Insight Bonuses(AC) Questions


Rules Questions


Do insight bonuses to AC count to your touch AC?

Do you loose them when flat-footed?

Do they count to your CMD?


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Unless stated otherwise all bonuses to AC applies regardless of flat-footed or touch.

As for CMD the rules say:

CMD wrote:
A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature’s AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.

All text that says "add +1 X to AC and CMD" has the "and CMD" as reminder text because people tend to forget that important rule.


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Think of Flatfooted and Touch ACs as excluding specific things (Dex and dodge; Armor, Shield, and Natural Armor respectively) rather than only including certain things.

Shadow Lodge

Insight bonuses to AC apply to your touch AC as they are not specifically excluded:

Source PRPG Core Rulebook pg. 179

...
Sometimes you can't use your Dexterity bonus (if you have one). If you can't react to a blow, you can't use your Dexterity bonus to AC. If you don't have a Dexterity bonus, your AC does not change.
...
Dodge Bonuses: Dodge bonuses represent actively avoiding blows. Any situation that denies you your Dexterity bonus also denies you dodge bonuses. (Wearing armor, however, does not limit these bonuses the way it limits a Dexterity bonus to AC.) Unlike most sorts of bonuses, dodge bonuses stack with each other.
...
Touch Attacks: Some attacks completely disregard armor, including shields and natural armor—the aggressor need only touch a foe for such an attack to take full effect. In these cases, the attacker makes a touch attack roll (either ranged or melee). When you are the target of a touch attack, your AC doesn't include any armor bonus, shield bonus, or natural armor bonus. All other modifiers, such as your size modifier, Dexterity modifier, and deflection bonus (if any) apply normally. Some creatures have the ability to make incorporeal touch attacks. These attacks bypass solid objects, such as armor and shields, by passing through them. Incorporeal touch attacks work similarly to normal touch attacks except that they also ignore cover bonuses. Incorporeal touch attacks do not ignore armor bonuses granted by force effects, such as mage armor and bracers of armor.
Insight bonuses to AC are included when you are flat-footed because they are not specifically excluded:

Source PRPG Core Rulebook pg. 565

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Flat-Footed: A character who has not yet acted during a combat is flat-footed, unable to react normally to the situation. A flat-footed character loses his Dexterity bonus to AC (if any) and cannot make attacks of opportunity.
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Insight bonuses to AC also apply to your CMD:

Source PRPG Core Rulebook pg. 198

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Combat Maneuver Defense: Each character and creature has a Combat Maneuver Defense (or CMD) that represents its ability to resist combat maneuvers. A creature’s CMD is determined using the following formula:

CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier

The special size modifier for a creature’s Combat Maneuver Defense is as follows: Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8. Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers. A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature’s AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.


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Do make note though… what has been stated above is all general rules. If the ability or item that grants the insight bonus to AC says anything about being lost when you are denied your dexterity, that takes precedence.

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