
Laclale♪ |
Major missed compatible
Fey Gift Spells wrote:When you add spells to your repertoire, you can choose from the primal list as well as from enchantment and illusion spells that appear on the arcane spell list.Captivator wrote:Each of these spells must come from either the enchantment or illusion school.Removal of school and removed enchantment spells. The Captivator archetype needs to be fixed.
Handle it until official errata/Player core 2

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I'm a bit unclear on exactly what changes constitute adopting errata and what goes further than that and requires using the free rebuild.
Do changes to class features whose names remain unchanged fall under errata, or does that require changing to the new PC Core class chassis and thereby requires use of the rebuild?
For instance, the Ranger has 3 class features whose descriptions changed. Would that be errata, and so adoptable without a rebuild? Or is that the "new class chassis"? There are also several renamed features which are otherwise unchanged, so for those it really doesn't matter whether we're under the new or old chassis, the effect is the same either way. But for those features which are changed it does matter.

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"Class chassis" is the term I'm broadly using to define everything all members of a class get. Basically everything that gets published before the list of class feats. So if you want to use the new rules for the cleric's divine font, that's part of the chassis, you gotta rebuild for that. But if you previously had the ranger's Crossbow Ace feat, you'd update the text to be in line with the Player Core.

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"Class chassis" is the term I'm broadly using to define everything all members of a class get. Basically everything that gets published before the list of class feats. So if you want to use the new rules for the cleric's divine font, that's part of the chassis, you gotta rebuild for that. But if you previously had the ranger's Crossbow Ace feat, you'd update the text to be in line with the Player Core.
The good news is that means Warrior Bards are only half broken.
(They still get weapon proficiency from their muse.)
Their feat tree is still broken. (The feats have been updated to trigger off Courageous Song, but they don't get courageous song, they get inspire courage.)

Ravien999 |
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Alex Speidel wrote:"Class chassis" is the term I'm broadly using to define everything all members of a class get. Basically everything that gets published before the list of class feats. So if you want to use the new rules for the cleric's divine font, that's part of the chassis, you gotta rebuild for that. But if you previously had the ranger's Crossbow Ace feat, you'd update the text to be in line with the Player Core.The good news is that means Warrior Bards are only half broken.
(They still get weapon proficiency from their muse.)
Their feat tree is still broken. (The feats have been updated to trigger off Courageous Song, but they don't get courageous song, they get inspire courage.)
Nope. Because their muse gives a feat (Martial Performance) and the feat gives the martial proficiency. The muse gives nothing RAW except the feat and a spell.

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Jared Thaler - Personal Opinion wrote:Nope. Because their muse gives a feat (Martial Performance) and the feat gives the martial proficiency. The muse gives nothing RAW except the feat and a spell.Alex Speidel wrote:"Class chassis" is the term I'm broadly using to define everything all members of a class get. Basically everything that gets published before the list of class feats. So if you want to use the new rules for the cleric's divine font, that's part of the chassis, you gotta rebuild for that. But if you previously had the ranger's Crossbow Ace feat, you'd update the text to be in line with the Player Core.The good news is that means Warrior Bards are only half broken.
(They still get weapon proficiency from their muse.)
Their feat tree is still broken. (The feats have been updated to trigger off Courageous Song, but they don't get courageous song, they get inspire courage.)
Ah. Missed that. Yup. Back to broken

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Any errata for this feat?
https://2e.aonprd.com/Feats.aspx?ID=1184
Sacred Ki
The power of your faith suffuses your ki. When you select this feat, choose chaos, evil, good, or law. Your choice must match one of your deity’s alignment components.
When you cast the ki strike focus spell and damage a creature whose alignment is opposite your chosen alignment, you can choose for the ki strike damage to be of the chosen type. Additionally, you can substitute the damage from ki blast (or other ki spells that deal force damage, at the GM’s discretion) with damage of your chosen alignment.

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Any errata for this feat?
https://2e.aonprd.com/Feats.aspx?ID=1184Sacred Ki
The power of your faith suffuses your ki. When you select this feat, choose chaos, evil, good, or law. Your choice must match one of your deity’s alignment components.
When you cast the ki strike focus spell and damage a creature whose alignment is opposite your chosen alignment, you can choose for the ki strike damage to be of the chosen type. Additionally, you can substitute the damage from ki blast (or other ki spells that deal force damage, at the GM’s discretion) with damage of your chosen alignment.
That's a design question, not something we'd be clarifying.

