Vet leader build?


Advice


I'm trying to find a character that can focus mostly on providing buffs to the party--ideally without too much in the way of spells. Basically a military leader. The Marshal archetype seems focused on this and seems decent at it. But what would go well with it as the actual class?

Been thinking bard could work. Swashbuckler might do it, but Paladin seems even better?

Basic idea: Fairly young and gifted low-ranking officer who retired after the war. Basically a good leader and okay military person. Would prefer little in the way of spells and probably lighter armor, but both are negotiable.

Likely using the additional archetype option.

Thanks!


Ranger is a decent option, they have a feat that let them share their Hunter Edge for one turn.


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Hobit of Bree wrote:

I'm trying to find a character that can focus mostly on providing buffs to the party--ideally without too much in the way of spells. Basically a military leader. The Marshal archetype seems focused on this and seems decent at it. But what would go well with it as the actual class?

Been thinking bard could work. Swashbuckler might do it, but Paladin seems even better?

Basic idea: Fairly young and gifted low-ranking officer who retired after the war. Basically a good leader and okay military person. Would prefer little in the way of spells and probably lighter armor, but both are negotiable.

Likely using the additional archetype option.

Thanks!

If light armor is what you're going for, then I do think that a Swashbuckler would be a good fit. Specifically, a Swashbuckler with the Wit style, because of its synergy with the One for All feat that just is a great mechanical representation of a squad leader calling advice and/or orders to their troops.


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I'll second Ventnor's Swashbuckler suggestion. I'll add go Human or half-human and take Cooperative Nature to boost your One for All aid rolls.

Liberty's Edge

You can also go another Ancestry and get Adopted Ancestry : Human. It opens up most of the Human feats (including Cooperative Nature) because they are not based on having any specific physiological feature, what with Humans being the implicit reference for other Ancestries.


I second Kyrone, the ranger is probably your best bet


Pathfinder Roleplaying Game Superscriber

I'll make a pitch for a non-obvious answer: rogue.

The rogue doesn't have a lot to offer in the way of buffing, BUT it does have Opportune Backstab. Let me explain.

The rogue/Marshal attacks once and uses a 2-action "To Battle!" to give the party's heaviest hitter a free no-MAP attack. Then, when that heavy hitter hits, the rogue uses Opportune Backstab to gain their own no-MAP attack. Combine with Inspiring Marshal Stance, Gang Up and Preparation and you've got a pretty strong buffer without buffing.


Hobit of Bree wrote:
Been thinking bard could work. Swashbuckler might do it, but Paladin seems even better?

The best support character (even a bit too strong) is the Bard. But it's a full caster, and as such not much in line with your expectations.

I think, for what you want to do, the best is to grab a bit of many classes.

Bard Dedication will give you Inspire Courage by level 8.
Marshal doesn't combine well with Bard, so it's either one or the other. Bard Dedication gives better effects in my opinion.

Ranger can share it's Prey at high level (so not accessible through Dedication) and you have access to Monster Hunter for more bonuses at low level.
Inventor is also a good choice as primary class. You can Share your Overdrive at high level. And at low level you can grab healing (at level 2) and gadgets.
Alchemist is technically the non caster support class. But I think it's far away from the character you intend to play.

Champion are tanks. They don't offer much support outside taking blows instead of their allies. I'll certainly take the Dedication for Champion's Reaction but won't use it as base class.

Liberty's Edge

What about a Monk (tanky and mobile) with Medic dedication (healing and more mobility) and Bard (Inspire Courage) later on ?

And now I want to create a Doc Justice character.


The Raven Black wrote:

What about a Monk (tanky and mobile) with Medic dedication (healing and more mobility) and Bard (Inspire Courage) later on ?

And now I want to create a Doc Justice character.

With a Monk, you don't need Medic Dedication as you have 2 free hands for potions.

I've thought about this build, but the Monk chassis, despite being excellent for action economy, doesn't provide any advantage for a supporting role.

Liberty's Edge

SuperBidi wrote:
The Raven Black wrote:

What about a Monk (tanky and mobile) with Medic dedication (healing and more mobility) and Bard (Inspire Courage) later on ?

And now I want to create a Doc Justice character.

With a Monk, you don't need Medic Dedication as you have 2 free hands for potions.

I've thought about this build, but the Monk chassis, despite being excellent for action economy, doesn't provide any advantage for a supporting role.

I was thinking of the also excellent action economy provided by Doctor's visitation.


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The Raven Black wrote:
SuperBidi wrote:
The Raven Black wrote:

What about a Monk (tanky and mobile) with Medic dedication (healing and more mobility) and Bard (Inspire Courage) later on ?

And now I want to create a Doc Justice character.

With a Monk, you don't need Medic Dedication as you have 2 free hands for potions.

I've thought about this build, but the Monk chassis, despite being excellent for action economy, doesn't provide any advantage for a supporting role.
I was thinking of the also excellent action economy provided by Doctor's visitation.

Yes, I understand. But Doctor's Visitation asks for a lot of investment: 2 class feats, skill training and increases (above expert) to Medicine, 1 skill feat (and a second one if you want to take another Dedication afterwards). When a Monk can just grab a bunch of potions and have the benefits of all of that but Doctor's Visitation.

Now, I agree that Doctor's Visitation can save a life (as a matter of fact, I think I saw you saving a life using it). So it's hard to judge these kind of abilities that are not incredibly useful 99% of the time and save a life 1% of the time. But with the feats invested to grab it, you can take for example Marshall Dedication and Intimidating Glare, which are both potent and useful most of the time. In my opinion, it's a better build if you want to focus on support.

Liberty's Edge

I was actually ending up this way for my would-be Docteur Benjamin Justice. Intimidation to simulate the Kiai shout that upsets your opponent.

With Marshal dedication (Intimidation) on a STR Monk to get Intimidating Prowess at level 2. I find it better than Intimidating Glare.

And going Inspiring Marshal Stance at level 4 thanks to raising Diplomacy to Expert at level 3.

So long for the Medic dedication, but really 2 potions in hands is already good for in-combat healing.


If you don't mind the heavy armor: A Champion/Marshal can be an excellent military leader. Not sure if Paladin, what you suggest would be the best choice, depends on the rest of the group. Liberator is quite nice, allowing allies to step away if they are in trouble.

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