Darklands Remaster Hopes


Pathfinder Second Edition General Discussion


With the news that Sekmin are replacing the Drow, it seems the Darklands are in for quite the revamp. As it is my favorite area of Golarion, I'm curious what are everyone's hopes for the Darklands moving forward? What are the changes you want to see, and what are the things you hope stay the same (outside of the already confirmed changes).

My biggest hope is that the Darklands stay terrifying and dangerous. With Sekmin taking over, I'm not too worried about this. The idea of a place where society is completely evil and being good is a true minority makes the place unique to me. It's a chance to really roleplay being the light in the darkness, both literally and figuratively.

With Sekmin taking over the Drow territory, I hope to see their society really fleshed out. They already had very human motivations of power so I never considered them that mysterious. In fact, I think this is probably a good sign for anyone hoping for a Sekmin ancestry. However, we are losing the ancient society that's been sleeping for centuries waiting for their time to awaken. Sekmin could keep this, but as they now have a good power base, I wonder if this could be used with a new threat. Something much more alien and mysterious. Maybe that's what the Sekmin are containing in the ancient city?

Finally, I know the name will change, but whatever replaces Neothelids, I want more of it! Giant, incredibly powerful, psychic, occult worms please! Make them more Pathfinder original and flesh out the ancient war between them, the Alghollthus, and the Vault Builders!


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Paizo needs to make new proprietary creatures there to be big bads.

Serpentfolk aren't it to me... they are a bit silly, especially because to anyone who has seen a snake they are... little cute fat guys. Sure, scary, but goofy scary.

So I'm hoping they create something novel... what about Mindflayers?
In all seriousness, I think they are in a very fun position to create a dark, gloomy, hopeless world and the creatures that inhabit it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Secret Wizard wrote:

Paizo needs to make new proprietary creatures there to be big bads.

Serpentfolk aren't it to me... they are a bit silly,

Plus the Nagaji ancestry is already serpent folk.

EDIT:
Googles Sekmin...

Oh, so they are also serpent folk. That's what you were getting at.

I missed the news on Drow getting tossed. I'm glad for it if it's actually true (I've said why in the Drow thread). But is this in one of the Paizocon streams?


arcady wrote:
Secret Wizard wrote:

Paizo needs to make new proprietary creatures there to be big bads.

Serpentfolk aren't it to me... they are a bit silly,

Plus the Nagaji ancestry is already serpent folk.

EDIT:
Googles Sekmin...

Oh, so they are also serpent folk. That's what you were getting at.

I missed the news on Drow getting tossed. I'm glad for it if it's actually true (I've said why in the Drow thread). But is this in one of the Paizocon streams?

Into The Darklands from Sunday, yes.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yeah. I managed to get a timestamp for when they start taking about it:

https://www.twitch.tv/videos/1831877743?t=00h20m33s

And that video in general makes for the foundation for this topic I'd think.

I like that the Cavern Elves will be a place of refuge. And I like that the 'retcon' happens by saying that the Pathfinder Society misrepresented things.

The Pathfinder Society are like Archeologists. They go somewhere and ignore all the locals, instead writing up their outsider opinion of things, and essentially "lore-splaining" to the local's own culture to them.

If I ever run something in this area; I'd make people have a LOT of disdain and distrust for Pathfinder explorers. The same way folks from the 'Rez' back where I grew up disliked Anthropologists / Archeologists, and for the same reason.

I'm also wondering if there will be a tie in between the Sekmin and the Naganji.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

They do point out that drow aren't being obliterated. They just are "focusing on other things" going forward. So the already published content (for home games) works just fine. Which is good, since we're starting Second Darkness in a few months.
I think dark elves (minus the term drow) could've been used, personally. They're around in enough other places besides the OGL. But no use complaining about what I can't control.
Also.. who thinks serpentfolk are dweeby? Those things are creepy af. The articles in Serpent's Skull talk about some depraved stuff.

Sky King's Tomb sounds awesome. I can't wait for that one.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Ched Greyfell wrote:
They do point out that drow aren't being obliterated. They just are "focusing on other things" going forward.

This is probably best for the Drow thread where James, the Paizo dev who is responsible for this very change, has been actively posting.

My impression of what they said differs from yours - but that other thread is where it's being discussed.


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Not directly related specifically to the Remaster, but I am hoping we get more fleshing out of the Darklands under Tian Xia, and in the future other places like Arcadia and such.

Tian Xia might not be a bad place to stick Cavern Elves, given the Jinin are present there.

Also more Lovecraftian horrors. The Darklands needs to be hostile and alien. It's one reason I am sort of okay with Drow going away, as they sort of stick out when contrasted with all of the other horrors down there.


Oh and Dero...give me my Faux-gray mad scientists. Might be a really good way of explaining the fleshwarps.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

There's a science geek part of me that's been wondering - with all that cavern space underground... does that mean Golarian is a larger planet than Earth so it can have the same density to get 1g of gravity... or is gravity lower on Golarian than on Earth? :)


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Pathfinder Adventure Path Subscriber

They talk about it in the panel. There are some powerful, weird magics at work in many of the deeper parts of the underdark to deal with the physics. It is important to the game that Golarion physics are pretty close to earth physics generally, just plus magic.


arcady wrote:

There's a science geek part of me that's been wondering - with all that cavern space underground... does that mean Golarian is a larger planet than Earth so it can have the same density to get 1g of gravity... or is gravity lower on Golarian than on Earth? :)

Considering that dragons (huge and large) can fly, taking a single skill feat can make you immune to fall damage of any height, the general "everything is full of magic", and fall distance is 1,500 ft in 3 rounds as opposed to ~5,212 ft.

