Stealing Envoys for PF2


Playtest General Discussion


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With all the excitement around the announcement and what's currently in the first Field Test, it's easy to overlook what's a little further out... but this compatibility means we're getting some really fascinating new classes! With all the clamoring for a faux 4e Warlord over the years, the chance for the Envoy - as a non-magical support/"face" character - is filling in one of the most essential remaining gaps in the roster.

The chance to do some battlefield command and allied buffing without having to play a loathsome Bard has me giddy! A lightly-armored character zipping around to offer help, potentially swinging a blade or snapping off a few shots... it's a really fun playstyle. Anyone else excited to see them come along, on either side of the system line?


Yeee, more battlefield commander stuff is nice.

Lots of possibilities with Dedication now that I think on it.


Very excited for this. Marshal is nice, but I want a full class for this. While there may be some issue with getting a gm to let me play it, especially since I mostly play society... if its even an option I imagine it would be very hard/costly to get the permission to use any SF2 class.

Will be interesting to see how well it works with marshal as well, since I doubt with will have an aura stance or anything like that(based on SF1 envoy, which could very well change).


Wasn’t really familiar with the Envoy. Just checked out the 1st level Envoy improvisations and it definitely gives the Warlord/Marshall/Command feel.

My biggest problem with all of this is that the playtest won’t happen for a whole year-ish, and the books…probably for another year. Which even for me….almost in my 6th decade is…glacial. I’m so inspired and excited for the the crossing of the streams.


Ok so you want to Steal the Envoys for PF2
That will be a DC 24 thievery check.
Would anyone like to help and aid with that check?

Wayfinders

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I wonder how quickly we will need a separate subforum for all the excitement about the cross-over possibilities of the two games becoming compatible. Paizo may have just accidentally opened a creative version of Pandora's box.


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GM Anonymous... wrote:

Ok so you want to Steal the Envoys for PF2

That will be a DC 24 thievery check.
Would anyone like to help and aid with that check?

There’s an Operator in the cantina with a folding pulsecannon that I think is saying “Hold my mgvurkz”. Though they may be a little inebriated.


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As you look around the cantina, you notice large groups of skittermanders gathering to make protest signs, drinking heavily as they do.

I need a perception check to try to spot the leader who likely might be an Envoy.

Perception DC 3:
All the skittermanders are so drunk none of them could be the leader.

Perception DC 11:
All the skittermanders appear to be anarchists none of them could be the leader.

Perception DC 15:
Small groups of skittermanders appear to be organized into cells, there appears to be no overall leader.

Perception DC 20:
One skittermanders stands out as the organizer of the protest, encouraging the crowd as they hand out markers to make signs with. You feel sure they are an envoy.

What do you do?


keftiu wrote:

Envoy - as a non-magical support/"face" character - is filling in one of the most essential remaining gaps in the roster.

The chance to do some battlefield command and allied buffing without having to play a loathsome Bard has me giddy!

Anyone else excited to see them come along, on either side of the system line?

Yes. Absolutely.


Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

All I know is if the ability "GET 'EM" does not appear in SF2 I will riot


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Don Douds wrote:

All I know is if the ability "GET 'EM" does not appear in SF2 I will riot

I'm flexible. I will accept "SIC 'EM".


I wonder how tough it'll be to get decent armor on a 2e Envoy. As a child of the D&D 4e days, there's been a Warlord-shaped hole in my life ever since, but I don't know how much love there was for an Envoy who could take a beating in melee in SF1.


I would assume that, barring anything else, Sentinel is still right there. Envoy starts with light armor, so getting them the proficiency bump up to heavy shouldn't be too hard. Power armor might be difficult, depending on how it's implemented.

Wayfinders

It sounds like the SF2e Envoy will be more combat capable. But that could just mean, from the sound of it, more flexible to be able to use Enovy abilities and still fight at the same time. Perhaps since they will be expected to be more directly involved in combat might get some upgrades to their current armor or weapon use.


keftiu wrote:
I wonder how tough it'll be to get decent armor on a 2e Envoy. As a child of the D&D 4e days, there's been a Warlord-shaped hole in my life ever since, but I don't know how much love there was for an Envoy who could take a beating in melee in SF1.

not that hard in pf2. assuming they start with light armor(and who knows if that will be the case in sf2), you can pick up something like the sentinel dedication feat and get medium armor, then at 3 you should you can take a general feat to get for heavy armor, and thanks to sentinel, it will automatically scale up with your class. down side is unless you are playing versatile human to pick up the armor feat at level 1, you wont have heavy armor till level 3. though i could see some kind of battle envoy being an option for a 'subclass' that starts with better armor.

Driftbourne wrote:
It sounds like the SF2e Envoy will be more combat capable. But that could just mean, from the sound of it, more flexible to be able to use Envoy abilities and still fight at the same time. Perhaps since they will be expected to be more directly involved in combat might get some upgrades to their current armor or weapon use.

i was just playing an envoy last night, and i would have killed to just be able to shot(or use inspiring boost), Get 'em and move on the same turn


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I would expect any SF2 class that doesn't get spells or a combat buddy (who would get this instead of the PC) to get Master proficiency in at least one class of weapons and one class of armor. Exceptions to this in PF2 are like the Alchemist (who probably should get master proficiency in bombs) and the Kineticist (which attacks with its class DC anyway.)

So you'd limit what the Envoy can do in combat by like "you're not proficient in whatever classes of weapons" not "you're not good at hitting with the weapons you're proficient with."

Second Seekers (Jadnura)

Pathfinder Starfinder Society Subscriber
keftiu wrote:
there's been a Warlord-shaped hole in my life ever since

Oh dang, do I feel this. I am prone to waxing nostalgic at my tables, and my players have heard me say "a good barbarian hits enemies with their axe; a good warlord hits enemies with their barbarian" a few too many times :D

I'm very curious to see how the SF2 Envoy shakes down, but if it's 4e warlord shaped, that'd be rocking. Ironically, the kind of healing that warlords do (i.e. encouraging or harsh words, "rub some dirt in it," using personal connections to inspire/intimidate allies to keep pushing, all without magic) would have been perfect to use with SP; I guess we'll have to see if SP/HP makes the cut or not!

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