WIll there be a players core 3?


Pathfinder Second Edition General Discussion

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Captain Morgan wrote:
Think about that critically. What specific rule changes need to be addressed? The answer is essentially none since they released remaster compatibility errata. The remaster rule changes were extremely light and affected very little class specific stuff. Especially since the non-core classes are all Paizo originals with no D&D serial numbers to file off.

For one applying those classes to the ORC license so 3rd party devs can actually use them. They are legally untouchable if you are making ORC content unless those erratas added the ORC license to the book.

I have to postpone a project because I cannot legally mod the Magus, the Psychic, and the Summoner in the same document as the Bard, the Cleric, the Druid, the Witch, and the Wizard. And I won't legally be able to mod the Sorcerer and the Oracle in such a document until Player Core 2 comes out.

Various other frustrations exist like taking the aasimar and tiefling and rolling them into the nephilim, but leaving the aphorites and ganzi behind with no word on when they would be added back. Those can easily be rolled into a player core 3 to make them officially work alongside nephilim, or doing the same to geniekin and making them work like Nephilim with more fluidity between the subtypes.


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At the very least I'd like to see the OGL classes officially re-edited with their errata under the ORC license. For example it is highly frustrating that Rage of Elements, despite being a Remaster book, is OGL, and not ORC.

Liberty's Edge

exequiel759 wrote:
I'm pretty sure someone from Paizo said the remaster (in regards to the wizard) was made with the runelords in mind, yet...we haven't seen a single thing that proves that? I don't have the quote right now but I think it can be assumed Paizo isn't going to just ignore runelords going forward, specially when one of them is in the cover of the new books.

We will get him back one of these days. And that will be when we get the Remastered version of the Runelord archetype too BTW.

Liberty's Edge

Captain Morgan wrote:

Rules wise, Secrets of Magic is fine since they tweaked arcane cascade. A remaster glow up might be nice for buffing stuff, or making it so eidolons spirit damage work normally instead of the bad "only applies against opposed traits" version the errata gave us. But it certainly isn't necessary.

However, lore is a different story. The biggest problem is each school of magic got an in-depth write up page which is now defunct. Most other lore tweaks are subtle and mostly just renamings. But they have also added some interesting stuff the book could explore, like class specific words of power.

Is the in-depth write up something that can be considered as written by an expert of the Thassilonian classification of magic (with its 8 schools covering all magic spells) who did not realize it was just a theory/model and not the be all, end all truth about magic ?

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Honestly most of Secrets of Magic is unchanged except 8 pages spent on traditional wizard schools.

It doesn't really need remastering just for 8 pages which are essentially removed instead of replaced, like yeah wizards interacted most with spell schools, but all spells belonged to schools previously. So with their removal, there is nothing to replace those pages with. Like I'm sure they could do 8 pages on thassilonian sin schools if they wanted to, but you could also use it for literally anything else as well

Liberty's Edge

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I see absolutely zero downside from Paizos side to just doing a touchup of ALL of the remaining OGL published Classes that didn't get Remastered already (Yes, including Kineticist) and bundling them in PC3.

It would make it way easier for customers to be SURE they have the best and latest version of all the Classes and put it in the same product line as the rest of the Remaster Classes, a very simple and true no-brainer line of books for any new (or old) player/GM to just grab all three in order keep things simple for ensuring content density and value for the games they want to play.

I don't see anything but upsides for the project, lots of people are asking for it, creating it would involve less work and playtesting than making another book with brand new Classes, it will remove and negate all of the weird icky feels related to players using half-fixed via errata content as well as moving them all away from the OGL. Most of all it will give Paizo another eternal best-seller type supplement that people will WANT to buy no matter what kind of flavor they are actually into as it's a great value proposition.

On top of that, it gives an invaluable opportunity to condense the rather sparsely published materials from the OGL era of PF2 into something truly player-digestible (and player-focused) instead of the current model of those being included in a book with only a handful of other mechanical options and a ton of setting material that is mostly useful for GMs instead.

They said if there is demand for it they would do it and from everything I've seen I don't think I'm off base in saying that there certainly is demand for it and at the same time very few voices speaking opinions that range from "No, don't bother" to even just "Meh, take it or leave it" which frankly says a lot.


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Themetricsystem wrote:
I see absolutely zero downside from Paizos side to just doing a touchup of ALL of the remaining OGL published Classes that didn't get Remastered already (Yes, including Kineticist) and bundling them in PC3.

I'm pretty sure the downside is that they didn't want to release Player Core 1 and 2 to begin with, they were just kind of forced to do so due to circumstances beyond their control. But it unquestionably came at the expense of books that people on staff were more excited about making than "the same thing we already did, but updated."

Don't get me wrong, they made the best of a bad situation with the remaster books, but going forward I'm more excited about stuff like War of Immortals, and the Tian Xia Characters Guide, and Battlecry than a hypothetical Player's Core 3.

Like we could have already had several of these things already if they didn't have to remaster the core rules!

Scarab Sages

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Pathfinder Adventure, Lost Omens, Pathfinder Accessories Subscriber

I think a Player Core 3 will most likely be akin a Advanced Players Guide. Maybe call it Advance Class Guide? I rather it be a seperate product than Player Core 3 since Core comes across as if you need the book to run the game and the classes are easy to play out of the book. But those classes are not generally for beginners and new GMs may want to stay with the more generic themed Core classes. Like Gunslingers and Inventors are uncommon classes with more of a steampunk theme especially since they would need to add guns and gadgets to the book to accommodate those classes so they're a bit more specific than say Rogue. Magus and Summoner have a bit of a learning curve when it comes to their action economy. Psychic and Thamaturge feels like when they really started to experiment more with classes and their playstyles might be harder to grasp for a new player.

But perhaps they can call it Advanced Core instead. So it comes across more like an addition than a necessity. There is power behind words and I feel calling it Player Core 3 may lead to wrongful expectations of what the product is. I do support the idea that Paizo consolidates the remaining OGL classes into one book for ease of access and perhaps do some more remaster magic on them outside of just errata so the book can offer a bit more. But also I have to wonder what other content from their respective books makes it into the book and what a realistic page count will be. I can only imagine what a headache that balancing act will be. Perhaps each book will have their respective sections in Advanced Core. So guns and gadgets will be lump into the Gunslinger and Inventor section with perhaps more gadgets being added as well as beast guns? The different flavors of magic from Secrets of Magic like True Naming could be lumped into the Magus and Summoner section. Perhaps the Magus would get a new Hybrid Study or perhaps they give an interesting Arcane Cascade feature to Starlit Span while the Summoner gets a new Eidolon type. Maybe something like a Shadow Eidolon to go with the Shadowcaster archetype if it makes it into the book. And with the Psychic and Thamaturge could clean up some stuff with the errata but add some remaster goodness to them since they have time to look under the hood now. Perhaps in their section they could add the cryptic adjustment but also expand more on deviant feats. I don't feel Kinectisit should be added to the book due to it being the first remaster class as well as that class would probably take away a lot of pages that could be focused on Guns and Gears, Secrets of Magic, and Dark Archive content. Plus I feel that class showed the experimental potential they want to have with ORC classes going forward.

So I guess in short, I think the name Advance Class Guide or Advanced Core will give better expectations of what the product brings rather than Player Core 3. And if they do make Advanced Core, I think they need to add more than just errata to the classes to make it appealing for veterans to pick it up but also give newer players options that are on par with the remaster changes.

Silver Crusade

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Pathfinder Pathfinder Accessories, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The downside is that it would take time and effort, which would have to get moved from other projects.


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Would it take time and effort? Yes. But if they are going to half-finish the job, they should not have done the job in the first place. Leaving Legacy content in the OGL without porting it to ORC hurts open gaming when you cannot even mix content within the same edition anymore.

They don't want to be like WotC. But if they are going to willfully divide content up into a Legacy and Remastered content that cannot legally be posted in the same book, where a book that provides for one class now has to be divided into both a remastered half of the class and a legacy version of the class because OGL and ORC are not compatible?

At minimum if they are not going to make a Player Core 3, they should at least scrub the OGL content and make the content ORC.


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PossibleCabbage wrote:
Themetricsystem wrote:
I see absolutely zero downside from Paizos side to just doing a touchup of ALL of the remaining OGL published Classes that didn't get Remastered already (Yes, including Kineticist) and bundling them in PC3.

I'm pretty sure the downside is that they didn't want to release Player Core 1 and 2 to begin with, they were just kind of forced to do so due to circumstances beyond their control. But it unquestionably came at the expense of books that people on staff were more excited about making than "the same thing we already did, but updated."

Don't get me wrong, they made the best of a bad situation with the remaster books, but going forward I'm more excited about stuff like War of Immortals, and the Tian Xia Characters Guide, and Battlecry than a hypothetical Player's Core 3.

Like we could have already had several of these things already if they didn't have to remaster the core rules!

I understand that they don't want to, so much so that for a long time they repeated "we will not remaster more than CRB/APG, and GMG and the rest will receive errata", but now for the first time they have changed that answer to "it will depend on the demand".

Which also happens, as much as the designers may dislike this, more than any supplementary book, the Remaster books must be selling very well! In fact, the core books of any successful system always sell very well, and their revisions, when done well, tend to sell even better than many new supplements. And that's normal, it's the nature of this market that players need and like rulebooks, they are also the gateway for new players, and a revised version of any successful system after 5 years will probably sell well, the same probably will occur with the next version of D&D.

Seeing these results, it makes sense for Paizo to consider a revised version of other previous books, especially making a compiled version of the material for players, who are their largest consumer audience (although less constant than GMs), it becomes quite attractive especially after a sales success for a revised edition as is the remaster. With this in mind, you don't need to be a genius to know that a PC-style compilation with the rest of the content for players will sell like a breeze. Furthermore, after 5 years of the system, Paizo knows that new players have difficulty putting together all the material already. produced and that former players typically appreciate revisions that improve the game.

Imagine you, starting now in PF2 and wanting to have all the material at hand to read all the options for ancestries, classes, equipment and spells, then to do so you would have to acquire not only PC1 and PC2, but SoM, GnG, BotD, DA, TV, RoE, AG, GB, as well as all the useful material for players scattered throughout the books on setting parts and APs. It's simply too expensive, a lot of content to read, and a lot of content to carry if the player opts for paper books, apart from the errata to be printed and remembered.

Now put all the options compiled into 3-4 books for players with the last 5 years of the system, and you have something much simpler to read and carry, and that new players will have a lot of feasibility in purchasing and then continuing to follow the releases.

I know someone will probably come here and say "yes, but we have AoN! It takes care of all this" and yes, AoN is fantastic, it's an incredible work that was done by the community with the very welcome support from Paizo . But honestly, it's organized as an excellent query system, where you can quickly search for a rule, an item, a spell or a feat. Filter specific options and operate as reference material. But it's terrible to read from scratch. Anyone who has tried to read an entire class there knows what it's like, it's a hell of links and cross-references, where you have to click on everything to be able to read it all and you still risk skipping some important note that you easily notice in the book, because there it It is not visible, as it is hidden in some link.

