aobst128 |
aobst128 wrote:I actually figured that doesn't count as real food since it says you only feel full for 10 minutes.You're too full to eat another for 10 minutes. That's not at all the same thing as "and therefore it can't really sustain you".
The actual line is "The creature feels full for ten minutes, during which it can't eat another piece of fresh produce." Logically, I think I'd agree with you but the wording makes me suspect the fullness effect is a sperate thing. I would normally expect the wording to say something like "the target is immune to healing from this ability for 10 minutes."
But in comparison to base kinesis and proliferate, those effects are permanent so you could hypothetically stock an entire town with food in no time while fresh produce only lasts 1 round if nobody eats it.
aobst128 |
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Are there any options to buff your natural weapon attacks with elemental stuff? For instance, if I have a catfolk fire kinetecist, can they claw stuff but their claws deal some fire damage? Even if it's not a mechanically optimal choice, I'd like to know if it's possible.
Yes, there's a few effects that add elemental rune effects to strikes within your aura or something similar. Not specifically for unarmed attacks but it's there.
WWHsmackdown |
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QuidEst wrote:The planes of wood and metal have only recently been discovered, so even if Kineticist isn't a rare class, there won't be many with access to those elements. Efficient production also requires a specific feat, since otherwise Basic Kinesis' bulk limits really get in the way.
I would love to see the Lumber Consortium scrambling to cling to its power, and forced to pivot to its more exotic types of wood.
As for stone, Wall of Stone was already available. Kineticist definitely has an advantage in being able to produce more than one-inch thick stone, but quarrying for granite might just not be as big of an industry.
Wood kineticist are not new, nor are metal blasts (which used to belong to earth kineticists).
Kineticist is also not a specifically rare class. What they do have is a lack of mentors because more often than not a Kineticist comes about from very violent very traumatizing experiences.
A reminder that Kineticists is a mind over matter class and that Con came from their body getting physically eaten away from using too much of their ability (burn).
Yes that was 1e. Now it's an elemental bending class tapped into the planes
Mammoth Daddy |
I heard that there’s a new elemental-based archetype that requires access to either primal or arcane spellcasting.
Is this true?
If so- this kinda disappoints me as one of the things I enjoyed about “Planes of Power” is the fact that it offered more options for divine followers of the Elemental Lords as well.
An elementalist paladin or cleric would be a cool concept in my opinion, and I’ve daydreamed of a campaign where the protagonists aid the goodly Elemental Lords against the evil ones.
On the other hand perhaps they’ll expand upon the elemental planes in a future Lost Omens book?
Totally Not Gorbacz |
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Kineticist is also not a specifically rare class. What they do have is a lack of mentors because more often than not a Kineticist comes about from very violent very traumatizing experiences.
A reminder that Kineticists is a mind over matter class and that Con came from their body getting physically eaten away from using too much of their ability (burn).
Temperans, PF2 Kineticist doesn't have burn. And has none of the "body getting eaten away" stuff, for that matter. I once again beg you to read the stuff you're commenting on, else you're just way too low hanging fruit.
Ravingdork |
It's not new, it's a reprint of the Elementalist from Secrets of Magic, updated to allow you to pick up the new elements (by sacrificing air).
And yeah, it's a big missed opportunity to not open up the archetype to all spellcasters.
By sacrificing air? Could you please elaborate for those of us not in the know?
QuidEst |
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Squiggit wrote:By sacrificing air? Could you please elaborate for those of us not in the know?It's not new, it's a reprint of the Elementalist from Secrets of Magic, updated to allow you to pick up the new elements (by sacrificing air).
And yeah, it's a big missed opportunity to not open up the archetype to all spellcasters.
"All six elements" isn't one of the options. You can stick with the old four, or go with the elemental cycle, which adds wood and metal in place of air in order to form a five-element cycle (the order of which is used for a few things like a special elemental counterspell option).
ornathopter |
ornathopter wrote:Are there any options to buff your natural weapon attacks with elemental stuff? For instance, if I have a catfolk fire kinetecist, can they claw stuff but their claws deal some fire damage? Even if it's not a mechanically optimal choice, I'd like to know if it's possible.Yes, there's a few effects that add elemental rune effects to strikes within your aura or something similar. Not specifically for unarmed attacks but it's there.
Hi - sorry, I meant to ask earlier but forgot: is this a generic ability for the kinetecist that can be applied to any element, or do some of the elements have this and some don't? I saw Kindle Inner Flame, but how are the others doing? Thanks again!
YuriP |
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These aditional damages to attacks are from some specific Impulses:
Potentially with the exception of Ghosts in the Storm that got this PFS note, you these impulses together to buff the damage of your allies to 3d6 extra damage.