Holy symbol as a weapon?


Rules Questions


I was wondering if anyone had any experience of using a holy symbol as a weapon? Particularly wondering if there were any rules or guidelines in terms of damage that anyone knew about that I haven’t been able to find?


Most holy symbols would be a light improvised weapon at best I expect, but it's possible to build a holy symbol into something else.


A wooden holy symbol doesn't even have a weight listed, so maybe we're talking about something so small/light it wouldn't work as a weapon there. Iron, silver, gold and platinum all list a weight of 1 lb, so perhaps it could be used as an improvised light weapon as AVR suggests. There are also Reliquaries which are weapons and shields treated with the Consecrate spell so that they continue to function as well as acting as a holy symbol. If you've got 250 GP laying around, you might just do this.

Finally there's the combo of getting a holy symbol tattoo and taking Improved Unarmed Fighting or having claws. Get your hand or hands stamped by the church and make your own body into the living weapon of the righteous, thus killing both birds with one stone.

Scarab Sages

Even simpler than using the Create Reliquary Arms and Shield feat are the channel foci. Add +150gp to any weapon at the time of purchase and it’s a holy symbol. Consecrated Weapon.

Edit: You have to look in the main Channel Foci listing to see where it talks about them functioning as holy symbols. My Pharasma worshipper has a spiral carved into the bone pommel of his elven curved blade.


Mathota wrote:
I was wondering if anyone had any experience of using a holy symbol as a weapon? Particularly wondering if there were any rules or guidelines in terms of damage that anyone knew about that I haven’t been able to find?

What sort of concept do you have in mind? Most holy symbol aren't very suitable as a weapon, though I suppose you could sling an iron one at somebody.


It’s very much the stereotypical Shikigami fighter build you see around a lot nowadays. The thought of beating enemies with a holy symbol, maybe swinging it around on a cord or chain like a flail really appealed to me, and I thought might help it have a bit of personality. However since the improvised weapon rules are fairly vague and scattered, I was hoping someone else might have a better idea of how such a thing would actually work.


How about swinging a holy book around on the end of a chain?

If that might be something that interests you, then check out the Living Grimoire Inquisitor...

"The living grimoire literally wields the sacred word of his deity, using his holy tome to smite the foes of his god with divine might."


My cleric of Cayden Caylean hit a monstrous centipede with his holy tankard when it snuck into camp during dinner. 1d4+2 nonlethal was enough to put it unconscious, but the tankard got bent and needed Mending.


pretty sure you can get the symbol of your god put onto a shield and use it as a holy symbol. then hit people with the shield.

Scarab Sages

If you're looking to go the improvised weapon route, then Mudfoot is correct and picking a deity like Cayden Cailean that has something that works as a holy symbol that is big enough to use as a weapon is the direction I would go. Cayden also works well for an improvised weapon build, because, well, bar fights.

Among the Channel Foci, you could try: Bronze Gong (irori), Chains of Contrition, Instrument of the Divine (works with any deity, but thematic for Shelyn), or the Spiked Focus Ward. All of those are 2 lbs or heavier and should make for decent improvised weapons. The Spiked Focus Ward can literally be a board with a nail in it (just watch out, because humans will get a bigger board, with a bigger nail in it).

The Just scale is only 1 pound, so probably wouldn't count as more than 1d4 base, but by the time you stack Shikigami feats on it, you could probably be bashing people with the scales of justice fair negotiation at 2d6.

Liberty's Edge

Mudfoot wrote:
My cleric of Cayden Caylean hit a monstrous centipede with his holy tankard when it snuck into camp during dinner. 1d4+2 nonlethal was enough to put it unconscious, but the tankard got bent and needed Mending.

Cayden has rules to fight with rapier and tankard. Divine Fighting Technique, see Cayden Cailean's Blade and Tankard. It works like a light mace.

The bent tankard was role playing and I applaud it but remember that Mending doesn't repair bent items; "This spell has no effect on objects that have been warped or otherwise transmuted, but it can still repair damage done to such items."

Digression:

I was interested in restoring books damaged by time, humidity, and insects, and it is unclear if mending works on those:
- time change the chemical composition of the paper, making it brittle. That seems to be a form of natural transmutation. It is possible to reattach the broken pieces, it is doubtful that the book will be as solid as new;
- humidity doesn't do hit point damage at all, it smudges the page or makes them glue together;
- insects eat the pages. Maybe it is possible to repair them if the insect dejections and corpses are present, but that would transmute different materials into the original, so I doubt it will work.


So Iomedae's holy symbol is a sword with a sun on it. Can you just wield a sword with a sun on it and call it a day? If so... pick Iomedae.


Sacrosanct and Sacred weapon enchantments make a weapon count as a holy symbol.


In Iron Gods AP one of the afromentioned gods uses a spiked gauntlet as its holy symbol.