AoN is only complementary, no book can replace it efficiently, as it is not a computerized system organized in a way that facilitates your searches and research, nor can it replace a book, as it is not a linearized PDF for you to be the entire content of a series of ancestries, classes, spells and items sequentially.

So now is the perfect time to make a new compiled book, there is a new license to be used, a lot of material that can be condensed over the last few years, a good acceptance for all of this given the events that led to this review being created, in addition to to match the moment that the competing system is receiving a review, preventing this material from being treated as material from an "old system" that was launched 5 years ago.

It may not be the dream of any of the designers, but commercially it is an opportunity that makes sense to seize.


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Pathfinder Rulebook Subscriber
YuriP wrote:

It may not be the dream of any of the designers, but commercially it is an opportunity that makes sense to seize.

Does it? PC1 appears to have sold well but I'm not really sure how much just reprinting old books is a sustainable business model. The OGL debacle gave Paizo a huge injection of good will but we're already seeing it fade in less friendly corners of the internet.


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Squiggit wrote:
YuriP wrote:

It may not be the dream of any of the designers, but commercially it is an opportunity that makes sense to seize.

Does it? PC1 appears to have sold well but I'm not really sure how much just reprinting old books is a sustainable business model. The OGL debacle gave Paizo a huge injection of good will but we're already seeing it fade in less friendly corners of the internet.

the best way to keep goodwill is to do the right thing. And finishing the job of bringing Pathfinder 2E fully into the ORC license is certainly not the wrong thing.


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Pathfinder Rulebook Subscriber

It is for people who want new content and not for Paizo to burn another development cycle to just resell content they've already paid for.

Paizo will probably have a better idea which direction is better for them overall, but framing it as some completely free and obviously correct choice is a bit misleading too.


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Cori Marie wrote:
The downside is that it would take time and effort, which would have to get moved from other projects.

Yes, but the work is far from the same as creating a book from scratch. And that's probably one of the reasons why they were able to remaster at the same time as they were developing War of Immortals, the 2 Tian Xia books, SF2 and now Battlecry.

This will probably hinder and delay projects in parallel, yes, probably, but on the other hand it renews the system as a whole and allows players, especially new ones, to give fresh attention to new content since they already have the old content compiled at hand.

It's a trade-off that I think is worth it for everyone.

Squiggit wrote:
YuriP wrote:

It may not be the dream of any of the designers, but commercially it is an opportunity that makes sense to seize.

Does it? PC1 appears to have sold well but I'm not really sure how much just reprinting old books is a sustainable business model. The OGL debacle gave Paizo a huge injection of good will but we're already seeing it fade in less friendly corners of the internet.

If it weren't, they wouldn't even consider "depending on demand". Paizo is still a company and as such it needs to make a profit to survive, if the Remaster wasn't worth it, they wouldn't even consider meeting a demand for a revised book, they would just reply straight away "sorry, but we're only going to review the basics because it was necessary, the rest will only come out as an errata and please don't insist, let's move on", because they simply cannot risk losing out and if just bringing more new content is more profitable, then that will be the only path to be followed.

Additionally, if revised versions didn't work out, we wouldn't have Starfinder Enhanced.


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Squiggit wrote:

It is for people who want new content and not for Paizo to burn another development cycle to just resell content they've already paid for.

Paizo will probably have a better idea which direction is better for them overall, but framing it as some completely free and obviously correct choice is a bit misleading too.

I feel the result would be Neutral at worst and right at best. But I certainly do not think it would be a bad result.


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moosher12 wrote:
Leaving Legacy content in the OGL without porting it to ORC hurts open gaming when you cannot even mix content within the same edition anymore.

Of course you can mix content. People are doing it right now, all over the place. Someone plays a remastered Cleric alongside a Magus, they are mixing content. Someone plays a Wizard in a PFS game and follows the PFS rules on spell selection by selecting remastered Force Barrage and legacy Acidic Burst, they are mixing content. It's perfectly legit, and it works just fine.

Quote:
They don't want to be like WotC. But if they are going to willfully divide content up into a Legacy and Remastered content that cannot legally be posted in the same book, where a book that provides for one class now has to be divided into both a remastered half of the class and a legacy version of the class because OGL and ORC are not compatible?

What class are you talking about? The remastered classes are fully playable and complete without accessing legacy content. Spell selection will be somewhat limited until PC2 comes out, but looks pretty clear from the way PC1 was written that they will make PC1 and PC2 self-contained, so that no class presented in either book would need to access legacy content to function. If you get a remastered class, it will be with all the feat, spell, etc. support you need to play it.

Quote:
At minimum if they are not going to make a Player Core 3, they should at least scrub the OGL content and make the content ORC.

Personally I'd much rather they spent their blood sweat and tears on new content. Howl of the Wild or remastered Gods & Magic? Howl of the Wild all the way. Resources are limited. If they put their writers on the projects you suggest, you realize that means they are pulling those writers off things like Tian Xia, War of Immortals, and new APs, right?


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Easl wrote:
moosher12 wrote:
Leaving Legacy content in the OGL without porting it to ORC hurts open gaming when you cannot even mix content within the same edition anymore.

Of course you can mix content. People are doing it right now, all over the place. Someone plays a remastered Cleric alongside a Magus, they are mixing content. Someone plays a Wizard in a PFS game and follows the PFS rules on spell selection by selecting remastered Force Barrage and legacy Acidic Burst, they are mixing content. It's perfectly legit, and it works just fine.

Quote:
They don't want to be like WotC. But if they are going to willfully divide content up into a Legacy and Remastered content that cannot legally be posted in the same book, where a book that provides for one class now has to be divided into both a remastered half of the class and a legacy version of the class because OGL and ORC are not compatible?

What class are you talking about? The remastered classes are fully playable and complete without accessing legacy content. Spell selection will be somewhat limited until PC2 comes out, but looks pretty clear from the way PC1 was written that they will make PC1 and PC2 self-contained, so that no class presented in either book would need to access legacy content to function. If you get a remastered class, it will be with all the feat, spell, etc. support you need to play it.

Quote:
At minimum if they are not going to make a Player Core 3, they should at least scrub the OGL content and make the content ORC.
Personally I'd much rather they spent their blood sweat and tears on new content. Howl of the Wild or remastered Gods & Magic? Howl of the Wild all the way. Resources are limited. If they put their writers on the projects you suggest, you realize that means they are pulling those writers off things like Tian Xia, War of Immortals, and new APs, right?

You can mix at the table, but you cannot when writing 3rd party content.

For example, I was writing a spellcaster overhaul book that was the result of 2 years of homebrew playtesting. But I cannot publish it as a single book because for it to use Remastered rules, it can only use classes from Player Core 1 and Player Core 2.

All other classes cannot be used in the book because they are OGL. So the project cannot be shared with anyone outside of my table as a result.

I considered dividing it into two books. One OGL and one ORC. But the ORC book does not have access to the OGL classes, and the OGL book would not have access to the ORC rules expressions, so the project is at an impasse.

Additionally, there is a common sentiment in the Video Game industry that a large amount of players players would rather see a game fixed before it is given new content. I think this applies here. I'd rather see Pathfinder fixed. As on the GM side, having to constantly lecture my players on properly merging Legacy and Remaster content gets annoying. I'm starting another round of Menace Under Otari for a curious new batch of 5E folk, and I'm already dreading having to give this lecture again.

For example: The recent thing I had to lecture my players on is how to build a Tiefling because to build a tiefling, Nephilim is not enough. You need both the Nephilim, and the Tiefling page because the Nephilim AoN feat list does not include legacy tiefling feats, and the tiefling feats list does not include the feats that were converted to the Nephilim. So the tiefling feat list will call on prerequisite feats that are no longer included in the tiefling feat list, requiring you to reference the nephilim instead. But I also had to teach them to bookmark the tiefling feat list because the Tiefling Heritage is not searchable in the AoN Remastered version. And you have to find the tieflign heritage by finding a named tiefling feat first.


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Quote:
Moosher12]You can mix at the table, but you cannot when writing 3rd party content.
How is that Paizo's problem/priority?
Moosher12 wrote:
Additionally, there is a common sentiment in the Video Game industry that a large amount of players players would rather see a game fixed before it is given new content. I think this applies here.

You'd be mistaken.


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TheCowardlyLion wrote:
How is that Paizo's problem/priority?

Because if they did not care about 3rd party developers, then leaving the OGL would be hypocritical if they are just going to perpetuate bad practices. Let them not forget where they came from.


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moosher12 wrote:
So the tiefling feat list will call on prerequisite feats that are no longer included in the tiefling feat list, requiring you to reference the nephilim instead. But I also had to teach them to bookmark the tiefling feat list because the Tiefling Heritage is not searchable in the AoN Remastered version.

Yeah, that's really bad.

The update from yesterday fixed a lot of similar issues, for example the Sorcerer feat list didn't show Metamagic Mastery, Scintillating Spell, or Soulsight, since there was a remastered version (from Wizard & Bard), while the Sorcerer hasn't been remastered yet. The AoN team fixed that now!!!

I also asked whether they can make the traits Nephilim & Aasimar & Tiefling be equal, like they did with Aiuvarin = Half-Elf. Until then I suggest creating your own lists and bookmarking them. Here's a complete list for all Nephilim feats, including Aasimar & Tiefling options.

You also have to bookmark some legacy spells that you might want, like Faerie Fire, because they don't show up in the search either.


moosher12 wrote:
TheCowardlyLion wrote:
How is that Paizo's problem/priority?
Because if they did not care about 3rd party developers, then leaving the OGL would be hypocritical if they are just going to perpetuate bad practices. Let them not forget where they came from.

Bad practices being continuing to pay their employees?


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Theaitetos wrote:
moosher12 wrote:
So the tiefling feat list will call on prerequisite feats that are no longer included in the tiefling feat list, requiring you to reference the nephilim instead. But I also had to teach them to bookmark the tiefling feat list because the Tiefling Heritage is not searchable in the AoN Remastered version.

Yeah, that's really bad.

The update from yesterday fixed a lot of similar issues, for example the Sorcerer feat list didn't show Metamagic Mastery, Scintillating Spell, or Soulsight, since there was a remastered version (from Wizard & Bard), while the Sorcerer hasn't been remastered yet. The AoN team fixed that now!!!

I also asked whether they can make the traits Nephilim & Aasimar & Tiefling be equal, like they did with Aiuvarin = Half-Elf. Until then I suggest creating your own lists and bookmarking them. Here's a complete list for all Nephilim feats, including Aasimar & Tiefling options.

You also have to bookmark some legacy spells that you might want, like Faerie Fire, because they don't show up in the search either.

That's a very useful list. Much appreciated! Might end up modding it further to add Ganzi and Aphorite.


TheCowardlyLion wrote:
moosher12 wrote:
TheCowardlyLion wrote:
How is that Paizo's problem/priority?
Because if they did not care about 3rd party developers, then leaving the OGL would be hypocritical if they are just going to perpetuate bad practices. Let them not forget where they came from.
Bad practices being continuing to pay their employees?

Printing one book instead of another book is not not paying your employees. Either way they are paid to write or draw, it's just on a different project.

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber

I see no reason to do a third core book when they can just release a new book.

Sovereign Court

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At some point if sales are chugging along nicely, it'll be time for a new print run of Guns & Gears, Secrets of Magic, Book of the Dead and Dark Archive.

At that point, choices are:
- just reprint the OGL version
- remaster the book to ORC version
- make a whole new book for these themes
- leave it out of print

I think remastering to ORC when it's time for a new printing is probably the best value for money for Paizo.


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Count me as someone who would much, much rather broken parts of the system get fixed before releasing new content, especially if the new content continues to jag up against the broken parts of the system. I *get* that new books=sales=employees get paid, but constantly *not* fixing problems and hyping new content feels…really really bad. It feels galling and kinda…jarring as a customer, as a community member and as a thinking, feeling human being. It’s like a pit in my stomach every time the hype train pulls into “Continually not fixed Station”.

I’m not sure if it’s a cultural thing, a capitalist thing or just a game thing, but there needs to be at some point a taking stock and fixing what has clearly, pertinently and obviously become….off, unworkable, and just plain broken. Why make new things to continue to not work with the things that aren’t working? It boggles my febrile mind.


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Well for starters, most of the stuff DOES work, where getting varying definitions of "broken" here.

Secondly, "why make new things" again, to stay in business, they had to disrupt everything to rush out Remaster.


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moosher12 wrote:
TheCowardlyLion wrote:
moosher12 wrote:
TheCowardlyLion wrote:
How is that Paizo's problem/priority?
Because if they did not care about 3rd party developers, then leaving the OGL would be hypocritical if they are just going to perpetuate bad practices. Let them not forget where they came from.
Bad practices being continuing to pay their employees?
Printing one book instead of another book is not not paying your employees. Either way they are paid to write or draw, it's just on a different project.

And if no one buys that book?


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TheCowardlyLion wrote:
And if no one buys that book?

If no one buys the book I think Paizo has a much bigger problem on hand. A Player Core book has more universal value than a highly themed book that caters to a more specific audience. If Paizo can't move that then there is something dangerously wrong happening with their business and writing staff.

You can call it a sample of one if you want, but among my three tables I see players more interested in buying Player Core 2 than Howl of the Wild because Player Core 2 actually affects their current characters, rather than some speculative character they might get to play in a few years. And I hear more conversations about my players hoping the remaining classes would get fixed rather than getting hype for War of Immortals.


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moosher12 wrote:
TheCowardlyLion wrote:
And if no one buys that book?

If no one buys the book I think Paizo has a much bigger problem on hand. A Player Core book has more universal value than a highly themed book that caters to a more specific audience. If Paizo can't move that then there is something dangerously wrong happening with their business and writing staff.

You can call it a sample of one if you want, but among my three tables I see players more interested in buying Player Core 2 than Howl of the Wild because Player Core 2 actually affects their current characters, rather than some speculative character they might get to play in a few years. And I hear more conversations about my players hoping the remaining classes would get fixed rather than getting hype for War of Immortals.

PC2 has the rest of the revamped Remaster changes.

A proposed PC3 I've seen thus far is just releasing content under ORC regardless of actual content changes.

In effect, PC2 and Howl are NEW content. The hypothetical PC3 would just be reprints, which the community is not fond of.

Quote:
hoping the remaining classes would get fixed

Again, people be using VERY varying definitions of broken/fixed. The classes are perfectly playable.


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Squiggit wrote:
It is for people who want new content and not for Paizo to burn another development cycle to just resell content they've already paid for.

But PC3 would be mostly about new content. The goal is not to reprint G&G, SoM and DA but to just release the remastered classes and then add a whole bunch of new feats and player-facing options. It would be 1/3 old content 2/3 new content, maybe 50/50 if you reprint the guns as otherwise Gunslinger is unplayable without them.

You must also think about new players, all those brought back by the OGL crisis. These ones don't have G&G, SoM and DA and have very few incentive in buying them as they don't care about the GM-oriented content and don't want pre-remaster player-oriented content.

Finally, a lot of players are asking for more options for their classes. And a PC3 book would be the ideal place to put them instead of scattering them in setting oriented books.

Overall, I'm pretty sure a PC3 would sell more than any other book.


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TheCowardlyLion wrote:

PC2 has the rest of the revamped Remaster changes.

A proposed PC3 I've seen thus far is just releasing content under ORC regardless of actual content changes.

In effect, PC2 and Howl are NEW content. The hypothetical PC3 would just be reprints, which the community is not fond of.

Definitely not just a reprint. The same way the Champion compatibility errata is different from the PC2 Champion, there is a LOT of room for a proper glow-up for the remaining classes. Do the classes work? Yeah. But my players constantly complain that they don't work as well as they could. I can say I get a steady string of complaints that the Inventor, the Psychic, and the Summoner don't feel as good as they could.

I was not expecting the Investigator, the Barbarian, and the Swashbuckler to get changes as I thought they weren't broken, and that they were fine, but you know what? They got changes, and the changes sound awesome!

PC3 would feel like an event, the same way PC2 will.


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In that case, people need to pick between a SoM2 which adds significant content but needs to be slotted into the design cycle behind all the already announced books, or a PC3 that's mostly errataing things and can come out faster but will likely make no real change to the classes.

I think the first is the most likely to be both useful and profitable, which means you can look at how far off Battlecry is and project from there.

(They are absolutely not going to be able to replicate a PC1 and PC2, since if they were going to turn around things that fast they would have just stated PC3 is ready)


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Gunslingers need guns and gun rules. Inventors need their gadgets, and their gadget and gear rules.

That would require a whole book on its own! How do you propose you fit all that in a book along with the magus, summoner, psychic, and thaumaturge?

If you limited the scope to just the classes and none of their associated rules, then you'd essentially be either releasing watered-down versions of what we already have, or asking people to buy Guns and Gears AND the new book.

Why on Earth or Golarion would anyone go for that when we already have G&G and the other books? It would also confuse the heck out of new arrivals to the hobby. We have enough of that with the Remaster; we needn't obfuscate things further.

It would feel bad for consumers and would be poor marketing for Paizo.

A far more sensible and practical course of action would be to simply release limited errata for the current books, then print that as a Remaster product under ORC once the current print run, runs out.


Pathfinder Rulebook Subscriber
ElementalofCuteness wrote:
I think we need to remaster the six other classes. Inventor is funky and Summoner's eidolon is missing usage for stats like Int and Con.

You keep saying things like this and it keeps not making sense to me. Inventor's funk or lack thereof is subjective and vague, so I won't touch that. But the summoner thing doesn't track at all. The eidolon already has usage for those stats. It doesn't get additional skills trained, but having a high intelligence on both the summoner and eidolon is basically advantage on all intelligence checks. Con adds to the eidolons fort save, which is one of only two things con does for any class not named kineticist.

Also, adding additional ability score stuff falls outside the scope of what we've seen for literally every remastered class. It feels like you don't totally get what the remaster is.


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Pathfinder Rulebook Subscriber
moosher12 wrote:
Squiggit wrote:

It is for people who want new content and not for Paizo to burn another development cycle to just resell content they've already paid for.

Paizo will probably have a better idea which direction is better for them overall, but framing it as some completely free and obviously correct choice is a bit misleading too.

I feel the result would be Neutral at worst and right at best. But I certainly do not think it would be a bad result.

Neutral in your mind seems to mean not making new content, which is bad for Paizo's collective creative fulfillment, and not having new content to sell, which is bad for them staying in business in a field with super thin margins.

HAVING remastered books in vacuum would be neutral to good. But it isn't a vacuum. Spending the time and money remastering stuff comes at the cost of new stuff.


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Ravingdork wrote:
Gunslinger need guns and gun rules. Inventors need their gadgets, their gadget and gear rules.

Inventors don't need anything. Gadgets are just 3 feats you can scratch out of the remastered class (people with G&G could still grab them as they are valid).

And 6 classes + guns and gun rules hardly make a full book. It's not even half of a book, you have plenty of room for new content.

As a side note, Gunslinger works with crossbows (but I agree that would be really bad to not release guns) and you don't have to release all the guns from G&G, things like Combination Weapons can be put aside if you don't want to clutter the PC3.


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Ravingdork wrote:

Why on Earth or Golarion would anyone go for that when we already have G&G and the other books? It would also confuse the heck out of new arrivals to the hobby. We have enough of that with the Remaster; we needn't obfuscate things further.

It would feel bad for consumers and would be poor marketing for Paizo.

...Look if you want to play a Tiefling. Play a Nephilim. You just have to find both the Tiefling and the Nephilim feat lists and...

...So you don't have somatic, verbal, and material components anymore. So when you're dealing with this spell, instead you apply these traits...

...No, the Magus does not grant you those spells anymore. Instead you use these spells. Now it would be...

...Oh you see, the Unstable trait has this DC because it was balanced around the way Focus spells worked in Legacy, you see they...

...I know it's confusing, but you'll be able to use the Archives of Nethys to find out which items are legacy and which are remastered...

...Hm, I think your Eidolon would be holy?...

...Look, just look to this errata page, and apply it to your book. No wait! Don't go!...

As you said, we have enough confusion already. But what solves confusion? Standardization. Bring the defunct content up to code, proper code. Make a product that works, instead of requiring us GM's to try to add it back to the Remaster with duct tape and cartoon-brand bandages.


Captain Morgan wrote:

Neutral in your mind seems to mean not making new content, which is bad for Paizo's collective creative fulfillment, and not having new content to sell, which is bad for them staying in business in a field with super thin margins.

HAVING remastered books in vacuum would be neutral to good. But it isn't a vacuum. Spending the time and money remastering stuff comes at the cost of new stuff.

As if selling highly themed books that have little player value and largely only GM value is much better? I can buy into them only because I am a GM, but I cannot recommend those books to my players. I can however recommend Player Core books and the like. As if I'll recommend my player's the book that says not to read a percentage of it's content if you are not a GM.

As I said before. I don't see my players talking about buying Howl of the Wild or War of Immortals. I see them talking about buying Player Core 2, and I see them talking about buying Player Core 3.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Without those supporting rules, many of the classes would not be worth having. Sure you could leave a lot of it in the old books, but in that case, why wouldn't you just errata the old books? Errata is more consumer friendly and doesn't eat into Paizo's productivity schedule or profit margins as much (especially since they were already planning to dedicate resources towards more regular errata anyways).

Paizo wasting time losing money just so consumers can pay more for less of what they already have just isn't the least bit practical.


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To me at least, only making the existing books into ORC books seems like a good idea. If that is even possible without major changes like PC1/2, but just normal errata. It accomplishes the goal of making the classes moddable under ORC and clearly signals to new players that this is indeed up-to-date. Hopefully while also not taking up major resources on Paizo's part.

