Style feats, What ones are worth taking?


Advice


So, I stumbled across the Pummeling Style and Pummeling Charge feats and for someone who likes characters that use unarmed strikes (Brawlers aspecialy, Been looking into other classes/archetypes too) these two seem realy useful! So I started wonderng, What other good style feats are there?

What style feats are worth taking? Do you have any good ones to recomend? Is there any guide out there for style feats?

Dark Archive

Snake is useful
Archon if that's your thing
Boar
Panther


Thank you, I'l look into them! =)


Dragon is really nice for a Barbarian/Martial Artist, or a Strength-based Monk build. Gives some save bonuses, allows movement/charging through hindering terrain, gives an insane damage boost. Works well for a high mobility vital strike build.


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It depends on the character. There can be no universal answer, because styles do vastly different things. Likewise, a style feat guide makes no sense because there simply is no common reference point that could be grounds for a comparison.

Standout styles:

Pummeling Style (up to Charge) is by far the best style for damage-minded Brawlers and cMonks, because pounce reigns surpreme.
Ascetic Style (up to Form) is awesome for unMonk, combining the best of weapon and unarmed.
Dragon Style (up to Ferocity), Jabbing Style (up to Master), and Pummeling Style (up to Charge) are all perfectly viable for unMonk.
Crane Style (standalone these days q_q) for defense-minded Monks.
Demonic Style (standalone) is interesting for pounce builds, especially natural attack ones.
Kitsune Style (full) is great for a Dirty Trick character.
Mobile Bulwark Style (full) is amazing defense.
Startoss Style (full) makes for a good throwing build.


Thank you both! Pathfinder has so many feats that it is easy to be overwhelmed by them all..


Grapplers probably want either snapping turtle (at least 2 feats) or kraken style (as many as possible).

Improvised weapon users almost require all 3 feats of shikigami style.

Sisterhood style is great for teamwork feat use, though it requires you to use a longsword and shield.

Honestly most of the styles have a use case, if possibly a weirdly narrow one. Any character with bonus feats & planning on melee should consider allocating feats to some style.


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Original crane style full chain was amazing for magi. Then came nerf after nerf after nerf after nerf.


Derklord is right: it depends on what you are building. I have my favorites: Snake, Panther, Ascetic, Shikigami, Spear Dancing


I wonder if it is possible to build an archer with styles feat? (no overwatch)


I always thought of putting together something neat using Shield Gauntlet Style. My thought is using it with an Avenger Vigilante with their talents that boost unarmed combat, finesse combat, and signature weapons.


PhD. Okkam wrote:
I wonder if it is possible to build an archer with styles feat? (no overwatch)

There's a style about beating people over the head with your bow (empty quiver) but that's probably not what you mean. Elven battle focus gives int to damage instead of str but that's three feats in (the other two don't help) and archers want their feats. Lantern style works with thrown weapons but eh, thrown weapons.

Dwarven hatred style might actually be the most use. Attack/damage bonuses after an enemy hits you.


Ventnor wrote:
I always thought of putting together something neat using Shield Gauntlet Style. My thought is using it with an Avenger Vigilante with their talents that boost unarmed combat, finesse combat, and signature weapons.

I've actually looked into merging 2 styles and going shield gauntlet and upsetting shield styles. Just seemed fun punching a guy and getting some free attacks in as he flailed around missing your friends.


avr wrote:
Improvised weapon users almost require all 3 feats of shikigami style.

How could I have forgotten that for my list? Shikigami Style is super powerful, both with and without actually using Shikigami Manipulation.

Darigaaz the Igniter wrote:
Original crane style full chain was amazing for magi. Then came nerf after nerf after nerf after nerf.

It was really just one nerf, just a devastating one. The subsequent changes were to fix that the nerf had made Crane Riposte literally impossible to use.

PhD. Okkam wrote:
I wonder if it is possible to build an archer with styles feat? (no overwatch)

Well, Monkey Style is good on a Zen Archer Monk to stand up from prone. But I guess that's not what you're after...

There are no style feats (apart from Overwatch and Empty Quiver) that specifically work with bows. The original batch was for unarmed builds, and most others are for melee weapons or combat maneuvers. Crane Style and Dwarven Hatred Style work just as well with bows, but that's pretty much it.


Thanks for all the replies! Sorry for asking such a vague question, I just hadent looked into style feats untill I found Pummeling style and there where so many of them! Thanks all! =)

Grand Lodge

Outslug sprint is a 3 feat chain, but 10ft step and a reach weapon is awesome.
Just take weapon focus with armor spikes as the prerequisite.


Merellin wrote:
Thanks for all the replies! Sorry for asking such a vague question, I just hadent looked into style feats untill I found Pummeling style and there where so many of them! Thanks all! =)

Would you like to tell us about characters you would like to build: how you want them to work in terms of game mechanics? Then I'm sure many of us would be happy to share ideas about how to make that idea pop with Style Feats.


I like the ones with immediate benefits and no prerquisite BS... like Stick Fighting Style.


Oh. Demonic style. If you've got a pet, it's really easy to get into and the first level by itself is worth it.

Shadow Lodge

Style feats are some of the coolest options available. I almost always try to fit one in to any character I make, and often use them as the basis for a build. They are the source of many unique and interesting abilities to design a character around, with 90 different styles to chose from!


I did base an entire build around Panther Parry fused with Crane Riposte, on a Swashbuckler with Opportune Parry & Riposte. Mainly due to alliteration... I liked the way it sounded... panther PARRY & crane RIPOSTE.. it made sense to me at the time. The build was a discombobulated mess, encompassing Swashbuckler 1, Monk 4, Ranger 1, and finally settling in Magus 6+. Loads of fun. So much Panache. Definitely had ALL the parrying & ALL the riposting.


I have a goblin build that combines Panther and Snake Styles with Canny Tumble and Circling Mongoose to get lots of Attacks/round that all do Sneak Attack Damage.


I have a build based on Spear Dancing Style that uses a Halberd. It's not the highest DPR build I've made, but it's super tricksy. Halberds are Tripping Brace Weapons that do Piercing and Slashing Damage. Spear Dancing Style turns your Pole Weapon into a Double, Reach, Finesse Weapon


I have a Fighter that uses Shikigami Style Feats with a Sledge Hammer. Sledge Hammers do 2d6 normally, and Each Shikigami Feat lets you use a bigger hammer. So, dip a level in Ranger for Lead Blades. Dip a level in Living Monolith for Enlarge Person, so that's 5 Size increases! Vital Strike Feats for single opponents; Great Cleave for multiple opponents. 48d6, anyone? His name is Gallagher, of course.


Scott Wilhelm wrote:
Merellin wrote:
Thanks for all the replies! Sorry for asking such a vague question, I just hadent looked into style feats untill I found Pummeling style and there where so many of them! Thanks all! =)
Would you like to tell us about characters you would like to build: how you want them to work in terms of game mechanics? Then I'm sure many of us would be happy to share ideas about how to make that idea pop with Style Feats.

Well, I unfortunately dont have any Pathfinder game right now (My group is currently doing a D&D 3.5 campaign and a Dark Heresy campaign, But we are hopefully returning to Pathfinder after those two)

But one campaign we might hopefully be returning to (The GM is taking some time off from it) has me play a Brawler, A constructed pugilist, focused of grappling and unarmed strikes. Punching and kicking and headbutting, And also grappling people with his mechanical arm.

Sorry for being a bother, This thread was mostly started because I discoverd style feats and wanted to know poples opinions on them and what ones people like! Sorry!


VoodistMonk wrote:
I did base an entire build around Panther Parry fused with Crane Riposte, on a Swashbuckler with Opportune Parry & Riposte. Mainly due to alliteration... I liked the way it sounded... panther PARRY & crane RIPOSTE.. it made sense to me at the time. The build was a discombobulated mess, encompassing Swashbuckler 1, Monk 4, Ranger 1, and finally settling in Magus 6+. Loads of fun. So much Panache. Definitely had ALL the parrying & ALL the riposting.

I'm actually looking at a style shifter and monk of many styles combo that does crane and focuses on snake for the shifter. After getting what you need you could take rogue or just have the rogue show up and its sneak attacks for days without any effort. Honestly a simple and effective build for team play.


Merellin wrote:
Scott Wilhelm wrote:
Merellin wrote:
Thanks for all the replies! Sorry for asking such a vague question, I just hadent looked into style feats untill I found Pummeling style and there where so many of them! Thanks all! =)
Would you like to tell us about characters you would like to build: how you want them to work in terms of game mechanics? Then I'm sure many of us would be happy to share ideas about how to make that idea pop with Style Feats.

Well, I unfortunately dont have any Pathfinder game right now (My group is currently doing a D&D 3.5 campaign and a Dark Heresy campaign, But we are hopefully returning to Pathfinder after those two)

But one campaign we might hopefully be returning to (The GM is taking some time off from it) has me play a Brawler, A constructed pugilist, focused of grappling and unarmed strikes. Punching and kicking and headbutting, And also grappling people with his mechanical arm.

Sorry for being a bother, This thread was mostly started because I discoverd style feats and wanted to know poples opinions on them and what ones people like! Sorry!

Curiosity and interest in the game is something you should never be sorry for.


Scott Wilhelm wrote:
I have a Fighter that uses Shikigami Style Feats with a Sledge Hammer. Sledge Hammers do 2d6 normally, and Each Shikigami Feat lets you use a bigger hammer. So, dip a level in Ranger for Lead Blades. Dip a level in Living Monolith for Enlarge Person, so that's 5 Size increases! Vital Strike Feats for single opponents; Great Cleave for multiple opponents. 48d6, anyone? His name is Gallagher, of course.

I dont think that style and lead blades stack as they are both virtual size increases.


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*Khan* wrote:
Outslug sprint is a 3 feat chain

If only it was. Sadly, in addition to the three style feats, it also needs Lunge and Weapon Focus, plus Combat Expertise on non-Brawlers. The chain allows full attacking enemies enemies 20ft away (25ft if you Versatile Design a reach weapon into the group), which would be very good... if it didn't take 5 or 6 feats.

This is actually symptomatic for style feat chains: There a lot of interesting stuff there, but the cost is often way too high. This doesn't just go for prereqs, but also for action cost - too many styles have interesting options that require a standard action, yet can't compete with a full attack. Even more extreme are feats like Panther Style, which basically begs you to spend your turns running around provoking AoOs (which works really well, until your GM remembers that taking AoOs is voluntary). Lastly, there's the cost of preventing the use of another style (similarly how some archetypes are bad because they prevent taking a certain good archetype). For example, for a Brawler and cMonk, every style feat chain has to compete with Pummeling Charge/Pounce, and that's an almost impossible battle to win.

VoodistMonk wrote:
I like the ones with immediate benefits and no prerquisite BS... like Stick Fighting Style.

Stick Fighting Style is indeed an interesting one. The first feats is very minor, and the second one is probably only situational useful (unless you combined it with Crane Style...), but the third one is aweseome, being an outright bonus attack for maneuver builds, with no downsides. Since there're no pesky prereqs, the cost is actually affordable, even if you have to spend feats on other stuff (like making the maneuver usuable).

Merellin wrote:
Sorry for being a bother, This thread was mostly started because I discoverd style feats and wanted to know poples opinions on them and what ones people like! Sorry!

No need to apologize!


Cavall wrote:
Scott Wilhelm wrote:
I have a Fighter that uses Shikigami Style Feats with a Sledge Hammer. Sledge Hammers do 2d6 normally, and Each Shikigami Feat lets you use a bigger hammer. So, dip a level in Ranger for Lead Blades. Dip a level in Living Monolith for Enlarge Person, so that's 5 Size increases! Vital Strike Feats for single opponents; Great Cleave for multiple opponents. 48d6, anyone? His name is Gallagher, of course.
I dont think that style and lead blades stack as they are both virtual size increases.

Whoops: 4 Size Increases.

To get that 5th Size Increase, the character needs to take levels in the Titan Fighter Archetype. That lets him use a weapon 1 size bigger than himself, so that is a weapon 1 size too big + 3 Vitural Size Increases + Enlarge Person as a Swift Action. for I think 12d6 Base Damage.


Scott Wilhelm wrote:
Cavall wrote:
Scott Wilhelm wrote:
I have a Fighter that uses Shikigami Style Feats with a Sledge Hammer. Sledge Hammers do 2d6 normally, and Each Shikigami Feat lets you use a bigger hammer. So, dip a level in Ranger for Lead Blades. Dip a level in Living Monolith for Enlarge Person, so that's 5 Size increases! Vital Strike Feats for single opponents; Great Cleave for multiple opponents. 48d6, anyone? His name is Gallagher, of course.
I dont think that style and lead blades stack as they are both virtual size increases.

