What Ancestries are you still craving?


Pathfinder Second Edition General Discussion

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Oni Shogun wrote:
Draconian's could also be really big depending on what type of dragon egg they were from. I wish they had made them playable and smaller.

Sadly, those belong to WOTC due to Dragonlance. I do love the variety though, the Noble and Metallic Draconians.


Still wanting a playable aquatic elf. That would be a great party now that the locathah and the merfolk are available.


I think a versatile heritage related to kaiju would be sick—iirc from one of the recent streams kobolds get a heritage for this in Tian Xia Character Guide because of course they do, but I want it for everyone!

Also, while kholos do somewhat scratch the big dog itch for me (not to mention Awakened Animals are here), a more straightforward canine ancestry would be nice. I would also gladly take a shoony rework/expansion so they aren't all small pugs.

Envoy's Alliance

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Pathfinder Rulebook Subscriber

An Octopus based ancestry. Obviously their primary aquatic, like the mermaid, with a low land speed. Smal/Medium size, with an ancestry feet chain to become larger, or a heritage of Krakenink to start as large.

They, by and large, have playful attitudes, and their ire usually results in pranks and tricks that are not intended to be physically harmful or permanently damaging, but when they don't understand how ships work, or have any sense of "money" this can lead tot heir pranks to be seen as much more malicious.

Their Anathema would include "pay back non-violent offenses with violent responses". Meaning, if you insult them, they won't haul off an deck you, they will, steal something when your back was turned and send it to the bottom of the ocean.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Zoken44 wrote:

An Octopus based ancestry. Obviously their primary aquatic, like the mermaid, with a low land speed. Smal/Medium size, with an ancestry feet chain to become larger, or a heritage of Krakenink to start as large.

They, by and large, have playful attitudes, and their ire usually results in pranks and tricks that are not intended to be physically harmful or permanently damaging, but when they don't understand how ships work, or have any sense of "money" this can lead tot heir pranks to be seen as much more malicious.

Their Anathema would include "pay back non-violent offenses with violent responses". Meaning, if you insult them, they won't haul off an deck you, they will, steal something when your back was turned and send it to the bottom of the ocean.

Are we talking humanoid octopus folks like 1e's cecaelias, or like full-on sapient octopi (that aren't just awakened animals with extra steps)?


Why not a merfolk heritage with its own feats?

rimestocke wrote:
I think a versatile heritage related to kaiju would be sick—iirc from one of the recent streams kobolds get a heritage for this in Tian Xia Character Guide because of course they do, but I want it for everyone!

If it finally comes with detailled artworks of every single Kaiju catalogued, I'll take it.

rimestocke wrote:
Also, while kholos do somewhat scratch the big dog itch for me (not to mention Awakened Animals are here), a more straightforward canine ancestry would be nice. I would also gladly take a shoony rework/expansion so they aren't all small pugs.

I'm still puzzled that they used pugs instead of converting the Rougarou from Bestiary 6...


Oh, I forget, is there a medium-sized centaur heritage? Can I play a deertaur yet?


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Kobold Catgirl wrote:
Oh, I forget, is there a medium-sized centaur heritage? Can I play a deertaur yet?

Yes there is Ponygait Centaur is medium. What is more I can link to it now.


rimestocke wrote:
I think a versatile heritage related to kaiju would be sick—iirc from one of the recent streams kobolds get a heritage for this in Tian Xia Character Guide because of course they do, but I want it for everyone!

I'd love that - I've been pondering a lizardfolk dragonblood to get close enough, but just having one built in and with some more specifically kaiju-y options would be great.


Gortle wrote:
Kobold Catgirl wrote:
Oh, I forget, is there a medium-sized centaur heritage? Can I play a deertaur yet?
Yes there is Ponygait Centaur is medium. What is more I can link to it now.

Haha, great timing.


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Hurray, HoW drop!


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Please give us an ooze ancestry! <3


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Not exactly an ancestry, but I'd like an "adopted" versatile heritage that give the equivalent of the "adopted ancestry" general feat right from the first level. Or maybe a background that does the same (altho I would prefer the background to stay "free", in that I would like it if I could have an adopted character whose background isn't solely that they're adopted, so an heritage would be better IMO).

It always seemed weird to me that having been raised by another ancestry than your own is something backed in a character backstory, yet there's no real way to reflect this from level 1 (unless you're a versatile human, but I'd really like this not to be restricted to a human only thing, anyone can be adopted).

It's especially important for characters that would like an early access to the ancestry specific lore or weapon familiarity feat. A character from ancestry "X" using the signature weapon or tactics of ancestry "Y" because they were raised by them is a fairly big trope, and it's weird that it's not really doable from the start when the whole point of the trope is that it's how they started.


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Daanusje wrote:
Please give us an ooze ancestry! <3

While there is no ooze ancestry yet, the Slithering Adventure has an Oozemorph monster archetype, similar to the werewolf and vampire archetypes.

I know Book of the Dead had a side bar that said you could petition your GM to let you take such an archetype at level 1 on the condition that you properly took the archetype at Level 2, letting you treat it as an expanded ancestry.

Roll for Combat also has a slime ancestry that might be of interest to you, written by Mark Seifter.


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Absolutely delighted with the look of Lashunta in the SF2 playtest. Between that hitting today and HoW delivering us Minotaurs, I'm very nearly out of Ancestry requests! I can't believe how thoroughly Paizo has spoiled me over the years.

Little of the list remains: Wyrwoods are essential and inevitable, while I hold out unlikely hope for both Sekmin and Sedacthy someday.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

I've been fed well with my love of reptiles, body horror and arthropods so can't really think of what is missing right now besides like old ancestries I liked like wyvarans and ones I wanted to see done better like "silhoutte based on that greek myth about people who eat scents" or something


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Holding out hope that we'll eventually get Arcadian (Wyrwood, Rougarou) and Darklands (Sekmin, Xulgath) ancestries, but otherwise I'm feeling quite happy with what we currently have. Starfinder releasing will also scratch that itch for some extraplanar ancestries to use in campaigns that feature planetary travel, so there's that too.


At this point, other than Caligni, I think all my ancestry asks are going to be covered by Starfinder.

Scarab Sages

Pathfinder Adventure, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Roleplaying Game Subscriber

I would like a fey versatile heritage.


Kuroshimodo wrote:
I would like a fey versatile heritage.

Based on what?

What Fey creature could offer a versatile heritage?

Cognates

JiCi wrote:
Kuroshimodo wrote:
I would like a fey versatile heritage.

Based on what?

What Fey creature could offer a versatile heritage?

Wouldn't need to be based on a specific fey, surely? The ancestry would presumably be similar to dragonblooded, nephalim and so on, where you just have some of the power of that given creature type in you.


Some sort of Nephilim where you are altered by the energy from the first world could work.

Cognates

PossibleCabbage wrote:
Some sort of Nephilim where you are altered by the energy from the first world could work.

Yeah I wonder if we'll just see Nephilim as a catch all for all extraplanar stuff going forward. Obviously we may one day see Aphorite and Ganzi get folded in, but i don't think there's anything particularly stopping a first world or netherworld option, even if those might be better served on their own.


I said it in another thread, but I said that I wanted Fetchlings to become a versatile heritage.

Fetchlings are from the Shadow Plane, also known as the Netherworld.

What is the Netherworld's counterpart? The First World, between the Universe and the Forge of Creation. While the Netherworld is between the Universe and the Void.

Seeing a First World versatile heritage and a netherworld versatile heritage would be interesting to me. Especially as I'd imagine Zon Kuthon would have sheltered other races than humans in the Netherworld, especially on galactic scales such as in Starfinder. Let us also not forget fey sorcerers.

But, if you want a fey versatile heritage, look no further than Bhopan. Also in Kingmaker, there is an old woman named Elga Verniex who is a human with a fey touch to her, and would easily have such a versatile heritage.


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On the note of Starfinder, I do want to see Gnomes get the Bleachling heritage, as they are common and natural born in Starfinder. And maybe an ancestry feat that allows you to switch your heritage to the Bleachling heritage if you survive it.


BookBird wrote:
Holding out hope that we'll eventually get Arcadian (Wyrwood, Rougarou) and Darklands (Sekmin, Xulgath) ancestries, but otherwise I'm feeling quite happy with what we currently have. Starfinder releasing will also scratch that itch for some extraplanar ancestries to use in campaigns that feature planetary travel, so there's that too.

I honestly feel Howl of the Wild was a missed opportunity for introducing Rougarou to 2e (especially since wolf/dog-headed humans is a common trope in European folklore) instead we got water-confined Merfolk.


T0kume1 wrote:
BookBird wrote:
Holding out hope that we'll eventually get Arcadian (Wyrwood, Rougarou) and Darklands (Sekmin, Xulgath) ancestries, but otherwise I'm feeling quite happy with what we currently have. Starfinder releasing will also scratch that itch for some extraplanar ancestries to use in campaigns that feature planetary travel, so there's that too.
I honestly feel Howl of the Wild was a missed opportunity for introducing Rougarou to 2e (especially since wolf/dog-headed humans is a common trope in European folklore) instead we got water-confined Merfolk.

I think Rougarou are being saved for an Arcadia book, alongside Wyrwoods and maybe Syrinx.


I'm most looking forward to the Casmaron book, and I think there are three options for it:

1) Harpies. They would fit the antique theme of the region much better.
2) Cyclopes. We already have large races, and they could also have thematic bonuses related to prophecies.
3) Wemics. In real Mesopotamian mythology, there are creatures similar to centaurs, but with a part lion instead of a horse.


Maybe you guys can help me fill the blanks here...

ARCADIA
ANCESTRIES
- Syrinx
- Rougarou
- Wyrwood
- Deep one hybrids

HERITAGES
- Mitzenki catfolk
- Ningyo merfolk
- Sasquatch vanara
- Coatl nagaji

DARKLANDS
ANCESTRIES
- Sekmin (serpentfolk)
- Xulgath (troglodyte)
- Mongrelmen (could be folded into fleshwarps)
- Ulat-kinis (skum)

HERITAGES
- Sekmin nagaji
- Drathnelar gnomes (svirfneblins)
- Vegepygmy leshies

CASMARON
ANCESTRIES
- Panottis
- Harpies
- Cyclops
- Wemics

HERITAGES
- ...


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
JiCi wrote:

Maybe you guys can help me fill the blanks here...

ARCADIA
ANCESTRIES
- Syrinx
- Rougarou
- Wyrwood
- Deep one hybrids

HERITAGES
- Mitzenki catfolk
- Ningyo merfolk
- Sasquatch vanara
- Coatl nagaji

DARKLANDS
ANCESTRIES
- Sekmin (serpentfolk)
- Xulgath (troglodyte)
- Mongrelmen (could be folded into fleshwarps)
- Ulat-kinis (skum)

HERITAGES
- Sekmin nagaji
- Drathnelar gnomes (svirfneblins)
- Vegepygmy leshies

CASMARON
ANCESTRIES
- Panottis
- Harpies
- Cyclops
- Wemics

HERITAGES
- ...

So many of my players are going to drop out of Pathfinder because they can't remember or pronounce the names of all the new and revised things.

Even for those who will stay, they're not using any of the new terms; they'll simply say "skum" instead "uulat-kinis" for example.

Makes it much harder to immerse yourself when you don't keep the vocabulary relatively straightforward. I'm also going to have a much harder time recruiting replacements with the way things are going.


JiCi wrote:

DARKLANDS

ANCESTRIES
- Sekmin (serpentfolk)
- Xulgath (troglodyte)
- Mongrelmen (could be folded into fleshwarps)
- Ulat-kinis (skum)

HERITAGES
- Sekmin nagaji
- Drathnelar gnomes (svirfneblins)
- Vegepygmy leshies

You forgot Caligni, Derro, and possibly Morlocks and Munavri.

I'd also pitch Seugathi as a possibility, but I think they're more likely in the "intended to be monstrous" camp, like Sekmin. Same goes for Urdefhans.

Liberty's Edge

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Ravingdork wrote:
JiCi wrote:

Maybe you guys can help me fill the blanks here...

ARCADIA
ANCESTRIES
- Syrinx
- Rougarou
- Wyrwood
- Deep one hybrids

HERITAGES
- Mitzenki catfolk
- Ningyo merfolk
- Sasquatch vanara
- Coatl nagaji

DARKLANDS
ANCESTRIES
- Sekmin (serpentfolk)
- Xulgath (troglodyte)
- Mongrelmen (could be folded into fleshwarps)
- Ulat-kinis (skum)

HERITAGES
- Sekmin nagaji
- Drathnelar gnomes (svirfneblins)
- Vegepygmy leshies

CASMARON
ANCESTRIES
- Panottis
- Harpies
- Cyclops
- Wemics

HERITAGES
- ...

So many of my players are going to drop out of Pathfinder because they can't remember or pronounce the names of all the new and revised things.

Even for those who will stay, they're not using any of the new terms; they'll simply say "skum" instead "uulat-kinis" for example.

Makes it much harder to immerse yourself when you don't keep the vocabulary relatively straightforward. I'm also going to have a much harder time recruiting replacements with the way things are going.

This is such a strange complaint to me - I understand there being a delayed time to get the new names, but I cannot understand it being this big of a deal. It's not like we've not had complex names in ttRPGs before, and they're a mainstay in almost all fantastical fiction. Why is charau-ka not an issue in these complaints when they could be more simply (and problematically) called "monkeyfolk" or something like that? If that's fine because they've always been that way, why would it be game-ending for them to be renamed to charau-ka in the 2nd edition change like most of these did? We've had complex names since the start, these are a few more of them (and often aren't more complex anyway, just new). Even ignoring that, if you get the name wrong for a while, what does it matter? If you struggle with the new names and just stick to the old ones, what does it matter? I just cannot fathom why this would be game-ending, and the idea that this will meaningfully effect recruitment seems outright unreasonable.


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Ravingdork wrote:

So many of my players are going to drop out of Pathfinder because they can't remember or pronounce the names of all the new and revised things.

Even for those who will stay, they're not using any of the new terms; they'll simply say "skum" instead "uulat-kinis" for example.

Makes it much harder to immerse yourself when you don't keep the vocabulary relatively straightforward. I'm also going to have a much harder time recruiting replacements with the way things are going.

Pathfinder Adventure Path #98: Hell's Rebels - Turn of the Torrent, published 2015 wrote:
Born of obscene aboleth science and immorality, modern skum — also known as the ulat-kini — are the result of countless centuries of experimentation that fused captive humans with abominations from the ocean’s depths.


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If anything, after changing Gnolls to their cultural name of Kholo (or Half-Elves to Aiuvarin, and Half-Orcs to Dromaar), I was disappointed that they didn't go all the way: Catfolk to Amurruns, Lizardfolk to Iruxi, and Ratfolk to Ysoki. It just feels kind of reductive to me that you have such cool ancestral name with an underlying culture, but the average player will just call you a catfolk/ratfolk/lizardfolk because they are mostly just gonna be glancing at feats. There is an incentive to learn Kholo, Aiuvarin, and Dromaar, because you see them every time you look up the entry, but there is no incentive to remember Amurrun, Ysoki, and Iruxi except for the fact it's a language, which would not be checked that often.

All a player will see is you are *insertanimalhere*folk


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Ravingdork wrote:
So many of my players are going to drop out of Pathfinder because they can't remember or pronounce the names of all the new and revised things.

Were your players put off by having PF1 with Adaro, Aphorite, Astomoi, Being of Ib, Boggard, Caligni, Cecaelia, Gathlain, Grindylow, Kuru, Lasunhta, Monkey Goblin, Munavri, Naiad, Orang-Pendak, Reptoid, Rougarou, Sahuagin, Shabti, Triaxian, Triton, Trox, and Yaddithian PC options? Or was this just inherently not a problem because you're only going to need to know what one of these is if you're playing one, and you're only going to find out about it because you're reading the book that explains what it is?

Like are they absolutely allergic to Starfinder because in Starfinder you can choose to be Alkainan, Amrantah, Anassanoi, Astrozoan, Astriapi, Bantrid, Barathu, Bolida, Borai, Brakim, Brenneri, Cephalume, Contemplative, Copaxi, Damai, Dessamar imago or instar, Dirindi, Draelik, Dromada, Elanaya, Elebrian, Embri, Endiffian, Entu colony or symbiote, Espraksa, Ferran, Formian, Gathol, Ghibrani, Gosclaw, Haan, Hadrogaan, Hanakan, Hologram, Hortus, Huitz’plina, Ijtikri, Ikeshti, Ilthisarian, Ixtangi, Izalguun, Jububnan, Kaa-Leki, Kalo, Kanabo, Kayal, Kevri, Khizar, Kiirinta, Kish, or Loqan and that's just in the first half of the alphabet?

The thing is if you just fead these lists of fictional words, they seem like nonsense probably. But if you read them in context, like in the book that tells you about a place and the people in it, or in the Alien Archive then they're not nonsensical. Since they come with context- a picture, some words that explain what these people are like, some rules, etc. Like no one who has figured out "A Tiefling is someone with fiend blood, they are often red or pink and often have horns, hooves, or tails" will struggle with "A Syrinx is an owl-person."

Cognates

moosher12 wrote:

If anything, after changing Gnolls to their cultural name of Kholo (or Half-Elves to Aiuvarin, and Half-Orcs to Dromaar), I was disappointed that they didn't go all the way: Catfolk to Amurruns, Lizardfolk to Iruxi, and Ratfolk to Ysoki. It just feels kind of reductive to me that you have such cool ancestral name with an underlying culture, but the average player will just call you a catfolk/ratfolk/lizardfolk because they are mostly just gonna be glancing at feats. There is an incentive to learn Kholo, Aiuvarin, and Dromaar, because you see them every time you look up the entry, but there is no incentive to remember Amurrun, Ysoki, and Iruxi except for the fact it's a language, which would not be checked that often.

All a player will see is you are *insertanimalhere*folk

Agreed. I suppose gnolls was more of a Paizo's hand was forced situation, but I do certainly prefer the "proper" names to Xfolk. Perhaps it's just a new player thing? Ratfolk is more immedietly obvious what it's about than Ysoki, but then things like shoony aren't "dogfolk".


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Something else is bugging me on the note. Because there are the Animalfolk as mentioned above, but we now have awakened animals. But animalfolk are not awakened animals. A catfolk is not an awakened cat. A lizardfolk is not an awakened lizard. Yet say them side by side, and the uninitiated might think someone is referring to the same thing. Versus an Amurrun to an awakened cat.

The story even goes on to say that amurruns, iruxi, and ysoki know their cultural name. And humans use it as a simplification. Yet for some reason, as you said. They don't call shoonies pugfolk or dogfolk, kholos hyenafolk, kitsunes foxfolk, Vanara monkeyfolk, tripkees frogfolk, Minotaurs bullfolk, etc, etc.

If Paizo's hand was forced, they could have safely used the legally safe hyenafolk instead of gnoll.

Cognates

moosher12 wrote:

Something else is bugging me on the note. Because there are the Animalfolk as mentioned above, but we now have awakened animals. But animalfolk are not awakened animals. A catfolk is not an awakened cat. A lizardfolk is not an awakened lizard.

The story even goes on to say that amurruns, iruxi, and ysoki know their cultural name. And humans use it as a simplification. Yet for some reason, as you said. They don't call shoonies pugfolk or dogfolk, kholos hyenafolk, kitsunes foxfolk, Vanara monkeyfolk, tripkees frogfolk, Minotaurs bullfolk, etc, etc.

The "real" answer is probably just a legacy thing. Lizardfolk have always been called that, but shoony are new, and so are christened shoony as it's a more interesting name. The remaster would have been a good chance to break with that, but I'm sure Paizo have their reasons.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Everyone wrote:
Questions.

Yes.


moosher12 wrote:
If Paizo's hand was forced, they could have safely used the legally safe hyenafolk instead of gnoll.

True, but that would have been somewhat deflating...

The cultural ancestral names now add an identity to those characters, and for some, it's already a thing based on real-world folklore, like how foxfolks are called "Kitsune", like the actual mythological creature.

The way I see this is that the animalistic ancestries were created by deities (and then procreate), while awakened animals were [mostly] created by "mortal magic".

For instance, Lao Shu Po was an ordinary rat that consumed a god's flesh to ascend. She then created her people in her new image, which led to ysokis. This is different than casting Awaken Animal on a rat companion.

PossibleCabbage wrote:
Like are they absolutely allergic to Starfinder because in Starfinder you can choose to be Alkainan, Amrantah, Anassanoi, Astrozoan, Astriapi, Bantrid, Barathu, Bolida, Borai, Brakim, Brenneri, Cephalume, Contemplative, Copaxi, Damai, Dessamar imago or instar, Dirindi, Draelik, Dromada, Elanaya, Elebrian, Embri, Endiffian, Entu colony or symbiote, Espraksa, Ferran, Formian, Gathol, Ghibrani, Gosclaw, Haan, Hadrogaan, Hanakan, Hologram, Hortus, Huitz’plina, Ijtikri, Ikeshti, Ilthisarian, Ixtangi, Izalguun, Jububnan, Kaa-Leki, Kalo, Kanabo, Kayal, Kevri, Khizar, Kiirinta, Kish, or Loqan and that's just in the first half of the alphabet?

Ugh, don't remind me... THOSE, I would gladly take a "common name", because alien names have already a tongue-twisting property ^^;

(Except for Hologram, that's easy enough :P )


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Yes, they are different, but what I'm saying is, we as the initiated know they are different. The uninitiated hears ratfolk, and hear awakened rat, and can assume the baggage is the same. When you hear Ysoki and awakened rat in the same sentence, you can easily tell they are talking of different things with different contexts. Even if they are visually the same.

We know an Iruxi is not a Vesk. But someone can look at an Iruxi and a Vesk side by side and say, "Those two are lizardfolk" then someone can look at an Iruxi, a Vesk, and an Awakened Lizard in line, and say, "Those three are Lizardfolk" because all three of them are folk of the lizard variety. You can also line up a Pahtra, an Amurrun, and an Awakened Cat to do the same, calling them all catfolk.

<Animal>folk just feels kind of reductive, especially when more ancestries are being created that can be described as <animal>folk even within world.


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Ravingdork wrote:
JiCi wrote:

Maybe you guys can help me fill the blanks here...

ARCADIA
ANCESTRIES
- Syrinx
- Rougarou
- Wyrwood
- Deep one hybrids

HERITAGES
- Mitzenki catfolk
- Ningyo merfolk
- Sasquatch vanara
- Coatl nagaji

DARKLANDS
ANCESTRIES
- Sekmin (serpentfolk)
- Xulgath (troglodyte)
- Mongrelmen (could be folded into fleshwarps)
- Ulat-kinis (skum)

HERITAGES
- Sekmin nagaji
- Drathnelar gnomes (svirfneblins)
- Vegepygmy leshies

CASMARON
ANCESTRIES
- Panottis
- Harpies
- Cyclops
- Wemics

HERITAGES
- ...

So many of my players are going to drop out of Pathfinder because they can't remember or pronounce the names of all the new and revised things.

Even for those who will stay, they're not using any of the new terms; they'll simply say "skum" instead "uulat-kinis" for example.

Makes it much harder to immerse yourself when you don't keep the vocabulary relatively straightforward. I'm also going to have a much harder time recruiting replacements with the way things are going.

I feel like the main thing you post about the people you play with is that they're all willing to quit playing the game at the tiniest change in the status quo, such as the company forming a union.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Grankless wrote:
I feel like the main thing you post about the people you play with is that they're all willing to quit playing the game at the tiniest change in the status quo, such as the company forming a union.

My primary in-person play group are very opinionated people who stubbornly resist change.

Regarding the union, I believe they feared it would result in a loss of quality in end product. I don't recall anyone threatening to quit over the union formation specifically. Insofar as I'm aware, there has been no such loss (if anything quality appears to have improved in some respects), and so no one has left on that account.


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Like for most people in this hobby the exchange when a player picks an unusual thing for their character goes something like:

- "I'm a [fantasy word thing]"
- "Oh, what's that?
- "It's a [description of thing]"
- "OK, got it."

Like if someone tells you about their Iruxi or your Amurrun, or their Ysoki PC and they can add additional context with "lizard person", "cat person", or "rat person" then we're all going to be fine.

Like if nothing else, the argument "they're not going to call themselves 'person, but lizardy', to them they're normal and it's weird that other people don't have scales" is pretty easy to understand.


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The thing is from personal experience, I've seen people refer to a tabaxi as a tabaxi and an amurrun as a catfolk, and only exceedingly rarely as an Amurrun.

Basically goes something like this:
D&D player: I'm a tabaxi. (and might say it's a cat person in the rare event someone asks)
Pathfinder player: I'm a catfolk (with no mention throughout the entire game of the word Amurrun)

The players are much more likely to use the title of the ancestry, than the actual title that only appears in flavor text. Because that's the word they search when they try to find it in a book or online, or whenever they are otherwise interacting with the system.


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moosher12 wrote:

If anything, after changing Gnolls to their cultural name of Kholo (or Half-Elves to Aiuvarin, and Half-Orcs to Dromaar), I was disappointed that they didn't go all the way: Catfolk to Amurruns, Lizardfolk to Iruxi, and Ratfolk to Ysoki. It just feels kind of reductive to me that you have such cool ancestral name with an underlying culture, but the average player will just call you a catfolk/ratfolk/lizardfolk because they are mostly just gonna be glancing at feats. There is an incentive to learn Kholo, Aiuvarin, and Dromaar, because you see them every time you look up the entry, but there is no incentive to remember Amurrun, Ysoki, and Iruxi except for the fact it's a language, which would not be checked that often.

All a player will see is you are *insertanimalhere*folk

Same. It's an especially unfortunate change when you recall that Azarketi were called "Gillmen" in the previous edition, but their own name for themselves was provided as their default in PF2E.

And, of course, that Ratfolk are referred to as Ysoki in Starfinder, even though they are by and large the same ancestry; Ysoki have a bit more of a cultural tie binding them together, IIRC.


Just see the new names as how these people pronounce it in their native tongues.

"Lizardfolk" in Common, "Iruxi" in their language.
"Catfolks" in Common, "Amurrun" in their language.
"Ratfolks" in Common, "Ysoki" in their langauge.

Whether or not they correct you, that's up to the GM :p

A Vesk will not appreciate being mistaken for an Iruxi and will likely prove their point using their doshko ^^;

Seriously, the Vesk are literally Paizo's take on the Klingons from Star Trek, as a heavily-militarized people who conquers and rules any and all and wear their armaments with pride.


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You're not calling a Vesk an Iruxi if you call them a lizardfolk. They are a folk of the lizard variety. They may get mad at you about it, but you in character are as equally correct in describing a Vesk as a Lizardfolk as you would be an Iruxi. Lizardfolk is after all, just a descriptive name, coined most likely by humans, either derogitorily or out of ignorance, that the Iruxi either did not have the power to refute (because it was either said in human settlements with no Iruxi to correct them, or in war rooms addressing dealing with the local tribe, and by adventurers who just called out, "Die Lizardman" before charging the tribe), or were too chill to get mad about it (Just let the smoothskin have it, they probably thought). The same way a goblin refers to a human as a Longshank. But in the end, in the words of Data, one is my name, the other is not. The Iruxi are more chill about it, yes. But whether a race will punch you or not for calling them a descriptive shorthand name does not change the accuracy of it. And if a Vesk should be respected to call it a Vesk to its face, why shouldn't an Iruxi?

Also I am the GM, which is why I'm well aware that players just don't use the ancestral terms. I'll preface when helping them to pick a character, "You are an Iruxi, Amurrun, Ysoki, etc." and mention that's the actual cultural name, and then see them only use the term Catfolk, Lizardfolk, Ratfolk throughout the entirety of their game, themselves also getting referred to by other players as such. Some of the time they legitimately forget that they even had an ancestral name. When the grand majority of most games will take place using Taldane, very rarely will they probably even glance down to their Language list.

But I usually can't correct them unless they are talking directly to an Amurrun, Iruxi, or Ysoki. I run APs, and those rarely come up, so those opportunities are scarce. I tend to just let it slide because at this point, I can only really blame Paizo for feeding the habit. I say it once at character creation, and that's that. But players left to their own devices, simply default to those names unless you punish them for it, which I'm not about to do.


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Not to linger on this, but I truly cannot imagine a funnier reason to quit the game than "they renamed some creatures". Like, gosh, I like catgirls too, but I don't throw my books in the trash when it takes me an extra half-second to find them.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Here is my list of every potential ancestry that I found in 1E sources. Please note that I pulled list together awhile ago and there are several things that have been updated in 2E. I have made annotations for some of them, but I have not kept up with it. I will inevitably give the list a deeper review at somepoint and make updates. Oh, and Giants are for the most part not on this list as I had assumed that large ancetries were mostly off the table, but that is not the case! If you want to learn about any of these, I recommend searching on Archives of Nethys in the 1E section. Some of these are really interesting peoples.

Aasimar, Aballonian, Adaro, Adherer, Adlet, Amurruns [Catfolk], Android, Animate Dream, Apallie, Aphorite, Aquatic Elf, Astomoi, Atomie, Automaton, Azarketi [Gillman], Azer

Beastkin [Skinwalker], Being of Ib, Boggard, Bugbear (Wikkawak), Buggane, Bog Strider,

Caliban, Caligni [Dark Folk], Calikang, Caulborn, Cecaelia, Ceratioidi, Changeling, Charda, Charau-ka [Apefolk], Centaur, Contemplative (Enlightened), Cyclops

Deep One (Elder), Deep One Hybrid, Denizen of Leng, Derhii, Derro, Dhampir, Dire Corby, Doppeldrek (Awakened), Doppelganger, Dragonkin, Drow (Drow Noble), Duergar, Duskwalker, Dwarf