Just taking the classes, some necessary content,and then add a lot of new stuff is, to me, nothing but a half-measure. Yes, classes are usually the most important parts of such books, but leaving hundreds of pages of content "unremastered" would only muddy the waters even further. Once the books get reprinted with errata, you can tell someone just to get them, they are still valid. Having to instead tell them which parts of which books represent the current state is not helpful.

Paizo have also clearly stated that they don't want to make APG-style books anymore, which such a version of PC3 would be.


SuperBidi wrote:
Ravingdork wrote:
Gunslinger need guns and gun rules. Inventors need their gadgets, their gadget and gear rules.

Inventors don't need anything. Gadgets are just 3 feats you can scratch out of the remastered class (people with G&G could still grab them as they are valid).

And 6 classes + guns and gun rules hardly make a full book. It's not even half of a book, you have plenty of room for new content.

As a side note, Gunslinger works with crossbows (but I agree that would be really bad to not release guns) and you don't have to release all the guns from G&G, things like Combination Weapons can be put aside if you don't want to clutter the PC3.

Ravingdork wrote:

Without those supporting rules, many of the classes would not be worth having. Sure you could leave a lot of it in the old books, but in that case, why wouldn't you just errata the old books? Errata is more consumer friendly and doesn't eat into Paizo's productivity schedule or profit margins as much (especially since they were already planning to dedicate resources towards more regular errata anyways.

Paizo wasting time losing money just so consumers can pay more for less of what they already have just isn't the least bit practical.

Some supporting stats:

6 classes took up 83 pages of the Core rulebook.
Equipment takes up 28 pages of the Core rulebook.
Equipment takes up 78 pages of Guns and Gears
The Advanced Player's Guide has 33 pages of spells
Secrets of Magic has 74 pages of spells

That's 296 pages
The Advanced Players Guide has 271 pages

Assuming a 270 pages limit, there is plenty of room for all 6 classes, a sizeable equipment chapter that can mix important legacy items from DA, SoM, and G&G with new items, and a sizeable spell chapter that can mix important legacy spells with new spells.

While yes, it would not be enough to port every item, neither did the player core do the same with the core rulebook. But it can certainly port enough to give the classes plenty to function off of.


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I feel the difference in point of view comes from how many books people have. If you are more of a forever GM and/or a subscriber, PC3 looks like a bunch of rehashed content.
If you are mostly a player, then PC3 is one of the books you're supposed to have.

Considering the higher number of players than GMs, I think PC3 would meet much more success than most other books.

Also, in PFS you are supposed to own the books of the content you use. Right now, it just doesn't work if you are mostly a player. Buying a book just for one class is crazy expensive. A compilation of classes would work much better.

moosher12 wrote:
Assuming a 270 pages limit, there is plenty of room for all 6 classes, a sizeable equipment chapter that can mix important legacy items from DA, SoM, and G&G with new items, and a sizeable spell chapter that can mix important legacy spells with new spells.

I would not put neither equipment nor spells, besides Firearms as they are mandatory for Gunslingers. If you are a player, you don't care about equipment (it's mostly in the GM Core, clearly indicating that it's for GMs) and for spells there are no full spellcasters in the 6 classes so you should live with the "limited" content of PC1 and 2.

So it goes down to a hundred of pages of rehashed content, leaving 2/3rd of the book for new content (and rehashed content is still updated content, so it may be partly "new").


SuperBidi wrote:

I would not put neither equipment nor spells, besides Firearms as they are mandatory for Gunslingers. If you are a player, you don't care about equipment (it's mostly in the GM Core, clearly indicating that it's for GMs) and for spells there are no full spellcasters in the 6 classes so you should live with the "limited" content of PC1 and 2.

So it goes down to a hundred of pages of rehashed content, leaving 2/3rd of the book for new content (and rehashed content is still updated content, so it may be partly "new").

I should specify by equipment I meant adventurer's gear, weapons, and armor, not magical equipment.


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Pathfinder Adventure Path Subscriber

3rd parties can still publish content that utilizes material from paizo owned OGL content, especially on Pathfinder infinite, but you can then only sell that material there and it pretty much feels like you need to consult a lawyer if you are going to be trying to make enough money selling content to risk getting the attention of other publishers who might have claim to that OGL content. The licensing situation has definitely gotten more complicated than it was back in the day, but I don't think it is particularly fair to fault Paizo for this situation.

The thing about republishing old content that used to be OGL under ORC licensing is that Paizo has to be certain that the specific terms for everything in the material is actually there own content and not a hand-me down from a different system originally. It is a process that requires a lot of pretty expensive eyes to fine-tooth comb the old material, because those eyes have to be intimately familiar with the history of that content. Stuff made just for PF2 is going to be pretty easy: Thaumaturge, Inventor, etc. But stuff made for PF1 takes a more careful look, a look that I am certain I am not qualified to personally to make. Maybe it will eventually be worth doing for Paizo, but it is definitely more work to remaster classes with lore and mechanics that go back to before PF2 using OGL content than it is just making new stuff up. Paizo have been pretty good with PF2 of avoiding a lot of those pit falls, but I am not sure how easy it would be to say any of the that content is free of outside OGL sources or not, or can easily be published as ORC if it is too close to something else that was already published under the OGL.


Unicore wrote:

3rd parties can still publish content that utilizes material from paizo owned OGL content, especially on Pathfinder infinite, but you can then only sell that material there and it pretty much feels like you need to consult a lawyer if you are going to be trying to make enough money selling content to risk getting the attention of other publishers who might have claim to that OGL content. The licensing situation has definitely gotten more complicated than it was back in the day, but I don't think it is particularly fair to fault Paizo for this situation.

