Riddlyn |
Ectar wrote:Having a half-elf or half-orc that cannot be a tiefling, dhampir, etc. is definitely odd.Half-elf and half-orc being true versatile heritages, instead of a human- only option.
Frankly I can't believe this wasn't always the case, and after the release of versatile heritages has always been a house rule at my tables.
This is exactly why I feel they should be there own ancestry. As a heritage it locks you out of other heritages. I did have a GM let me use elven atavism to pick a heritage
PossibleCabbage |
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I do wish folks would hunt those down before diving into PF2R talk - they’re full of info!
I really wish I could get more information by "reading words" rather than "having to watch things."
Like one of the reasons I'm in this hobby and not a different one is that I process information best by "reading a thing someone has written down."
graystone |
5 people marked this as a favorite. |
keftiu wrote:I do wish folks would hunt those down before diving into PF2R talk - they’re full of info!I really wish I could get more information by "reading words" rather than "having to watch things."
Like one of the reasons I'm in this hobby and not a different one is that I process information best by "reading a thing someone has written down."
Yep. Add to that that there is inevitably a LOT of extraneous talk and it can be a pain to watch a few hours of video to get the 2 min of info you want. :P
Lucerious |
2 people marked this as a favorite. |
PossibleCabbage wrote:Yep. Add to that that there is inevitably a LOT of extraneous talk and it can be a pain to watch a few hours of video to get the 2 min of info you want. :Pkeftiu wrote:I do wish folks would hunt those down before diving into PF2R talk - they’re full of info!I really wish I could get more information by "reading words" rather than "having to watch things."
Like one of the reasons I'm in this hobby and not a different one is that I process information best by "reading a thing someone has written down."
It is also impossible to skip to the part you want without already knowing the time stamp. The streams are not a good way to get the info out there imo.
neurogenesis |
I think everyone at the beginning of the thread saying that consumables using player DCs rather than fixed DCs will absolutely break the game is ignoring that Scrolls and Wands *already* use this particular system and the spells often have more powerful effects than similar consumables. Nobody is breaking the game with piles of scrolls of first level (or even 3rd level) Fear, so why would someone having access to a Battering Snare (2d6 damage with basic reflex save, Stunned 1 on critical failure) using their own DC break the game? Or if they've got Spear Frog poison (1d4 poison damage, then 1d6 poison damage and Enfeebled 1) using their DC instead of DC 15 Fortitude save?
If scrolls and wands haven't already broken the game, the rest of the consumables aren't going to either because the effects are so limited to begin with.
Past that, I really have to ask why every non-spellcaster class only goes to Master in their Class DC. Why are spellcasters just better at using everything and their associated effects for the things that do tie to class DC?
WatersLethe |
3 people marked this as a favorite. |
PossibleCabbage wrote:Yep. Add to that that there is inevitably a LOT of extraneous talk and it can be a pain to watch a few hours of video to get the 2 min of info you want. :Pkeftiu wrote:I do wish folks would hunt those down before diving into PF2R talk - they’re full of info!I really wish I could get more information by "reading words" rather than "having to watch things."
Like one of the reasons I'm in this hobby and not a different one is that I process information best by "reading a thing someone has written down."
You can open the transcript on Youtube and speed read it all in, like, 10 minutes. I copied it to a word doc to do keyword searches.
Doing this shows how not information dense videos are.
graystone |
graystone wrote:PossibleCabbage wrote:Yep. Add to that that there is inevitably a LOT of extraneous talk and it can be a pain to watch a few hours of video to get the 2 min of info you want. :Pkeftiu wrote:I do wish folks would hunt those down before diving into PF2R talk - they’re full of info!I really wish I could get more information by "reading words" rather than "having to watch things."
Like one of the reasons I'm in this hobby and not a different one is that I process information best by "reading a thing someone has written down."
You can open the transcript on Youtube and speed read it all in, like, 10 minutes. I copied it to a word doc to do keyword searches.
Doing this shows how not information dense videos are.
Thanks, I hadn't noticed transcript in the dropdown menu: it'll help and I'll use it from now on.
Luke Styer |
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I'll admit the stream doesn't feel like the easiest way to absorb this information.
What do you mean? Tracking down and watching several hours of barely organized video content is a perfectly reasonable prerequisite for participating in discussion. Thankfully we have dedicated gatekeepers to correct those among us who comment without doing our homework.
Errenor |
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Past that, I really have to ask why every non-spellcaster class only goes to Master in their Class DC. Why are spellcasters just better at using everything and their associated effects for the things that do tie to class DC?
Not everything. There's a very heavy-handed reading that spellcasters don't have any Class DC and archetypes sometimes don't give it or give only at trained forever. And when something in archetypes only mentions Class DC (not allowing Spellcasting DC explicitly) then casters can provide only untrained (bare stat without even level) or only trained DC (which is comparatively very low at high levels).
Squiggit |
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I'd say it's not even heavy handed per se. It's just literally what the rules tell us.
The inverse is also frustrating though: the fact that innate spells (or some similar abilities like the dragon disciple mechanics someone mentioned in another thread) never scale if you aren't a spellcaster/archetype spellcaster.
Easl |
3 people marked this as a favorite. |
PossibleCabbage wrote:Yep. Add to that that there is inevitably a LOT of extraneous talk and it can be a pain to watch a few hours of video to get the 2 min of info you want. :Pkeftiu wrote:I do wish folks would hunt those down before diving into PF2R talk - they’re full of info!I really wish I could get more information by "reading words" rather than "having to watch things."
Like one of the reasons I'm in this hobby and not a different one is that I process information best by "reading a thing someone has written down."
Thirded! For the exact same reason.
We're getting OT here, but it's extraordinarily annoying to have to go through 30 minutes of video to get a 10-second read of information. At that point, the "article" is really just a vehicle to get you to watch advertising segments.
So trying to bring this back to topic relevancy...hey Paizo! One thing that should not change is your great content-rich writing. Please continue to focus game content on books, pdfs and written/posted articles, and leave the video explanations to others. (IOW...continue the good work?) Thanks!
The Gleeful Grognard |
IMO you are over valuing the justify part.
Using a trap as example:
Quote:The justification is more to explain non-obvious ways to help. But there are basically unlimited ways to AID.
GM: You notice a trap.
Player 1: I will try to disable using my Thievery.
Player 2: I will help with AID using Thievery too.
GM: Justify how do you will help?
Player 2: Helping!? I will observe, hold a light, give tips, helping providing the right tools... There are many different ways I can help my skillmate by using my own skill and knowledge in the same skill.
Okay cool, they now need master perception and thievery equivalent to what is needed to disable the trap (a level 16 trap is more complex than a level 1 one)
So sure, it can make it easier (that is the point) but it does two things
- puts you in harms way if the trap is triggered
- you need to have been able to disable the trap yourself to handle offer assistance as you describe (this is not something like handing your dad tools as they fix a car :p)
So I posit again, does it actually make a negative difference? The two players get to benefit their skill investments and can do so by working together.
YuriP |
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Not to Aid!
Players who will Aid do not need to meet any requirements! They don't need to have noticed the trap (it only takes one of the players to notice it to Point it out to the others, normally this happens in exploration mode so they usually don't even make additional checks for that), and they don't need to be able to disarm it, because who will disarm it is precisely the one who has enough proficiency for it, the others will only provide the bonus.