Firebug |
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There are literally dozens of much easier methods of making a jedi/sith than a 12k technology item that you need batteries(also a technology item) for and GM permission.
Look at Kineticist(any), Druid/Hunter/Mesmerist(Fey Trickster) with Flame Blade/Gozreh's Trident, Vigilante Warlock, various archetypes of Magus, Magus themed archetypes like Phantom Blade Spiritualist or Blade Adept Arcanist.
That all said, what else do Jedi do besides use a lightsaber, small amount of mind control, (lightning for sith), and monk-like things?
DeathlessOne |
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Elemental Ascetic Kineticist. Double up on Aether for actual Force [energy] or dip into Air to start throwing around lightning. It does keep you from using ranged blast, but what Jedi actually does that? Just grab stuff with your mind and deflect stuff, while hitting things with Force punches, or kinetic blade some energy over your Lasersaber. This archetype is not the most amazing available for the kineticist, but it is the most flavorful for what you are doing.
zza ni |
if you're looking at flame blade builds you might want to pick at:
the green scourge druid - for spontaneously casting it and adding abilities to the energy blade.(making it frost or shock or adding throwing and returning abilities and more)
-i really think they made this up for 'Yuda' builds, as it also get to play around with 'shillelagh' aka- 'Yuda's cane'...
and the Flame Blade Dervish feat - for increased speed, acrobatics, damage and ignoring some fire resistance.
now all i need is a druid archtype that uses cha for casting instead of wis
Orodhen |
It's a bit expensive, but the Brilliant Energy enhancement makes any weapon into a Lightsaber.
and the Flame Blade Dervish feat - for increased speed, acrobatics, damage and ignoring some fire resistance.
now all i need is a druid archtype that uses cha for casting instead of wis
You're probably better off as a Paladin for Flame Blade Dervish.
Ryze Kuja |
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Take Sorc levels with Psychic Bloodline or go Paladin with Eldritch Heritage (Psychic Bloodline).
If you're allowed 3rd party Psionics, Psion (Dual Discipline Kineticist/Telepath) would be more appropriate. Control Body, Crisis of Breath, Read Thoughts, Compelling Voice, Empathic Connection, Energy Cone (Lightning), Energy Current (also Lightning) and Telekinetic Maneuver + Solicit Psicrystal would be must-have powers. Normally getting all of these powers with any other class or archetype would be insanely hard if not impossible, but you would automatically qualify to be able to choose all these powers as a Psion with Dual-Discipline Archetype and choosing Telepath/Kineticist Disciplines, and with no additional feat investment (like being forced to take Expanded Knowledge feat, for example).
Telekinetic Maneuver (Psionic version) can only Bull Rush, Trip, Disarm, or Grapple/Pin, but you have longer range and your Psicrystal can take over Concentration of it as a Swift Action with Solicit Psicrystal, and this essentially allows you to resume attacking while your Psicrystal is doing all the bull rushing, disarming, grappling, pinning, and tripping. So the Darth Vader Rogue One Scene with all the grappling/disarming/bullrushing + moving towards enemies + light saber attacks would be on lockdown for you while using this combination of powers. And the "Force Choke + Move out of the Way in the same turn" from that Scene would be You Manifest Crisis of Breath as a Standard Action + Telekinetic Maneuver Bull Rush as a Standard Action from Psicrystal, and when the rebel gets pinned up to the ceiling, that's just a simple Grapple+Pin from Telekinetic Maneuver (you would have to convince your GM to allow you to Grapple/Pin on the ceiling itself though, for flavor reasons-- mechanically speaking, this is no different than grappling/pinning against the floor as long as he doesn't take falling damage when you release it).
RedRobe |
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I built a Jedi-type character as a human mind blade magus and picked spells and feats that would emulate the classic Jedi abilities. I was building toward the feat Cut from the Air from the Weapon Master's Handbook. It took a while, and if I tried it again, I would probably multiclass as a fighter for some extra feats and the weapon training class feature.
Reksew_Trebla |
There are literally dozens of much easier methods of making a jedi/sith than a 12k technology item that you need batteries(also a technology item) for and GM permission.
Uh, you don’t need any extra permission for this weapon. It exists in the game as something players can use. Unless you meant how literally 100% of every single last option for players technically needs GM permission, in which case, why even bring that up?
Name Violation |
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Firebug wrote:There are literally dozens of much easier methods of making a jedi/sith than a 12k technology item that you need batteries(also a technology item) for and GM permission.Uh, you don’t need any extra permission for this weapon. It exists in the game as something players can use. Unless you meant how literally 100% of every single last option for players technically needs GM permission, in which case, why even bring that up?
from technology guide
If you’re the GM, keep in mind that youdon’t need to allow everything in this book into your game.
In particular, limiting access to the technology creation
feats can help preserve the rarity of these items in your
game. Again, technology is a powerful element in a fantasy
setting, and not everyone enjoys it. You know your players
better than we do, so trust your own judgment about what
level of technology is best for your campaign.
its a campaign supplement, not a player companion. Players are not freely entitled to bring whatever wacky space weapons they want into just any campaign without at least clearing it with most GMs.
if you tried to just show up to most tables with a lightsaber and blaster rifle i'd expect to see GMs laugh you out of the room.
im not saying the things isnt usable, just its also rare, and players shouldnt get to dictate they have this incredibly rare item just because its technically within WBL.
same way you cant just say You're the new ruler of TaLdor and expect the GM to accept it as true now
Firebug |
Firebug wrote:There are literally dozens of much easier methods of making a jedi/sith than a 12k technology item that you need batteries(also a technology item) for and GM permission.Uh, you don’t need any extra permission for this weapon. It exists in the game as something players can use. Unless you meant how literally 100% of every single last option for players technically needs GM permission, in which case, why even bring that up?
So are artifacts and cursed items. And since neither have a listed price, they are free am-i-rite?
Interesting that you bolded "that you need" when I was referencing batteries are required for the weapon, and "GM permission" as if it was the same thought, though.MrCharisma |
I built a Jedi-type character as a human mind blade magus and picked spells and feats that would emulate the classic Jedi abilities. I was building toward the feat CUT FROM THE AIR from the Weapon Master's Handbook. It took a while, and if I tried it again, I would probably multiclass as a fighter for some extra feats and the weapon training class feature.
This. Now in link form.
Also maybe DEFLECT ARROWS, it has the same kinda feel, though both might be pushing it.