If you had magic, how would you prove it?


Pathfinder First Edition General Discussion

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Meirril wrote:
Claxon wrote:


That said, I would use divination magic to hit the lotto...

You've looked at divination magic before, right? Even high level divination sucks ass at predicting anything. The best divination magic just tells you what the thing in front of you is. Lots of magic to tell you what happened, but not a lot to give you really useful information.

Contact Other Plane is typically the best spell for figuring stuff out, but it depends on your skill at 20 Questions.

There's also Flash of Omniscience which is 100% perfect answer from Archmage.


Scavion wrote:
Meirril wrote:


Still, there is no magic that compares to the destructive potential of a nuke.
Heh. You're right, magic is leagues better.

Thats not even touching on unique uses of bestow curse or contagion.


Ryan Freire wrote:
Scavion wrote:
Meirril wrote:


Still, there is no magic that compares to the destructive potential of a nuke.
Heh. You're right, magic is leagues better.
Thats not even touching on unique uses of bestow curse or contagion.

While a nuke certainly packs a punch, magic does tend to be a bit more creative in how you would want to end people. That is, if you are creative about it.


Scavion wrote:
Meirril wrote:
Claxon wrote:


That said, I would use divination magic to hit the lotto...

You've looked at divination magic before, right? Even high level divination sucks ass at predicting anything. The best divination magic just tells you what the thing in front of you is. Lots of magic to tell you what happened, but not a lot to give you really useful information.

Contact Other Plane is typically the best spell for figuring stuff out, but it depends on your skill at 20 Questions.

There's also Flash of Omniscience which is 100% perfect answer from Archmage.

Technically as a Wizard, you could also create a few spells yourself, like "Divine Lottery" or something like that.

Or a Spell Sage could borrow a few cleric spells to cast


Senko wrote:
...Noble would be going out and trying to cure all those people dying of untreatable diseases and the like. That's not me.

Hmm, would you consider helping people under an alias? maybe even some part time superhero like stuff a la Dr Strange?

Scarab Sages

I do recall a homemade 1st ed lvl 9 spell "tactical nuke".

Xarath wrote:
Senko wrote:
...Noble would be going out and trying to cure all those people dying of untreatable diseases and the like. That's not me.
Hmm, would you consider helping people under an alias? maybe even some part time superhero like stuff a la Dr Strange?

Hard to say unless I actually got the power to find out but I don't think so.


I don't think I would prove it at all! I think I would exploit my power over nature to my personal advantage and for the good of my loved ones and community. If anyone asked me how I did whatever it was I did, I would say, "Magic: I'm a powerful Wizard." and let them believe it or not.

I would attempt to be subtle in my power. I could easily see myself abuse the Prestidigitation Cantrip and make all the traffic lights turn green for me.


Scott Wilhelm wrote:
I would attempt to be subtle in my power. I could easily see myself abuse the Prestidigitation Cantrip and make all the traffic lights turn green for me.

That may or may not work out well, since you would not only need to turn your light green, but the other lights (cross directions) red. And even then, depending on how you did it you might end up in a crash. Or at least causing crashes for other vehicles around you.

Honestly if you were a 20th level mythic rank 10 wizard character you're going to have much better ways of traveling than driving. Even if it's just finding a way to teleport around all day while invisible.

I assume if you're this monstrously powerful you'll pick up crafting feats to make all the magic items you could ever want to enable you to use spells a virtually unlimited number of times per day.

Scarab Sages

To be fair pathfinder doesn't really have "modern" spells I'm sure you could develop something that runs ahead of you adjusting the traffic lights so your always green and cross streets red. Wouldn't help with modern traffic though the number of times I've just sat through green lights because the cars aren't moving bleh.


Senko wrote:
To be fair pathfinder doesn't really have "modern" spells I'm sure you could develop something that runs ahead of you adjusting the traffic lights so your always green and cross streets red. Wouldn't help with modern traffic though the number of times I've just sat through green lights because the cars aren't moving bleh.

Well for Wizards, there is the create your own spell clause.

So crafting your own personalised turn green for me spell would be doable, but then again teleporting or portal gates here and there would seem to be more convenient


Scott Wilhelm wrote:

I don't think I would prove it at all! I think I would exploit my power over nature to my personal advantage and for the good of my loved ones and community. If anyone asked me how I did whatever it was I did, I would say, "Magic: I'm a powerful Wizard." and let them believe it or not.

I would attempt to be subtle in my power. I could easily see myself abuse the Prestidigitation Cantrip and make all the traffic lights turn green for me.

Hmm, if you did it enough times, and say if someone recorded it, wouldn't that attract attention?

I'm not saying everyone would immediately go "look its magic" but do it enough times and you may attract all sorts of attention


Tangentially related, but I've always thought that if I had to choose just one super power to have, it would totally be teleportation.

Like, I'm not going to try fighting anything.

But teleportation magic would let me live anywhere while working anywhere. I could visit any place in the world and experience anything I want, at any time.

If I found myself without scruples, I could rob a bank. Otherwise I could employ myself in the transport of small volume but valuable objects that needed to avoid detection or notice. Or even just things that required very fast delivery.

I don't think that it would necessarily make me the wealthiest person in the world, but I think it would make me wealthy enough that I could live very comfortably.

Scarab Sages

I'd prefer dimensional shifting as it opens up so many possibilities especially if you can go into fictional universes like Control Freak from the titans go series. Pop into the star trek universe (pre destruction) and grab some gold and gems from a replicator, pop into another and get a flight suit like booster gold had for that superhero adventure, pop into the sims and grab a death flower so even if you die you can just give it to death and be returned to life. Take a page out of neverwinter nights and write about a long forgotten treasure filled with magical objects, pop into that reality, grab the treasure and come back equipped with all sorts of magic items. Heck just pop to the dimension where your favorite author/artist finished that work they had to abandon due to real life issues in this one. Read the unwritten diskworld novels in a univers where Terry Pratchet didn't pass away or suffer from Alzaheimers (a good man taken too soon).


Xarath wrote:
Scott Wilhelm wrote:

I don't think I would prove it at all! I think I would exploit my power over nature to my personal advantage and for the good of my loved ones and community. If anyone asked me how I did whatever it was I did, I would say, "Magic: I'm a powerful Wizard." and let them believe it or not.

I would attempt to be subtle in my power. I could easily see myself abuse the Prestidigitation Cantrip and make all the traffic lights turn green for me.

Hmm, if you did it enough times, and say if someone recorded it, wouldn't that attract attention?

I'm not saying everyone would immediately go "look its magic" but do it enough times and you may attract all sorts of attention

I suppose someone would work it out eventually, but if you were careful about how you did it, made it look like the normal functioning of traffic lights, you wouldn't cause accidents. People would check the system and find out nothing was wrong. It would be very hard to find you out.


Claxon wrote:
If I found myself without scruples, I could rob a bank.

Turn invisible. Follow people up to the ATM. Take down their numbers. Keep following them until they leave their ATM cards undetected. Steal their cards, and clean them out.

Would a Knock Spell open an ATM? I bet it would. It would probably open a vault. With Invisibility, Teleport, flying, and Knock, you'd could probably clean out vaults.

Claxon wrote:
Otherwise I could employ myself in the transport of small volume but valuable objects that needed to avoid detection or notice. Or even just things that required very fast delivery.

Start your own courier company. Magic your way around a big city. It's not going to be very scaleable, but no overhead and high fees, and business connections. Not a bad way to start.

I guess another thing you could do is start your own manufacturing company and use Fabricate to make your things. You could guaranty overnight delivery of whatever. It might be hard to keep that low-profile, though.


Senko wrote:
I'd prefer dimensional shifting as it opens up so many possibilities especially if you can go into fictional universes like Control Freak from the titans go series. Pop into the star trek universe (pre destruction) and grab some gold and gems from a replicator, pop into another and get a flight suit like booster gold had for that superhero adventure, pop into the sims and grab a death flower so even if you die you can just give it to death and be returned to life. Take a page out of neverwinter nights and write about a long forgotten treasure filled with magical objects, pop into that reality, grab the treasure and come back equipped with all sorts of magic items. Heck just pop to the dimension where your favorite author/artist finished that work they had to abandon due to real life issues in this one. Read the unwritten diskworld novels in a univers where Terry Pratchet didn't pass away or suffer from Alzaheimers (a good man taken too soon).

I always considered that those places aren't their own dimensions. That perhaps other dimensions that exist and like ours, with similar limitations in terms of physics and probably quite similar except.

Unfortunately I guess I believe that all our works of fiction remain works of fiction, regardless of which universe/dimension you're in.

Scarab Sages

Scott Wilhelm wrote:
Claxon wrote:
If I found myself without scruples, I could rob a bank.

Turn invisible. Follow people up to the ATM. Take down their numbers. Keep following them until they leave their ATM cards undetected. Steal their cards, and clean them out.

Would a Knock Spell open an ATM? I bet it would. It would probably open a vault. With Invisibility, Teleport, flying, and Knock, you'd could probably clean out vaults.

Claxon wrote:
Otherwise I could employ myself in the transport of small volume but valuable objects that needed to avoid detection or notice. Or even just things that required very fast delivery.

Start your own courier company. Magic your way around a big city. It's not going to be very scaleable, but no overhead and high fees, and business connections. Not a bad way to start.

I guess another thing you could do is start your own manufacturing company and use Fabricate to make your things. You could guaranty overnight delivery of whatever. It might be hard to keep that low-profile, though.

It would but I don't think it'd help you as they open into the bank itself. What you want is something to make it spit out the money.

Claxon wrote:
Senko wrote:
I'd prefer dimensional shifting as it opens up so many possibilities especially if you can go into fictional universes like Control Freak from the titans go series. Pop into the star trek universe (pre destruction) and grab some gold and gems from a replicator, pop into another and get a flight suit like booster gold had for that superhero adventure, pop into the sims and grab a death flower so even if you die you can just give it to death and be returned to life. Take a page out of neverwinter nights and write about a long forgotten treasure filled with magical objects, pop into that reality, grab the treasure and come back equipped with all sorts of magic items. Heck just pop to the dimension where your favorite author/artist finished that work they had to abandon due to real life issues in this one. Read the unwritten diskworld novels in a univers where Terry Pratchet didn't pass away or suffer from Alzaheimers (a good man taken too soon).

I always considered that those places aren't their own dimensions. That perhaps other dimensions that exist and like ours, with similar limitations in terms of physics and probably quite similar except.

Unfortunately I guess I believe that all our works of fiction remain works of fiction, regardless of which universe/dimension you're in.

If I'm honest I use a number of directions in dimensions for games.

Base dimension.

Go -> and you hit the variants on that base dimension e.g. Germany "won" the 2nd world war by not invading Russia or you had tea instead of coffee yesterday.

Go <- and you hit the dimensions that are tied to the base e.g. in pathfinder astral, mirror, shadow planes.

Go ^ and now we start getting to the dangerous shifts as your visiting the planes where the rules are fundamentally different, hard to think of examples for this one to be honest. I know what I mean but its hard to give exmpales since most of the obvious ones anti-matter vs matter tie in to the others in various fictional worlds. Maybe the my little pony episode where discord rips open a portal to the sock puppet dimension to throw someone he's angry into. Different rules, different beings evolved, different reality.

Go v and you start hitting the fictional worlds because I've been influenced by the spells/abilities that do that growing up and I wont to include it.

