.

OTOH, since PF2 came out, I've played much less PF1 than I used to, so there are a handful of those characters that are languishing in low levels, who may or may not ever see enough play to get to what I was aiming for with them. For example:

* Varisian diviner who I planned to go into the harrower PrC, but she's only halfway there.

* Dhampir warpriest of Pharasma, who had just completed the Weapon of the Chosen feat tree when I last played her.

* Aphorite occultist, to whom I gave a charity boon I won, but the PBP game they're in right now is only the 2nd or 3rd scenario I've played them in.

Scarab Sages

I'm a big Oracle fan.

My favorite Mystery to play so far has been the Time mystery. I played that Oracle in Return of the Runelords. It was pretty awesome.

What I'd really like to play is an Oracle of the Battle mystery that's actually effective in melee combat.

That 3/4 BAB thing is a real downer, though. The Light/Medium Armor only proficiency is kind of a downer, too. Not enough feats to be good at both melee combat as well as in-combat healing. The ability to pick up being able to channel like an Oracle with the Life mystery can would be nice, too. Maybe they can't be as good with it as Clerics and Life Oracles, but it would still be nice to have.


Arkat wrote:

I'm a big Oracle fan.

My favorite Mystery to play so far has been the Time mystery. I played that Oracle in Return of the Runelords. It was pretty awesome.

What I'd really like to play is an Oracle of the Battle mystery that's actually effective in melee combat.

That 3/4 BAB thing is a real downer, though. The Light/Medium Armor only proficiency is kind of a downer, too. Not enough feats to be good at both melee combat as well as in-combat healing. The ability to pick up being able to channel like an Oracle with the Life mystery can would be nice, too. Maybe they can't be as good with it as Clerics and Life Oracles, but it would still be nice to have.

Consider the Spirit Guide oracle. Getting access to a wandering Shaman spirit can help with your healing versatility (even get you Channel Energy), while taking the Skill at Arms revelation in the Battle Mystery will get you the martial/heavy armor proficiency.

The amount of buffs you get from the divine spell list will more than make up for your 3/4 BAB, and if you take the VMC option for Magus (means you can't entirely dump INT), you get to power up your weapon to help offset that lower BAB. Variant Multiclass does cost you 5 feats, though the net gain from the Magus option alone is worth it.

Scarab Sages

DeathlessOne wrote:
Consider the Spirit Guide oracle. Getting access to a wandering Shaman spirit can help with your healing versatility (even get you Channel Energy), while taking the Skill at Arms revelation in the Battle Mystery will get you the martial/heavy armor proficiency.

Spirit Guide shaman? Is that an Archetype?

I am also confused by your other suggestions.

Are you suggesting playing some sort of Shaman instead of an Oracle, or multi-classing Shaman with Oracle?

If I were to play a Shaman, which spirit should I take as a primary spirit? Battle? Or is that for the second (wandering) spirit?

Please excuse my ignorance. I have never even really looked at a Shaman much less considered playing one.

Thanks.


1 person marked this as a favorite.

In d20 mechanics there isn't really anything that leaps out. I'm more into cultures than mechanics at this point. The closest thing is a character I made for a game that I ended up not using. An Ethengarian warrior using Skirmisher Horse Lord Ranger. I had everything ready to go, far more detailed than I normally create characters, and went with another concept because this one didn't fit the group as well as the other.

One concept I've wanted to try is having the entire party use the exact same character sheet. Same race, class, feats, skills, etc. and see how the personalities differ. This would require other types of players than my groups have.


Arkat wrote:
Spirit Guide shaman? Is that an Archetype?

Spirit Guide Oracle

Quote:

I am also confused by your other suggestions.

Are you suggesting playing some sort of Shaman instead of an Oracle, or multi-classing Shaman with Oracle?

No, the archetype is for an Oracle, trading off some revelations for access to a Shaman's wandering spirit class feature. The Shaman spirits are really similar to Oracle mysteries, and their hexes like the revelations (respectively).

Quote:
If I were to play a Shaman, which spirit should I take as a primary spirit? Battle? Or is that for the second (wandering) spirit?

Shaman is a hybrid of the Witch and the Oracle. It is quite a fun class, and one of my favorite divine casters but it has its own limitations (it has a much more restrictive spell list). As for what you should take, I'd lean towards the Oracle Mystery of Battle and the Life/Restoration spirit for the Shaman. The wandering spirit can change daily, so you don't get locked into just one. The downside is you won't get channel energy until 7th level. You can take Life with Oracle and Battle with Shaman, but you have to deal with lower levels of being less martially inclined. But even that isn't by much.

Quote:

Please excuse my ignorance. I have never even really looked at a Shaman much less considered playing one.

Thanks.

No worries. We all have stuff we miss or aren't aware of. I think you'll be pleasantly surprised at what you find.


Tim Emrick wrote:

I have a handful of character types I like most, but I'm also a fan of variety.

I currently have 19 PCs in PFS 1E, and offhand, I think the only repeated class is rogue. There are still a number of classes I haven't played (half of the hybrid classes, most of the occult ones), but that's mostly because I haven't yet had a character idea for any of them that really grabbed me.

OTOH, since PF2 came out, I've played much less PF1 than I used to, so there are a handful of those characters that are languishing in low levels, who may or may not ever see enough play to get to what I was aiming for with them. For example:

* Varisian diviner who I planned to go into the harrower PrC, but she's only halfway there.

* Dhampir warpriest of Pharasma, who had just completed the Weapon of the Chosen feat tree when I last played her.

* Aphorite occultist, to whom I gave a charity boon I won, but the PBP game they're in right now is only the 2nd or 3rd scenario I've played them in.

I tried the harrow style build and card throwing but it doesn't work for me as it gets too feat intensive for the flavor and not very effective. I just went with a impv'd familiar soulbound doll on my varisian flavored wizard build.

Dhampirs have the issue of healing in PFS. Again Pallid Crystal or Wand Infrnl Healing. People just focus on getting a vampire's bite and it's just a nip.

some of the races are okay, I have to say I favor samsaran, aasimar, human.

I played a magus to 12th then dropped it. Not a lot of fun and very repetitive.

I have to say I like my flowing monk wizard multiclass (Mage-killer build). Works well and covers a lot of ground. I guess I'm happy with wizard core classes.


TxSam88 wrote:
Sphynx wrote:
My problem is that once I discovered the Kineticist class, try as much as I want... I can't seem to play anything else.
this is how I am with the Magus.

I love the Magus class. For a brief time a few years ago when I got to be a player in a friend's campaign, I played a Bladebound Magus (I've been a fan of the Elric of Melniboné novels for years and this archetype gave me a chance to be a little like him).


DungeonmasterCal wrote:
TxSam88 wrote:
Sphynx wrote:
My problem is that once I discovered the Kineticist class, try as much as I want... I can't seem to play anything else.
this is how I am with the Magus.
... I played a Bladebound Magus (I've been a fan of the Elric of Melniboné novels for years and this archetype gave me a chance to be a little like him).

I have Xiombarge and ElenOIn currently in PFS1. Those may sound familiar...


DeathlessOne wrote:


Please excuse my ignorance. I have never even really looked at a Shaman much less considered playing one.

there's also the Bear Shaman Archetype for Druid (maybe some others IIRC)

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Characters you want to play? All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion