
YuriP |
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I have doubts if the designers will put other energy damages to kineticists. Because not only in playtest they haven't but also Elemental Sorcerers don't have access to other energy types than fire.
IMO then main concept in 2e is that elements are the 4 basic states of matter (solid, liquid, gaseous and plasmatic) and most of them does only physical damage.

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I have doubts if the designers will put other energy damages to kineticists. Because not only in playtest they haven't but also Elemental Sorcerers don't have access to other energy types than fire.
IMO then main concept in 2e is that elements are the 4 basic states of matter (solid, liquid, gaseous and plasmatic) and most of them does only physical damage.
1) There's no reason why they wouldn't be able to do an update to sorcerers elemental bloodline in the book.
2) Kineticists could deal cold or electricity damage in PF1E.
3) Your last point doesn't make sense.
4) Even if they don't do an errata with sorcerers bloodline, you'd think a kineticist has more control over their specific element than an elemental sorcerer would.

YuriP |
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I don't disagree yet I still doubt. When Paizo designers put a concept in their minds they hardly change (it's like the complain about Magus AoO, since the playtest this was pointed yet they never changed because the main concept is that cast a spell requires movements that can trigger reactions even for spellstrike).
And why my last point makes no sense? Control liquids for example doesn't means control temperature (cold) too, that's why control water aren't create ice.

pixierose |
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I understand the chocie to expand and focus on elemnts. There were some weird cases in 1e where I wanted to play a *water character* and I got all this extra cold stuff over specifically water abilities. Or even worse acid stuff when my big desire was to fling rocks. But i think they went too far in the opposite direction where like there arent a lot of cold themed class options.
I hope element stuff for cold and elextricty and other energy types do exist

Sanityfaerie |
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As it turns out, we were just talking about this in another thread.
Lead Designer Logan Bonner, from the Wargamer preview for Rage of Elements:
Yeah, there have been some pretty massive changes to it. A lot of detail came in, like expanding the metal and wood elements that weren’t in the playtest, and adding hybrid elements, which would be like, ‘here is a water plus fire impulse that is doing steam-themed stuff’. We’ve got one of those for each element combination now.
So... hopeful? There's at least going to be something in there for you.

keftiu |

As it turns out, we were just talking about this in another thread.
Lead Designer Logan Bonner, from the Wargamer preview for Rage of Elements:
Quote:Yeah, there have been some pretty massive changes to it. A lot of detail came in, like expanding the metal and wood elements that weren’t in the playtest, and adding hybrid elements, which would be like, ‘here is a water plus fire impulse that is doing steam-themed stuff’. We’ve got one of those for each element combination now.So... hopeful? There's at least going to be something in there for you.
That's talking about Impulses though, the big splashy abilities, rather than the base Blast attack. I'm still holding out hope for proper elemental damage on Blasts/Strikes from the jump, but I'm worried that they haven't said anything about it yet.

Sanityfaerie |
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That's talking about Impulses though, the big splashy abilities, rather than the base Blast attack. I'm still holding out hope for proper elemental damage on Blasts/Strikes from the jump, but I'm worried that they haven't said anything about it yet.
Okay. Fair. All I can really say on that is that we know that Paizo likes making the fans happy when feasible, we know that the desire for this thing was made pretty clear at the time of the playtest, and that they both have hybrid impulses and a confirmed Elemental Barbarian instinct. That leaves space for a number of pretty straightforward ways to give you this thing without breaking balance, and I expect (based on their past history) that they'll take advantage of that.
Well... I guess I notice one other thing. As of the end of the playtest, they were looking to move away from "it's a weapon" blast/strike and towards "it's an impulse" blast/strike (including having more impulses that don't eat your elemental charge), so it's entirely possible that this is them saying something about it, and they just didn't bother to distinguish.
Still, I'm not claiming that this is anything like a sure thing. I'd personally peg the indicator at "cautiously hopeful".

QuidEst |
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I thought, but I'm too lazy to search, that at the end of the playtest they already wrote something like this. That they'd received a lot of feedback that people wanted to be able to do proper elemental damage, not just lots of bludgeoning. And that they were taking that on board.
At a glance and a couple searches, it doesn't seem to have made it into their playtest analysis blog post.
We'll get more info as we get closer. (If they didn't include a way to focus on energy damage for some reason, I imagine there will be a popular third-party version based on the official Kineticist in short order.)

Squiggit |
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They've made some comments about elemental combinations and impulses, but nothing specific about alternative blasts or cryo/electro/aceto/etc kineticists.
Sanityfaerie's right that Paizo likes to make fans happy and this is not exactly a huge ask.
But sometimes Paizo can be really firm about certain directorial decisions irrespective of balance or fun, so like... who knows.

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While being able to blast cold and lightning (and poison) is definitely important, I mostly care about blasting acid, it's my favorite damage type and so far completely neglected by pf2e. The final kineticist would be the perfect opportunity to give us the option to play an acid blaster.
I'd be down for that.

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Given how receptive they have shown themselves to be when it comes to playtest feedback and how much hub-bub was made during the Playtest about the lack of elemental Damage options for everything but Fire I fully expect them to at LEAST offer a FEW of the various Elements some 1st level Feats that enable elemental Damage with their Blasts.
I'd be shocked if that weren't the case, frankly.

TheSageOfHours |

I am in a similar boat to others here in that I worry electricity and cold will not receive enough support. They are (as far as I can tell without any real evidence lol) incredibly popular elements/themes, so they both seem like obvious picks, but that almost makes me more worried because every time I feel like something is guaranteed to happen it never does lol.
However I am more worried about cold/electricity and other hybrid elements when it comes to the elemental barbarian instinct, as just an instinct, I worry there will not be much there. I really want to make an electricity barbarian that is not tied to dragons, and I think it would be cool to have barbs with all the other hybrid elements as well.
My pet theory for poison and acid is that they will be hybrids, so like metal on its own would deal b/p/s but hybridized with like earth or something you get acid