Elf, Enlightened Construct,

Faun, Fetchling, Fleshwarp, Firbolg, Formian,

Ganzi, Gargoyle, Gathlain, Ghoran, Ginever, Girtablilu, Gnoll, Gnome, Goblin (Monkey Goblin, Kijimuna), Graeae, Gray, Green Martian, Grindylow, Grioth, Grippli

Half-Elf, Halfling, Half-Orc, Harpy, Herne, Hobgoblin, Human

Ichthyocentaur, Ifrit, Iruxi [Lizardfolk](Scion),

Kappa, Karkinoi, Kasatha, Kaava [Kech], Kerakinsi, Khaei, Kitsune, Kobold, Kuru,

Lashunta, Lava Child, Leng Ghoul, Leshy (Vine+), Locathah,

Maftet, Magmin, Mannequin Robot, Medusa (Euryale, Eygreas), Mephit, Mercane, Merfolk (Deep Merfolk), Merlucent, Mezlan, Minotaur, Mongrelmen, Morlock, Mortic (Angheuvore, Jitterbone, Gurgist, Lifeleecher, Etioling, Relictner), Muckdweller, Mudlord, Munavri, Murajau (Paguroida), Myceloid

Nagaji, Naiad, Nephilim, Nephlei, Nightgaunt, Ningyo

Ogrekin (Half-Ogre), Oneirogen, Onyvolan, Orang-pendak, Orc, Oread

Panotti, Pech, Petitioner, Poppet, Primitive Human,

Reptoid, Rougarou

Sabosan, Saguaroi, Sahuagin, Salamander, Samsaran (Reborn), Sandman, Sasquatch (Fen Mauler), Saumen Kar, Saurian, Selkie, Sekmin [Serpentfolk], Shabti, Shae, Shobhad, Shulsaga, Siyokoy, Skeleton, Skulk, Skum, Soulbound (Doll, Mannequin, Shell), Spriggan, Sprite+, Strix, Stygira, Suli, Svirfneblin [Deep Gnome], Sylph, Syrinx,

Tanuki, Tengu (Daitengu), Tenome, Thorgothrel, Thremindyr, Thriae, Tiefling, Tikbalang, Triaxian, Triton, Trox

Udaeus, Umasi, Unfettered Phantom, Undine, Urdefhan

Vanara, Vegepygmy (Thorny), Vishkanya, Vodyanoi

Wayang, Witchwyrd, Wooden Protector, Wyrwood, Wyvaran

Xill, Xulgath [Troglodyte]

Yaddithian, Yeti, Ysoki [Ratfolk],

Zhyen

1E Monstrous Humanoids

Anunnaki, Basavan, Buggane, Gargoyle (2E = Beast), Gegenees, Ghole, Graeae, Grendel, Hag (2E = Humanoid), Humbaba, Jorogumo (2E = Humanoid), Kappa (2E = Beast), Krampus (2E = Unique Humanoid), Lamia (Matriarch) (2E = Beast), Maenad, Mothman (Elder) (2E = Aberration), Nependis, Ningen, Popobala (2E = Humanoid), Psoglav, Pukwudgie (2E = Fey), Qallupilluk, Rawhead, Rokurokubi (2E = Humanoid), Stormghost, Svathurim, Vouivre

1E Ooze
Apallie, Thorgothrel, Doppeldrek (Awakened), Mezlan

1E Aberration
Yaddithian, Grindylow, Merlucent, Siyokoy,

1E Plant
Ghoran, Myceloid, Saguaroi, Vegepygmy (Thorny), Wooden Protector, Leshy+,

1E Construct
Aballonian, Poppet (Tiny), Soulbound (Doll, Mannequin, Shell), Wyrwood, Enlightened Construct, Automaton, Mannequin Robot,

1E Dragon
Dragonkin, Wyvaran,

1E Fey
Atomie, Faun, Gathlain, Sprite+, Pech, Naiad,

1E Outsider Native
Aasimar, Aphorite, Duskwalker, Fetchling, Ganzi, Ifrit, Nephilim, Oneirogen, Oread, Shabti, Suli, Sylph, Tiefling, Undine, Urdefhan, Daitengu, Triton, Unfettered Phantom,

Outsider Other
Mephit, Zhyen, Thremindyr, Denizen of Leng, Nephlei, Sandman, Mudlord, Magmin, Xill, Caulborn, Mercane, Petitioner, Shae, Shulsaga, Salamander, Azer,

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