Challenge games; getting outside of your comfort zone.


Pathfinder First Edition General Discussion

51 to 97 of 97 << first < prev | 1 | 2 | next > last >>

Quixote wrote:

Wow. I'd never heard of FATAL before. So I looked it up.

...I was having a pretty good day, too.

Same... now I feel dirty.


Quixote wrote:
SheepishEidolon wrote:
I think it boils down to loss of control...
That makes sense. From a game design perspective, anything that removes a player's agency in a type of game that's all about player agency is going to be a delicate process at best. Hindering or altering that agency less so, but still something to bear in mind.

It goes beyond that: Binary abilities are horrible for storytelling (in a collaborative game). Damage (both HP damage and ability score damage) gradually increases the danger, as every point of damage taken makes the next one more impactful - and even if you don't take damage, or don't take full damage, the danger is obvious. For binary spells, neither is the case. The second Fireball is more dangerous than the first even if you saved, that's not true for Hold Person. The swing of a huge axe that misses you (possibly even narrowly) is a clear sign that danger is afoot, but if you don't have spellcraft, you might even know that you just saved against something dangerous.

If such spells work, the players loses control, and by that stops playing the game - that's boring. If the spell doesn't work, it possibly doesn't portray, or likely doesn't even present danger, as the enemy in question just wasted a turn with zero effect, and might not have more uses of the spell prepared, so the combat gets easier than anticipated on a machanical level, and feels easy, too - that's also boring.

Save-or-die effects are the same issue on crack, which is exactly the reason why Pathfinder removed almost all of them.

SheepishEidolon wrote:
Several years ago a GM pushed me into playing a druid. The group would need another healer, and since there was already an oracle, he proposed druid. For once I tried to be openminded and it turned out horrible.

Sounds to me like the GM had a very poor understanding of the game. "The group needs a healer" is already bull s%&~, but a second healer? What was the GM smoking? I should probably save your post to link it the next time someone comes up the what stupid "classic party roles" crock.

I don't think the problem was the Druid class, but rather the "play a healer Druid" crap.

Quixote wrote:
I might as well leave the pencil, paper and tabletop behind and reinstall Diablo II instead.

Reinstall? Plebeian!

Bjørn Røyrvik wrote:
I could easily see myself playing a session or so of FATAL just to revel in its ridiculousness, as long as everyone else was in on the joke.

Was that the game where you roll for the diameter of your character's vagina or something like that?


1 person marked this as a favorite.
VoodistMonk wrote:
Quixote wrote:

Wow. I'd never heard of FATAL before. So I looked it up.

...I was having a pretty good day, too.
Same... now I feel dirty.

What can I say?

But if you think that's bad, don't go looking up RaHoWa. Seriously. It's worse.

I wish I got to play enough to have a preferred sort of character.


Derklord wrote:
It goes beyond that: Binary abilities are horrible for storytelling.

Very true. That's why traps and most people's initial passes at puzzles/mazes are all crap, too.

It's just strange to me that, of all the rulebooks and settings and systems out there, there's so little in the way of published guidelines on storytelling and actual gamemastering (the parts that really matter).

And as to FATAL, it would appear so, yes.

(And in my defense, the only reasons I'd have to reinstall Diablo II are (1) my latest laptop doesn't have a disc drive and (2) I had to throw the game out the window so I'd actually go to lecture.)

Bjørn Røyrvik wrote:
...But if you think that's bad, don't go looking up RaHoWa. Seriously. It's worse.

I'm vaguely familiar with the general acronym "RaHoWa" (stands for Racial Holy War, or something, yeah?), but...is it also the name of a ttrpg? Because if so...is it cool if I accuse people of wrong/bad fun when they're playing neo-Nazi D&D?


There are ancillary stuff on storytelling/gamemastering. Lots of youtube stuff on it too. I think White Wolf(World of Darkness) puts a lot of story structure emphasis.

Mostly, this stuff is easy to learn as you play both sides of the screen. It sucks just as much to get tagged by a ghoul as a player as it does to end an adventure to a ghoul TPK.

When it comes to challenging myself, I just try to make characters I haven't played before. Now that I've played a lot of everything, I mostly just try out new systems, houserules, etc.

FFD6 is great by the way. A nice rules lite system to flex some creative chops while maintaining fun.


1 person marked this as a favorite.
Scavion wrote:

There are ancillary stuff on storytelling/gamemastering. Lots of youtube stuff on it too. I think White Wolf(World of Darkness) puts a lot of story structure emphasis.

Mostly, this stuff is easy to learn as you play both sides of the screen.

White Wolf does a great job with story structure. Less so with session structure, encounter building, etc.

There's this actually fairly intricate dance with game design and with storytelling where a lot of ttrpg's live. 90% of "gamemastering" content is about the system, like traps, environmental hazards, etc. 10% seems to be actually about telling a story. But that weird space where you determine *what* an encounter actually is, what makes one effective and how to begin/run/end one and all the other essential things that separate okay GM's from truly great ones? I just don't see it anywhere. Sure, YouTube and blogs and podcasts exist, but...for example, why is it so hard for most systems to just define what GM'ing is and how to do it? In clear, easily digestible terms. That would be at least a start.

But I absolutely disagree that these concepts are easy to learn. I'm always on the lookout for another angle, a different perspective to take my storytelling and gamemastering to the next level, but it took me years to get here. Years of actual, conscious effort. I have seen dozens of people with no idea what they're doing try to run games with predictably disastrous results and an unfortunate unwillingness to grow or improve in any way. This is a pretty subtle craft with a lot of layers. I think some of us have a knack for it, but the finer points aren't things you can glean subliminally.


I think because there's such a large difference in game mastery between DMs that defining those various things is also going to vary from DM to DM. Combine that with different players taste as well...

I haven't met a single person who has run D&D 3.X-Pathfinder perfectly when it comes to the rules. So dialing back and knowing when to fiat really well is also a skill. There's nothing in the book that'll tell you not to load up your NPCs with save or dies. It's just something that will eventually happen when you want an encounter to be dangerous.

When that happens, you'll get a very particular reaction at the table as well.

By easy, I meant the medium by which you learn it. Just reading theory is nice and all, but hearing feedback from your players after a session or experiencing a fiat or rules clarification in the moment can be really enlightening. I've played with a bunch of DMs. Some great, some not so great. There's also great things I like about their games that are different from each other that I like to think I take and add my own spin on to my DMing.


1 person marked this as a favorite.

I'm not talking about rules or fiat. I'm talking about the structure of the game itself. Not the system. Not the story. Not even where those two things meet.

Like, how to alternate fast paced scenes and slower ones, and how to make a scene's pace feel fast or slow.
Or how to build an encounter that's actually *fun*. These aren't mystical rites gained after a spiritual journey, they're skills based on fairly solid, basic elements of story structure and human nature. The Angry GM, as obnoxious as he can be, is an accessible and indisputable authority on the subject.
I mean, it's not quite in the same vein, but look at the above conversation about binary abilities. That's not *really* a matter of taste; a player who gets to play is having more fun than one who isn't. That's the kind of thing I'm talking about. But less about mechanics and more about game structure (which is, again, not story structure).


1 person marked this as a favorite.
Quixote wrote:

Bjørn Røyrvik wrote:
...But if you think that's bad, don't go looking up RaHoWa. Seriously. It's worse.
I'm vaguely familiar with the general acronym "RaHoWa" (stands for Racial Holy War, or something, yeah?), but...is it also the name of a ttrpg? Because if so...is it cool if I accuse people of wrong/bad fun when they're playing neo-Nazi D&D?

I think you can have a permissible pass on that one. True we might p!ss someone off, but the fields in which we grow our f**ks to give have to end somewhere. So yes, wrong bad fun, unless you play to repeatedly get the characters killed in completely inane and poetically ironic ways . . . . probably not even then.


Derklord wrote:
Bjørn Røyrvik wrote:

I could easily see myself playing a session or so of FATAL just to revel in its ridiculousness, as long as everyone else was in on the joke.

Was that the game where you roll for the diameter of your character's vagina or something like that?

Yes. It also had Anal Circumference, which could go into the negatives and....let's just leave it at that.

Quixote wrote:


Bjørn Røyrvik wrote:
...But if you think that's bad, don't go looking up RaHoWa. Seriously. It's worse.
I'm vaguely familiar with the general acronym "RaHoWa" (stands for Racial Holy War, or something, yeah?), but...is it also the name of a ttrpg? Because if so...is it cool if I accuse people of wrong/bad fun when they're playing neo-Nazi D&D?

Yes and yes.

FATAL's horribleness is, if not exactly redeemable, at least the type of horrible you can make fun of. RaHoWa has nothing that can in anyway be seen as amusing by anyone with a shred of moral decency.

Oh, and add SoS/D to my previous list of 'things people consider terrible which I've never had a problem with'.


SoS/D? I...I'm not sure I should ask.

Also, I realized I have to take back what I said before. Goofy/joke characters have their place. In a goofy/joke game.
My friend and I are working on a setting based on the fantasy style of Pendleton Ward. Want to be a minotaur cowboy? Done. Fight with a magic talking sword and a high-tech talking laser gun that argue with each other? Cool.
The dwarves are all heavy metal head bangers, there's a city that's also a megadungeon where the locals thrive on adventuring-tourism.

I guess what I should say is that the only sort of character I refuse to play is the kind that doesn't fit in the world they're supposedly from.


Quixote wrote:

Also, I realized I have to take back what I said before. Goofy/joke characters have their place. In a goofy/joke game....

I guess what I should say is that the only sort of character I refuse to play is the kind that doesn't fit in the world they're supposedly from.

I don't know, it seems to me that the Dragonlance campaign world is an extremely loony world full of Kender, Gully Dwarves, and and Gnome inventors. But the Dragonlance novels tend to be super tragic and sad.

Also, it seems to me that a TTRPG campaign is at its best a collaborative storytelling between players and GM. I think it is legit for a player to create a goofy character, or at least have some goofiness in his character, even if it isn't a goofy campaign. A player has some right to communicate to the GM and the group the kind of campaign he wants.


Quixote wrote:

SoS/D? I...I'm not sure I should ask.

Save or Suck/Die

Quixote wrote:

Also, I realized I have to take back what I said before. Goofy/joke characters have their place. In a goofy/joke game.

My friend and I are working on a setting based on the fantasy style of Pendleton Ward. Want to be a minotaur cowboy? Done. Fight with a magic talking sword and a high-tech talking laser gun that argue with each other? Cool.
The dwarves are all heavy metal head bangers, there's a city that's also a megadungeon where the locals thrive on adventuring-tourism.

This stuff would fit right in in Mystara. The latter is literally part of a country there.

Quixote wrote:


I guess what I should say is that the only sort of character I refuse to play is the kind that doesn't fit in the world they're supposedly from.

A player after my own heart.

The only time I'm tempted to stray from this tenet is when I don't have enough information about the setting to make anything sensible.


I looked up a review of FATAL on RPG.net I think that was hilarious, if very NSWF. I wouldn't bother reading the actual document, which is 900 pages of pechulant, juvenile gibberish.


Agreeing on the necessity for characters to fit the campaign. Though Scott also makes a valid point about the need for balance. A curve ball or eccentric character is okay. But in any game, themed, challenge, "normal", or otherwise a character set against the whole premise of the game sucks for everyone. Exceptions to every rule of course, but most of the time I think we can all agree, those kind of characters come from problem players.


"Scott Wilhelm wrote:

...the Dragonlance campaign world is an extremely loony world full of Kender, Gully Dwarves, and and Gnome inventors...

...I think it is legit for a player to create a goofy character, or at least have some goofiness in his character...A player has some right to communicate to the GM and the group the kind of campaign he wants.

Sure. And every time I've ever heard anyone talk about their Kender character, it was essentially a middle-finger-to-the-GM on a character sheet. From what I've seen of the Dragonlance setting, it's...eh. I don't know. Not what I'd consider to be an especially shining example of quality fantasy fiction. Bog standard genre-writing seems to be nearer the mark.

And as I said before, a character that does funny things is fine. A character with a sense of humor is great. A character that is, in and of themselves, a joke outside of the game and an incoherent pile of nonsense within it is another matter.
If my players want a certain kind of game, that's Session Zero talk. And if most of us agreed to a more or less serious story of heroes and villains, of might and magic, of swords and sorcery, of dungeons and dragons, and you want to play a 500-hour pen-and-paper Monty Python skit, then...I would hope you have the decency to compromise, and maybe we can do something at a later date to scratch that particular itch of yours.

Also, I read that same review on RPG.net, and it helped restore my hope in humanity a bit.

I think, as far as true zaniness goes, TROIKA looks promising. "You are a wizard, a warrior, a macrame owl."


Actual play of TROIKA turned out to be less than satisfying. Conceptually it's strong but the rules don't support it. I'd suggest hacking with PbtA or FitD.


Quixote wrote:
"Scott Wilhelm wrote:

...the Dragonlance campaign world is an extremely loony world full of Kender, Gully Dwarves, and and Gnome inventors...

...I think it is legit for a player to create a goofy character, or at least have some goofiness in his character...A player has some right to communicate to the GM and the group the kind of campaign he wants.

Sure. And every time I've ever heard anyone talk about their Kender character, it was essentially a middle-finger-to-the-GM on a character sheet. From what I've seen of the Dragonlance setting, it's...eh. I don't know. Not what I'd consider to be an especially shining example of quality fantasy fiction. Bog standard genre-writing seems to be nearer the mark.

And as I said before, a character that does funny things is fine. A character with a sense of humor is great. A character that is, in and of themselves, a joke outside of the game and an incoherent pile of nonsense within it is another matter.
If my players want a certain kind of game, that's Session Zero talk. And if most of us agreed to a more or less serious story of heroes and villains, of might and magic, of swords and sorcery, of dungeons and dragons, and you want to play a 500-hour pen-and-paper Monty Python skit, then...I would hope you have the decency to compromise, and maybe we can do something at a later date to scratch that particular itch of yours.

Also, I read that same review on RPG.net, and it helped restore my hope in humanity a bit.

I think, as far as true zaniness goes, TROIKA looks promising. "You are a wizard, a warrior, a macrame owl."

Well said on a lot. However, I'm legitimately unsure where you fall in the generational range now. Normally I don't care too much about player's ages, but impugning DragonLance is probably going to rile some grognards. I haven't read them myself yet, though I hope to some day. You are legitimately entitled to your opinions if you didn't care for the story. However, I'm pretty sure that series is old enough, that it actually qualifies as one of the Grand Daddies of the genre. Specifically RPG based fantasy. So I don't know if bog-standard is a fair description. It be more apt to say what has become bog-standard (at least in part) came from Dragon Lance. And yes, I do know there are plenty of older fantasy works. I'm speaking specifically to the sub-genre of RPG fantasy that originated around the time of the development of original D&D.


Oh, for sure.

But...I mean. Just because something is foundational or part of the original set or what-have-you doesn't make it good on and of itself.

And to be fair, being a piece of genre fiction doesn't mean literature can't have merit. Some things are near and dear to my heart not only in spite of their being campy and cheesey and maybe not the highest quality/most sophisticated example of their field, but because of those things. So I totally get that. But while I might treasure those things, I also won't suggest they be elevated to the status of Citizen Kane or Beowulf or the collective work of Mozart.

In all honesty, I don't really care for the typical Sword & Sorcery sub-genre much anymore. I've been using folklore, Tolkien and Gaiman as inspiration for my games and stories for a while, now. So I may just be biased.
...but even if I did run a more traditional S&S-type game, there would never be any Kender in it. Ever. They might as well have a racial ability called "Ruin the Scene, all the Scenes".


Sysryke wrote:
Quixote wrote:
"Scott Wilhelm wrote:

...the Dragonlance campaign world is an extremely loony world full of Kender, Gully Dwarves, and and Gnome inventors...

...I think it is legit for a player to create a goofy character, or at least have some goofiness in his character...A player has some right to communicate to the GM and the group the kind of campaign he wants.

