
Reksew_Trebla |
It's not really to make things easier or harder, I just like creating things, but simply crafting encounters doesn't always scratch that itch, you know, and while I could just change their original feats (assuming they are generic enemies and not a specific character), the feats given already are often pretty reasonable choices, so I don't actually end up changing them that often.
In theory, this should make the game harder for the PCs, since monsters usually have HD>CR (once you get high enough CR), whereas PCs are essentially HD=Level=CR, so the monsters would get more feats out of this, but let's be real, not even expert players, just players familiar enough with the game, can easily break the game in the right circumstances, so this would let them make stronger PCs without having to worry about making things completely unfair for the GM. Hell, with the level of extra customization, I could see a Fighter getting really capable, despite usually being seen as the weak link of martials.
Anyways, has anyone done this before?

Melkiador |

I've never done it, but I don't think it would be incredibly game breaking. Almost every build wants for more feats. It does cheapen fighter bonus feats a bit, but even with fighter builds I have wanted for more feats.
If applying to NPCs too, it should be fairly balanced, but unless you are choosing super basic feats, that's a lot of extra work on the game master to give the monsters a powerful selection of new feats.

Sysryke |
We do this in my home game. Everyone has the option to build a gestalt character. If you choose to build a standard mono-class character, you get a bonus feat every single level. Normal level requirements still apply to which feats you can take. It does make some martial builds ridiculous, but as you pointed out, it's not that hard to break things if somebody wants to anyway. Honestly, the only really broken characters we have, I haven't checked the math on as closely as I might like. There may be more than feat combo shenanigans happening there.

TxSam88 |

I've always felt that spellcasters need more feats.
Elemental Spell is the example I am going to use. Wizards get 10 Feat slots total, Elemental spell takes one, he chooses a single element, with that feat he can now change his fireball etc, to that single element. If he wants to change it to another element, he has to buy the feat again. Not to mention the spells take a higher spell slot.
Or, he can just pick the Admixture school and do it for free at 1st level.
Now why does it take 4 feats (and higher spell slots) to match a level 1 class ability?
it seems to me that they originally considered some of the feats way more potent than they actually are, so to balance this - simply give them for feats

Azothath |
Some types of character (a typical paladin or stock wizard) need very few feats. Others (switch-hitter archer, TWF) need many more. So increasing feats makes a lot of new builds practical, though you may find some weird exploits coming online as well.
you might review the iconic wizard Ezren or the published NPC wizards... your 'stock wizard' seems highly impractical and mischaracterized.
As to allowing feats at a rate of 100% rather than 50%, it seems a bit too much for PC classes as the rate was upped in PF1 as it is. Now the NPC classes at 66%, hmmm...
Adding two feats from a specific group to a class (like metamagic or combat feats at 4th and 8th) would open a lot of options and avoid dipping issues.
Again, I feel 1 day of free 'bankable' Retraining gained with each level helps address the front loaded nature of the game.

Dasrak |

you might review the iconic wizard Ezren or the published NPC wizards... your 'stock wizard' seems highly impractical and mischaracterized.
There are a lot of spell lines that are feat hungry. Summoning, blasting, and especially any kind of polymorph requires a lot of build considerations. A lot of the published NPC Wizards like to fill their spell preparations with blasting or summoning spells, but without taking the feats that make those spells good. Ezren is particularly bad, and is mechanically one of the most confused iconics with his spell selection and build just being completely mismatched.
But you can absolutely build highly effective Wizards that require zero feat support, and you do it by focusing on spells that are really good without feat support. Stuff like Grease, Create Pit, or Haste are always solid spell selections, and there are more than enough spells to fill a Wizard's spellbook with that don't require feats to be good. I think this is what is being referred to as a "stock" Wizard, that just focuses on using spells that are highly effective and require no feat support to be very good.

Azothath |
choices have to be made with PC designs. PC classes are powerful As Is and PCs are not meant to be good at everything (that's why there are Parties of Adventurers). There's no Game Balance reason to improve them Feat wise. So if "Feat support" means adding feats, No Way. A GM needs a VERY good reason to bolster PCs (who are already +2 CR from wealth and class abilities at 7th level).
Ezren(the iconic) is poorly built but mainly it is in his listed (alphabetic) minimal spell selection and bonded object. Without feats it would be way worse. Wizards are the most powerful class and this seems an intentional effort to discourage use as an NPC.
... But you can absolutely build highly effective Wizards that require zero feat support,...
ummm... no. Without feats wizards are not "highly effective".
Scribe Scroll, School Focus, Reach Metamagic, Varisian Tattoo, choices in various Metamagics, those (along with wizard Arcane Discoveries) are central to highly effective wizards.Again, I don't think PC builds need more feats. They do need an effective way to change and rebuild so they can adapt (to campaigns or GM play styles, or correct build mistakes). I think some classes need a few more dedicated skill ranks. Weapon and Armor proficiency (& Feats) needs retooling as it is too costly as is. Some feats are overly specific with one named item/weapon and these need to grow a bit with additional options with levels. I've posted my rework of Combat Expertise to smooth out the feat tax.

Melkiador |

What fighters need is gateway feats free to them as class features. Power attack and point blank shot for instance.
Fighter is completely fine with advanced weapon training. Advanced armor training is also pretty good. Their biggest problem may be that so many of their archetypes trade them out of this.

Azothath |
something like weapon or armor training? maybe getting a free feat at early levels? something like combat styles?
lol
just my opinion but the problems are more in the feat mechanics with level gain and weapon specificity than in the classes.
If fighter read like kineticist it would be hilarious to watch all the heads explode from the abstracted systemic descriptions.

Mysterious Stranger |

While feats can make a wizard more effective, there is some validity in the idea they can be effective without them. That wizard might not be as effective as a wizard that used the feats but can still be effective. The real key to a wizard's effectiveness is spell selection. As long as the wizard has a good selection of spells in his spell book and chooses wisely on what spell he memorizes he will be effective.
I cannot find any feat called school focus. If you are talking about Arcane School that is a class feature not a feat.
I could take a human wizard and take the exploiter wizard archetype and replace the human bonus feat with Unstoppable Magic. At 12th level he would have 3 exploits. Take Potent Magic, Dimensional Slide and Quick Study. Give him a large selection of spells and a fair amount of warning about what he is going up against and he will be a fairly effective character without using any feats including scribe scroll which he gets for free. Would the character be more effective if he spent the feats? Of course, he would but that does not change the fact that the character is effective without feats. The character still has access to up to 6th level spells and can boost the save of those spells by 2. He also has a caster level of 14 to overcome spell resistance. He can change out his spells memorized as a full round action. And can teleport 120 feet without provoking an AoO for moving. If I used the Arcanist class instead of Wizard the character would have 6 exploits and be even more effective.

Phoebus Alexandros |
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I don't know about getting a feat for every hit die/level.
One thing I've seen with certain video games, however, which I like, is the concept of getting a feat (by another name) by way of something other than gaining a level (the more recent Assassin's Creed titles are a good example of this). Given the variety of ways there are for spellcasters to get extra spells and spell slots, then, I'm kind of surprised that there aren't more items that afford you a feat. Not just as a virtual feat (as with a Training enchantment), but in the same way that a Manual of Physical Health grants your character a permanent inherent bonus to his Constitution.