
Vexas Flamespark |

The halfling's fingers start to slip in the mechanisms of the crossbow as he gets nervous from the creature right in front of him. Again he tries to steady his aim into the thing in front of him.
[standard] underwater light crossbow YELLOW, P damage: 1d20 + 7 ⇒ (12) + 7 = 191d6 ⇒ 3
[move] reload

Fenna Pender |

Since the really scary one is dead by Brannart's hand now, Fenna repositions herself to better be able to reach the remaining attackers.
Move action 15' to current position on map. Standard action for Inspire Courage.
Swim: 1d20 + 7 ⇒ (12) + 7 = 19

Malakar_Paradise |

Move 10' to black than attack.
Spear Power Attack and damage + IC vs Black: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 191d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13

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Sho puts some distance between her and the sahuagins, then turns around and shoot
attack on black (DA, IC): 1d20 + 7 + 1 - 1 ⇒ (16) + 7 + 1 - 1 = 23
dmg (DA, comp bow, IC): 1d8 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
Swim: 1d20 + 12 ⇒ (10) + 12 = 22
No Swim speed, but Water child elf: can take 10 and +4 to swim

GM Mioki |

Sahuagin (Yellow) Trident Attack: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 3 ⇒ (7) + 3 = 10
Vexas's bolt finds purchase in the beast's scaley hide, but the Halfling pays for it. As Vexas releases the shot, he feels a tremendous burst of pain as the monster's trident pierces through his flesh.

GM Mioki |

Sahuagin (Black) Trident Attack: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 3 ⇒ (7) + 3 = 10
Sho ducks out of the way from the beast's trident as she swims away. Her arrow pierces its neck as Malakar's spear punctures through its gut. The beast gives a final blood-curdling frenzied yell, then its eyes glaze over. As Malakar releases his spear from the scaly hide, the body floats away on the soft current.

GM Mioki |

Sahuagin (Yellow) Blood Frenzy Attacks with Trident: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 4 ⇒ (3) + 4 = 7
The remaining beast flies into a rage as its blood swirls in the water. Its eyes bulge with a reddish hue and its scaley hide expands. It screams at Vexas and thrusts its spear, but the Halfling luckily ducks out of the way.
Phew, I was getting worried for Vexas. He is down to 8 HP. Razor's turn for Round 3, and everyone can take their Round 4 actions.

Vexas Flamespark |

Vexas is suddenly very aware that underwater he can't just yell out to his companions, or communicate his pain. His situation is not great though as the cuts and bruises start to add up.
He desperately attempts to swim away from the sahuagin.
[full action] swim half speed on success DC10 Swim: 1d20 + 4 ⇒ (9) + 4 = 13

Fenna Pender |

Fenna tries to keep up with the sahuagin and what they are up to, but quickly their numbers are reduced to a single one that seems hellbent on eating Vexas. She swims in front of Vexas to block its way as Vexas retreats and thrusts her spear at it.
Swim: 1d20 + 7 ⇒ (9) + 7 = 16
Attack (Reach): 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Brannart Teskerwill |

Brannart will sheathe his longsword and stab at the last Sahuagin with his ranseur. Turning off PA because I think Razor provides soft cover to the Sahuagin?
Attack, Soft Cover, IC: 1d20 + 9 - 4 + 1 ⇒ (7) + 9 - 4 + 1 = 13
Damage: 2d4 + 6 + 1 ⇒ (1, 2) + 6 + 1 = 10

GM Mioki |

Koloshkora Longspear Attack: 1d20 + 10 ⇒ (10) + 10 = 201d8 + 1 ⇒ (5) + 1 = 6
Koloshkora watches the last Sahuagin in its frenzied state. The Locathah realizes that it is hyper-focused on feeding on the Halfling, who drew first blood on the beast. It spins its trident chaotically, somehow defending itself from attacks by Razor, Fenna and Brannart. Soon, it will chase down the Halfling.
While engaged with her companions, Koloshkora sees an opening. Launching herself high into the water, she brings her spear from above. The weapon pierces downward into the top of the barbaric monster, breaking through its skull and severing its vertebrae. Koloshkora braces her clawed feet against the beast and yanks the spear out. The bloodied Sahuagin lets out one final scream and continues to twitch in its frenzied state, but its head is caved in and its eyes glossed over. The current takes the body away on a raft of its own blood.
After a moment, Koloshkora looks at you all, "I do not believe we are out of danger yet. Their leader was not among them. I see their lair ahead, we should prepare for more bloodshed."
As you look toward where Koloshkora points, you see among the reef the broken halves of a once proud sailing vessel.

Fenna Pender |

Fenna takes a moment to wrap up the wound on her leg. She doesn't deem it serious enough to require magic. But, after what she's seen in the fight, she thinks it's a good idea to keep blood out of the water. Besides the salty water stings!

Brannart Teskerwill |

"I would benefit from some healing, as would Vexas and Sho. Fenna, we do have a wand with plenty of power left in it; you need not suffer. But it is your choice."
Brannart is down 21, Sho is down 11, Vexas is down 20, and Fenna is down 7.
Assuming someone uses the wand, and we use the 5 HP/charge as before, and it was correctly recorded at 43 charges, then it is 11 charges used here (leaving Brannart at 1 damage, Sho at 1, and Fenna at 2 if she wants a charge), leaving it at 32. Unless anyone has healing spells to use.

Malakar_Paradise |

Besides the wand I have two prepared clws so 1d8+4 or 8 healing if we are sticking to average vs rolled. Also I have one scroll of cure moderate which would be 2d8+3. Also we had ine day before we set out so I would have used my slots on the rest day to make goodberries with my 4 1st slots averageing 2d4 to be 4 that guves 16 berries, each person can heal 8 hp from berries a day 1hp per berry. So use my slots and berries first for the more serous healing and than recalculate the charges.

Vexas Flamespark |

Vexas is a little stunned. Moments ago one of them was ferociously hounding him and then it was crushed in front of his eyes in a way his is not confident that he could.
I need to get back to striking from a distance... Halflings are built for comfort and remote tactics, not hand-to-hand combat!
He quickly draws his potion of Cure Light Wounds and imbibes it.
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
He chuckles sheepishly. Well, that helped a little...

Malakar_Paradise |

"Where to next? Our naga friend said there may be sharks, I have a plan for them." Malakar says casually speaking, it is clear he grew up talking and breathing both on land and in sea.
I have already deducted the slots and charges, so everyone should be at full before moving forward.

GM Mioki |

Scout Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Following Koloshkora’s direction, you swim deeper into the reef. Through the watery depths, the shapes of two halves of a once mighty sailing ship emerge. The broken bow rests on its side in a south-westerly direction. Coral grows up its hull, indicating that the ship has been here for a very long time. About twenty feet to the northeast rests the stern in an upright position. Surrounding the mainly intact halves, barely visible ship detritus blend into the coral and sandy ocean bottom.
What do you do?
See Slide 5 for a view of the reef and ship.

Brannart Teskerwill |

Does Water Breathing allow us to speak underwater? I assume so.
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Brannart also sees the creature. He nods to Sho and starts to follow the Sahuagin, though he will not go into the interior of the ship just yet. He'll wait for everybody to form up at the "entrance" before venturing in.

Vexas Flamespark |

Perc: 1d20 + 8 ⇒ (5) + 8 = 13
Vexas doesn't notice anything, so when Brannart shoves off to approach the shipwreck he follows behind the warrior.
It... seems unguarded?

Malakar_Paradise |

Perception DC 20: 1d20 + 9 ⇒ (1) + 9 = 10
"I didn't see it, but we are here to fight them, so let us go to where you saw it."

GM Aldizog |

When last we left our heroes...
They had arrived on the island of Ancorato as the second wave of settlers to the Andoran colony of Talmandor's Bounty. To their shock, the colony was abandoned!
The party explored the island while other colonists worked on rebuilding the town. After many adventures, they found two of the surviving colonists: Rayland Arkley and Eliza Haniver. Rayland was under the control of some evil force, while Eliza was apparently a willing servant of said force. Another colonist was discovered dead at Research Station Spindlelock, and numerous constructs were also encountered there - with Vexas making some slight progress towards learning how to reprogram them.
Soon after returning to camp, the party had an extended conversation with Carver Hastings. He revealed that he is a member of the Pathfinder Society, and that Society explorers have been to Ancorato before. Among other things, the Society learned that before Earthfall there had been "a vast conspiracy bubbling beneath the fabric of Azlanti society, the secret of which may still be hidden somewhere on Ancorato."
He asked the party follow in Durvin Gest’s footsteps and retrace his expedition using the Pathfinder Chronicles as a reference. Specific sites of interest include:
(Details about each site here).
Another task the PCs were given (by Ramona) was to contact the aquatic humanoids on the northwestern shore. This is the task the PCs undertook first.
The party met Koloshkora, envoy of the Okoloro tribe of Locathah. She told the party of the evil sea hag Helekhterie and her Sahuagin allies. As well, Koloshkora told the party that an Aboleth lives near an island to the west, and even this Aboleth is scared of the sea hag.
Upon return to Talmandor's Bounty, Carver Hastings quickly concluded that the Sea Hag and Sahuagin were responsible for the missing colonists.
Koloshkora had told the PCs about Vriskirsa, who could help with water breathing. Visiting Vriskirsa's lair, she turned out to be a Water Naga. Vriskirsa enabled the party to breathe water, and advised them to avoid the Sahuagin's lair at nighttime, due to the Elder Maw coming out at that time. Koloshkora accompanied the party and provided a key assist in the initial battle with Sahuagin guards.
The party healed up after the battle and then proceeded to a sunken ship. One Sahuagin was spotted swimming into the stern of the ship, and the party prepared to follow...
I don't believe anybody has any temporary spells up other than the Water Breathing from Vriskirsa. That means that only Malakar has an actual Swim speed, and everyone else is doing Swim checks for 1/4 movement.

Vexas Flamespark |

Placed
Feeling that this place is perfect for an ambush, Vexas re-considers his mobility.
Cast Touch of the Sea, duration 2 minutes

Fenna Pender |

On the map.
Fenna waits to hear what's coming next, she expects probably from Brannart. She's never assembled an ambush before herself. She tries to find a place where she will be out of sight from anyone inside the stern of the wrecked ship, while also being able to peek in.
Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Malakar_Paradise |

Malakar swims into the wreck with the party expecting enimies as spotted by his allies.
Not sure if we are entitled to new Perception checks since we moved in to the new location.
Perception: 1d20 + 9 ⇒ (3) + 9 = 12

GM Aldizog |

Sorry, had to move everyone a bit to switch to a larger map. It shouldn't affect much.
The stern of the boat rests upright with the splintered hull breach angled toward the sandy ocean floor. A curtain of hanging kelp creates a screen of privacy around the entrance. Malakar brushes aside this screen to look inside.
Inside, the stern is decorated with the skeletal remains of aquatic humanoid creatures, arranged to form a sigil.
And, 50' away from Malakar, two Sahuagin stand ready, with heavy crossbows cocked and loaded.
You saw a scout swimming into the ship, so there is no surprise round - both groups were aware of each other.
Note that Sho is above the shipwreck; Malakar, Razor, and the Sahuagin are inside. Those outside cannot see into the wreck, as the curtain of hanging kelp is in the way.
Brannart: 1d20 + 6 ⇒ (1) + 6 = 7
Fenna: 1d20 + 6 ⇒ (6) + 6 = 12
Malakar: 1d20 + 3 ⇒ (18) + 3 = 21
Sho: 1d20 + 3 ⇒ (7) + 3 = 10
Vexas: 1d20 + 8 ⇒ (1) + 8 = 9
Skorika: 1d20 + 7 ⇒ (11) + 7 = 18
Nameless Scout: 1d20 + 3 ⇒ (5) + 3 = 8
Round 1
Malakar
Skorika
Fenna
Sho
Vexas
Scout
Brannart

Malakar_Paradise |

Malakar swims forth with his spear ready at his side.
Swim 20ft(no check required because of swim speed), than will ready an attack with his standard action, with tbe condition of an enemy being in range.
Edit:Malkar Growls in a way that Razor know means to attack!
Handel Animal:Attack Free Action dc10: 1d20 + 8 ⇒ (11) + 8 = 19

Razor_Paradise |

Going to assume Razor recognized these as foe from the prior battle and my approach. If not I can switch my ready to command him instead. I also believe I counted that diagonal correctly as 45ft.
Razor thrashes forward and bites the sea devil!
Razor Bite + Damage: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 6 ⇒ (3) + 6 = 9

GM Aldizog |

Razor surges forward and hits, taking a bite out of one of the two Sahuagin.
The other Sahuagin drops its crossbow, takes a step, takes the ranseur slung across his back, and attacks.
Ranseur, PA: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
Damage: 2d4 + 7 + 6 ⇒ (3, 1) + 7 + 6 = 17
17 damage to Razor, who is now at 27/44.
Round 1
Malakar
Skorika
Fenna
Sho
Vexas
Scout
Brannart
You saw enemies go into the shipwreck, and possibly you heard Malakar growl. So it is fine to assume that he has found the enemies, although you wouldn't know how far away they are yet.
I am going to rule that Water Breathing does allow speech underwater, although I can't find much one way or the other on the topic.

Vexas Flamespark |

Looking around for potential targets, Vexas draws and loads his underwater crossbow.
[move] draw weapon
[move] reload underwater crossbow

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Moving into the water, Sho uses her (now aquatic) bow with deadly accuracy, targeting the sahuagin next to Razor
No penalty for precise shot, deadly aim-2 to hit,+4 dmg.
Bow, DA: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25
Comp bow Dmg, DA: 1d8 + 2 + 4 ⇒ (6) + 2 + 4 = 12
Bow, DA, Crit: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Comp bow Dmg, DA: 2d8 + 12 ⇒ (5, 7) + 12 = 24

Malakar_Paradise |

Malakar charges forward to help Razor.
Spear attack and damage: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 4 ⇒ (2) + 4 = 6

GM Aldizog |

Malakar and Razor both fail to injure their foes.
The Sahuagin with the ranseur swims into a flanking position and strikes at Razor.
Attack, Flanking, PA: 1d20 + 10 - 2 + 2 ⇒ (7) + 10 - 2 + 2 = 17
The shark is just quick enough to move so that the weapon glances off its hide.
Razor still at 13/44.
Round 2
Malakar
Fenna
Sho
Skorika
Vexas
Scout
Brannart

Vexas Flamespark |

The halfling wonders if he still remembers how to aim this thing...
He swims up alongside Fenna and takes aim at...
[move] 20 ft
[standard] attack BLACK underwater light crossbow BLACK, P damage: 1d20 + 7 ⇒ (4) + 7 = 111d6 ⇒ 4
He does not. He looks down the stock several times in attempt to regain the feel of it.

GM Aldizog |

Didn't I hit my target for 12 dmg?
Right!
Sho's arrow hits the wounded Sahuagin, but he continues to fight, tearing at Razor.
Vexas's bolt misses.
Not to pick on Razor, but I generally run intelligent enemies as focusing fire unless there is a good reason not to do so.
Trident, Flanking: 1d20 + 8 + 1 + 2 ⇒ (2) + 8 + 1 + 2 = 13
Damage: 1d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Bite, Flanking: 1d20 + 2 + 1 + 2 ⇒ (15) + 2 + 1 + 2 = 20
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
In its rage it misses with the trident, but sinks its teeth into Razor's side.
Razor is at 9/44.
Brannart swims forward.
Round 3
Malakar
Fenna
Sho
Skorika
Vexas
Scout -21, Blood Frenzy
Brannart