Sure. And every time I've ever heard anyone talk about their Kender character, it was essentially a middle-finger-to-the-GM on a character sheet. From what I've seen of the Dragonlance setting, it's...eh. I don't know. Not what I'd consider to be an especially shining example of quality fantasy fiction. Bog standard genre-writing seems to be nearer the mark.

And as I said before, a character that does funny things is fine. A character with a sense of humor is great. A character that is, in and of themselves, a joke outside of the game and an incoherent pile of nonsense within it is another matter.
If my players want a certain kind of game, that's Session Zero talk. And if most of us agreed to a more or less serious story of heroes and villains, of might and magic, of swords and sorcery, of dungeons and dragons, and you want to play a 500-hour pen-and-paper Monty Python skit, then...I would hope you have the decency to compromise, and maybe we can do something at a later date to scratch that particular itch of yours.

Also, I read that same review on RPG.net, and it helped restore my hope in humanity a bit.

I think, as far as true zaniness goes, TROIKA looks promising. "You are a wizard, a warrior, a macrame owl."

Well said on a lot. However, I'm legitimately unsure where you fall in the generational range now. Normally I don't care too much about player's ages, but impugning DragonLance is probably going to rile some grognards. I haven't read them myself yet, though I hope to some day. You are legitimately entitled to your opinions if you didn't care for the story. However, I'm pretty sure that series is old enough,...

I strongly recommend the Dragonlance Chronicles trilogy. They are really quite good, especially considering they're Dungeons and Dragons novels. Good fiction worlds and good gaming worlds really tend not to go together, but Weiss and Hickman do it well. My point is, though, that there are a lot of loony elements to their world, and a lot of their stories are very sad.

Quixote wrote:
A character that is, in and of themselves, a joke outside of the game and an incoherent pile of nonsense within it is another matter.

I don't think it's necessarily the case that a character that has frivolous conceptual origins can't work in a serious campaign. I mean just because you're playing a character that swings a great, big hammer and is named Gallagher doesn't mean you are going to ruin a classic high medieval fantasy story. Apart from the obvious that you can make him funny then play him serious, even if he is comedic, he might be comic relief. And a lot of games need that: take it from William Shakespeare.

Also, It can cut both ways. A campaign where people take it too seriously can ruin the game just as surely as people who are too silly. We're all supposed to have fun.

And sometimes under the right conditions someone skilled in GM Alchemy can combine the elements of Seriousium and Sillyite and fuse them together to make RPG Gold!


Scott Wilhelm wrote:
...just because you're playing a character that swings a great, big hammer and is named Gallagher doesn't mean you are going to ruin a classic high medieval fantasy story...

Maybe not, but I'd still veto the name at my table. It's an amusing moniker for a build, but for an actual, playable character? It's a reference to a real-world person and it's a joke. I wouldn't want that in my typical game any more than I'd want a character named Bruce Willis or Seymour Butts.

Again, humor is great. Essential, even, in certain situations. I just don't need my comic relief to take the form of a walking, talking joke. Out-of-game humor is perfectly natural and acceptable, and in-character humor can be awesome.

And sure, I guess people taking the game too seriously would be a problem. I've just never really seen that. What I've seen quite a lot, unfortunately, are people who think their joke-on-a-character sheet is the very height of comedy and who think that ruining any sort of tone or mood the GM has set up to be proof of their sheer awesomeness.
And once more, everything in it's place. Some games are more lighthearted than others. Some are zany and over the top. And in those games, a Tolkienian character would undoubtedly be just as ill-fitted as a Dr. Seuss one would be on Middle-earth.

Shadow Lodge

I'm fine with joke characters in terms of builds, cracking jokes at the table and whatever, but I'm not ok with joke names. If saying your character's name is immersion breaking, that's not acceptable. Imo, stupid character names lessen the experience for everyone.


I'll have to respectfully disagree, and side with Scott on this particular issue. I feel like we're running into one of those play style differences (and happily derailing along the way :p . . . . . No worries), where we must agree to disagree.

I've both played and played with others with the character with a joke name or an initial joke concept. It illicits laughs and fun in the building and session zero talk. When the game actually begins in earnest though, like any good character, the character grows to be more than just its joky name or origin.

Gallagher is a perfectly Celtic sounding name that would fit right into your standard LotR type setting. The real world reference might be there, but as the story grows, and experiences are shared, it's the story of this character players will remember and talk about, not the comedian.

I doubt I am going to change any minds here. We all have our different styles, skills, peeves, and fixations. Just a different experience and perspective. More than welcome to pursue this tangent here or elsewhere, but . . . .

Does anyone have more challenge characters, games, stories, or ideas to share?


1 person marked this as a favorite.
gnoams wrote:
I'm fine with joke characters in terms of builds, cracking jokes at the table and whatever, but I'm not ok with joke names. If saying your character's name is immersion breaking, that's not acceptable. Imo, stupid character names lessen the experience for everyone.

Well, it's one thing to have Mystic Theurge named Lauren Ipsum and another to have an Elven Oracle named Oo La La or shout "Fall before the wrath of UPCHUCK THE BARBARIAN!"

I guess somewhere in between would a be Druid named Stormy Daniels and her Feline Animal Companion...

No one seemed to be bothered by the one PFS character I played that was named after a porn star. I didn't make an issue out of it, and no one admitted to recognizing the reference. It just stayed my own personal, little joke afaIk.

You wouldn't want to turn away a player's Alchemist or Ninja just because he wanted to name her Scheela Green, would you?