Yeah gravity is much lighter. How much? Well based on a bit of trial and error in an online free fall calculator, about 9.25926 ft/s² compared to earth's 32.17405 ft/s². That about 71.22% lower which is less than the gravity of mars (62% lower than earth)


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

On my list of things I know I won't get but would love to see:

Somewhere deep beneath Alkenstar... a pack of gunslingers and adventurers finally break out of a long tunnel they've been lost in... and find a massive expanse before them, lit by some glowing stone high above.

As they look on in wonder, they hear the roar of a distant T-rex, as a pair of elves in leopard skin loin clothes / leotards run by with spears.

One of the gunslinger's turns to the bearded old orc holding a magnifying glass and cup of tea in their midst and declares; "well professor, I believe we've found it, our Journey to the Center of Golarian is complete."

"Nonsense lads; it's only just begun," turning to his plucky halfling assistant he adds; "Maryanne, please fetch my sketchbook."

"Golly gee Professor, those elves sure were something," she answers.


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Subterranean ysoki civilization is already more than I could ask for, so I'm good.


arcady wrote:

On my list of things I know I won't get but would love to see:

Somewhere deep beneath Alkenstar... a pack of gunslingers and adventurers finally break out of a long tunnel they've been lost in... and find a massive expanse before them, lit by some glowing stone high above.

As they look on in wonder, they hear the roar of a distant T-rex, as a pair of elves in leopard skin loin clothes / leotards run by with spears.

One of the gunslinger's turns to the bearded old orc holding a magnifying glass and cup of tea in their midst and declares; "well professor, I believe we've found it, our Journey to the Center of Golarian is complete."

"Nonsense lads; it's only just begun," turning to his plucky halfling assistant he adds; "Maryanne, please fetch my sketchbook."

"Golly gee Professor, those elves sure were something," she answers.

At some point one of the students broaches the obvious question. "Uh, professor... Don't we already know is at the centre of the planet, and like, well isn't it kind of... Well, you know... Rovagug?"

"Codswallop, my fellow, the scriptures say it's Rovagug's Prison that's down there. I aim to test that theory for myself and bring back proof!"

Grand Lodge

Temperans wrote:


Yeah gravity is much lighter. How much? Well based on a bit of trial and error in an online free fall calculator, about 9.25926 ft/s² compared to earth's 32.17405 ft/s². That about 71.22% lower which is less than the gravity of mars (62% lower than earth)

I think you are forgetting terminal velocity, which (on earth) you reach in 12 seconds or about 1500 ft of falling, and cap out at about 120 mph or 1056 feet per 6 second round.


Jared Walter 356 wrote:
Temperans wrote:


Yeah gravity is much lighter. How much? Well based on a bit of trial and error in an online free fall calculator, about 9.25926 ft/s² compared to earth's 32.17405 ft/s². That about 71.22% lower which is less than the gravity of mars (62% lower than earth)

I think you are forgetting terminal velocity, which (on earth) you reach in 12 seconds or about 1500 ft of falling, and cap out at about 120 mph or 1056 feet per 6 second round.

Nah the mistake we both made is that the rule says that terminal velocity is 1,500ft. In my case I skimmed and missed the 1. That small change means that Golarion is actually at least twice as massive (~20 m/s²). I didn't use air resistance because the game doesn't use it either, its also much easier to calculate. If we apply air resistance than gravity would have to increase to reach the same terminal velocity (~76 m/s).

Liberty's Edge

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QuidEst wrote:
Subterranean ysoki civilization is already more than I could ask for, so I'm good.

True, true, yeah, that's pretty true.

A focus on Ysoki is a MASSIVE boon for the setting, ratfolk have always been just immensely cool and the way Paizo has handled them so far has always been awesome so I'm very excited to see them get a bit more of the limelight. :)

Liberty's Edge

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arcady wrote:
Ched Greyfell wrote:
They do point out that drow aren't being obliterated. They just are "focusing on other things" going forward.

This is probably best for the Drow thread where James, the Paizo dev who is responsible for this very change, has been actively posting.

My impression of what they said differs from yours - but that other thread is where it's being discussed.

Yes. The drows have been completely retconned out of the setting with a very heavy heart by Paizo (they never existed in the first place and were just a false rumor). The thread specifically dealing with PF2R drows is where this specific topic is adressed in far more detail.


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arcady wrote:
but that other thread is where it's being discussed

Link to other thread


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I personally am happy there's likely gonna be more focus on Serpentfolk. They're one of my favorite villainous races on Golarion. I'm even running a variant of Serpent's Skull in PF2e where I want to inject some Babylonian and Sumerian deities as aliens into the serpentfolk lore overall (there's an old topic somewhere on here about expanding upon Serpent's Skull with ancient aliens that I'm taking a bit from).

I'd love to see some more unique monsters statted out for the Darklands too, since while my group hasn't entered the Darklands yet, they will be fairly soon.

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