Basically
> Same universe, Same plane, same world, same rules, different choices all played out. Any choice made by any creature makes a seperate univere where that choice played out some are very different, others indistiguishable.
< Same Universe, Different plane, different world (depending on plane), Same rules, choices not changed.
^ Different universe, different rules, perception can destroy or drive you made because its fundamentally different.
v Fictional universe in one reality but real here variant from above because these are still unreal e.g. neverwinter nigths book of treasure vs a star trek universe created by peoples belief which would fall into the category above different universal rules though its not different enough to destroy you on arrival or recreate you to fit it.

Oh and

. Same plane, same rules, same universe, different planet.
- Actual dimension e.g. 1, 2, 3 dimensions which have cropped up in a couple of shows.

Fictional worlds become real based on sufficient belief then count as a base universe themselves with variant realities and choices all playing out just like yours. Obviously no relation to real life :) but it works for my games in increasing levels of danger . . .

> Low danger mostly comes from different choices and their effects.
< Moderate danger the rules aren't different but the environment can be dangerous.
^ High danger your abilities might not work and you might be driven mad or trigger a galactic sized explosion merely from your presence.
v Moderate danger depending on fictional world but as you are entering a work of fiction you generally know what your getting into and its sustained by your powers.
. Moderate danger the rules aren't different but the environment can be dangerous.
- Variable danger depending on nature of shift.

I'm never sure to include natural variations e.g. an earth where life never developed in the choice universes or make it a seperate direction say Y. The worlds represented by things like the sliders freezing empty world with massive tidal waves that doesn't seem like something humans could cause or a world where earth has no atmosphere or where your the oppsosite sex. Should probably go with Y.


Avoid corruption? Why would I avoid that?

$#!+, I would rewrite the very definition of it.

What sort of Lich or Worm that Walks ever AVOIDS corruption? And I don't plan on dying in a normal lifetime like the rest of you mere mortals. This sort of power DESERVES to be put to use for more than a single tiny century... no, this power NEEDS to be eternal!!!


VoodistMonk wrote:

Avoid corruption? Why would I avoid that?

$#!+, I would rewrite the very definition of it.

What sort of Lich or Worm that Walks ever AVOIDS corruption? And I don't plan on dying in a normal lifetime like the rest of you mere mortals. This sort of power DESERVES to be put to use for more than a single tiny century... no, this power NEEDS to be eternal!!!

LOL,

That's the spirit!

Actually if you do become a Lich I doubt anything the world has could stop you at that point.

And that is the point, there really is no way to avoid becoming corrupt. The spells don't have to be modernized as you can research spells if you want. So based on what I have read so far is don't bother hiding it, with tech today it will be found out. No matter what you do they will come for you and remove you as a issue unless you become a Lich. once immortal well the rest really doesn't mater anymore.

Question:
If you become a Lich do you miss your anatomy at any point?


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No.

I am capable of manifesting any anatomy I desire. And then Summon a Succubus to "grapple" with.

I can simply Wish if I fancy to remember what those long forgotten feelings, ummm, felt like.

"Hmm, what was it like to love?"

Pick a diamond from the pile, and Wish.

"Ahh... that's right. No wonder I forsake such nonsense."

Fabricate a million diamonds to replace the one I used for the Wish.

Distribute said diamonds to the poor and destitute... just to watch them rise up and eat the rich. Make money, and power derived from it, worthless.

Wish again to set off all the nukes where they sit. Only help the survivors I deem worthy.

Reinvent humanity, technology, and the distribution of magic as I see fit.


VoodistMonk wrote:

Avoid corruption? Why would I avoid that?

$#!+, I would rewrite the very definition of it.

What sort of Lich or Worm that Walks ever AVOIDS corruption? And I don't plan on dying in a normal lifetime like the rest of you mere mortals. This sort of power DESERVES to be put to use for more than a single tiny century... no, this power NEEDS to be eternal!!!

Since you decided on lichdom, what would be your phylactery? Any thoughts on where you would hide it?

If lich was off the table, what other immortality would you seek out?


Xarath wrote:
VoodistMonk wrote:

Avoid corruption? Why would I avoid that?

$#!+, I would rewrite the very definition of it.

What sort of Lich or Worm that Walks ever AVOIDS corruption? And I don't plan on dying in a normal lifetime like the rest of you mere mortals. This sort of power DESERVES to be put to use for more than a single tiny century... no, this power NEEDS to be eternal!!!

Since you decided on lichdom, what would be your phylactery? Any thoughts on where you would hide it?

If lich was off the table, what other immortality would you seek out?

I would assume just the normal kind of immortality you can get with mythic. One of the abilities availalable to mythic characters out of the gate is Longevity

Longevity wrote:
Upon taking this ability, you can no longer die from old age. If you have penalties to your physical ability scores due to aging, you no longer take those penalties. You still continue to age, and you gain all the benefits to your mental ability scores.

Or if you're a wizard there's the arcane discovery immortality.

Immortality wrote:

Prerequisite: You must be at least a 20th-level Wizard to select this discovery.

Benefit: You discover a cure for aging, and from this point forward you take no penalty to your physical ability scores from advanced age. If you are already taking such penalties, they are removed at this time. This is an extraordinary ability.

Though I suppose by RAW it's still possible to die of old age with the wizard discovery. You just get to be completely healthy right up until that point. As characters do have a built in maximum age. Humans for example have a maximum age of 70 + 2d20 years.

These aren't abilities that typically come up in a normal game of pathfinder because most characters aren't worried about dying of old age. But you combine that with the clone spell and it becomes very difficult to permanently die unless you are incredibly reckless and reveal all of your secrets to someone that wants you dead.

Scarab Sages

I've always treated the wizards immortality as actual immoratality (no more aging) otherwise its a pretty lousy 20th level ability considering there are spells that negate penalties at much lower level.

As for dying I like the combination of . . .

Mythic Tier 9 Immortality
At 9th tier, if you are killed, you return to life 24 hours later, regardless of the condition of your body or the means by which you were killed. When you return to life, you aren’t treated as if you had rested, and don’t regain the use of abilities that recharge with rest until you next rest. This ability doesn’t apply if you’re killed by a coup de grace or critical hit performed by either a mythic creature (or creature of even greater power) or a non-mythic creature wielding a weapon capable of bypassing epic damage reduction. At 10th tier, you can be killed only by a coup de grace or critical hit made with an artifact.

Elemental Bloodline: Lvl 20 Elemental Body (Su)
At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and damage from your energy type.

Both the wizard Longevity
Prerequisite: You must be at least a 20th-level Wizard to select this discovery.
Benefit: You discover a cure for aging, and from this point forward you take no penalty to your physical ability scores from advanced age. If you are already taking such penalties, they are removed at this time. This is an extraordinary ability.

AND Mythic Longevity

Upon taking this ability, you can no longer die from old age. If you have penalties to your physical ability scores due to aging, you no longer take those penalties. You still continue to age, and you gain all the benefits to your mental ability scores.

Plus for the fun of it

Asasmir alternate racial abilities

If you die, your body can never be reanimated as an undead creature.

You are immune to undead creatures’ create spawn special ability.

Then throw in things like mythic immunity to normal disease and poison, no need to breath, eat, drink or sleep, many forms shapechanging, flash of omniscience. Strike a Bargain with Baba Yaga to learn how she hid her death and in the end you become . . .

A being immune to critical hits who can only be killed by a coup de gras or critical hit with an artifact AFTER they find where you hid your death and return it to you. Sure you can be killed but its very difficult. In the meantime you don't need to worry about getting sick unless you run into a mythic disease, can assume any form you like if say you wind up in a chauvenistic or racist society bam your a white, black, asian, man, woman, elder who can know the best thing to do in any situation you can prepare for.


Wow. Mythic is a whole new game.

Anyways, even being all that, can I be a Lich if I want to? Mythic Immortality still leaves you with all the baggage of, well, being ALIVE... forever. Feelings? Gross.

If lichdom is not an option, then yeah, I guess all that Mythic Immortality will have to suffice. Being a Worm that Walks does not interest me (and I am not actually sure if they are immortal). I don't know of too many other ways besides capstone abilities.

Now, if I can be a Lich... probably hide my phylactery in a Demiplane, as per the standard. Probably near some natural phenomenon like a black hole. Why does it matter where the Demiplane is?

Some things wander the voids between worlds... and if something like Atrocitus is meandering through the Bleed and bumps into my version of Stormwatch, I want the environment immediately around my Demiplane to be as hostile as possible. Atrocitus is still comprised of matter and subject to the extreme gravity of a black hole. So am I, but I am inside my Demiplane and teleport without a care about natural gravitational forces.

Scarab Sages

VoodistMonk wrote:

Wow. Mythic is a whole new game.

Anyways, even being all that, can I be a Lich if I want to? Mythic Immortality still leaves you with all the baggage of, well, being ALIVE... forever. Feelings? Gross.

If lichdom is not an option, then yeah, I guess all that Mythic Immortality will have to suffice. Being a Worm that Walks does not interest me (and I am not actually sure if they are immortal). I don't know of too many other ways besides capstone abilities.

Now, if I can be a Lich... probably hide my phylactery in a Demiplane, as per the standard. Probably near some natural phenomenon like a black hole. Why does it matter where the Demiplane is?

Some things wander the voids between worlds... and if something like Atrocitus is meandering through the Bleed and bumps into my version of Stormwatch, I want the environment immediately around my Demiplane to be as hostile as possible. Atrocitus is still comprised of matter and subject to the extreme gravity of a black hole. So am I, but I am inside my Demiplane and teleport without a care about natural gravitational forces.

Well I'm not the topic creator but they were the one to ask you what you'd use for a phylactery and where you'd hide it so I think they're perfectly happy for you to become a lich as long as you provide a few details of what you do as one.

Me I'll stick with actual living immortality, it's less powerful but more fun for me.

As for your demiplane idea. My understanding of planar mechanics is that a demiplane is formed when reality is twisted to the breaking point. The important part of this being unlike DND's earlier editions where the plane had to be on the Astral/Ethereal (along with deep ethereal and the like) a pathfinder demiplane only forms naturally on the astral/ethereal but a created plane can be tied to anywhere (heaven, hell, prime material, etc). So as long as you could find a way to get close to that black hole e.g. Dr who's the impossible planet you could tie your demiplane to the material right next to it and seperate from things like the Astral plane making it almost impossible to find unless a group of heroes are actively looking for your phylactery.

Interesting I didn't realize the rules had changed like that till I looked into your suggestion. I like this new planar mechanic.

Dark Archive

1) I wouldn't, I'd keep it a secret. Because if something has happened in the world that results in *me* getting magic, and it works, then, logically, it could happen to other people, and work for them, and I don't need to demonstrate how to cast spells to potentially 7 billion other spellcasters... (And if anyone else has woken up with magic, let them show it off on Instagram and get kidnapped by a cult or sued by the AMA for practicing medicine without a license or whatever.)

2) But if I had to, I'd use polymorph any object on the dictionary, hand it to the person I was trying to convince, tell them to look up 'magic' and the wording would have changed to have a sentence at the end, 'Now do you believe me, [name of disbeliever here]?'

Possibly there'd be a musical interlude by a rollerskating Olivia Newton-John, just to hang the lampshade.

Scarab Sages

Set wrote:

1) I wouldn't, I'd keep it a secret. Because if something has happened in the world that results in *me* getting magic, and it works, then, logically, it could happen to other people, and work for them, and I don't need to demonstrate how to cast spells to potentially 7 billion other spellcasters... (And if anyone else has woken up with magic, let them show it off on Instagram and get kidnapped by a cult or sued by the AMA for practicing medicine without a license or whatever.)

2) But if I had to, I'd use polymorph any object on the dictionary, hand it to the person I was trying to convince, tell them to look up 'magic' and the wording would have changed to have a sentence at the end, 'Now do you believe me, [name of disbeliever here]?'

Possibly there'd be a musical interlude by a rollerskating Olivia Newton-John, just to hang the lampshade.

As long as you don't trip the light fantastic because that song in Mary Poppins returns always made me think they were encouraging the kid to do drugs. Here's the first few lyrics

Let's say you're lost in a park
Sure, you can give in to the dark
Or you can trip a little light fantastic with me

When you're alone in your room
Your choice is just embrace the gloom
Or you can trip a little light fantastic with me

For if you hide under the covers
You might never see the day
But if a spark can start inside your heart
Then you can always find the way

So when life is getting dreary
Just pretend that you're a leerie
As you trip a little light fantastic with me

complete with the visuals like singing lamp lighters who dissapear when the kids find their parents, street lamps that descend into the sewers and more.

https://youtu.be/oZ9WKQmcX2k

only thing worse is Johnny Depps "hello little girl" and her counter song later "He showed me things, so many wonderful things." from into the wood creepy, creepy song. In fact that whole movie had a strong sexual vibe


As for exactly what I would use as my phylactery... I don't really care about its shape or general size... as long as it's radioactive/toxic/poisonous for like 99% of living beings to handle without specific protective equipment.

Literally just Fabricate a mass of the most radioactive materials in existence that have the longest half-life possible... Shrink Item to concentrate all that radioactivity in a pocket-sized object. Put soul in it.

Put it in a vault that is lined with lead on the outside and something that reflects/amplifies radiation on the inside. The vault is obviously trapped, blah blah blah, slams shut/won't open if anything living is inside, blah blah blah.

I might find a Dreamthief Hag and barter for a Dreamstone, or create/fill a Soul Gem to stick at the center of my phylactery... just so some poor soul is stuck with me forever. Lol.


VoodistMonk wrote:
As for exactly what I would use as my phylactery... I don't really care about its shape or general size... as long as it's radioactive/toxic/poisonous for like 99% of living beings to handle without specific protective equipment.

The easiest option is just to make a demiplane, fill it with tuning forks attuned to said demiplane (like... thousands of them), put your phylactery there, and leave. Once you've plane shifted back, disintegrate the tuning fork you used to leave.

You'll never need to enter the demiplane, and in the event that you die, you'll rejuvenate there and be able to get back to the material plane by using one of the forks stored there. It's foolproof.


The fork for Plane shift is specific to the destination, not the origin point.


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Java Man wrote:
The fork for Plane shift is specific to the destination, not the origin point.

Even better. Now not even you can access it, unless you die. I guess you'll need tuning forks attuned to the Material Plane instead...


Essentially, as a Wizard 20/Mythic 10 you essentially have infinite power.

If you want to be subtle and work from the shadows because dealing with humanity is annoying, more power to you.

If you want to just live a quiet life (or infinite lifetimes), nobody can stop you.

If you want to destroy the world in nuclear fire, undead, or both, literally nobody can stop that. To me that's boring and leads you to a IHNMBIMS situation, but you do you.

But the OP said how would we prove it, and that's the question I want to address here.

Step 1 - Greater Planar Bind some outsiders as bodyguards/enforcers.
Step 2 - Greater Teleport to capital building of a government of your choice. Preferably so this during a televised event.
Step 3 - Cast high level control spell for the crowd, dominate person or equivalent for security.
Step 4 - Grab the mic and declare that you're magic as heck and any demands you might have. Lay out your plans if you want. Tell everyone you own X place and anyone who bothers you gets a fireball.
Step 5 - Greater teleport to literally anywhere you want.

Obviously, you'll want to do all your prep work before like creating demiplanes, clones, achieving lichdom, etc. etc.

But with infinite power and essentially no resistance, you can do anything you want.

The better question is: how, if at all possible, could you deal with a Mythic Wizard using only existing resources?


Obviously dealing with such a Mythic Wizard is impossible with today's technology.

Despite all our nukes and hypersonic kinetic tungsten telephone poles from space... the number one most effective thing humans have is a single well-placed bullet.

And, even if you manage to surprise the Wizard from a grassy knoll as he visits Dallas... he is Mythic Immortal, and will just respawn like a video game.

Scarab Sages

I was thinking about this perhaps a mythic wish with the DC boosted would be the simplest way "I wish everyone in the world believed magic was real."


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Senko wrote:
I was thinking about this perhaps a mythic wish with the DC boosted would be the simplest way "I wish everyone in the world believed magic was real."

I don't think you need something that powerful. Just use the spell modify memory on whoever you want to prove it to.

"Hey, remember when I proved to you without a doubt that magic is real?"

and if they have any objections to what they remember, cast it again where the memory alleviates those concerns. Rinse and repeat until they accept the memory as real.

Scarab Sages

LordKailas wrote:
Senko wrote:
I was thinking about this perhaps a mythic wish with the DC boosted would be the simplest way "I wish everyone in the world believed magic was real."

I don't think you need something that powerful. Just use the spell modify memory on whoever you want to prove it to.

"Hey, remember when I proved to you without a doubt that magic is real?"

I was thinking in terms of hitting all 7 billion people in the world at once from the CEO in Luxemburg to the newborn infant in the depths of the Amazon.


Senko wrote:
LordKailas wrote:
Senko wrote:
I was thinking about this perhaps a mythic wish with the DC boosted would be the simplest way "I wish everyone in the world believed magic was real."

