Some spells (and probably more content) are really looks like being removed from Remaster.


Pathfinder Second Edition General Discussion

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Amaya/Polaris wrote:
OceanshieldwolPF 2.5 wrote:
... we get a bazillion spells like “Thread Laces” and “Boop Snoots”.
Ooh, sorry, which book is Boop Snoots in? Is it on the Divine list? AoN doesn't seem to have it yet and like, my kitsune's dating a kobold and a ysoki and there's a bunch of pets around, it's a very target-rich environment.

Ach...Primal I think...makes sense...yairs...


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Calliope5431 wrote:

I believe the spells being alluded to here are the spells like protection from Small celestial badgers, but only on Tuedays or dispel divine paralysis that a devil of level 5 or lower cast within the past eight rounds.

I am of course referring to such as gems as remove paralysis, stone to flesh and remove curse, which if you didn't learn them and get paralyzed/petrified/cursed you're just screwed, and which have been folded into clear mind/sound body/sure footing in the remaster because getting that specific is absurd.

The problem was apocalyptically bad in PF 1e, coming as it was from 3.x (which in turn came from the nightmarish hodge podge of AD&D 2e). The spells I listed above ( protection from Small celestial badgers) basically existed in PF 1e. Things like antiplant shell or hide from undead were insanely niche, basically never used, and could be...

The relevant question here is, of course, if you are screwed if you encounter a small celestial badger on Tuesdays.


Calliope5431 wrote:

I believe the spells being alluded to here are the spells like protection from Small celestial badgers, but only on Tuedays or dispel divine paralysis that a devil of level 5 or lower cast within the past eight rounds. ...

...When in an ideal world you could just say "this is the water manipulation spell" and have done, rather than needing to write different spells like create water, control water, pillar of water, geyser and so on.

Ok, got you. What does all this have to do with PF2 (remastered)? You almost exclusively talk about PF1 and dnd 3 or less.

Also, "this is the water manipulation spell" is exactly how things are done in more narrative and rules-light games. Up to "this a spell, tell us its effect". And it works. Yes, for this you need that all at a table intentionally work together, but it works. (Also there could be things like guidelines: N targets, area about X meters, duration about seconds or hours, 'use your spellcaster theme' and so on)


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Resurrecting my own thread.

I noticed now but another clue that synesthesia was probably removed from remaster is that it was removed from Mentalist's Staff too. It was changed for Hallucination instead.


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Didn't one of the devs mention Synesthesia specifically when discussing spells that were going to appear in PC2?


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I heard something like that but can't find where. So we will see its new version (I expect a rewrite).

Dark Archive

Yeah I think I heard somewhere in paizocon it being mentioned that Synesthesia was in PC2.

Even if it ends up being similar, I think they removed it from corebook options because its confusing if book that is supposed to be core rulebook refers to content in other book to be playable.


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Synesthesia was confirmed to be in player core 2 during the big panel where they previewed class changes. I heard it myself. No mention of it being changed, which doesn't necessarily mean anything. If they were going to nerf the thing they probably wouldn't draw attention to it.


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Captain Morgan wrote:
Synesthesia was confirmed to be in player core 2 during the big panel where they previewed class changes. I heard it myself. No mention of it being changed, which doesn't necessarily mean anything. If they were going to nerf the thing they probably wouldn't draw attention to it.

Also, for those curious, they (they being Luis Loza, specifically) also confirmed the return of Web and Vomit Swarm.


Synesthesia should return, it's a cool spell. You can keep it strong without making it as strong as it has been historically.


Yet I don't understood why the moved it to PC2 and removed from the staff.


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Probably it got moved to PC2 because they wanted to have another look at it, since it was so widely perceived as powerful.

Like you can see it with which classes are in which book, the Sorcerer and Champion are certainly more iconic than the Witch, but the Witch is in Player Core 1 because the fixes it needed were the simplest to implement.


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YuriP wrote:
Yet I don't understood why the moved it to PC2 and removed from the staff.

That was answered on the first page of this 163 post thread you made. It's not that complicated.

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