The thing about republishing old content that used to be OGL under ORC licensing is that Paizo has to be certain that the specific terms for everything in the material is actually there own content and not a hand-me down from a different system originally. It is a process that requires a lot of pretty expensive eyes to fine-tooth comb the old material, because those eyes have to be intimately familiar with the history of that content. Stuff made just for PF2 is going to be pretty easy: Thaumaturge, Inventor, etc. But stuff made for PF1 takes a more careful look, a look that I am certain I am not qualified to personally to make. Maybe it will eventually be worth doing for Paizo, but it is definitely more work to remaster classes with lore and mechanics that go back to before PF2 using OGL content than it is just making new stuff up. Paizo have been pretty good with PF2 of avoiding a lot of those pit falls, but I am not sure how easy it would be to say any of the that content is free of outside OGL sources or not, or can easily be published as ORC if it is too close to something else that was already published under the OGL.

That's a reasonable explanation. So it sounds like the problem classes would be the Magus, the Psychic, and the Summoner. Either way, I do hope Paizo finds the means down the line. That they said it's dependent on demand makes me guess it's probably currently under consideration, and they are currently weighing the pros and cons. I do hope the calculations the businessfolk are doing weigh in our favor in the end. Even if it's not for a few years.


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Pathfinder Adventure Path Subscriber

The thing about the Magus is that having the Player Core 1 and Secrets of Magic books don't actually make for that many playable Magi. They pretty much require legacy material from the CRB to function, so you do have a bit of an awkward dilemma for players coming in completely new to the game asking what material is necessary to own in order to build a functional magus.

Archives of Nethys totally works to get around that for most home games, but it takes digging to get to content that works with your spellstrike ability. For cantrips (from player core 1 and Secrets of Magic only) you have Gouging Claw, Ignition, Tangle Vine, and Telekinetic Projectile. Those are usable spells, but you essentially only get 1 not-weapon damage type out of it and you don't even have 5 spells you can cast. If you add in rage of elements, you can get Slashing Gust and Needle Darts, but you are still basically running with no energy damage types that you can use with spell strike, which is what really makes the class work, and what makes arcane cascade work.

What is more awkward about it though is that the old CRB cantrips are unpublishable as ORC content, hence why both the form of the spells (attacking AC) and the names changed so much coming over to Player Core 1. New energy-based AC-targeting cantrips pretty much need to be reinvented from the ground up, and I think there is no certainty that any of the developers want spells that use energy to target AC, as conceptually, the Remaster has gone a long way towards making AC a defense that interacts with physical attacks, with the one exception being fire stuff (ignition and blazing bolt). Non-magus people also generally hate spell attack roll spells because they are not nearly as good for most casters without doing a fair bit to play the debuff AC and then you end up with casters that are pretty much playing the same strategy game as martial characters instead of playing the "target the lowest defense" game that it seems like casters are supposed to be playing in PF2.

So the Magus works just fine using old stuff, but keeping the class the same, and having to make all new content to make it work feels like it might be more work that I think a lot of players realize.


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Ravingdork wrote:
Sure you could leave a lot of it in the old books, but in that case, why wouldn't you just errata the old books? Errata is more consumer friendly and doesn't eat into Paizo's productivity schedule or profit margins as much (especially since they were already planning to dedicate resources towards more regular errata anyways).

That makes no sense, worse you're contradicting yourself: "Consumer-friendly" is the very opposite of "not eating into profit margins".

And it's contradictory in more than one way: For if Paizo were to rework those classes as is necessary for complete Errata, then where's the difference between these extensive errata and putting them into a new book? In terms of work, there is no difference. But in terms of money? They could sell the new book, but not the errata.

Also, errata doesn't address the licensing issue: Errata for OGL remains OGL content.


moosher12 wrote:
All other classes cannot be used in the book because they are OGL. So the project cannot be shared with anyone outside of my table as a result.

IANAL, but it seems a reasonable expectation that Hasbro isn't going to try and come after you if you rework Thaumaturge or most other 2E legacy classes. After all, the Player Core 1&2 classes are the ones that most resemble 5E classes. Cleric, Fighter, Rogue, etc. Once you get into the classes from supplements, the theming is pretty unique to Pathfinder and Paizo. Now if your book includes a rework of things like Beholder or Magic Missile (by that name), then yes that would be a big risk.

Quote:
Additionally, there is a common sentiment in the Video Game industry that a large amount of players players would rather see a game fixed before it is given new content.

I'm sure Paizo gives a lot of thought to what projects are most viable for the company. I'm not going to second guess them on that, as it's not my area of expertise. Maybe they see a viable way to do it, maybe they don't. But even if, today, they assessed that there was a big customer demand for PC3, I'm guessing that they would not interrupt their current production schedule to do it. So even if they do come around to your way of thinking about what publications will be most profitable for them, you're probably looking at 2026 at the earliest. But you should be glad they don't think like video game companies; if this were Blizzard, you could expect it in 2036.

Quote:
But I also had to teach them to bookmark the tiefling feat list because the Tiefling Heritage is not searchable in the AoN Remastered version. And you have to find the tieflign heritage by finding a named tiefling feat first.

AIUI, Tiefling by that name and content is an unfortunate casualty of the OGL debacle. I don't think your complaint on this is answerable, because even if Paizo decided to do a PC3 and decided to include in it a remastered version of every single ancestry, background, and class that they could, from every single book ever published under 2nd edition, Tiefling in it's exact legacy form couldn't be in there, for copyright reasons. If your players are bound and determined to play an exact 5E Tiefling, then yes they will have to switch back and forth. That's never, ever, going to change. Because Paizo can't remaster it to be the same thing it was.

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