Irori's holy symbol is a blue hand. Step 1, take Improved Unarmed Strike; Step 2, get some blue paint...


Mark Hoover 330 wrote:
Irori's holy symbol is a blue hand. Step 1, take Improved Unarmed Strike; Step 2, get some blue paint...

I had fun with irori's symbol with one of my characters. He was a cleric of asmodeous and so he had a giant six fingered blue hand painted on his shield. You know, it had 1 thumb and 5 others, with the one in the middle being a big longer than the others....


Diego Rossi wrote:

...

The bent tankard was role playing and I applaud it but remember that Mending doesn't repair bent items; "This spell has no effect on objects that have been [i] warped or otherwise transmuted[i], but it can still repair damage done to such items."
...

I think you are wrong here. That's a reference to being subject to transmutation magic, like warp wood; Mending as a cantrip, can't undo higher level spells. Note that you still can repair an object damaged by spells that aren't transmutation; eg. a chair that got smashed by a battering blast spell.

Diego Rossi wrote:

...

Digression:

I was interested in restoring books damaged by time, humidity, and insects, and it is unclear if mending works on those:
- time change the chemical composition of the paper, making it brittle. That seems to be a form of natural transmutation. It is possible to reattach the broken pieces, it is doubtful that the book will be as solid as new;
- humidity doesn't do hit point damage at all, it smudges the page or makes them glue together;
- insects eat the pages. Maybe it is possible to repair them if the insect dejections and corpses are present, but that would transmute different materials into the original, so I doubt it will work.

As a DM, I'd let mending fix aging of the paper, and humidity gluing the pages together. Not for insects though: "All of the pieces of an object must be present for this spell to function." If the insects have eaten them, the pieces are gone.

Liberty's Edge

pad300 wrote:
Diego Rossi wrote:

...

The bent tankard was role playing and I applaud it but remember that Mending doesn't repair bent items; "This spell has no effect on objects that have been [i] warped or otherwise transmuted[i], but it can still repair damage done to such items."
...

I think you are wrong here. That's a reference to being subject to transmutation magic, like warp wood; Mending as a cantrip, can't undo higher level spells. Note that you still can repair an object damaged by spells that aren't transmutation; eg. a chair that got smashed by a battering blast spell.

Mending repair hit point damage, being bend don't cause any hit point damage. Being bent don't change an item hit points.

Humidity gluing pages together and smudging inks similarly doesn't cause a loss of hit point.

The paper becoming brittle can be a form of hit point damage. From my point of view, it reduces the item hardness, not its hit points. Until you handle it in the wrong way the piece of paper will conserve its form.

It all depends on how much narrative power you want to give to mending.

You can use it to restore a burnt piece of paper?
Being burned cause hit point damage, so repairing it should be well within the spell intended effects in Pathfinder (the 3.5 version limited it to repair breaks in an item, not other forms of damage). But burning documents is a staple in fiction that requires work on recovering the information. Beating that with a simple cantrip seems cheap.

Similarly, with how common are ancient libraries whose books have been damaged by age we find in printed adventures (and, at least for me, in those we write) the idea of recovering everything with the use of a cantrip and time change completely the value of that kind of scenery, from scenery to a gold resource.


Diego Rossi wrote:

Mending repair hit point damage, being bend don't cause any hit point damage. Being bent don't change an item hit points.

Humidity gluing pages together and smudging inks similarly doesn't cause a loss of hit point.

The paper becoming brittle can be a form of hit point damage. From my point of view, it reduces the item hardness, not its hit points. Until you handle it in the wrong way the piece of paper will conserve its form.

It all depends on how much narrative power you want to give to mending.

You can use it to restore a burnt piece of paper?
Being burned cause hit point damage, so repairing it should be well within the spell intended effects in Pathfinder (the 3.5 version limited it to repair breaks in an item, not other forms of damage). But burning documents is a staple in fiction that requires work on recovering the information. Beating that with a simple cantrip seems cheap.

Similarly, with how common are ancient libraries whose books have been damaged by age we find in printed adventures (and, at least for me, in those we write) the idea of recovering everything with the use of a cantrip and time change completely the value of that kind of scenery, from scenery to a gold resource.

IMO mending makes functional repairs only. This is great for things like weapons and armor. Not so much for art pieces and books. So, it will fix torn and even eatten pages but it doesn't restore the writing on it. So the entire page or bits of the page are now blank. Same with a piece of art it will mend the canvas but the paint in the area is distorted and/or gone depending on the way the painting was damaged.

This way it keeps the mending spell useful, without it being a cure-all.


Mathota wrote:
It’s very much the stereotypical Shikigami fighter build you see around a lot nowadays. The thought of beating enemies with a holy symbol, maybe swinging it around on a cord or chain like a flail really appealed to me, and I thought might help it have a bit of personality. However since the improvised weapon rules are fairly vague and scattered, I was hoping someone else might have a better idea of how such a thing would actually work.

The way improvised weapons are suppose to work: Pick an object that isn't a weapon. Say to the GM "I am going to use this as a weapon." The GM thinks about the item, and compares it to the weapons that exist in the game. The GM picks which weapon it most resembles and you use that weapons stats.

Most straight objects end up being clubs, or maces. Things with chains or ropes usually end up being flails.

When you purchase a holy symbol, make sure you tell the GM you want to buy one large and heavy enough to use as a weapon. Specify if there is a chain attached to it too. The holy symbol should probably be more expensive since you're making it bigger. Get creative on how you describe your character attempting to use it.


Diego Rossi wrote:


Mending repair hit point damage, being bend don't cause any hit point damage. Being bent don't change an item hit points.

Disagree HP are an in game abstraction, they represent all sorts stuff. Consider crossbow critical for 16 hp of damage. For a first level character, that's the PC unconscious, lying in the dirt with a crossbow quarrel sticking out of his torso. For a 7th level pc (assuming full HP), that's a scrape along their ribcage, their experience allowed them to avoid the main line of force of the bolt. For a 17th level pc (again, assuming full HP), that's not even a scratch, just using up a little accumulated luck, nerve and timing, rendering you a little more vulnerable to the next attack. Similarly, 16 HP healed for each of the above characters is very different physically.

Bending isn't HP damage for a rubber band or a rope, but for a steel bar, sure... Also, if you bend something enough times (plastic deformation, not elastic), it will fail at the point of the bend (accumulating HP damage).

Diego Rossi wrote:


It all depends on how much narrative power you want to give to mending.

Yep GM's call...


pad300 wrote:
Diego Rossi wrote:


Mending repair hit point damage, being bend don't cause any hit point damage. Being bent don't change an item hit points.

Disagree HP are an in game abstraction, they represent all sorts stuff. Consider crossbow critical for 16 hp of damage. For a first level character, that's the PC unconscious, lying in the dirt with a crossbow quarrel sticking out of his torso. For a 7th level pc (assuming full HP), that's a scrape along their ribcage, their experience allowed them to avoid the main line of force of the bolt. For a 17th level pc (again, assuming full HP), that's not even a scratch, just using up a little accumulated luck, nerve and timing, rendering you a little more vulnerable to the next attack. Similarly, 16 HP healed for each of the above characters is very different physically.

Bending isn't HP damage for a rubber band or a rope, but for a steel bar, sure... Also, if you bend something enough times (plastic deformation, not elastic), it will fail at the point of the bend (accumulating HP damage).

Diego Rossi wrote:


It all depends on how much narrative power you want to give to mending.
Yep GM's call...

How much damage results in the Bent condition? Does Bent affect total hardness or just damage? See Mending specifically calls out it repairs mundane items with the Broken condition. It also says it restores the HP of an item. Yes, you can narrate the abstraction however you'd like, but the mechanics are pretty specific. Since we're in the Rules section let's examine the rules.

Mending needs all parts of an item, so if a bug ate and digested part of a page ages ago, that can't be repaired. If some of the glue has worn away dissolved into dust and minute particles of that dust have sloughed off over the decades, this can't be repaired either. Full intactness of the book would have to be determined by the GM before the spell could be employed.

If someone hits someone else with a tankard, and said tankard "bent" or was dented in the attack, the GM would have to make a judgement call wether or not this reduced the total number of HP of the item or simply deformed it. For example, a warped, stuck door in a dungeon has the same HP as a working door, but it is warped, deformed, etc. Since the door is fully intact a super-high level spellcaster should be able to repair the warp if bending or deforming an item could be repaired by Mending, except that is specifically noted as not possible in the spell.

Now again, GM's can choose to rule on this however they want, but those are the mechanics of this particular spell without dispute. Mending repairs HP damage to an item, removes the Broken condition, doesn't fix things that are warped, and can even repair magic items if your caster level is high enough.

For minor, non-game-affecting narrative changes to an item, or repairs for cosmetic changes such as this, can I suggest... Prestidigitation? This spell can clean items, so remove the soiling of hundreds of years to a book's cover or the tarnish on it's embellishments no problem. You might, and I stress the word MIGHT, choose to let Prestidigitation work to remove dents from tankards, creases in paper, wrinkles in clothing or even at high CL the warp in a door. If there's another spell that makes such surface repairs without mechanically healing an item or making it whole (as Make Whole), let me know and I'll withdraw my suggestion.


Mark Hoover 330 wrote:
How much damage results in the Bent condition?

Ask any iPhone 6 user!

Liberty's Edge

Derklord wrote:
Mark Hoover 330 wrote:
How much damage results in the Bent condition?
Ask any iPhone 6 user!

As a counter-argument:

Ask a garden hose user.

The specific example is a bent tankard, probably a beer stein.
The kind of material of which we are speaking makes a difference.

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