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Pathfinder Roleplaying Game Superscriber. Organized Play Member. 10 posts. 12 reviews. No lists. No wishlists. 3 Organized Play characters.


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Pathfinder Roleplaying Game Superscriber

I think everyone at the beginning of the thread saying that consumables using player DCs rather than fixed DCs will absolutely break the game is ignoring that Scrolls and Wands *already* use this particular system and the spells often have more powerful effects than similar consumables. Nobody is breaking the game with piles of scrolls of first level (or even 3rd level) Fear, so why would someone having access to a Battering Snare (2d6 damage with basic reflex save, Stunned 1 on critical failure) using their own DC break the game? Or if they've got Spear Frog poison (1d4 poison damage, then 1d6 poison damage and Enfeebled 1) using their DC instead of DC 15 Fortitude save?

If scrolls and wands haven't already broken the game, the rest of the consumables aren't going to either because the effects are so limited to begin with.

Past that, I really have to ask why every non-spellcaster class only goes to Master in their Class DC. Why are spellcasters just better at using everything and their associated effects for the things that do tie to class DC?


Pathfinder Roleplaying Game Superscriber
Laclale♪ wrote:
neurogenesis wrote:
(negative/positive+alignment resistance).

This one, however, has additional resistance/immunity by its system.

One of the creature penetrating that is Pleroma BTW.

Do you mean it has additional resistance / immunity because you can choose your alignment? If that's what you mean, then that just goes to show that it's an even worse selection because a player can simply choose to be immune to four of the damage types it would otherwise protect you from. It's not like you can simply choose to be immune to sonic or force damage.


Pathfinder Roleplaying Game Superscriber

I didn't see it mentioned and search didn't bring up anything, but under Inventor Armor Modifications there are four modifications that provide energy resistances. Three of them are for less common energies (acid+electricity, force+sonic, and negative/positive+alignment) and one of them is for more common energies (fire+cold).

The three that are for less common energies all provide resistance of 3+half level, and the fire+cold provides resistance of half level.

However, all of them EXCEPT the negative/positive+alignment also increase the resistance by 2 when in Overdrive.

Should Otherworldly Protection (negative/positive+alignment resistance) be errata'd to also increase the resistance value by 2 when in overdrive to match the other three modifications, or is intended to only ever provide 3+half level resistance?

Link to the innovations: https://2e.aonprd.com/Innovations.aspx?ID=1

Compare Harmonic Oscillator (force+sonic), Metallic Reactance (acid+electricity), Otherworldly Protection (negative/positive+alignment), and Phlogistonic Regulator (Fire+Cold).


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Pathfinder Roleplaying Game Superscriber
H2Osw wrote:
If I'm understanding the optional ability boosts, the dwarf in the example would be (free, free, free, no flaw?)

From how I read it, I think it's that you can take either the listed ability changes (+Con, +Wis, +Free, -Cha) OR you can do what Humans do and take +Free, +Free.

There are some ancestries where this is simply a net buff rather than a sidegrade because their ability boost structure is something like +Dex, +Free such as Fetchling and Automaton.


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Pathfinder Roleplaying Game Superscriber
PlantThings wrote:
At first, I wasn't sure how to rule that but I leaned on being more lenient when one of my players speifically wanted to be a Stormtossed Tengu Tempest Oracle. The Tengu resistance would pretty much cancel out the Tempest weakness which felt very much textbook mitigation. But I figured it would also mean his heritage practically wouldn't have a benefit either so I let both effects stack as normal. Hasn't been a problem and his intentions turned out to be more aesthetic than trying to cheat the curse so I'm glad I allowed it.

My perspective on this has always been that you're allowed effects that would always function, you're not allowed effects that specifically cancel other effects.

For example, if you're a Lore Oracle and are taking your -4 penalty to initiative, an effect that says "gain a +2 status bonus to initiative" would be allowed because it's not a mitigation - you'd get this regardless - while an effect that says "You don't take penalties to your initiative checks" would not block the curse effect because this is a negation of the curse effect. Similar things would be like effects either saying you can't be Enfeebled, would remove the Enfeebled condition (i.e. Restoration), or provide a maximum Enfeebled condition that can apply to you for the Cosmos oracle; effects that make creatures not Concealed or prevent damage from the major curse such as fire resistance (Fire Oracle); effects that prevent AC reductions (Battle Oracle); effects that prevent HP loss (Life Oracle major curse); etc. etc.

For a Tempest Oracle, I would say that Electricity resistance would be allowed since the character is still taking additional damage equal to the weakness compared to what they would otherwise take. What wouldn't be fully allowed is electricity immunity - I think a character with electricity immunity would always take electricity damage equal to their weakness when subject to an electricity effect. The point being, the weakness here represents damage that a character *must* take (similar to the how the Fire Oracle and Life Oracle *must* take the damage associated with their major curses).


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Pathfinder Roleplaying Game Superscriber

My biggest issue with the Oracle is that it's a Divine Only class. Tempest and Fire should've been Primal list; Cosmos and Lore should've been Occult; Ancestry, Battle, Bones, and Life are fine as Divine (though an argument for Life being Primal could also be made). I know that gets into Sorcerer and Witch design spaces, but Divine Access could be limited to the Divine spell list mysteries and Sorcerer ends up with more flexibility without needing to manage a curse.

To put it a different way: nobody is going to look at the Divine Sorcerer ancestries and say "Sorcerer is really crowding out the Oracle" or the reverse of "Oracles are really crowding out the Divine Sorcerer ancestries," so I don't see why it would be problematic for Oracle to have access to Occult or Primal depending on their mystery.

As for the flavor, Oracle has always been about a Divine curse, but that was a design aspect from PF1 where you had Arcane and Divine as the two schools of magic *and* Oracles received many more on-theme abilities through their selection of Boons as they leveled up, so there wasn't as much of a need for them to have access to a list that wasn't the Cleric list.

In PF2, many more of the Oracle's capabilities are tied directly to their spellcasting (since the Curse and Focus Spells are really only a handful of effects compared to what could be acquired previously through Boons). In addition, there are *no* Mystery-specific feats for Oracles, which is also very sad. As a result, I think it makes sense to broaden the flavor of Oracles from "Divine Curse" to a more nebulous curse cast on the target by an array of entities ranging from deities or other aligned outsiders (divine); to the unknowable cosmic forces of the Dark Tapestry (occult); to the Fey or Green Men (primal).

Or maybe make it so that Oracles can always choose the Divine spell list regardless of their mystery, but some mysteries (as listed above) can instead choose the Occult or Primal spell lists.


Pathfinder Roleplaying Game Superscriber

Hi, the tracking number for the shipment associated with order #36737357 does not work, I have been unable to track the order that potentially shipped last week. Is there perhaps a different tracking number that will work, or has there been a delay in the shipment? Any information would be greatly appreciated!

Thanks!


Pathfinder Roleplaying Game Superscriber

I received the email update, thank you so much!


Pathfinder Roleplaying Game Superscriber

Hello! I started my subscriptions on October 31st with the above order number, starting with Secrets of Magic, Lost Omens: Mwangi Expanse, Night of the Gray Death, and #173 Doorway to the Red Star. All of these products are still listed as pending, and I also haven't received any notifications related to Guns & Gears or Grand Bazaar.


Pathfinder Roleplaying Game Superscriber

It looks like my October / November subscriptions were charged but never sent out.

I began my subscription on October 30th with Secrets of Magic, Mwangi Expanse, Night of the Gray Death, and #173: Doorway to the Red Star, but have not had any of these items (or the following items) added to my digital products nor have I received any notifications of any shipments. I also tried to reach out to customer.service@paizo.com on November 23rd but have not had a response yet.

Any help in resolving the situation would be greatly appreciated!