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Will there separated Availability for inventing formula, especially that of uncommon/rare item?
With the understanding that I have not read the new Crafting rules yet: PFS has always stated that if you have access to an item, you have access to its formula (see this FAQ answer).

Laclale♪ |

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Shay Snow wrote:AoN shown this (before remaster)Darrell Impey UK wrote:Should characters have access to the uncommon Scholarly Journal items on page 290 given "Pathfinder Society"..?Can you specify which book? :) We have a lot of pages to go through!
True, but it's not noted in the Player Core section of the "Additional Resources: Character Options" on the Paizo site.

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For rebuilding Wizards in particular, what do you *do* with spells you have learned (and paid some amount of money depending on your Learn a Spell Activity)?
Over many levels it's not an insignificant amount of money invested.
Do you "sell back" those spells and are refunded the cost (using the option to sell items on hand)?
Do you just ignore selling them and keep them with the rebuilt character (assuming you keep the same class)?
Basically, in rebuilding a Wizard (and any other character with a spell book) what do you do with this?
Thanks in advance.
-efildam

Ravien999 |
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Question: How is stripping Pathfinder Training from existing characters who decide to use a rebuild not directly at odds with the intent stated on Lorespire?
When considering the Pathfinder Remaster, our intent is as follows:
- To ensure that players are not forced to rebuild characters
- To ensure that as much previous material as feasible is still useable
- To incentivize adoption of the new, Remastered ruleset
- To provide an optional method to rebuild characters into Remaster rules
Both the issues with Warrior Bard as well as the Pathfinder Training stripping feel at odds with the Intent.
Stripping Pathfinder training disincentivises me to adopt the new content.
Treating all new content as errata making the old warrior bard unplayable forces a rebuild.
So I'm rather disincentivised to interact with the character at all anymore, which is the opposite of the intent.

Laclale♪ |
Sorry for late-ask, but:
Each day during your daily preparations, you can create two temporary gadgets from your formula book. Gadgets prepared in this way don't cost you any resources to Craft and don't have any sale value.
Gadget specialist is missing temporal gadget's level shenanigans and needs clarification.

Laclale♪ |
Gadget Specialist refers to Craft. Craft includes level limits:
Quote:"The item is your level or lower. An item that doesn't list a level is level 0. If the item is 9th level or higher, you must be a master in Crafting, and if it's 16th or higher, you must be legendary."
Then cryo. Both level 1 and level 5 are possible at that point, after formula change in remaster.
If you have the formula for an item, you don’t need a different formula to Craft a different type of that item that’s just a higher-level upgrade. This works similarly with items such as a spacious pouch with its multiple types or doubling rings.

Laclale♪ |
Sorry for late-ask, but:
Gadget specialist feat wrote:Each day during your daily preparations, you can create two temporary gadgets from your formula book. Gadgets prepared in this way don't cost you any resources to Craft and don't have any sale value.Gadget specialist is missing temporal gadget's level shenanigans and needs clarification.
Gadget Specialist refers to Craft.
Here is list of gadget that is up to level 8, sorted by name.
Please tell us "craft check needed" or not for these.

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Basically, in rebuilding a Wizard (and any other character with a spell book) what do you do with this?Thanks in advance.
-efildam
If you are choosing to Rebuild you basically recreate your character from first principles, advance it appropriate to the XP it previously had, and then spend gold calculated from the table on the linked page.

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Thank you, I am referring to the other option where you "sell" your items on hand. As noted in my post that's a lot of spells (potentially) to lose and the "cost" is not defined well via RAW.
-efildam
efildam wrote:
Basically, in rebuilding a Wizard (and any other character with a spell book) what do you do with this?Thanks in advance.
-efildam
If you are choosing to Rebuild you basically recreate your character from first principles, advance it appropriate to the XP it previously had, and then spend gold calculated from the table on the linked page.

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Thank you, I am referring to the other option where you "sell" your items on hand. As noted in my post that's a lot of spells (potentially) to lose and the "cost" is not defined well via RAW.
-efildam
Darrell Impey UK wrote:efildam wrote:
Basically, in rebuilding a Wizard (and any other character with a spell book) what do you do with this?Thanks in advance.
-efildam
If you are choosing to Rebuild you basically recreate your character from first principles, advance it appropriate to the XP it previously had, and then spend gold calculated from the table on the linked page.
You sell items back for the purchase price. So calculate what you paid to assemble the spellbook, and that is what you get back.

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Laclale♪ wrote:Sorry for late-ask, but:
Gadget specialist feat wrote:Each day during your daily preparations, you can create two temporary gadgets from your formula book. Gadgets prepared in this way don't cost you any resources to Craft and don't have any sale value.Gadget specialist is missing temporal gadget's level shenanigans and needs clarification.HammerJack wrote:Gadget Specialist refers to Craft.Laclale♪ wrote:Here is list of gadget that is up to level 8, sorted by name.Please tell us "craft check needed" or not for these.
None of the thing the craft check is for are relevant woth this ability.

Laclale♪ |
Laclale♪ wrote:None of the thing the craft check is for are relevant woth this ability.Laclale♪ wrote:Sorry for late-ask, but:
Gadget specialist is missing temporal gadget's level shenanigans and needs clarification.HammerJack wrote:Gadget Specialist refers to Craft.Please tell us "craft check needed" or not for these.
Similar happened in remastered Cauldron feat which absorbed Temporary Potions feat without this line.
These items follow the normal rules to Craft them, except for the time they take, with some additional restrictions. (They must both be the same type of oil or potion, and) their level must be 6 or more levels lower than your level.
Feat was level 10, so start with level 4 potions before. Normal rules of craft included Crafting check.
Will Contingency Gadgets needs craft check, too? (Rolling for temporal item is so annoying, so bypassing with assurance, tho...)

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Alternate domains were printed in Lost Omens: Gods & Magic, not in either the Core Rulebook or Player Core 1. Unfortunately, PfS sanctioning says a newer Core rulebook overwrites older Lost Omens content.
Does this mean that the core 20 deities suddenly lost their alternate domains, while all the other deities who have then get to keep them?
If the answer is yes, does this only apply to new/rebuilt characters, or are currently existing characters who are making use of those alternative domains (Either through the Syncretism feat or the Expanded Domain Initiate feat) suddenly invalid?

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We have the following text in the remaster sanctioning under witch familiars: Familiars must have line of effect for their new abilities to affect creatures. As such, in order to use a familiar’s ability in combat, they must be represented by a token on the battlefield. from the PC1 sanctioning limited to the new combat abilities? In other words, if you just have the old master abilities that let the familiar do stuff to you like give you a focus point back or heal you, do they need to have a token?
If it is all abilities, is this limited to just witch familiars, or all familiars? If it's only the new abilities, can a witch's familiar who doesn't use the new combat abilities still use the old ones without a token?

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A few questions with regards to religion and sanctification from a lapsed 1e PFS player trying to wrap my head around a few things - some of this has probably been hashed out already and some is probably still being deliberated now, but I've been scouring the forums and blogs for a while and I'm having trouble working it out:
A) How does holy/unholy sanctification work for classes that don't have it built into their class kit (i.e. non-clerics/champions)? Can a rogue, for example, choose to be sanctified? If so, is it simply a matter of deciding it to be true, or does it require some sort of mechanical choice to be made (presumably via selecting a feat of some sort)? And by the same token, are non-clerics/champions beholden to their chosen deity's sanctification guidelines, or is it optional for them? If said rogue was a follower of Iomedae, for example, can they choose to remain unsanctified or is holy sanctification mandatory just as it is for clerics?
B) Is the ability to "revere" a deity rather than worship them still an option in the wake of the remaster? If so, how does that option interact with deities listed as Restricted on the Availability list?
For context, back during my time in 1e PFS, my "main" character was a Lawful Neutral follower of Asmodeus that leaned heavily into Law vs. Chaos - she was styled as something of a professional demon hunter, built during the lead up to the season that tied into Wrath of the Righteous. I played that character all the way through retirement, ending with Eyes of the Ten - pretty much the last PFS games I played, as I moved soon after for school/work reasons and found myself in a region of the US that is seemingly the middle of an Organized Play desert.
I loved that character a great deal and have been trying to work out the right expression for her using the 2e ruleset ever since it came out, just in case I ever get the chance to play again. Unfortunately, while she wasn't a cleric, faith was nonetheless very important to this character, and the decisions made regarding Asmodeus in 2e (mandating LE alignment and then unholy sanctification for followers, and now fully putting him on the Restricted list for PFS) have made that exceedingly difficult for me.
I'm not asking for Asmodeus's alignment/sanctification guidelines to be loosened - that's a request for the game design team, and from what I've read, just flat out not going to happen. Similarly, I'm not asking for PFS to reconsider the decision to not allow unholy sanctified characters - that's also just not going to happen.
I'm just trying to figure out if it's even remotely possible to recreate this character under the current ruleset and PFS guidelines without having to completely gut her core belief system in the process.

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Laclale♪ wrote:Sorry for late-ask, but:
Gadget specialist feat wrote:Each day during your daily preparations, you can create two temporary gadgets from your formula book. Gadgets prepared in this way don't cost you any resources to Craft and don't have any sale value.Gadget specialist is missing temporal gadget's level shenanigans and needs clarification.HammerJack wrote:Gadget Specialist refers to Craft.Laclale♪ wrote:Here is list of gadget that is up to level 8, sorted by name.Please tell us "craft check needed" or not for these.
These are design questions, not PFS questions. That being said, the rule seems pretty clear to me.

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Alternate domains were printed in Lost Omens: Gods & Magic, not in either the Core Rulebook or Player Core 1. Unfortunately, PfS sanctioning says a newer Core rulebook overwrites older Lost Omens content.
Does this mean that the core 20 deities suddenly lost their alternate domains, while all the other deities who have then get to keep them?
If the answer is yes, does this only apply to new/rebuilt characters, or are currently existing characters who are making use of those alternative domains (Either through the Syncretism feat or the Expanded Domain Initiate feat) suddenly invalid?
It does not; Gods & Magic is still a legal book. The rule about a Core book overriding LO content is specifically if an option is reprinted and updated, like an item being taken from AP backmatter and republished. Alternate domains are still fine.

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A) How does holy/unholy sanctification work for classes that don't have it built into their class kit (i.e. non-clerics/champions)? Can a rogue, for example, choose to be sanctified? If so, is it simply a matter of deciding it to be true, or does it require some sort of mechanical choice to be made (presumably via selecting a feat of some sort)? And by the same token, are non-clerics/champions beholden to their chosen deity's sanctification guidelines, or is it optional for them? If said rogue was a follower of Iomedae, for example, can they choose to remain unsanctified or is holy sanctification mandatory just as it is for clerics?B) Is the ability to "revere" a deity rather than worship them still an option in the wake of the remaster? If so, how does that option interact with deities listed as Restricted on the Availability list?
A) At present, only characters whose classes include a Sanctification entry (which is just clerics and champions) can be sanctified. That may change in future, but as of today, your rogue cannot be sanctified without a cleric or champion class archetype.
B) Yes. You still may not revere any Restricted deities.

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Veltharis wrote:A) How does holy/unholy sanctification work for classes that don't have it built into their class kit (i.e. non-clerics/champions)? Can a rogue, for example, choose to be sanctified? If so, is it simply a matter of deciding it to be true, or does it require some sort of mechanical choice to be made (presumably via selecting a feat of some sort)? And by the same token, are non-clerics/champions beholden to their chosen deity's sanctification guidelines, or is it optional for them? If said rogue was a follower of Iomedae, for example, can they choose to remain unsanctified or is holy sanctification mandatory just as it is for clerics?
B) Is the ability to "revere" a deity rather than worship them still an option in the wake of the remaster? If so, how does that option interact with deities listed as Restricted on the Availability list?
A) At present, only characters whose classes include a Sanctification entry (which is just clerics and champions) can be sanctified. That may change in future, but as of today, your rogue cannot be sanctified without a cleric or champion class archetype.
B) Yes. You still may not revere any Restricted deities.
Much appreciated.
Not the answer I was hoping for on the "revere" question, obviously, but at least I have an answer now, instead of a bunch of unsupported assumptions of "it's fine as long as you don't play a cleric/champion".

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Hi all! I'm about to head out of the office for PAX Unplugged, but there's an update in the queue that will make the following changes to the Character Options page:
- Player Core: scholarly journal & survey map legal for all; fix to the Martial Performance feat for our warrior bards
- GM Core: staff of unblinking eye legal for all
- Bestiary: no Treerazer for you
There's also an FAQ for mastermind rogues and other Recall Knowledge-based abilities that will hopefully clear up any lingering questions there. We also have on our list to take another pass at the spellhearts and see if there are some we can put back into play, but that won't happen until later in the month.

Errenor |
"Class chassis" is the term I'm broadly using to define everything all members of a class get. Basically everything that gets published before the list of class feats. So if you want to use the new rules for the cleric's divine font, that's part of the chassis, you gotta rebuild for that. But if you previously had the ranger's Crossbow Ace feat, you'd update the text to be in line with the Player Core.
Could you guys put this in the remaster rules guide? Because the terminology isn't very clear otherwise. And also maybe mention or emphasize that old feats are useable for new characters and new feats for old ones (where possible at least)?

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The new PC1 text of Underworld Smuggler no longer references finding downtime jobs any easier. I know we are supposed to use the new version of the feat as errata, but as there is nothing in the sanctioning document referencing this and the CrB sanctioning document still has the text The Experienced Smuggler skill feat (page 261) allows you to Earn Income using Underworld Lore with tasks of your level –1, instead of the normal level –2. , does it still give the level -1 downtime task in PfS?
If not, can that line be taken out of the CrB sanctioning document?

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I don't understand the rebuild boon.
I have an alchemist who could benefit from a rebuild. Ideally, they would be rebuilt when Player Core 2 comes out. Am I correct in understanding that there will be no rebuild boon for Player Core 2, so I either rebuild them by 12/31 (before the alchemist becomes remastered), or I need to buy a rebuild boon after Core 2 comes out?

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I don't understand the rebuild boon.
I have an alchemist who could benefit from a rebuild. Ideally, they would be rebuilt when Player Core 2 comes out. Am I correct in understanding that there will be no rebuild boon for Player Core 2, so I either rebuild them by 12/31 (before the alchemist becomes remastered), or I need to buy a rebuild boon after Core 2 comes out?
The 'free rebuild for every existing/reported character' has a deadline of 12/31/2024, which is the end of next year. So your alchemist can wait until Core 2 is released next summer and still have 6 months to decide if they want to rebuild to incorporate those changes.
It's a very far out deadline, with the caveat each character can only take advantage of it once. So if you for whatever reason do want to rebuild your alchemist right now you can do so, but if after Core 2 comes out and you want to rebuild with all of those cool new tricks then you would need to buy an ACP rebuild boon.

Ravien999 |
1 person marked this as a favorite. |
Hi all! I'm about to head out of the office for PAX Unplugged, but there's an update in the queue that will make the following changes to the Character Options page:
- Player Core: scholarly journal & survey map legal for all; fix to the Martial Performance feat for our warrior bards
- GM Core: staff of unblinking eye legal for all
- Bestiary: no Treerazer for youThere's also an FAQ for mastermind rogues and other Recall Knowledge-based abilities that will hopefully clear up any lingering questions there. We also have on our list to take another pass at the spellhearts and see if there are some we can put back into play, but that won't happen until later in the month.
Hey Alex! Thank you so much for the change for warrior bards. However, there's still another tweak necessary - all the warrior bard prerequeisite feats call out Inspire Courage by name. The same clarification as the first part of the Martial Performance feat needs applied to all the feats in the bard which utilize that cantrip composition specifically.

Master of None |

Regardless of which Remaster Rebuild option you choose, do not re-apply Downtime. Downtime earnings for adventures the character has previously completed have already been factored into the Starting Gold amounts.
Perhaps I am interpreting it wrong but this guidance seems to suggest I am supposed to remove all of my gold from Earn Income during downtime even if I am only selling a few items at purchase price and purchasing new ones. It makes sense in the case where you use the Rebuild Starting Gold table but in the case of selling items, it represents a straight up loss of gold/downtime activities which is a bit harsh.
Also, regarding the removal Pathfinder Training, if you continue playing a character without rebuilding is it correct to assume that you do not gain any benefits from your school going forward? I have seen it stated that you do not gain the bonus feat if you do not already have it but, for example, would a Field Commissioned agent continue to gain extra downtime and no consumables or would they switch to regular downtime and use the Pathfinder Provisions? I am assuming the latter but I have not seen it specifically stated.

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The new PC1 text of Underworld Smuggler no longer references finding downtime jobs any easier. I know we are supposed to use the new version of the feat as errata, but as there is nothing in the sanctioning document referencing this and the CrB sanctioning document still has the text The Experienced Smuggler skill feat (page 261) allows you to Earn Income using Underworld Lore with tasks of your level –1, instead of the normal level –2. , does it still give the level -1 downtime task in PfS?
If not, can that line be taken out of the CrB sanctioning document?
It does not and I will remove that text from the CRB sanctioning on our next update.