breithauptclan wrote:
IMHO, the reason that PF2 Stamina didn't catch on and become popular like several of the other variant rules did is because:
1) After-combat Healing is much easier to get.
2) Only being able to use Healing spells and magic after being down half your HP, and then having it only heal you back up to that half-way point isn't as good as being able to heal HP normally.
3) Resolve points aren't used for anything else in the game. So there is no tradeoff balance. You get your 4 or 5 Resolve points each day - and you can use them for recovering stamina. That's it. You aren't ever tempted to do some cool ability that costs resolve points and risk not having enough to recover stamina with later that adventuring day.
If the Stamina variant rule was a core rule of Starfinder2e and other things in the game used it, then those problems can probably be fixed.
Resolve is used with almost every class ability to either increase its effect or to override a creature that saved against the effect. My Envoy would burn through it to dangerous levels every session.