|The Rot Grub "The Rules Lawyer"|
(The lack of response here from the developers concerns me.)
I'm really getting frustrated by the strange and contradictory text that keeps coming up as I prep for this module. I'm currently in Chapter 3 and came up against these issues:
-Mechanics that only make sense as mechanics. The Plant False Tracks example on page 52, for instance. I don't know how to justify this without just laying the statblock before them. It is a FREE check to create "false tracks" that somehow delay the Burning Mammoths a whole day? I don't see how that opportunity can become apparent in-lore, and what it actually could even possibly encompass.
-The "deserter" (actually a tortured outcast) Aklep under "Punishment By Fire" on page 53. Why would Pakano leave someone alive in the way of the party who has valuable information on Pakano and his plans? Also, the possible information Aklep can give the party can be gotten anyway, from the waylaying group ("Reaver Squad") that the party encounters on page 53-54. I suppose the idea is that here is an interesting NPC, but we are given zero information as to who he is or his possible importance later in the AP. We already have enough NPCs to handle in this AP.
-The party is to see encounters that are so obvious that they see "a landmark, geographic, feature or clue" from ONE HEX AWAY. However, once the party reaches the hex, they must spend another day(!) to Reconnoiter the area? How does this make sense, and how can I justify it?
-The High Barrows give no motivation to explore them beside curiosity, while it gives crucial information for upcoming encounters. I might need to come up with one if the party isn't curious. Meanwhile, the glyptodon has contradictory descriptions as to what it will do. On page 55, it "attacks any creatures that intrude" and leaves if "reduced to fewer than 40 Hit Points." AFTERWARD, it tells us that the party can sense that it is "especially possessive" of the standing stones. My players at this point will likely try to Tame it upon visiting it, which is how the AP has structured every other encounter with a wild animal. But that is not countenance in the text: it says if the party "makes a big show of backing away... the glyptodon RETURNS." So the text clearly intends to have a fight to the death with this creature, and THEN the party tries to "befriend" it, which is kind of crazy. So I'm thinking of having it not attacking the party, they detect that it's possessive, but that it will take "a day"(!) of not approaching the standing stones. I don't see why the party isn't going to try to use their Tame Animal feat which is only a 10-minute check. Perhaps there is something strange and magical drawing the glyptodon to this location? All we are told is that the stones are larger than it and therefore rare... It likes to lean up against large rocks?