Whoops: 4 Size Increases.

To get that 5th Size Increase, the character needs to take levels in the Titan Fighter Archetype. That lets him use a weapon 1 size bigger than himself, so that is a weapon 1 size too big + 3 Vitural Size Increases + Enlarge Person as a Swift Action. for I think 12d6 Base Damage.

Hmm, Tiefling with Oversized Limbs...


Derklord wrote:
*Khan* wrote:
Outslug sprint is a 3 feat chain

If only it was. Sadly, in addition to the three style feats, it also needs Lunge and Weapon Focus, plus Combat Expertise on non-Brawlers. The chain allows full attacking enemies enemies 20ft away (25ft if you Versatile Design a reach weapon into the group), which would be very good... if it didn't take 5 or 6 feats.

This is actually symptomatic for style feat chains: There a lot of interesting stuff there, but the cost is often way too high. This doesn't just go for prereqs, but also for action cost - too many styles have interesting options that require a standard action, yet can't compete with a full attack. Even more extreme are feats like Panther Style, which basically begs you to spend your turns running around provoking AoOs (which works really well, until your GM remembers that taking AoOs is voluntary). Lastly, there's the cost of preventing the use of another style (similarly how some archetypes are bad because they prevent taking a certain good archetype). For example, for a Brawler and cMonk, every style feat chain has to compete with Pummeling Charge/Pounce, and that's an almost impossible battle to win.

VoodistMonk wrote:
I like the ones with immediate benefits and no prerquisite BS... like Stick Fighting Style.

Stick Fighting Style is indeed an interesting one. The first feats is very minor, and the second one is probably only situational useful (unless you combined it with Crane Style...), but the third one is aweseome, being an outright bonus attack for maneuver builds, with no downsides. Since there're no pesky prereqs, the cost is actually affordable, even if you have to spend feats on other stuff (like making the maneuver usuable).

Merellin wrote:
Sorry for being a bother, This thread was mostly started because I discoverd style feats and wanted to know poples opinions on them and what ones people like! Sorry!
No need to...

It's not like weapon focus is a feat tax though.


VoodistMonk wrote:
Scott Wilhelm wrote:
Cavall wrote:
Scott Wilhelm wrote:
I have a Fighter that uses Shikigami Style Feats with a Sledge Hammer. Sledge Hammers do 2d6 normally, and Each Shikigami Feat lets you use a bigger hammer. So, dip a level in Ranger for Lead Blades. Dip a level in Living Monolith for Enlarge Person, so that's 5 Size increases! Vital Strike Feats for single opponents; Great Cleave for multiple opponents. 48d6, anyone? His name is Gallagher, of course.
I dont think that style and lead blades stack as they are both virtual size increases.

Whoops: 4 Size Increases.

To get that 5th Size Increase, the character needs to take levels in the Titan Fighter Archetype. That lets him use a weapon 1 size bigger than himself, so that is a weapon 1 size too big + 3 Vitural Size Increases + Enlarge Person as a Swift Action. for I think 12d6 Base Damage.

Hmm, Tiefling with Oversized Limbs...

I see 2 problems with that per RAW.

The Oversized Limbs Variant Tiefling Ability is usually only obtainable by die roll, and is not something you can select.

The Oversized Limbs Variant Tielfling Ability lets you use Large Weapons. And the Titan Fighter Archetype lets you use a weapon one size greater than you, and if you are Size Medium, that allows you to use Size Large. If you are Size Medium with a Racial Ability to use Size Large, then The Titan Fighter ability allows you to use a size Large: one size bigger than you, not one sized bigger than you can normally use.

But go ahead and ask your GM if he will handwave those problems away so you can play the character you want to play. Mine already said, "no," but good luck to you.


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Derklord wrote:
Stick Fighting Style is indeed an interesting one. The first feats is very minor

I very much see myself wanting Stick Fighting Style combined with Spear Dancing Style with my Halberd. Then my character's Halberd becomes a Double, Reach, Finesse, Tripping, Brace, Blocking, Distracting, Performance weapon that does Slashing, Piercing, and Bludgeoning Damage.

That just makes me all giggly.


Meh, the whole gigantic weapon thing isn't for me, personally. Nothing about the concept appeals to me. I mean, damage is cool and all, but literally everything else about it bores me. I am not impressed when I see it in other media, either... anime and video games always have someone swinging something abnormally sized for the character... It's just not my style.

Being a Tiefling with Oversized Limbs is not to wield an even larger weapon as a Titan Fighter/Mauler... it's to wield a size Large weapon WITHOUT PENALTY... that is the key feature of Oversized Limbs.

A Titan Fighter takes an additional -2 on top of the normal -2 penalty for using an inappropriately sized weapon... but with Oversized Limbs, you don't have a -2 penalty for using Large weapons... therefor you only suffer the -2 Titan Fighter adds, because the original -2 doesn't exist for you.

Not that any of that matters.

Grand Lodge

Cavall in this case weapon focus is a feat tax as you take it in the close combat weapon group but want to primarily use a reach weapon.

Despite the feat tax I want to try it out at some point or maybe just in an NPC build for my players.


VoodistMonk wrote:

Meh, the whole gigantic weapon thing isn't for me, personally. Nothing about the concept appeals to me. I mean, damage is cool and all, but literally everything else about it bores me. I am not impressed when I see it in other media, either... anime and video games always have someone swinging something abnormally sized for the character... It's just not my style.

Being a Tiefling with Oversized Limbs is not to wield an even larger weapon as a Titan Fighter/Mauler... it's to wield a size Large weapon WITHOUT PENALTY... that is the key feature of Oversized Limbs.

A Titan Fighter takes an additional -2 on top of the normal -2 penalty for using an inappropriately sized weapon... but with Oversized Limbs, you don't have a -2 penalty for using Large weapons... therefor you only suffer the -2 Titan Fighter adds, because the original -2 doesn't exist for you.

Not that any of that matters.

Yeah, that's definitely a particular style, and if it's not yours, it's not yours.


Pummeling is good up to a certain point on Unchained Monks but it starts dropping off pretty fast once you hit 30ft fast movement and can bypass most DRs.

Snake Style is probably the the strongest style chain since Crane Wing was taken out back and shot in the head.

Dragon Style is strong but kinda boring.

Blinded Blade Style is my low-key favorite style. Blindsight 30ft! This style makes you immune to anything sight based which is a surprising lot! Illusions, a lot of fear effects, Gaze attacks!


I have been waiting for Blinded Blade to be mentioned. Lol. Deep Lurker UnRogue is solid for this style. Stack it up with Bandit and Kidnapper, grab the Strangler feat...


Cavall wrote:
It's not like weapon focus is a feat tax though.

It's still a feat you have to take, and when you also need five other feats, that hurts. Apart from Combat Expertise, all the feats actually do something useful, but you need to take so many of them that don't really have much room left for anything else.

Scavion wrote:
Pummeling is good up to a certain point on Unchained Monks but it starts dropping off pretty fast once you hit 30ft fast movement and can bypass most DRs

It doesn't, actually. There's still plenty of DR that can't be bypassed by the ki pool (slashing, piercing, untyped, alignment until you can afford a +5 weapon), but the main draw is Pummeling Charge. Not only does it mean your style strike can be Elbow Smash instead of Flying Kick, so you basically get a bonus attack, it's also still a charge, so you get +2 to attack rolls, which is useful on a class lacking them. Not using Flying Kick also means benefitting more from handwraps. I had actually pretty much overlooked Pummeling Style for unMonk for pretty much the same reason you did, but it's actually on par with Dragon Style and Jabbing Style (at least for turns where you have to move).

Scavion wrote:
Blinded Blade Style is my low-key favorite style. Blindsight 30ft!

Takes 6 feats, though. And it only works against creatures, so you couldn't charge while using it.


Derklord wrote:

Stick Fighting Style is indeed an interesting one. The first feats is very minor, and the second one is probably only situational useful (unless you combined it with Crane Style...), but the third one is aweseome, being an outright bonus attack for maneuver builds, with no downsides. Since there're no pesky prereqs, the cost is actually affordable, even if you have to spend feats on other stuff (like making the maneuver usuable).

If I am not mistaken, nowhere is it forbidden to use this styles with dirty tricks maneuver?


It isn't, and you can make the maneuver at any point in the full attack. If you make the bonus maneuver attack first, and blind the opponent, all your regular attacks are made against the reduced AC (flat-footed AC -2).

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