I get wanting to police character names, but don't throw out the baby with the bathwater. Would it really be all that terrible to let your player name her Constable Cavalier John Mclean or the Alchemal Silver Earthbreaker-wielding Inquisitor be named Father Maxwell McKenzie?


1 person marked this as a favorite.

A player at my Kingmaker campaign introduced his character as Rusty Shackleford. And the entire party didn't bother learning his real name until he was made king! Lol. His character shared nothing else in common with Dale from King of the Hill.

I have an Arcane Duelist in a buddy's homebrew campaign named Vash, with no other similarities with Trigun's Vash the Stampede.

It's just a name. Like most groups of people, you establish monikers that get used way more than actual names anyways. It's only as distracting as you make it out to be.

I have been heavily considering making a character or NPC based entirely on the Shia Labeouf cannibal musical skit...


2 people marked this as a favorite.

I find joke characters tend to wear out their humor swiftly, but it's definitely a table by table thing. It's just as inappropriate to bring a serious character to a goofy game as a goofy character to a serious game. But many games falls in between - which is why communication is key.

If anyone shows up to a table and tells everyone else to "deal, this is how I have fun" you have a problem player (or GM).


1 person marked this as a favorite.
Sysryke wrote:


Well said on a lot. However, I'm legitimately unsure where you fall in the generational range now. Normally I don't care too much about player's ages, but impugning DragonLance is probably going to rile some grognards.

I almost certainly count as a grognard and I am more than happy to impugn the Dragonlance books, which I found unpleasantly sexist.


1 person marked this as a favorite.
Neriathale wrote:
Sysryke wrote:


Well said on a lot. However, I'm legitimately unsure where you fall in the generational range now. Normally I don't care too much about player's ages, but impugning DragonLance is probably going to rile some grognards.
I almost certainly count as a grognard and I am more than happy to impugn the Dragonlance books, which I found unpleasantly sexist.

Really? I did not see the sexism. I am interested in your opinion.


Neriathale wrote:
Sysryke wrote:


Well said on a lot. However, I'm legitimately unsure where you fall in the generational range now. Normally I don't care too much about player's ages, but impugning DragonLance is probably going to rile some grognards.
I almost certainly count as a grognard and I am more than happy to impugn the Dragonlance books, which I found unpleasantly sexist.

Fair enough. I'm sorry you didn't enjoy them. As I said above, I haven't had the opportunity to read them yet.

Your complaint and opinion would be valid from any age group. The grognard/generational comment was made to highlight the age of that series in relation to the genre, that's all.


1 person marked this as a favorite.
Scott Wilhelm wrote:
Neriathale wrote:
Sysryke wrote:


Well said on a lot. However, I'm legitimately unsure where you fall in the generational range now. Normally I don't care too much about player's ages, but impugning DragonLance is probably going to rile some grognards.
I almost certainly count as a grognard and I am more than happy to impugn the Dragonlance books, which I found unpleasantly sexist.
Really? I did not see the sexism. I am interested in your opinion.

Bear in mind it's a 3-4 years since I re-read the initial trilogy, and considerably more than that since I read any of the others, so my memory is hazy, but as i recall all of the "good" female characters are pretty and feminine, and really want to fall in love with one of the heroes and marry him. I remember being struck in particular by a bit where Tika gets a lecture on how sex before marriage is a big no no, and because she obeys this rule she's goodly, whereas Kitiara who goes out and has relationships with men ends up turning evil and meeting a horrible fate.

Maybe "sexist" is the wrong word, perhaps it would be better to say the authors' conservative views about female roles and sexuality annoyed the hell out of me then, and didn't get better on a re-read.


Neriathale wrote:
Bear in mind it's a 3-4 years since I re-read the initial trilogy, and considerably more than that since I read any of the others, so my memory is hazy,

It's been a long time for me, too.

Neriathale wrote:
but as i recall all of the "good" female characters are pretty and feminine, and really want to fall in love with one of the heroes and marry him.

There was a lot of falling in love going on.

Neriathale wrote:
I remember being struck in particular by a bit where Tika gets a lecture on how sex before marriage is a big no no, and because she obeys this rule she's goodly,

Tika definitely was the junior adventurer in the group. Her story began with her as a waitress at the Inn of the Last Home, and she and Cameron were always flirting with each other, even when she was still under age. After Solace was overrun by the Dragonlords, she travels with the companions and Cameron in particular, they become a romantically involved couple and she learns how to be a fighter, putting aside her tray for a shield.

It is fair to say her story is that of a and loving sidekick to the big, brawny hero. Although she is a developed character in her own right who makes clear-headed decisions based on reasonable motivations.

Neriathale wrote:
whereas Kitiara who goes out and has relationships with men ends up turning evil

Oh, she does more than turn evil! She rises through the ranks of sundry mercenary armies and becomes the most feared Dragonlord in Sancrist. Everybody calls her The Dark Lady.

Neriathale wrote:
and meeting a horrible fate.

I actually don't know how Kitiara's story line ends. I know she eventually has a child by Sturm she named Steel Brightblade. Weis and Hickman don't ever show sex scenes, but she must have conceived their son in the Preludes book on their way back from the Red Moon. She had super strength on the moon that was fading as the Gnomes were flying them back to Sancrist, but she was still a lot stronger than Sturm when she decided she needed his "comfort," and he was not able to resist even if he'd wanted to, and it was vague as to whether he wanted to.

She must have been pregnant with Steel during the Chronicles, in the middle of which she kills him and steals his dragonlance.