I don't think you need something that powerful. Just use the spell modify memory on whoever you want to prove it to.

"Hey, remember when I proved to you without a doubt that magic is real?"

I was thinking in terms of hitting all 7 billion people in the world at once from the CEO in Luxemburg to the newborn infant in the depths of the Amazon.

to be fair, it probably would take a miracle to get every single person on the planet to agree that any given statement is true.


Scott Wilhelm wrote:

I don't think I would prove it at all! I think I would exploit my power over nature to my personal advantage and for the good of my loved ones and community. If anyone asked me how I did whatever it was I did, I would say, "Magic: I'm a powerful Wizard." and let them believe it or not.

I would attempt to be subtle in my power. I could easily see myself abuse the Prestidigitation Cantrip and make all the traffic lights turn green for me.

And in time they find you because you're always there when the timing on the lights goes wrong. You could have gotten away with it in the old days, but not with coordinated lights.


Claxon wrote:

Tangentially related, but I've always thought that if I had to choose just one super power to have, it would totally be teleportation.

Like, I'm not going to try fighting anything.

But teleportation magic would let me live anywhere while working anywhere. I could visit any place in the world and experience anything I want, at any time.

If I found myself without scruples, I could rob a bank. Otherwise I could employ myself in the transport of small volume but valuable objects that needed to avoid detection or notice. Or even just things that required very fast delivery.

I don't think that it would necessarily make me the wealthiest person in the world, but I think it would make me wealthy enough that I could live very comfortably.

Teleportation only: https://en.wikipedia.org/wiki/Jumper_(novel)

I can think of a way to use it that would pay quite well, though: Teleportation to orbit. The current cheapest to orbit is the Falcon Heavy at $1000/kg, and most payloads aren't that big so they pay more.

Obviously, most satellites are too big to teleport up and since you can't put velocity in your teleport you're going to have to teleport to something--realistically, that means the ISS.

However, there's a lot of stuff that's useful even in smaller packages. Not only are there the ISS resupply missions, but you could port up tanks of fuel and oxidizer which could then be used to refuel rockets heading farther out. The Falcon 9 can't carry nearly as much to GTO as it can to low orbit--but what if it went to the ISS, took on more fuel then headed on up? It runs on kerolox, nothing too nasty to handle.


VoodistMonk wrote:

Obviously dealing with such a Mythic Wizard is impossible with today's technology.

Despite all our nukes and hypersonic kinetic tungsten telephone poles from space... the number one most effective thing humans have is a single well-placed bullet.

And, even if you manage to surprise the Wizard from a grassy knoll as he visits Dallas... he is Mythic Immortal, and will just respawn like a video game.

Yes, he will respawn but that doesn't mean he will live.

While I don't think the well placed bullet will do it a sabot round from an M-1 tank should be enough. In the time before the respawn you put him in a box of Cobalt-60--use enough of it so the radiation is instantly disabling. Put a lead plate on the bottom of the box, put a spacecraft for midcourse guidance also. Do a slingshot off Venus, then a reverse slingshot off Jupiter to come to a final resting place inside the sun. Every day he respawns and is promptly vaporized.


Loren Pechtel wrote:
VoodistMonk wrote:

Obviously dealing with such a Mythic Wizard is impossible with today's technology.

Despite all our nukes and hypersonic kinetic tungsten telephone poles from space... the number one most effective thing humans have is a single well-placed bullet.

And, even if you manage to surprise the Wizard from a grassy knoll as he visits Dallas... he is Mythic Immortal, and will just respawn like a video game.

Yes, he will respawn but that doesn't mean he will live.

While I don't think the well placed bullet will do it a sabot round from an M-1 tank should be enough. In the time before the respawn you put him in a box of Cobalt-60--use enough of it so the radiation is instantly disabling. Put a lead plate on the bottom of the box, put a spacecraft for midcourse guidance also. Do a slingshot off Venus, then a reverse slingshot off Jupiter to come to a final resting place inside the sun. Every day he respawns and is promptly vaporized.

I think people vastly underestimate just how absurd a level 20 character is compared to our real world and that's before considering how Mythic 10 ranks basically supercharge that even beyond.

Radiation is a poison, can be resisted by the Wizard's saving throws or even better...is probably just straight up immune to it.

Basically the only way we mortals have a chance is if the Wizard is just being nice and letting us puzzle out how to inconvenience him temporarily because

Immortal, Mythic Tier 9 wrote:


At 9th tier, if you are killed, you return to life 24 hours later, regardless of the condition of your body or the means by which you were killed. When you return to life, you aren’t treated as if you had rested, and don’t regain the use of abilities that recharge with rest until you next rest. This ability doesn’t apply if you’re killed by a coup de grace or critical hit performed by either a mythic creature (or creature of even greater power) or a non-mythic creature wielding a weapon capable of bypassing epic damage reduction. At 10th tier, you can be killed only by a coup de grace or critical hit made with an artifact.


And if this is the first person to ever show the world that magic exists... humans of Earth probably don't have any of the aforementioned artifacts to deliver said CdG.

Sweet. Nothing can stop me. [Insert maniacal laugh here]

Scarab Sages

Loren Pechtel wrote:
Claxon wrote:

Tangentially related, but I've always thought that if I had to choose just one super power to have, it would totally be teleportation.

Like, I'm not going to try fighting anything.

But teleportation magic would let me live anywhere while working anywhere. I could visit any place in the world and experience anything I want, at any time.

If I found myself without scruples, I could rob a bank. Otherwise I could employ myself in the transport of small volume but valuable objects that needed to avoid detection or notice. Or even just things that required very fast delivery.

I don't think that it would necessarily make me the wealthiest person in the world, but I think it would make me wealthy enough that I could live very comfortably.

Teleportation only: https://en.wikipedia.org/wiki/Jumper_(novel)

I can think of a way to use it that would pay quite well, though: Teleportation to orbit. The current cheapest to orbit is the Falcon Heavy at $1000/kg, and most payloads aren't that big so they pay more.

Obviously, most satellites are too big to teleport up and since you can't put velocity in your teleport you're going to have to teleport to something--realistically, that means the ISS.

However, there's a lot of stuff that's useful even in smaller packages. Not only are there the ISS resupply missions, but you could port up tanks of fuel and oxidizer which could then be used to refuel rockets heading farther out. The Falcon 9 can't carry nearly as much to GTO as it can to low orbit--but what if it went to the ISS, took on more fuel then headed on up? It runs on kerolox, nothing too nasty to handle.

Actually if your planing on going that route there's a lot of magic items you could sell to the ISS and the like they'd love to have. Starting with the cauldron of air and the cauldron of gruel. May need to make a few adjustments for a modern world but a perpetual source of clean, breathable air would be worth a fortune to space stations or the like with one item you have just massively increased your ability to function beyond the earths atmosphere. Gruel may not be that nice but an emergency back up food source that's unlimited till you can get more supplies is again going to be worth a fortune in weight savings and emergency preparedness.

Obviously you don't want a cauldron producing constant air in a sealed environemnt or the pressure will eventually make it break apart but I'm sure you can make a variant that uses something like the purify spell series from shadowrun.

"This unit here will purify the air in the room their placed converting any amount of CO2, Sulfur and other dangerous gases instantly into clean, breathable air. Allowing the astronauts a safe, secure area where they will neither need to worry about oxygen supplies or escaped lethal gases. They also stabilize the air supply to a pressure equivalent to sea level on earth in case of a leak and in the very unlikely event of increasing pressure will likewise bring it back down to sea level PSI."
"How much is it?"
"The price is $1,500,000 per unit."
"How long do they last."
"Well these are our premium models. They will continue functioning indefinately barring physical damage to the unit itself. We also have the budget models that only cost $520,000 but they will require a mage to recharge them every year and don't stabalize the air levels if they start dropping or rising."
"We'll take 10 of the premium units."
"Excellent and will you be interested in purchasing any decanters of water at $450,000 or these spoons of sustenance for $280,000 in order to cover emergency rations?"

Scavion wrote:
Loren Pechtel wrote:
VoodistMonk wrote:

Obviously dealing with such a Mythic Wizard is impossible with today's technology.

Despite all our nukes and hypersonic kinetic tungsten telephone poles from space... the number one most effective thing humans have is a single well-placed bullet.

And, even if you manage to surprise the Wizard from a grassy knoll as he visits Dallas... he is Mythic Immortal, and will just respawn like a video game.

Yes, he will respawn but that doesn't mean he will live.

While I don't think the well placed bullet will do it a sabot round from an M-1 tank should be enough. In the time before the respawn you put him in a box of Cobalt-60--use enough of it so the radiation is instantly disabling. Put a lead plate on the bottom of the box, put a spacecraft for midcourse guidance also. Do a slingshot off Venus, then a reverse slingshot off Jupiter to come to a final resting place inside the sun. Every day he respawns and is promptly vaporized.

I think people vastly underestimate just how absurd a level 20 character is compared to our real world and that's before considering how Mythic 10 ranks basically supercharge that even beyond.

Radiation is a poison, can be resisted by the Wizard's saving throws or even better...is probably just straight up immune to it.

Basically the only way we mortals have a chance is if the Wizard is just being nice and letting us puzzle out how to inconvenience him temporarily because

Immortal, Mythic Tier 9 wrote:


At 9th tier, if you are killed, you return to life 24 hours later, regardless of the condition of your body or the means by which you were killed. When you return to life, you aren’t treated as if you had rested, and don’t regain the use of abilities that recharge with rest until you next rest. This ability doesn’t apply if you’re killed by a coup de grace or critical hit performed by either a mythic creature (or creature of even greater power) or a non-mythic creature wielding a weapon
...

I ALWAYS take the immune to non-mythic poison and disease. The issue is the debate I started with another thread of what constitutes "mythic". Is it a specific magical power source above and beyond normal "magic" or is it just something that's so powerful/influencial it becomes a "myth" like the black death or possibly a certain current virus that has altered the behaviour of an entire tech level 5 planet. The sun is tied into a lot of "myths" and legends e.g hollywoods vampire dies in sunlight.

That said there's all sorts of other options e.g. a clone turns that 24 hour respawn into an instantaneous one (and generates GM debates about whether the original still respawns in 24 hours). Contingent spells to teleport him to a safe recovery spot if he dies instantly 3 times in a row, permanent immunity to radiation spells, possibly the starwalker ability that renders you immune to space hazards or just a greater simulcrum hiding out and living a quiet life in a private plane ready to come rescue you if needed. Absolute worst case scenario you spend a few billion years being vaporised till the sun dies then come back in time and get revenge. Which isn't even dealing with the issue presented by the "instant vaporisation" wizards vaporized, 24 hours later the suns moved a little bit, instantly vaporised, suns move a little bit. Give it a few million years and universal movement may put them far enough outside the sun to not instantly vaporize and start taking actions like triggering star walker to fly away, timestop + teleport and all sorts of other options.

I mean apparently even a "normal" wizard has in canon built his tower ON the sun to avoid visitors. Then you have weird cases like Tsutomu Yamaguchi who survived BOTH the Hiroshima and Nagasaki bombings only dying of radiation related ailments at 93 years old. Fun fact he was apparently being told off by his boss for being crazy with his tales of a single bomb destroying a city when the Nagasaki one dropped on them.

EDIT
Adjusted magic item prices to use the 1 GP = $104US conversion value which seems to sort of work given the difficulty in making items before industrialization e.g. 1 hammer = 5sp, the most expensive hammer at home depot is around $50 (and a rubber mallet $4). I really wish we could get an official GP to dollar conversion.


Loren Pechtel wrote:
Claxon wrote:

Tangentially related, but I've always thought that if I had to choose just one super power to have, it would totally be teleportation.

Like, I'm not going to try fighting anything.

But teleportation magic would let me live anywhere while working anywhere. I could visit any place in the world and experience anything I want, at any time.

If I found myself without scruples, I could rob a bank. Otherwise I could employ myself in the transport of small volume but valuable objects that needed to avoid detection or notice. Or even just things that required very fast delivery.

I don't think that it would necessarily make me the wealthiest person in the world, but I think it would make me wealthy enough that I could live very comfortably.

Teleportation only: https://en.wikipedia.org/wiki/Jumper_(novel)

I can think of a way to use it that would pay quite well, though: Teleportation to orbit. The current cheapest to orbit is the Falcon Heavy at $1000/kg, and most payloads aren't that big so they pay more.

Obviously, most satellites are too big to teleport up and since you can't put velocity in your teleport you're going to have to teleport to something--realistically, that means the ISS.

However, there's a lot of stuff that's useful even in smaller packages. Not only are there the ISS resupply missions, but you could port up tanks of fuel and oxidizer which could then be used to refuel rockets heading farther out. The Falcon 9 can't carry nearly as much to GTO as it can to low orbit--but what if it went to the ISS, took on more fuel then headed on up? It runs on kerolox, nothing too nasty to handle.

Actually,these days there are quite a few ‘small satellites ’ which easily fit in teleport capabilities.


Of course, you could also use ‘create greater Demi plane’ and put a portal to it aboard the ISS or a long range spacecraft. Make it bountiful and permenant.


Loren Pechtel wrote:
Claxon wrote:

Tangentially related, but I've always thought that if I had to choose just one super power to have, it would totally be teleportation.

Like, I'm not going to try fighting anything.

But teleportation magic would let me live anywhere while working anywhere. I could visit any place in the world and experience anything I want, at any time.

If I found myself without scruples, I could rob a bank. Otherwise I could employ myself in the transport of small volume but valuable objects that needed to avoid detection or notice. Or even just things that required very fast delivery.

I don't think that it would necessarily make me the wealthiest person in the world, but I think it would make me wealthy enough that I could live very comfortably.

Teleportation only: https://en.wikipedia.org/wiki/Jumper_(novel)

I can think of a way to use it that would pay quite well, though: Teleportation to orbit. The current cheapest to orbit is the Falcon Heavy at $1000/kg, and most payloads aren't that big so they pay more.

Obviously, most satellites are too big to teleport up and since you can't put velocity in your teleport you're going to have to teleport to something--realistically, that means the ISS.

However, there's a lot of stuff that's useful even in smaller packages. Not only are there the ISS resupply missions, but you could port up tanks of fuel and oxidizer which could then be used to refuel rockets heading farther out. The Falcon 9 can't carry nearly as much to GTO as it can to low orbit--but what if it went to the ISS, took on more fuel then headed on up? It runs on kerolox, nothing too nasty to handle.

Eh, I wouldn't want people to really know, and if I show up anywhere in space to deliver a package, it's going to raise questions.

Also, if you teleport even a little off course, you're dead, unless you can get a functional space suit.

I'll stick to delivering things next super long (planetary) distances in a time frame that's just slightly better than what someone hopping on a private plane with it could do. And with much greater discretion and virtually 0 risk of ever encounter any authority which might try to seize the package.

Edit: Also to clarify I was talking about I could only have one magic, and the rest of the world is as it currently is (devoid of magic).


Artofregicide wrote:
...The better question is: how, if at all possible, could you deal with a Mythic Wizard using only existing resources?

Hmm, that would be a good idea for a thread but sadly don't see how far such a thread could go?

If you were a Mythic Wizard, how would you anticipate the responses from govts, societies, religions etc in dealing with you, with existing resources?

Remember, you know up to a point, how the world works? As oppose to say, some Mythic Wizard from Golarion popping up here...


Loren Pechtel wrote:

...Yes, he will respawn but that doesn't mean he will live.

While I don't think the well placed bullet will do it a sabot round from an M-1 tank should be enough. In the time before the respawn you put him in a box of Cobalt-60--use enough of it so the radiation is instantly disabling. Put a lead plate on the bottom of the box, put a spacecraft for midcourse guidance also. Do a slingshot off Venus, then a reverse slingshot off Jupiter to come to a final resting place inside the sun. Every day he respawns and is promptly vaporized.

Hmm, then again if said mythic spellcaster also happened to be a lich or say projecting a la Astral Projection, all the bullets wouldn't put a dent in the grand scheme of things.

Moreover, is current world resources or cooperation operating like clockwork that you can immediately put them in a box headed out to space.

Not to bring too much of RL situations into it, but doesn't America outsource many of its space ventures?


No human governments are going to cooperate with each other in order to attack the Wizard... and we all know it. Each government would have its own plan for acquiring the Wizard for their own gain. Even if there was a grand cooperative plan, it would fall apart at the last minute due to human greed.

The Wizard doesn't have to lift a figure other than shooting a fireball at the moon, once. The rest of the world will tear itself apart vying for power they will never possess. Trying to impress the Wizard, capture the Wizard, experiment on the Wizard, kill the Wizard because the Wizard doesn't coincide with their stupid religion...

Human greed is the Wizard's best defense.


Xarath wrote:
Not to bring too much of RL situations into it, but doesn't America outsource many of its space ventures?

We did, but it seems like Space-X and Falcon Heavy are going to change that.

I always found it odd that despite being on..sour terms with Russia we relied on them for space transportation.

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