What Ancestries are you still craving?


Pathfinder Second Edition General Discussion

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I think Trox and people from Triaxus are going to be handled by the Starfinder 2e rules, which should be compatible with (if not balanced for) PF2.


A knock-on thing I'm looking forward to when Dragonkin become a playable ancestry is the creation of some kind of telepathic bond archetype. That partner bond Dragonkin can undergo is super neat, and, with psychics running around, it feels like a good springboard for an archetype, kinda like Sniping Duo.


Justice for Rougaru!


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Howl of the Wild politely reminds us that there are friendly-enough Sedacthy living in Outsea, which gives me faint hope for them being playable someday - I like the thought of a meaner and nastier aquatic Ancestry than some of our (now surprisingly many!) options.


A sedwhatnow?


Perpdepog wrote:
A knock-on thing I'm looking forward to when Dragonkin become a playable ancestry is the creation of some kind of telepathic bond archetype. That partner bond Dragonkin can undergo is super neat, and, with psychics running around, it feels like a good springboard for an archetype, kinda like Sniping Duo.

Are Dragonkin basically Pathfinder's version of Dragonborn?


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They're pretty unique, I think. They remind me a bit of dragons from books like Eragon, I guess? There's probably older "classic fantasy" that features similar tropes, though. It's the whole psychic link thing.

Sedacthy are, like, evil fish people. They have kind of barracuda vibes?


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Oni Shogun wrote:
A sedwhatnow?

The post-Remaster replacement for Sahuagin.


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Oni Shogun wrote:
Perpdepog wrote:
A knock-on thing I'm looking forward to when Dragonkin become a playable ancestry is the creation of some kind of telepathic bond archetype. That partner bond Dragonkin can undergo is super neat, and, with psychics running around, it feels like a good springboard for an archetype, kinda like Sniping Duo.
Are Dragonkin basically Pathfinder's version of Dragonborn?

No idea. I don't really know what dragonborn are like. I'll default to KC's expertise here, and add on that Dragonkin have got some real Pern vibes to them, as well.


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DRAGONBORN: either a regular humanoid selected to be a "chosen of Bahamut" resembling a purple-scaled lizardfolk, or the equivalent of Dragonlance's Draconians (bipedal humanoid dragons based on the Chromatic/Metallic Dragons), basically a larger kobold with actual draconic features.

DRAGONKIN: Large-sized bipedal draconic creature hailing from the planet Triaxus (within both the Pact Worlds and Golarion's solar system), with the ability to forge a bond with another creature, and often serving a mount. In Starfinder, it is revealed that several Golarion's dragons colonized Triaxus in the past, leading to the current society we know of today in the campaign setting. The Ryphorians (or Triaxians in PF) are Triaxus's native people and some allied with the dragons.

Please do note that the Dragonkin was a creature listed with stats in both Distant Worlds and Bestiary 5, but was made playable in Starfinder with the first Alien Archive, even receiving extra features in Interstellar Species.


Serpentfolk.

Truly elemental beings, rather than genie-kin.

Dinofolk.


Dragonborn don't look like quite like Draconians. They don't have wings for one. Dragonborn can also be colors other than purple?


Oni Shogun wrote:
Dragonborn don't look like quite like Draconians. They don't have wings for one. Dragonborn can also be colors other than purple?

In D&D 3.5E, they were purple, but in 4E and onward, up to 5E today, they can be of any color and are no longer tied to Bahamut. Furthermore, 3.5E Dragonborn were the result of a transformation ritual, but now they're part of an ancestry of their own. Finally, while they are different from Draconians, Dragonborn do share a lot of similarities ;)

Cognates

Out there one, but a planar scion equivalent to the dimension of time. I have absolutely no idea what it'd look like or be called, but it'd just be such a wacky idea I'd be all over. Reminds me of precog from SF1e, which is unsurprising because I love the flavor of that.


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Now that we've broken the seal on both aquatic ancestries and on centaurs, I would like to have Cecaelias back, since they're cooler than both Merfolk and Centaurs.


PossibleCabbage wrote:
Now that we've broken the seal on both aquatic ancestries and on centaurs, I would like to have Cecaelias back, since they're cooler than both Merfolk and Centaurs.

Could those be done with a heritage?

I could see cephalopds, crustaceans, cetaceans and pennipeds be seen as merfolk variants.


Pathfinder Starfinder Society Subscriber
JiCi wrote:
Oni Shogun wrote:
Dragonborn don't look like quite like Draconians. They don't have wings for one. Dragonborn can also be colors other than purple?
In D&D 3.5E, they were purple, but in 4E and onward, up to 5E today, they can be of any color and are no longer tied to Bahamut. Furthermore, 3.5E Dragonborn were the result of a transformation ritual, but now they're part of an ancestry of their own. Finally, while they are different from Draconians, Dragonborn do share a lot of similarities ;)

Yeah, it is somewhat confusing but the 3.X race (using that term because we're discussing DnD things) called "Dragonborn" is entirely different from the 4e / 5e race which also shares that name.


It's confusing as hell when D&D has Dragonborn, Half-Dragons AND Draconians.


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Pathfinder Lost Omens, Rulebook Subscriber

The only thing I'm missing now is a Stheno ancestry, the quasi-medusa ancestry. They came around not too long before the Remaster and we never got a playable ancestry for them.


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Squeakmaan wrote:
The only thing I'm missing now is a Stheno ancestry, the quasi-medusa ancestry. They came around not too long before the Remaster and we never got a playable ancestry for them.

If you/your group are open to third party, Roll for Combat has a stheno ancestry in their Classic Creatures rulebook.


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Oni Shogun wrote:
It's confusing as hell when D&D has Dragonborn, Half-Dragons AND Draconians.

Ok... let's see...

DRAGONBORN were introduced in Races of the Dragon (alongside the Spellscales). They were a created race by Bahamut to fight the Spawns of Tiamat, which were a new category of creatures, basically draconic breats modeled after the Chromatic dragons. Dragonborn were purple-scaled lizardfolks, with the abilty to fly, to breathe energy or to... resist magic or damage IIRC. They were part of a ritual that transformed humanoids into dragonborn... and reverting back was painful. In short, you had to be fight for Bahamut at all cost. In 4E and 5E, dragonborn were reworked to be its own race, likely descendants from half-dragons.

While on the subject, SPELLSCALES were reptilian-looking humans with enhanced magic ability.

HALF-DRAGONS are your typical crossbreed between a polymorphed True Dragon and another creature.

DRACONIANS are evil minion-like kobold- or lizardfolk-esque creatures serving overlords modeled after True Dragons, mostly seen in Dragonlance's setting. IIRC, these hatched from corrupted eggs and the twist is that evil draconians were modeled after Metallic Dragons, while good draconians were modeled after Chromatic Dragons.

KOBOLDS went from rat-like creatures to reptilian and they were connected to True Dragons, even right down to their alignment, as per stated in Races of the Dragons. This book allowed non-evil Kobolds to be a thing. In Pathfinder, Kobolds are still tied to dragons, but now with the Remaster, they can be tied to any creature.

WYVERAN are Kobolds which were altered with Wyvern DNA, essentially. They are Medium instead of Small and are Dragons instead of Humanoids (Kobold). In P2E, apparently, they are coming soon, but I'm still confused on why these weren't made into a Kobold heritage in the first place.

DRAGONKIN, as explained, are alien Large draconic humanoids from Triaxus, and they were added in Pathfinder since Distant Worlds. Starfinder made them playable in Alien Archive 1.

and finally...

The ARCANE DRAGONBLOOD is an upcoming versatile heritage, FINALLY addressing the lack of dragon-esque ancestries in Pathfinder since Day 1.

Hope that clears things up :)


Draconian's could also be really big depending on what type of dragon egg they were from. I wish they had made them playable and smaller.

Dark Archive

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I think upcoming heritage is just dragonblood and you can likely pick magic tradition from any of the four but who knows

Liberty's Edge

CorvusMask wrote:
I think upcoming heritage is just dragonblood and you can likely pick magic tradition from any of the four but who knows

You are right. And each Tradition is its own lineage IIRC.


So as I recall it...

- Dragonborn in 3.x was a template that ate most of your race and gave you a bunch of other stuff instead. It was very nearly irreversible, and it included a massive compulsion to follow Bahamut's Glorious Crusade. The only way to go from being a dragonborn to a living non-dragonborn was to die, and then be hit with a reincarnate spell, and get reincarnated as something else.

Their 4e version had a completely different story that just made them into dragony people with a breath weapon and a lot of ancient history. That's the one that's stuck around into 5e. I'm not convinced about the "descended from half-dragons".

- Draconians were generally Medium-sized, and Krynn-specific. At least, they were at first, when it was something that Tiamat was doing with metallic dragon eggs. Also, it was technically possible to redeem them back into... being metallic dragons? I think? Only very rarely worked, though. Draconians were notable for always having something horrible happen when they died. Some of them exploded, some of them went into a magically empowered rage state and *then* exploded, one type turned into stone and would potentially catch your weapon... stuff like that.

This is the first I've heard of reverse draconians (ie, good draconians coming from chromatic eggs) or draconians of nonstandard size, and I can't speak to those one way or the other. The 3.x version of Krynn came in very late and was third-party, largely due (if I recall) to various legal conflicts between Weiss/Hickman and TSR/Wizards. I don't know if draconians made it into that or not 3.x. I'm pretty sure they didn't make it into 4e or 5e.


Sanityfaerie wrote:
This is the first I've heard of reverse draconians (ie, good draconians coming from chromatic eggs) or draconians of nonstandard size, and I can't speak to those one way or the other. The 3.x version of Krynn came in very late and was third-party, largely due (if I recall) to various legal conflicts between Weiss/Hickman and TSR/Wizards. I don't know if draconians made it into that or not 3.x. I'm pretty sure they didn't make it into 4e or 5e.

There was another Monster Manual with more of Krynn's creatures. 5 of them with Draconians being color-coded to the Chromatic Dragons, but good-aligned.

Envoy's Alliance

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Pathfinder Rulebook Subscriber

Figments: Creatures from the Astral plane, being ejected into Golarion by the passage of the soul of a God, they are forced into fixed bodies. They are born of the thoughts of the young in need of friends (imaginary friends) and while they mostly look humanoid there is something... wrong. While most will never understand or put their finger on why, many find them more disquieting than even the more grotesque fleshwarps. Figments are not REALLy people. THey are thoughts and dreams forced into the approximation of people and forced to feel and think like them. They always look just slightly off, a limb just too long (barely noticable) skin too clear, eyes not quite lined up.


Zoken44 wrote:
Figments: Creatures from the Astral plane, being ejected into Golarion by the passage of the soul of a God, they are forced into fixed bodies. They are born of the thoughts of the young in need of friends (imaginary friends) and while they mostly look humanoid there is something... wrong. While most will never understand or put their finger on why, many find them more disquieting than even the more grotesque fleshwarps. Figments are not REALLy people. THey are thoughts and dreams forced into the approximation of people and forced to feel and think like them. They always look just slightly off, a limb just too long (barely noticable) skin too clear, eyes not quite lined up.

Love this, although you technically can do this currently with the Reflection versatile heritage. Not that it wouldn't be cool to see a full fleshwarp-style base ancestry that discards your origins for a purely alien being whose resemblance to the base is irrelevant to their abilities...


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Gortle wrote:
The two Giff races (Githyanki,Githzerai) are really more about backstory than anything else.

I know this was a while ago, but AFAICT nobody else picked up on it: Githyanki and githzerai are gith not Giff.

Giff are something else entirely (firearm-obsessed hippo people from Spelljammer).


So, are Boggards and Tripke (formerly Grippli) the same species/ancestry? They are both frog/toad folk, though Boggards are medium and Tripke/Grippli are small. Is it like a Regular Gnoll/Ant Gnoll size situation? Or are they completely separate species?

I was just GMing tonight and my players had an... unexpectedly friendly approach to Gogunta's favorite amphibian cultists. They surprised me and helped them perform a living sacrifice to the bog mother, drinking tea with some surprisingly hospitable toad cultists, and it left me with a question;

Why can't I be a Boggard? I want to keep doing my Kermit the Frog voice and being the friendly unholy swamp cultist.

Grand Lodge

Pathfinder Adventure Path Subscriber
Sanityfaerie wrote:

So as I recall it...

- Dragonborn in 3.x was a template that ate most of your race and gave you a bunch of other stuff instead. It was very nearly irreversible, and it included a massive compulsion to follow Bahamut's Glorious Crusade. The only way to go from being a dragonborn to a living non-dragonborn was to die, and then be hit with a reincarnate spell, and get reincarnated as something else.

Dragonborn didn't exist before they were independently and roughly simultaneously created by Wizards of the Coast for D&D 4th Edition (dragonpeople) and Bethesda for Skyrim (people who had the souls of dragons).


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Races of the Dragon, which includes the original version of dragonborn, came out in 2006. 4E introduced the current version when it came out in 2008. Skyrim came out in 2011.


I had a player wondering about those big draconian Wizkids sells. I tried suggesting Minotaur with Dragonblood versatile ancestry when PC2 comes out, but that wasn't a satisfying answer for her. I guess a big lizard/dragon race would be neat, like Xulgath heritage where one is a roided out Large Xulgath.


Kittyburger wrote:
Sanityfaerie wrote:

So as I recall it...

- Dragonborn in 3.x was a template that ate most of your race and gave you a bunch of other stuff instead. It was very nearly irreversible, and it included a massive compulsion to follow Bahamut's Glorious Crusade. The only way to go from being a dragonborn to a living non-dragonborn was to die, and then be hit with a reincarnate spell, and get reincarnated as something else.

Dragonborn didn't exist before they were independently and roughly simultaneously created by Wizards of the Coast for D&D 4th Edition (dragonpeople) and Bethesda for Skyrim (people who had the souls of dragons).

You are not correct.


dirkdragonslayer wrote:
I had a player wondering about those big draconian Wizkids sells. I tried suggesting Minotaur with Dragonblood versatile ancestry when PC2 comes out, but that wasn't a satisfying answer for her. I guess a big lizard/dragon race would be neat, like Xulgath heritage where one is a roided out Large Xulgath.

What about a dragonblood lizardfolk? They won't start large but I think it's eventually a feat lizardfolk get.


Personally I still want wyvaran, syrinx, and gathlain a lot! I think my wyvaran itch will be scratched by new heritage coming out in Player Core 2, but I'd still like to see the owlfolk (maybe with some lore changes) and the much taller playable fey to make a return.


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Ritunn wrote:
Personally I still want wyvaran, syrinx, and gathlain a lot! I think my wyvaran itch will be scratched by new heritage coming out in Player Core 2, but I'd still like to see the owlfolk (maybe with some lore changes) and the much taller playable fey to make a return.

FWIW, we do meet a nicer-than-1e Syrinx in a 2e Society scenario! I think there's hope for them coming along someday.


It came up while talking to a player, but I'm surprised there's no Hryngar Heritage for Dwarves, either from the Highhelm book or the Sky King's Tomb AP. Just something like Spellscale kobold, where it gives an occult or arcane cantrip to a dwarf.


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Still crossing my fingers for an eventual Darklands book for those to show up in alongside Caligni. I know James Jacobs has said no such book is on the docket at the moment, but I can hope.


Perpdepog wrote:
Still crossing my fingers for an eventual Darklands book for those to show up in alongside Caligni. I know James Jacobs has said no such book is on the docket at the moment, but I can hope.

Darklands is huge. We're not getting a comprehensive darklands book because there's way too much of it. We are going to get little bits of darklands sprinkled around in other books (indeed, we've already gotten some of that). We might at some point get a Lost Omens book for some particularly interesting or important part of the Darklands and/or an AP that involves delving into the darklands, and thus dials in and reveals more about specific chunks of the place.

The AP seems more likely than the LO, really. In particular, for a LO book to be worthwhile, it has to be an area that people really want to know about. So... we might manage a LO of the Darklands under the Inner Sea or under Avistan or something, but people would have to really want to know about that specific chunk of the darklands, and in order to have that be a thing, we'd have to have some sort of major event that made that specific chunk of the darklands more important.

Actually... probably a more sane way to do it would be to split the difference. Pick a spot on the map that has an unusually high degree of interaction between the darklands and the surface world. Write a LO about that area that goes 50/50 darklands and surface world and goes into some detail about the relationship between the two areas and how they interact with and affect one another. Then you can set an AP in that area that explores that in a more dialed-in sort of way. Lets you play the wave caster thing of taking half and half in a way that lets you make it more than just a sum of its parts. At that point, including an appropriately sized event wouldn't be necessary, though it might still be helpful.

The real issue there is picking an appropriate spot. I'm not aware of any spots on Golarion that are that way already, which means that either they'd have to pick a spot that was not previously sufficiently explored and say "hey, check out what we found here" or they'd have to pick a spot that didn't have that kind of connection before and then add the upheaval that would come with gaining such a connection.

Now, recent events have indicated that the team's not afraid of a bit of upheaval, but it's something to be used judiciously. So, even if they do pull somethign like that, it probably won't be soon.


So... what's left?
(coming soon with Tian Xia Character Guide)
- Samsaran
- Wayang
- Hungerseed (Oni-based versatile heritage, formerly a tiefling bloodline)

(if original creatures can be reworked)
- Caligni
- Deep one hybrid

(Starfinder 2E is supposed to make these compatible)
- Lashunta
- Kasatha
- Rhyphorian/Triaxian
- Yaddithian
- any other alien race (too many to list)

(no clue whatsoever)
- Wyvaran
- Gathlian
- Syrinx
- Wyrwood
- Trox
- Shabti
- Munavri
- Boggard
- Astomoi
- Rougarou (could have been folded into the Beastkin heritage)
- Orang-Pendak
- Kuru

NEW
(coming soon with Tian Xia Character Guide)
- Tanuki (not playable before)
- Sarangay (Medium minotaurs with forehead gems and moon magic)
- Yaksha (spirits with vows)
- Yaoguai (Chinese version of Japanese Yokais)

Personal hopes:
NEW ANCESTRIES
- Giantkin
* versatile heritage
* grants one size bigger
* uses whatever true giant type available

- Ogres
* Large PCs are a thing
* can be of any morality
* [insert Shrek joke here]

- Trolls
* Large PCs are a thing
* can be of any morality

- Celedon
* P1E metal constructs designed to worship deities
* had only ONE HD
* was HEAVILY requested to be playable, but to no aveil

- Saurian
* bipedal dinofolks
* already a thing in P2E
* VERY-high leveled creatures
* could be done for playable, with multiple dino heritages (ceratopsid, dromaeosaurid, plesiosaur, pterosaur, sauropod, theropod, thyreophoran)

EXPANDED ANCESTRIES
(for nephilim)
- Aphorite
- Ganzi

(for awakened animals)
- Burrowing
- Slow-and-armored

(for merfolks)
- More fish species
- Sharks
- Cephalopods
- Crusteceans
- Cetaceans

(for anyone)
- Aquatic variations


Wanna see Bugbears and Serpentfolk get an ancestry.


Pathfinder Starfinder Society Subscriber

I'd really love if Ratajin got the full-ancestry treatment. They got their full bestiary writeup in Impossible Lands which put them up to an "ancestry-ready" state (as Paizo learnt from Mwangi Expanse that trying to make like 3 separate ancestries from nothing but a single word description was incredibly tough to do and instead decided to start getting a "fade in" of details so to speak) and their whole concept, lore, and design is incredibly cool plus there's potential for a whole host of incredibly unique feats you could give them.

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
keftiu wrote:
Howl of the Wild politely reminds us that there are friendly-enough Sedacthy living in Outsea, which gives me faint hope for them being playable someday - I like the thought of a meaner and nastier aquatic Ancestry than some of our (now surprisingly many!) options.

Yes! And playable Ceratioidi while they're at it, if only as an Athamaru heritage or something! Lemme play the friendly-but-still-a-little-creepy psychic angler-fish people!

Grand Lodge

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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

If Rakshasas are no longer fiends, then we need a Beastbrood heritage.


I almost wonder if they should just add some feats to beastkin to reflect a fiendish heritage. God knows beastkin need more feats.


Isn't there a demonic T-Rex in Howl of the Wild?
Cheliax also offered "demonic" cats, dogs and even horses.


More of the core common ancestries


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I wonder what ancestries and heritages might come along with an Arcadia or Casmaron book?


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vyshan wrote:
I wonder what ancestries and heritages might come along with an Arcadia or Casmaron book?

Arcadia's got Syrinx (owlfolk) and Wyrwoods (small constructs), and I've been excited for the latter since the start of PF2.

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