To your list I'd add Goldmoon from the Chronicles, the barbarian princess who ran off with the commoner-warrior she loved, and while on the run, she transforms with the blessings of Mishakel(?) into the first Cleric with healing powers in the known world and kind of the most important religious leader in the world. That being said, she really doesn't get developed much as a human. She pretty much remains a madonna-martyr-princess-on-a-pedestal the whole time.

There's that elf-maid princess who ran off to chase after romance with Tanis. She was hard to like. She ended up being made the Golden General of the Solamnic Army because she was unqualified, and for political reasons, that made her the best choice. But we see her make bad decisions and good ones and pretty much grow up to be a strong leader. I still never liked her, though. Maybe I'm just racist against elves.

Neriathale wrote:
Maybe "sexist" is the wrong word, perhaps it would be better to say the authors' conservative views about female roles and sexuality annoyed the hell out of me then, and didn't get better on a re-read.

Weis and Hickman really do seem to treat sexuality with kid gloves. They talk about being in love and being attracted to each other. Tasslehoff occasionally makes remarks that makes everybody feel uncomfortable. They let us know when 2 people are a couple, but we never get juicy details. And we only ever see heterosexual couples. I'm guessing their treatment of sexuality was the result of contractual constraints put on them by TSR.


Not saying right or wrong, but it could be as simple as just writing what they know. It's not inherently wrong for authors to write only characters of their own sexuality or gender, especially if those traits are of minimal importance to the story. Some authors are more comfortable and/or skilled with handling love (or sex) scenes than others. Does sound a bit like the series might lack in strong female leads, but that doesn't bother me as much. To very roughly paraphrase a famous quote "I'm interested in the conduct of a character, not the content of their pants".

My O.C.D. still wants me to read all of the D&D fantasy series some day, but I have to admit there is some reason I've never picked these up before. They may slide farther down the list.

On a related, but slightly back on track, line. I have played with players where a character of the opposite or same gender was the challenge. Not the best challenge, but a challenge never the less. There can be many reasons to gender swap, but in my experience, those who do consistently tend to fall into cliché for good or ill. The one who immediately comes to mind was the guy who always played female characters. He considered himself a modern day male ally (feminist) whatever term you choose. He always set out to play strong female characters. He loves Buffy, Wonder Woman, and Rhonda Roussey (sp?), really any successful woman. Unfortunately, every character ended up playing like Xena possessed by Rosie O'Donnel on a bad day. When we had him try to play a guy, he still respected and lauded women, but he did better developing his character as opposed to trying to (poorly) champion certain social causes.


Sysryke wrote:
Not saying right or wrong, but it could be as simple as just writing what they know.

Could be.

Sysryke wrote:
It's not inherently wrong for authors to write only characters of their own sexuality or gender, especially if those traits are of minimal importance to the story. Some authors are more comfortable and/or skilled with handling love (or sex) scenes than others.

Some people chase their muses. Some woo them. But maybe you are right and we should submit to our muses.

Sysryke wrote:
Does sound a bit like the series might lack in strong female leads, but that doesn't bother me as much.

It has some. I don't know what qualifies as a lot. Kitiara is definitely a strong female lead. Tika and Goldmoon are strong female characters, but I don't know them as leads. In one of the Preludes--Kendermore, I think--there is a lady dwarf that was a strong female lead. One of the ladies in the Chronicles was actually a Silver Dragon Polymorphed into an elven maiden. She was not a lead character in the Chronicles, but I think she and her lover had a spinoff novel where she was probably a lead character: I never read it.

Sysryke wrote:
My O.C.D. still wants me to read all of the D&D fantasy series some day,

You mean your masochism wants to read them all! Most D&D books are awful!

Sysryke wrote:
On a related, but slightly back on track, line. I have played with players where a character of the opposite or same gender was the challenge.

Interesting. Playing a girl character or a boy character has never been out of my comfort zone.

Sysryke wrote:
There can be many reasons to gender swap

For me, I just think of a character, and sometimes it just feels like a boy character or a girl character. Sometimes, I know right away. Sometimes the gender emerges as I build the character.

Sysryke wrote:
but in my experience, those who do consistently tend to fall into cliché for good or ill.

Well, it's a game, not a novel. And we are players and referees, not authors. So what if your character is a cliched, worn-out trope? The important thing is to have fun playing it and for others to have fun playing with you.

Sysryke wrote:
The one who immediately comes to mind was the guy who always played female characters. He considered himself a modern day male ally (feminist) whatever term you choose. He always set out to play strong female characters.

Your should make him play a Cavalier-Paladin. You know, a White Knight. hehe

Sysryke wrote:
He loves Buffy, Wonder Woman, and Rhonda Roussey (sp?), really any successful woman. Unfortunately, every character ended up playing like Xena possessed by Rosie O'Donnel on a bad day. When we had him try to play a guy, he still respected and lauded women, but he did better developing his character as opposed to trying to (poorly) champion certain social causes.

Well, it sounds like he had a good learning experience and grew from it.


Oh, you what would be out of my comfort zone? Building a character around an Animal Companion or Cohort. I've come to see the role of Animal Companions and cohorts as just things for the GM to kill when he doesn't want to kill you.


1 person marked this as a favorite.

That's unfortunate. Sounds like a GM issue, more than a player challenge, but that could be a challenge for you to embrace with a cooperative GM. In all fairness, it is sometimes hard to balance realistic tactics vs. not picking on a squishy companion. I like them too much personally, but I've been advised on numerous occasions to trade out a pet feature. Usually familiars more than AC's though.


