Higher Level Firearms


Guns and Gears Playtest General Discussion


The damage for simple muskets and flintlock pistols is small, but one assumes these are 1st level firearms.

I imagine that there will be higher level versions of the various firearms. For example, rifled muskets, double barrelled pistols, pepperboxes, heavier long barrelled pistols, dragon pistols, etc..

Since gunslingers will use these things, it would be good to playtest with some of them.

Also, higher level versions of firearms would let use judge the effectiveness of the simple flintlock and musket in context.


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I'm sincerely hoping that there are NOT higher level versions, unless they're unique/specific magic items.

I want baseline guns to fall into the simple/martial/advanced categories with runes used to advance them.

Rifled muskets, double barrelled pistols, pepperboxes, etc should be achievable with level appropriate modifications priced and balanced against runes, ideally taking up rune slots.

Super out-there weapons could be specific magic items, like a laser rifle


Pathfinder Rulebook Subscriber
S. J. Digriz wrote:

The damage for simple muskets and flintlock pistols is small, but one assumes these are 1st level firearms.

I imagine that there will be higher level versions of the various firearms. For example, rifled muskets, double barrelled pistols, pepperboxes, heavier long barrelled pistols, dragon pistols, etc..

Since gunslingers will use these things, it would be good to playtest with some of them.

Also, higher level versions of firearms would let use judge the effectiveness of the simple flintlock and musket in context.

I'm not sure that this follows. With runes you can pretty easily just keep using the same weapons indefinitely, unlike Starfinder. What I think is more likely is we get specific magic weapons like the Alchemical Crossbow or Oathbow.


Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I don't expect to see many higher than level-0 guns. We've seen two? non-level-0 armors (Plate, Hellknight plate, etc), and some non-magical skill items, etc. These mainly exist for crafting rules, or treasure value. Not for indicating that weapons/armor are generally posses leveled version.


I highly doubt we will ever see a base, non-magic weapon or armor higher than level 2 or 3.

Dark Archive

Cough cough?

Also, we have 2 Level 1 guns IN THE PLAYTEST document.
I might be reading to much into that, but it seems like if you're showing off 6 guns and 2 of them are above level 0 so that a 1st level character can't freely buy them at character creation, that implies more "leveled" weapons are likely.

Hopefully not to the extent of Starfinder, but I feel like we're gonna see more than you might expect.


1 person marked this as a favorite.

I'm pretty sure that the reason that the arquebus and the dueling pistol are 1st level is that a) it means that you have to specifically acquire a formula to craft them and b) so that Weapon Inventors can't use one as their Innovation.


Captain Morgan wrote:
S. J. Digriz wrote:

The damage for simple muskets and flintlock pistols is small, but one assumes these are 1st level firearms.

I imagine that there will be higher level versions of the various firearms. For example, rifled muskets, double barrelled pistols, pepperboxes, heavier long barrelled pistols, dragon pistols, etc..

Since gunslingers will use these things, it would be good to playtest with some of them.

Also, higher level versions of firearms would let use judge the effectiveness of the simple flintlock and musket in context.

I'm not sure that this follows. With runes you can pretty easily just keep using the same weapons indefinitely, unlike Starfinder. What I think is more likely is we get specific magic weapons like the Alchemical Crossbow or Oathbow.

Magic items and runes will exist along side higher level firearms. It just makes sense. It is more difficult to craft a pepperbox than a flintlock pistol. You could then also have a pepperbox with runes.

I don't think leveled firearms will be as extensive as they are for starfinder.

Note that alchemy is also leveled, so that you will probably have cartridges and weird powder formulations as alchemist items of various levels.

So, you could well have a double barrelled dragon pistol (level 7) with one barrel loaded with a level 5 red dragon cartridge, and the other barrel loaded with a level 5 blue dragon cartridge.


If they do higher level weapons I hope all weapons get that treatment. Higher level swords shields without needing to be magical would be amazing.


3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
oholoko wrote:
If they do higher level weapons I hope all weapons get that treatment. Higher level swords shields without needing to be magical would be amazing.

If they do, I hope they don't go nuts like Starfinder where there are a million bajillion crappy weapons


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

One of my hopes was that Firearms would allow folks in Alkenstar to be able to potentially remain competitive against high level beasts without relying on true magic in the mana wastes.

With that in mind, I think having higher level gunpowder that impart a non-magical equivalency of striking runes on their ammunition makes sense to me, and I hope they offer it. Perhaps utilizing more powerful powders might require use of better skymetal alloy barrels which would increase the cost/level of various weapons made to use the better ammo.

@oholoko
Technically in GMG, you have the option to enable paying the cost of the +1 fundamental rune, or the striking rune, and have it potentially be due to quality, rather than just magic.

Of course I can accomplish the above with the same/similar with the same optional rule, but I think gunpowder/alchemy/firearms are the perfect place to implement an official example of it in setting.

I'm sure there is a reasonable price for striking gunpowder, and if needed, a reasonable price to have a weapon upgraded material/wise to be able to use/withstand its use. Originally, I was inclined to just use the quality rules for +1 non-magical weapons for the requirement for using striking gunpowder, but I think requiring given levels of special materials makes as good a sense, and might offer a different cost scale for it.

Potentially, using a grade of powder greater than the weapons might force a misfire check, even when the gun is cared for, for instance.

@S.J.Digriz
I'm certain there will alchemical cartridges of various levels that will become available for various guns that can support their use. And I also look forward to those. (Although there is the feat that allows use of a bomb to impart its damage on a bullet by pouring it in and then firing it) I'm hoping that isn't the replacement for proper alchemical cartridges.


Loreguard wrote:


@oholoko
Technically in GMG, you have the option to enable paying the cost of the +1 fundamental rune, or the striking rune, and have it potentially be due to quality, rather than just magic.

Of course I can accomplish the above with the same/similar with the same optional rule, but I think gunpowder/alchemy/firearms are the perfect place to implement an official example of it in setting.

I'm sure there is a reasonable price for striking gunpowder, and if needed, a reasonable price to have a weapon upgraded material/wise to be able to use/withstand its use. Originally, I was inclined to just use the quality rules for +1 non-magical weapons for the requirement for using striking gunpowder, but I think requiring given levels of special materials makes as good a sense, and might offer a different cost scale for it.

Potentially, using a grade of powder greater than the weapons might force a misfire check, even when the gun is cared for, for instance.

I know but I would like to see similar tech effects. A sword with a compartment that holds a flask... A spear that splits to hit multiple enemies. I mean tech stuff makes some fun things possible.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
TiwazBlackhand wrote:


I might be reading to much into that, but it seems like if you're showing off 6 guns and 2 of them are above level 0 so that a 1st level character can't freely buy them at character creation...

What makes you think you can't buy 1st-level gear at character creation?


TiwazBlackhand wrote:
Cough cough?

Never saw that one, I retract myself then.

Community / Forums / Archive / Pathfinder / Guns and Gears Playtest / General Discussion / Higher Level Firearms All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion