Power Players / Min-maxers, I think I made a mistake...


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dunelord3001 wrote:

From a flavor perspective I view this as really bad because there's no way that the other PCS would bring along a defenseless old man who hasn't learned how to do anything effectively his whole life.

That WOULD be weird


Cavall wrote:
dunelord3001 wrote:

From a flavor perspective I view this as really bad because there's no way that the other PCS would bring along a defenseless old man who hasn't learned how to do anything effectively his whole life.

That WOULD be weird

to be fair, they only took him along because the DMPC insisted on it and lied about him having class levels.


And the GMPC turned out to have made a really good choice.

Plus, Bilbo actually had some absurd racial bonuses to stealth, sleight of hand, and riddles, which apparently were all things the dwarves were all terrible at. I mean... how many times did Hobbit cleverness save everyone?


The GM in that game was just the a&@@%#% gm that makes replacement characters come in at level 1


You know, the sad thing is doesn't the core rulebook suggest doing something similar to that?

It's a weird symptom of several systems I've seen, including (funnily enough) The One Ring, which assumes that a fresh player should sit down with a brand new, first time adventure character when joining an existing party of experienced adventurers.

...

But yeah, no, on topic: don't play a super old character on a physical class with a race that has all the wrong stats in the wrong places. That's just a "please don't do that to yourself" situation.


I think the core rule suggestion is 1 level lower as it induces a reason to try to stay alive


Didn't the Iconic Wizard start his adventuring (as a 1st level character) at an old age?

Dark Archive

Anarchy_Kanya wrote:
Didn't the Iconic Wizard start his adventuring (as a 1st level character) at an old age?

He doesn't actually have the stat adjustments to be old tho, it's just fluff


He supposedly has the stat modifiers for middle age, not old age. Iconic Wizard at Level 1.

Str 10, Dex 14, Con 13, Int 18, Wis 12, Cha 10

Before Age modifiers (–1 to Str, Dex, and Con and +1 to Int, Wis, and Cha) & Human +2 bonus to Int
Str 11, Dex 15, Con 14, Int 15, Wis 11, Cha 9

Cost: 1 + 7 + 5 + 7 + 1 - 1 = 20

The reason you think he doesn't have the stat adjustments is probably that if he had been younger...
Str 10, Dex 14, Con 13, Int 16, Wis 12, Cha 10
Cost: 0 + 5 + 3 + 10 + 2 + 0 = 20
...it would have worked out exactly the same.


Anarchy_Kanya wrote:
Didn't the Iconic Wizard start his adventuring (as a 1st level character) at an old age?

Wizard gets a small stat boost to its key ability for being old, OP's class choice takes a massive penalty to both of its key abilities for being old


Anarchy_Kanya wrote:
Didn't the Iconic Wizard start his adventuring (as a 1st level character) at an old age?

Like I said, "The problem is not old age category characters in general, but that you have picked literally one of the worst possible archetypes/classes for an old character"

Higher age categories boost mental ability scores while penalizing physical ability scores. Thus, they're good for a character whose main ability score is a mental one, but bad for a character whose main ability score is a physical one.

Dark Archive

Matthew Downie wrote:

He supposedly has the stat modifiers for middle age, not old age. Iconic Wizard at Level 1.

The reason you think he doesn't have the stat adjustments is probably that if he had been younger...
Str 10, Dex 14, Con 13, Int 16, Wis 12, Cha 10
Cost: 0 + 5 + 3 + 10 + 2 + 0 = 20
...it would have worked out exactly the same.

The reason i think he doesn't have the old age modifier is hes playable in pfs, and while pfs pregens do have some errors on the pages, different age categories aren't allowed.

Also
Quote:


Str 11, Dex 15, Con 14, Int 15, Wis 11, Cha 9

I also refuse to believe that someone intentionally sat down and made a character with all odd numbers in stats

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