I admit I only read the two original Dragonlance trilogies and maybe the first book of short stories, so thaere's a lot of the world I didn't explore. But what I remember is back in the 80s when they were the only D&D movels out there, and these were the only examples of what female PCs were like in any media.

So there I am, usually the only female gamer in the room trying to play an interesting/believable female character, and the 'role models' are these very pretty and vaguely-heroic, but ultimately just want to throw themselves into the arms of a strong man Dragonlance women. Plus of course all of the artwork... glossy hair, bare legs and oversized bosoms. Yeah. I'll go with my original argument of ever so slightly sexist.


Fair point. The genre is dominated by men, some more aware or eclectic/inclusive than others. Being a gay man myself though, I also appreciated all the big barbarian types with rippling pectorals, and the dashing rogues in tights :p . . . . . sometimes we all just want something purty to stare at, but I'm glad the genre has grown. I appreciate beauty in all its manifestations.

Shadow Lodge

Neriathale wrote:

I admit I only read the two original Dragonlance trilogies and maybe the first book of short stories, so thaere's a lot of the world I didn't explore. But what I remember is back in the 80s when they were the only D&D movels out there, and these were the only examples of what female PCs were like in any media.

So there I am, usually the only female gamer in the room trying to play an interesting/believable female character, and the 'role models' are these very pretty and vaguely-heroic, but ultimately just want to throw themselves into the arms of a strong man Dragonlance women. Plus of course all of the artwork... glossy hair, bare legs and oversized bosoms. Yeah. I'll go with my original argument of ever so slightly sexist.

This is really a larger social issue that is at least as prevalent everywhere else and not at all specific to d&d fantasy literature.

IMO, if your audience is kids then I think having believable, relatable role model characters is important. For adult audiences, I'm all for a bit of fantasy in my fantasy.


1 person marked this as a favorite.
gnoams wrote:
...if your audience is kids then I think having believable, relatable role model characters is important. For adult audiences, I'm all for a bit of fantasy in my fantasy.

How about the iconic Cleric and Paladin? Clearly fantasy characters, clearly not part of the real world. But not objectified, not parodies, etc. They look awesome and like they could go fight some orcs or challenge an evil wizard in his tower.

And while it's a larger issue, I don't know if that means it can't be addressed in this situation, specifically.

It's hard for me to wrap my head around, because I've had the privilege to find believable characters I can relate to in literally every form of entertainment or media I've ever seen. And while some of those dudes were perhaps objectified in some way--by being big and muscle-y and bare-chested, for example, that's...still largely a position of power? I mean. Physical power, at least. And the collective pressure on me and mine is so much less than what women seem to collectively deal with.

I don't think it's too much to ask that an author avoid offensive stereotypes or clichés. Or players, for that matter. Some players are better storytellers than others, but even the worst of them can at least try.


I tend to play strength-base fighter/Gish types, usually with an ability to grow larger, and usually female characters. Most of my male characters are dexterity-based or caster-types.

Party faces, skill-monkeys, and prepared casters are more outside my usual characters...

Shadow Lodge

1 person marked this as a favorite.
Quixote wrote:
gnoams wrote:
...if your audience is kids then I think having believable, relatable role model characters is important. For adult audiences, I'm all for a bit of fantasy in my fantasy.
How about the iconic Cleric and Paladin? Clearly fantasy characters, clearly not part of the real world. But not objectified, not parodies, etc. They look awesome...

I mean, if you're asking, I think they look pretty blah, but I'm not a fan of the paizo art style. I happen to like more exaggerated and cartoony art myself. To each their own though. I consider it a faux pas to tell another player how their PC looks (especially correcting another player and saying their character doesn't look like how they describe them). Part of playing rpgs is about self expression. Creating a character is like making an art piece, and the game table isn't art school where critiquing the quality of each others work is desirable. It might be cool if we were all pro character writers and actors, but I just play with my friends to have some fun. So whatever, let each player do what they want to do. Not everyone's there to tell an interesting story with believable characters and intricate narrative. Some players are just there to kick down doors, kill monsters, and loot treasure. Other players just want to blow off steam, forget about work, and hang out with their friends for a few hours. That said, if you're uncomfortable with one another's antics then it's time to have a chat with them and work things out, or to find better friends =P.

As an aside, I think there can be a difference between objectification and having attractive/desirable characters in your fantasy. I don't think there's anything wrong with wanting to roleplay as a sexy, popular character. I don't think there's anything wrong with wanting to play an awesome, powerful character either. I also think you can have both, without the need to put down or shame the other.


1 person marked this as a favorite.
gnoams wrote:
I mean, if you're asking, I think they look pretty blah, but I'm not a fan of the paizo art style. I happen to like more exaggerated and cartoony art myself.

If Pathfinder's style doesn't qualify as exaggerated or cartoons, I'd be very much curious to see something that does. Paizo's go-to character art has always struck me as at least somewhat over-the-top.

gnoams wrote:
I consider it a faux pas to tell another player how their PC looks (especially correcting another player and saying their character doesn't look like how they describe them).

Of course. I don't think anyone here was suggesting that was okay.

