What builds would benefit a 3 high mental stat character?


Advice


Hello.

In this game we go gestalt eventually. My current 1st non-gestalt side is a CG Desnite shaman 8, going into spherewalker, then resuming shaman. Spirit: heavens (main), Lore (second)

The other half i have trouble deciding on.
My scores are following: Str 14, Dex 17, Con 24, Int 22, Wis 22, Cha 24
We rolled for stats, then acquired a template that further boosted stats.
This easily lends itself for another caster, but with three scores to choose from, that opens a lot.

In any case, it would include 1 level of Unbreakable fighter, as it would provide Endurance as a feat, which works as a prerequisite for the Spherewalker, and martial proficiency in the starknife. Other than that, it could go any direction. Armored or unarmored, either is an option.

Particular gimmick: they have access to metamagic (Dazing & persistent) that benefit DoT spells, such as acid arrow. It is not the focus of the build, but as a support character, i see its uses in situations where a round or 2 can prevent something scary to not act briefly.

The above considered, what kind of builds would my fellow players recommend/suggest?

Thanks in advance.


Lore Shaman can benefit from all 3 mental scores. Just save Arcane Enlightenment as your wandering hex. Some people don't realize that your base spirit can be used for your wandering hex, but it works better that way.

For the other half of your gestalt, it's too tempting to use unchained monk. The perfect scholar archetype has good flavor and synergy with the lore shaman.


Melkiador wrote:

Lore Shaman can benefit from all 3 mental scores. Just save Arcane Enlightenment as your wandering hex. Some people don't realize that your base spirit can be used for your wandering hex, but it works better that way.

For the other half of your gestalt, it's too tempting to use unchained monk. The perfect scholar archetype has good flavor and synergy with the lore shaman.

Arcane enlightenment is my choice already. A neat source of spells.

Unless unchained monk can be non lawful aligned, that won't work. :)


my oh my, such beautiful stats. I would go natural weapons with the other gestalt, and multiclass. start with a perfect bab class like ranger to fix your level 1 +0 BAB (go trapper and you can break magic traps), Roleplay yourself to neutral good or chaotic neutral for Druid with the coveted mutated shape, maybe some prehensile hair hex (I think shamans can get that right?), Shaping focus, shapeshifting hunter, 4 levels of martial artist for wisdom to AC, osyluths guile for cha, and heck, why not a few levels of duelist for int.

or with your unbreakable fighter level, go the fast healer route and Skald with celestial totem/skalds vigor/greater to mega regenerate every round.

or, solo the campaign by picking up a spontaneous arcane caster like sorceror and 10 levels of mystic theurge (but make sure to still offset with a first level of a perfect BAB class to offset your +1's and +0's). :)


thelemonache wrote:

my oh my, such beautiful stats. I would go natural weapons with the other gestalt, and multiclass. start with a perfect bab class like ranger to fix your level 1 +0 BAB (go trapper and you can break magic traps), Roleplay yourself to neutral good or chaotic neutral for Druid with the coveted mutated shape, maybe some prehensile hair hex (I think shamans can get that right?), Shaping focus, shapeshifting hunter, 4 levels of martial artist for wisdom to AC, osyluths guile for cha, and heck, why not a few levels of duelist for int.

or with your unbreakable fighter level, go the fast healer route and Skald with celestial totem/skalds vigor/greater to mega regenerate every round.

or, solo the campaign by picking up a spontaneous arcane caster like sorceror and 10 levels of mystic theurge (but make sure to still offset with a first level of a perfect BAB class to offset your +1's and +0's). :)

The celestial totem doesn't include fast healing and regeneration. It'd work good on a loh paladin/skald combo, though.


Rage prophet for kind of con casting?


6 levels of magus to Broad Study for Spell Combat and Spellstrike as a Shaman, to Dazing Frostbite or what have you through your Desna Shooting Star starknife attacks. Could give neat options.


Chyrone wrote:
thelemonache wrote:

my oh my, such beautiful stats. I would go natural weapons with the other gestalt, and multiclass. start with a perfect bab class like ranger to fix your level 1 +0 BAB (go trapper and you can break magic traps), Roleplay yourself to neutral good or chaotic neutral for Druid with the coveted mutated shape, maybe some prehensile hair hex (I think shamans can get that right?), Shaping focus, shapeshifting hunter, 4 levels of martial artist for wisdom to AC, osyluths guile for cha, and heck, why not a few levels of duelist for int.

or with your unbreakable fighter level, go the fast healer route and Skald with celestial totem/skalds vigor/greater to mega regenerate every round.

or, solo the campaign by picking up a spontaneous arcane caster like sorceror and 10 levels of mystic theurge (but make sure to still offset with a first level of a perfect BAB class to offset your +1's and +0's). :)

The celestial totem doesn't include fast healing and regeneration. It'd work good on a loh paladin/skald combo, though.

yeah but it works with the other skald stuff like path of glory, and divine fighting style for sarenrae (too bad you're desna)


thelemonache wrote:


The celestial totem doesn't include fast healing and regeneration. It'd work good on a loh paladin/skald combo, though.
yeah but it works with the other skald stuff like path of glory, and divine fighting style for sarenrae (too bad you're desna)

And by 1st appearances, they could even be a Shelynite, having a drawing hobby and a songbird spirit animal. Thrushes are such convenient familiars.

Divine fighting techniques of Desna would call for bards, clerics or warpriests, who give up something for easy access. I had considered it, on perhaps fighter 1/ranger 2 (thrown style)/ bard X.

Or on a fighter 1/swashbuckler 2/Kensai X.
Then again, half the party is already a close up combatant.


If you went with Synthesist Summoner your physical and mental stats would be rather god-like ;)


With those stats, you can do whatever you want. I'd look for a class that fits the theme of the character since you don't have to worry too much about synergy.

For example, I gestalted my animal summoning cleric with a druid archetype that gets a plant familiar. I did have to think about synergy but I probably would have used it anyway as it fit the theme of a nature focused character. Meanwhile my Magus was gestalted with Paladin. Not as good a fit mechanically but perfect fit character-wise.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Flying blade swashbuckler has some synergy with starknife use. Unfortunately, Flying Blade Training requires 5 levels rather just a dip.

If you want to focus on using a starknife as a magus, then the myrmidarch archetype might work better than kensai, as it gains Ranged Spellstrike at 4th in addition to normal melee spellstrike. Myrmidarch also gains Weapon Training at 6th level, which can then be used on Advanced Weapon Training options (such as Focused Weapon with starknife...) at 12th level. Because this is gestalt, the reduced magus spell slots and replacement of Spell Recall/Improved Spell Recall is probably less of an issue.


Dragonchess Player wrote:

Flying blade swashbuckler has some synergy with starknife use. Unfortunately, Flying Blade Training requires 5 levels rather just a dip.

If you want to focus on using a starknife as a magus, then the myrmidarch archetype might work better than kensai, as it gains Ranged Spellstrike at 4th in addition to normal melee spellstrike. Myrmidarch also gains Weapon Training at 6th level, which can then be used on Advanced Weapon Training options (such as Focused Weapon with starknife...) at 12th level. Because this is gestalt, the reduced magus spell slots and replacement of Spell Recall/Improved Spell Recall is probably less of an issue.

Those two go together well on a martially oriented gestalt.

As the template i mentioned earlier, pumped my HP up to 152 at level 8, and fast healing 7. I know, with these scores that's nuts. Though it came with getting cursed.

Another option that comes to mind, with that, was Unbreakable fighter 1/ Spirit whisperer wizard 5/ other.
The spirit whisperer gives access to a familiar providing me the life spirit. I'd need but the single hex (Life link) and it gives me channel positive 3d6 for 8 a/day.

I could continue wizard, but i'd only really need the first 5 levels.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I was thinking just fighter (unbreakable) 1/magus (myrmidarch) 19 as the gestalt side with shaman/spherewalker on the starting side. This qualifies the character for Broad Study after fighter 1/magus 6 without diminishing spellcasting more than the minimum amount; Ranged Spellstrike from myrmidarch and Broad Study allow the character to add spell riders from either magus or shaman spell slots when throwing a starknife.

You can still be primarily a support caster with the option to be an effective ranged combatant, as well. The bonus feats at magus 5th, 11th, and 17th can help with starknife use; note that the Weapon Training ability opens up Ricochet Toss, which is pretty much a "must have" on a throwing character and is better than the returning weapon ability.


Dragonchess Player wrote:

I was thinking just fighter (unbreakable) 1/magus (myrmidarch) 19 as the gestalt side with shaman/spherewalker on the starting side. This qualifies the character for Broad Study after fighter 1/magus 6 without diminishing spellcasting more than the minimum amount; Ranged Spellstrike from myrmidarch and Broad Study allow the character to add spell riders from either magus or shaman spell slots when throwing a starknife.

You can still be primarily a support caster with the option to be an effective ranged combatant, as well. The bonus feats at magus 5th, 11th, and 17th can help with starknife use; note that the Weapon Training ability opens up Ricochet Toss, which is pretty much a "must have" on a throwing character and is better than the returning weapon ability.

Oh, that is indeed a good feat. I hadn't seen that one before.

I couldn't say for sure if we'd hit character level 18 though.
Though it would benefit me most when my allies are not engaging the enemy, as that would call in PBS and Precise Shot.

My regular feats are oriented towards magic. It is an appealing alternative to take, i will say.

I am keeping that feat in mind in any case, for a future concept PC.
Thank you for the tip.

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