Which final bosses of Adventure Paths could successfully hunt down and slay Mogaru, if a Synchrony Device keyed to the Negative Energy Plane goes off every 24 hours, centered on Mogaru?


Pathfinder First Edition General Discussion


Mogaru, Synchrony Device

So I’m disallowing The Whispering Tyrant, due to being a Lich. Yeah, I could change it to the Positive Energy Plane for that battle, but if he fails the first time, he just comes back once he’s better prepared for the next battle, so eventually he would win.

This counts both the actual final bosses, and the “what if the PCs fail/continue the campaign” final bosses. However, any final boss which can’t die and/or will keep coming back to (un)life is disallowed.

Some ground rules for the fight:

The final boss starts outside the 500 mile radius of the blast.

The negative energy damage will happen at the start of each round, so Mogaru will almost always have his Absorb Energy ability keyed to negative energy.

If the final boss doesn’t have a way to teleport to Mogaru and/or can’t pinpoint his location, then they will have to first travel through the danger zone, taking the 20d6 negative energy damage every round, and having to fight off the undead that get created by the Synchrony Device along the way. As they get closer, it will be more and more obvious where Mogaru is, as he will be throwing a hissy fit casually obliterating the undead abominations.

So which final bosses of Adventure Paths could win this challenge?


Could? Well in the spirit of giant Kaiju fights, I'll throw the Oliphaunt of Jandelay in. Complete with giga thunderstorm atmospherics for style.

Even healing 20d6 hp a round, the Oliphaunt can kill Mogaru in roughly 3 rounds once it reaches him shrouded within it's own giga thunderstorm. The Oliphaunt is not actually a Kaiju so Mogaru's Kaiju Sense is useless to pinpoint our GIANT ELEPHANT FROM BEYOND THE PLANES~ The Oliphaunt's stats are just slightly better so he will edge out Mogaru more than 50% of the time. The Oliphaunt is also intelligent and Mogaru has no real way of locking it down to keep it from fleeing so the Oliphaunt can just withdraw into the skies and wait to heal up and for the dice to be in it's favor.

But them just fighting is boring. The Oliphaunt has a funnier win condition. He drowns Mogaru.

In mud.

The Oliphaunt can manipulate 800 feet worth of rock to mud in a single cast. He can plunge Mogaru so deep that Mogaru has no way to escape just being shoved in a mud pit so deep. He can't use his breath weapon because Mogaru can't breathe.


Scavion wrote:
The Oliphaunt can manipulate 800 feet worth of rock to mud in a single cast. He can plunge Mogaru so deep that Mogaru has no way to escape just being shoved in a mud pit so deep. He can't use his breath weapon because Mogaru can't breathe.

That's certainly a pretty hefty creature. Could be quite a battle. I think intelligence and the ability to fly or airwalk would certainly give it an edge as long as it can do enough damage itself while avoiding the 1,200 foot breath weapon every 4 rounds and the firebolts.

If you're talking about the Oliphaunt using transmute rock to mud though, it certainly can create 80 10-cubes of mud, but the mud will only be a maximum of 10 feet deep. A far cry from drowning Mogaru. I also think the Massive Special Quality they both share would likely render him immune to the mud. I think most GMs would rule that 10 feet of mud is scarcely difficult terrain and despite any wording of the spell, the mud it creates is pretty much normal, though deep (to a human) mud, and isn't likely to actually affect a kaiju.


The Firebolts and Breath Weapon are not really that impressive. As you mentioned...Mogaru is dumb as rocks with a slightly better than animal intelligence vs our Oliphaunt's better than the average humanoid's intelligence who can talk, knows about magic and has centuries of life and knowledge.

The biggest factor in the Oliphaunt's favor though is that Mogaru can only hit him with his breath weapon and firebolts. Since the Oliphaunt can outrange him with his normal attacks, Mogaru can only fight in two out of 4 rounds where the Oliphaunt is full attacking every 3 rounds. If the Oliphaunt provokes a critical, he also automatically wins. Mogaru can't succeed the DC 50 Fortitude save to avoid being stunned and is also being grappled regularly, constricts and then slammed back down.

The only chance Mogaru has is if he fights a fleeing battle in the water. The Oliphaunt can effectively swim with his constant freedom and air walk, but Mogaru is too dumb to really do anything but charge into combat. Even if he does attempt to do so, the Oliphaunt has a strong chance of grappling Mogaru on his attempt to do so and prevents him from escaping.

*Elephant noises of Triumph*


All of you are wrong. The Oliphaunt has to travel 500 MILES, taking 20d6 negative energy damage every round, just to get to Mogaru, since I stated the final bosses start outside the radius of the Synchrony Device.

Now taking an average damage of 70 every round but healing 35 of it, this means it goes down on an average of 22 rounds. With a run speed of 600 ft, this means it can only travel a little over 2 miles, not 500. It can’t teleport to Mogaru, so this means it goes down before it even reaches Mogaru.

How exactly does the Oliphaunt of Jandelay slay Mogaru, when it can’t even reach him?


My homeboy Cthulhu could probably do it... sure, he is a higher CR, but most of his madness stuff is out of play.

It's just Greater Starflight to the location, and let the slugfest begin. Toe to toe, hit for hit...


Wouldn't the Leviathan (Planar Adventures) just swallow up Mogaru? That whale is like twice the size of any Kaiju.

Liberty's Edge

Boss take leadership, cohort is an adventurer. Adventurer cohort and other adventuring companions kill Mogaru while boss sits at home.

Conclusion: Any boss can do it.


It's really a matter of being able to travel in some way that doesn't use the material plane. Shadow or ethereal, for example.

Also, the Synchrony Device creates a burst, and as negative energy doesn't damage inert matter, you can travel quite happily and safely underground or in some other well-sealed environment.

Then you just have to beat up a CR28 idiot.


Queen Illeosa. Has Shadow Walk (Or her boots of teleportation) and a perform check of +37 so she can utilize the vulnerable to song weakness, and has enough wealth and UMD to use a scroll of Death Ward.


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Baba Yaga is arguably the "final boss" of RoW right? I wouldn't pick against her just on the basis of someone who knows every Wizard spell, can craft artifacts, and has time and the inclination to plan is hard to stop from ruining your day if they really want to.

A +23 Will save is a bad place to be in against the queen of witches.


PossibleCabbage wrote:

Baba Yaga is arguably the "final boss" of RoW right? I wouldn't pick against her just on the basis of someone who knows every Wizard spell, can craft artifacts, and has time and the inclination to plan is hard to stop from ruining your day if they really want to.

A +23 Will save is a bad place to be in against the queen of witches.

I mean, the final combat encounter is against Queen Elvanna, but her stat block doesn't seem great for the physical fight. Baba Yaga could probably do it. Her Saves are DC 34 ish overall.

I think Deskari could as well, but that depends on where the encounter takes place. (Material plane? Abyss? Somewhere else?)


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Reksew_Trebla wrote:

All of you are wrong. The Oliphaunt has to travel 500 MILES, taking 20d6 negative energy damage every round, just to get to Mogaru, since I stated the final bosses start outside the radius of the Synchrony Device.

Now taking an average damage of 70 every round but healing 35 of it, this means it goes down on an average of 22 rounds. With a run speed of 600 ft, this means it can only travel a little over 2 miles, not 500. It can’t teleport to Mogaru, so this means it goes down before it even reaches Mogaru.

How exactly does the Oliphaunt of Jandelay slay Mogaru, when it can’t even reach him?

Simpler than you think...

He drops on him from 500 miles up.


Scavion wrote:
Reksew_Trebla wrote:

All of you are wrong. The Oliphaunt has to travel 500 MILES, taking 20d6 negative energy damage every round, just to get to Mogaru, since I stated the final bosses start outside the radius of the Synchrony Device.

Now taking an average damage of 70 every round but healing 35 of it, this means it goes down on an average of 22 rounds. With a run speed of 600 ft, this means it can only travel a little over 2 miles, not 500. It can’t teleport to Mogaru, so this means it goes down before it even reaches Mogaru.

How exactly does the Oliphaunt of Jandelay slay Mogaru, when it can’t even reach him?

Simpler than you think...

He drops on him from 500 miles up.

Aerial Elephant of Doom FTW.


"Who can best this insanely high CR monster with a major artifact helping him out every round?" I mean. Hardly seems like a reasonable contest.
...but then the Oliphant has seemed to have managed it anyway. Awesome.


Scavion wrote:
Reksew_Trebla wrote:

All of you are wrong. The Oliphaunt has to travel 500 MILES, taking 20d6 negative energy damage every round, just to get to Mogaru, since I stated the final bosses start outside the radius of the Synchrony Device.

Now taking an average damage of 70 every round but healing 35 of it, this means it goes down on an average of 22 rounds. With a run speed of 600 ft, this means it can only travel a little over 2 miles, not 500. It can’t teleport to Mogaru, so this means it goes down before it even reaches Mogaru.

How exactly does the Oliphaunt of Jandelay slay Mogaru, when it can’t even reach him?

Simpler than you think...

He drops on him from 500 miles up.

You only fall 500 feet a round. That’s even less distance before he is permanently unconscious from damage. Even if we treat his Air Walk like flying, thus moves twice as far for “flying” at a downward angle, he still only gets around 5 miles before going unconscious.


Never played or read Wrath of the Righteous, but I will blind bet on who/whatever the final boss is to win this.


Reksew_Trebla wrote:
You only fall 500 feet a round.

Where did you get that number? It's odd, because terminal velocity is around 150mph, which translates to a little more than 6,000ft/round.

Either way, it doesn't really mean anything. It would still take ~420 rounds to get there.
Yeah. Going back to my original stance: I don't understand the point of the exercise.


Reksew_Trebla wrote:
Scavion wrote:
Reksew_Trebla wrote:

All of you are wrong. The Oliphaunt has to travel 500 MILES, taking 20d6 negative energy damage every round, just to get to Mogaru, since I stated the final bosses start outside the radius of the Synchrony Device.

Now taking an average damage of 70 every round but healing 35 of it, this means it goes down on an average of 22 rounds. With a run speed of 600 ft, this means it can only travel a little over 2 miles, not 500. It can’t teleport to Mogaru, so this means it goes down before it even reaches Mogaru.

How exactly does the Oliphaunt of Jandelay slay Mogaru, when it can’t even reach him?

Simpler than you think...

He drops on him from 500 miles up.

You only fall 500 feet a round. That’s even less distance before he is permanently unconscious from damage. Even if we treat his Air Walk like flying, thus moves twice as far for “flying” at a downward angle, he still only gets around 5 miles before going unconscious.

The negative energy is a burst. All he needs is something between him and the point of origin. What happens if he takes a piece of cloth at least 240' x 240' and stands in the middle of it? Consider a tower shield--complete protection from bursts if you're hiding behind it. This looks like the same thing. (I'm making it that big to ensure that it wraps around the sides, a bit of flapping in the wind isn't going to expose him.) Yes, you can hit the person behind the shield by targeting the shield, but the burst doesn't do that.

Also, he's got int 14--build two tower shields (they'll never take damage, they can be very light) tall enough and a bit over twice as wide enough to shield him. Long poles off the backs with counterweights so they can be picked up from the midpoint of the poles. Keep advancing one and then the other, you can maintain cover behind them. (Note that anything that can pick up large objects and has good intelligence should be able to approach this way. Elephant trunks are very capable, he can lift them.)


I'm... going to bring up something else that will make things much easier for Mogaru's opponent.

The Synchrony Device cannot, in fact, "go off" every 24 hours. It explodes when used, creating either an instantaneous effect (earth or water), a 1d6 week long event (air), or a 1 day long event (fire, positive, or negative.)

Quote:

Destruction

The Synchrony Device must be carefully disassembled and each ring destroyed individually before the following ring is removed until reaching the device’s abysium core, which must be contained and disposed of separately. Activating the device also destroys it.

Thus, any opponent (such as, for instance, the Oliphaunt) can simply wait a day.


Let me then reiterate - Aerial Elephant of Doom FTW.

But-

Deskari, with or without his demonic entourage (4 advanced balors and 4 derakni I believe) pretty much wins this. Don't forget, even while the Kaiju is immune to ability drain he's not immune to infestation. Also, Moragu literally cannot kill the Demon Lord due to regeneration. And don't forget that CL21 is going to have a brutal time beating SR40. But wait, what about the 500 mile whatever shenanigans... oh yeah, greater teleport. Heck, with a -4 save penalty from infestation Deskari might get imprisonment off. Plus that Frightful presence isn't a gimme either.

Both will trade blows fairly evenly but Deskari can always teleport away, regenerate to full, and return. Sure, Moragu will fast heal too, but the Kaiju isn't smart enough to take advantage of this respite and plan. That's before timestop, summon demons, and rasping armor come into to play.

*flips table*

PS: I suppose his Abyssal rebirth disqualifies him, but even without it Deskari would easily turn Moragu into another cool scythe...


Assuming that they were informed of what they needed to do (travel to and kill Mogaru, with an S-device going off every round), most of the prepared caster types (Karzoug, Elvanna, etc) could research the matter, prepare and put together an Alpha strike package that could do the job...


pad300 wrote:
Assuming that they were informed of what they needed to do (travel to and kill Mogaru, with an S-device going off every round), most of the prepared caster types (Karzoug, Elvanna, etc) could research the matter, prepare and put together an Alpha strike package that could do the job...

It's not like it's going to be hard to scry the giant lizard that keeps exploding everything.


Given that most (all?) of the final bosses are evil, I doubt they'd want to kill Mogaru; they'd want to use him by moving him somewhere more useful. So who can do that?


Grandmaster Torch has advised me to just leave the door bolted shut and let time defeat it...

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