I mean. I do draw a line somewhere, though. An old player described his character as a 6ft-something, handsome dude with a toned, athletic build. Str 7, Dex 10, Con 13. We didn't so much tell him he was wrong as we were like "um...can you walk us through that?" But that was more just a (very) poor understanding of the rules and not really having a clear concept in mind at creation.
gnoams wrote:
I just play with my friends to have some fun. So whatever, let each player do what they want to do. Not everyone's there to tell an interesting story with believable characters and intricate narrative. Some players are just there to kick down doors, kill monsters, and loot treasure. Other players just want to blow off steam, forget about work, and hang out with their friends for a few hours.

While I personally could never see this game that way, I accept that it's like that for some people.

But I don't know. I still don't think it's too much to ask for people to try and not make an offensive character. Sure, you may just be here to have fun, but can't we have fun in a way that's not chauvinistic/racist/etc? I mean, it's not like that's our goal in the first place, so...it feels like it should be easy to pull off?
Of course, it really depends on your group as per usual. Some people are more sensitive than others. Some people are overly sensitive. Just don't ask me to draw that line in the sand.
gnoams wrote:
As an aside, I think there can be a difference between objectification and having attractive/desirable characters in your fantasy. I don't think there's anything wrong with wanting to roleplay as a sexy, popular character. I don't think there's anything wrong with wanting to play an awesome, powerful character either. I also think you can have both, without the need to put down or shame the other.

Oh, for sure. I decided the "physical manifestation of hunger" thing with my wendigo character to mean a...couple different things. She was also very much interested in finding some kind of partnership or intimacy to fill that cold, howling void inside her.

It's just. Some people make it weird, you know? My friend has this player who apparently kept track of the height, weight, measurements and cup size of all of the female NPC's he met...? That's not self-expression. Or at least, if it is, it's of a sort I want nothing to do with, in the game or outside of it.


Could be funny if you twist it from the go to expectation. Maybe his character is adventuring to get both funds and inspiration. When he retires, he'll become a women's fashion designer of great flair and renown across the realms.

Or maybe he's an aspiring illusionist, golemancer, or spymaster taking notes for his next creation, hopefully for non-juvenille purposes.


1 person marked this as a favorite.

I've had a few npcs wear glamered armor made to look like sexy fantasy armor. It usually gets groans then a chuckle after the reveal. Things that people seem to think are offensive tend to go over well enough as long as you're self aware and they fit the context and audience.

As for the topic, I tend to get pushed into investigator type roles just to keep the party moving, and I'd like to try something else. Playing a mundane meat head could be appealing for awhile, but I haven't done so in a game that lasted terribly long.

My standard is a non-heroic support type character, or a stealth/wizard type. I played a melee occultist which seemed like a big deviation from type, enough that the people who played with me forever seemed a bit baffled. He'd charge ahead in combat, break down barriers, argue against stealth options, become argumentative to instigate fights to justify attacking evil people, and so on. I loved playing the character, but had to be sure that the other players knew I thought his ideas were bad, and had to make unpersuasive arguments to emulate his poor social skills and dumped wisdom score. The object reading ability made it so he was the investigator for the group even though that wasn't my intent with the character.

Next time I'll get it right. No investigation, poor memory for past events, just a brutish goon of a thing palling around waiting for initiative to get rolled. Some day.

Shadow Lodge

1 person marked this as a favorite.
Quixote wrote:
stuff...

Yup, pretty much agree with all of that. I wish all of my friends were more into the roleplay/storytelling aspect, but it is what it is.

Back in the day, when I was GMing a lot at cons and other public pfs games, I definitely encountered players that would occasionally take things too far or make it weird. I try to give people the benefit of the doubt. There's a lot of socially awkward misfits in the rpg community and sometimes people just say stupid stuff. I also think it's good to speak up on such occasions. Usually they had no intention to make you feel uncomfortable, will apologize for their lack of thought, and curb their offensive comments. And if they don't then I'd tell em to find another table.

You laugh at your "athletic" dude, but that reminds me of a certain npc from the serpent skull ap with s9 d11 c7, and his portrait included in the book shows a man with well defined muscles.

Paizo art is very much in the classic comic book vein, not what I would call cartoony. Yes, it's stylized, but it's far to the realistic side compared to say, Asterix the Gaul, or even old D&D art like the Erol Otus stuff.

Anyway. My standard is an active, heroic character. Even when I'm playing support, I'm often still the one leading the charge. My go to dump stat is wisdom, because adventuring is foolhardy behavior which a wise person would know better than to get caught up in. My out of comfort character would be one with poor defenses, who had to rely on others to protect them, and didn't go rushing off to adventure.

Dark Archive

By 80's standards I thought the original Dragonlance books were OK on the sexist side [timing really should matter in these evaluations] and the artwork was much more over the top. The earlier posts didn't include Laurauna developing from a petty lovesick child into a very strong independent woman and capable of leading armies without having to act one up the men like Kitiara. Certainly Hickman has always been open about his faith as well, but given the centrality of the Kingpriest of Istar in the entire mythos. It never read remotely close to being very conservative.


Thank you all for the continued conversation, and for the circle back to the thread topic. I have very much enjoyed all of it.

For those of you who have felt a little pigeon holed in your party roles, maybe try suggesting a challenge campaign to your tables. Spend some time talking with your players about each others build/play styles. This should be done in a reminiscent tone, or at most very gentle constructive critiques; but it's usually pretty fun.

Think about your own habits, but also take notes from what your fellows have observed. If everyone is on board, come up with a group generated set of rules, requirements, or restrictions customized to each player. Then get to building, and have fun trying or exploring something new. Good luck!

51 to 97 of 97 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Challenge games; getting outside of your comfort zone. All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion