A significant omission: The unarmed hero of myth is not supported


Exemplar Class Discussion


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There are mythic heroes of legend who had nothing but amazing strength, and fought with their bare hands, wrestled angels, etc.

But the playtest doesn't support it, and this isn't an issue of the playtest not showing us all the options, but the fact that a default core feature is having a Weapon Ikon.

That seems to preclude the Exemplar supporting this fantasy. But maybe something could be devised?

Maybe something about Handwraps can be figured out, but in my opinion it would thematically be cooler if they could somehow have a 2nd Body Ikon in my opinion (like Samson and his hair supporting his mythical strength) that affected their unarmed strikes in combat.


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I do agree that we need an unarmed option though considering how these work I do think it is important that it is still classified as a weapon ikon. You can flavor it as a samson's hair type thing, but if you could double down in a category you would mess with the class's automatic progression. The Epithets apply to Body, Weapon, and Worn. So you'd still need a weapon ikon.


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FYI, according to Michael the unarmed Exemplar is fully supported. They just didn't include the feats and Ikons here because they didn't want the armed vs unarmed debate to influence the data too much.


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Yes but this means that Unarmed ones will came only closed tested.

And in the end they end focused the debate into "there's no unarmed options" and will receive a lot of resposes saying this in the forms.

I don't think this was a good decision.


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Karmagator wrote:
they didn't want the armed vs unarmed debate to influence the data too much.

Not sure that worked, given all the "what about unarmed?" comments


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Andy Brown wrote:
Karmagator wrote:
they didn't want the armed vs unarmed debate to influence the data too much.
Not sure that worked, given all the "what about unarmed?" comments

I think you're underestimating how much worse the unarmed vs. armed discussion would have been.

Anyway, glad to hear it'll be in the final version. I'm not too worried about the balance on it- it'll obviously be missing some thrown options, but it'll be really easy for them to make a base ability in line with the existing ones.

Grand Archive

Pathfinder Rulebook Subscriber

Going to swap over a monk that is level 13/14 for a Ruby Phoenix game this weekend and we are just ruling that the TITAN’S BREAKER works with unarmed attacks since they don't have the support yet. Messed around a bit in foundry and seems a good bit weaker than the monk, or at least more action hungry, and the play pattern doesn't seem as fun at first glance. Might still need to grab the Monk dedication for Flurry or it's damage might be too poor since Titan's likely is intended for bigger die weapons. Hopefully get some good data though.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dexter Coffee wrote:
Going to swap over a monk that is level 13/14 for a Ruby Phoenix game this weekend and we are just ruling that the TITAN’S BREAKER works with unarmed attacks since they don't have the support yet. Messed around a bit in foundry and seems a good bit weaker than the monk, or at least more action hungry, and the play pattern doesn't seem as fun at first glance. Might still need to grab the Monk dedication for Flurry or it's damage might be too poor since Titan's likely is intended for bigger die weapons. Hopefully get some good data though.

Quick fix: Take the mind smith archetype and flavor your Titan's Breaker mind weapon (either 1d4 agile and finesse, 1d6 finesse, or 1d8) as a glowing fist (bludgeoning, club group); Mental Forge to add grapple and trip, Mind Shards as a "ki blast," and probably Runic Mind Smithing.

The Reactive Strike exemplar feat is probably also a good choice.


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Honestly, allot of the existing ikons would work great for unarmed attacks if there was just a feat which made unarmed attacks compatible.

Titan breaker would be great for a strong punch and a big bruiser character like an orc.

Gleaming blade would be great for agile quick attacks with fists so a monk or boxer type of unarmed

Barrows edge would be good for claws and bites

Fated shot would support the races that get an unarmed ranged attack.

Noble branch would be great to to give a kind of mystical strike the spirit vibe


I wonder if a less weapon type of restriction would be better for Weapon ikons. D8 damage or more, Melee with this damage type, without Agile, etc, etc.


Karmagator wrote:
FYI, according to Michael the unarmed Exemplar is fully supported. They just didn't include the feats and Ikons here because they didn't want the armed vs unarmed debate to influence the data too much.

Direct quote here, from Reddit I think?

"It clogs the data pretty badly, doubly so when you start getting feedback that's e.g. theoretically about an ikon but actually about the difference between weapons and unarmed attacks. We try to spin off the tastiest-but-also-most-relevant slice of stuff for the playtest to get the cleanest and most useful data.Animist almost didn't include the "normal" spellshape feats it has, but ultimately I decided it would be good data to see how often the new model ones were taken in player builds vs. the old style ones.
"

Liberty's Edge

I hope an Exemplar MC Wild Druid will be supported by the final version.

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