
Merellin |
So, I realy like characters that use unarmed combatant with scaling damage like a monk or brawler, But I was intrested in adding some magic to it to spice things up a bit (For a potential future character) And when looking arround, I discoverd the Ascetic Mystery for the Oracle, Aswell as the Iron Ring Striker and Jistkan Artificer Magus archetypes..
They all seem good and intresting, But I was curious what one of them people here think looks best? Is any of them not worth it? The ORacle gets 9th level casting, The Jistkan gets a cool golem arm, And the Iron Ring Striker gets damage as a monk his level instead of 2 levels lower like the Jistkan Artificer.. I'm having trouble deciding what one I like best.. So, What do people think of them?

Secret Wizard |

Jitskan Artificer is stupidly good, seriously it's another category over the previous options.
Ascetic Oracle has bad BaB, attacks per turn, damage and defenses.
Iron striker has bad defenses and focuses on a weak mechanic, besides being very feat intensive.
Jitskan Artificer trades very little for a lot more power and options.

avr |

Oracles get better buffs since they're casting off the divine spell list and are full spellcasters, but if your fights tend to start with enemies within charge range then an oracle gets one buff at best before they need to fight back. That's a matter of GM style or the adventure writer's style if you're using published adventures, not an absolute.
Between the magi, iron-ring gets weirder abilities and Jistkan more powerful ones. Combat maneuvers & odd arcane pool abilities, or a heavily enchanted arm which eventually gets to flurry (i.e. full BAB + 1 attack)? Either can cast spells while still punching, and can do the shocking grasp or frostbite tricks.

MrCharisma |

I like Justkin Artificer. It also stacks with Hexcrafter, and as an unarmed combatant you can get some use out of the Hex Strike feat without jumping through hoops the way the Hexcrafter usually does. I like this because it helps make up for your fewer spells per day if you can hex someone as part of a full attack.
I'd say Frostbite is probably a betterdamage option than Shocking Grasp since you're not getting the benefit of the 15-20 crit range, but if you do go Hexcrafter you could make Ill Omen your go to spell (and take the Wand Wielder arcana since Ill Omen has no save). You can either force them to roll twice then target them with a hex (as a swift action with hex strike) or you could save Ill omen for after you've hit them with Evil Eye or something, to stack two no-save effects every round.
This is basically what I'm looking at as a backup character for one of my games, so I'm right in the middle of planning it.

The Innkeeper |
I just ran across a sorcerer variant today called "Eldrich Scrapper" that gets martial flexibility like a brawler. Martial flexibility is used to temporarily give yourself a combat feat (or multiple combat feats at later levels) you don't actually have.
I absolutely love how versatile that is. Like I once ran an entire build that was based on disarming opponents. It was insanely good in every instance other than say when I'm fighting a monster with no weapon.
Martial versatility at later stages would allow you to take a few key feats to do a disarm, or grapple, or whatever build at whatever point it's situationally useful. Have those abilities when you need them, don't when you don't.
Adding spellcasting into that mix... pretty cool. The only concern is it doesn't change your BAB so you'd likely need to use spells to augment your physical abilities.
Magic Jar would go a long way though. Bad BAB hurts you less when you're possessing a giant.

Merellin |
Thanks for all the replies. =) The Jistkan Artificer does look quite intresting, I love the mechanical arm aspect of it. =)
@The Innkeeper Dont think I'l go for a sorcerer variant, But thank you for telling me abut it!
I wonder if there is any others... I saw one for the Bloodrager too... Bloody Knuckled Rowdy I think it was..? I wonder how many other options there are for magic and scaling unarmed damage.. Maybe Warpriests could do it through Weapon Focus or something...

baggageboy |

Phantom blade Spiritualist is a solid magus like option. It's definitely worth checking out if you are interested in this type of character. As long as you don't manefest your phantom blade it counts as unarmed strike with damage of monk level -2 and you get the steady enhancement bonuses of the weapon for free ppuss ghost touch. It's like having built in free hand wraps. Plus you can pick up feats as if you were a full level fighter with your bonus feats. All while wearing heavy armor if you want from level 1.

Merellin |
@baggageboy Oh? Thanks, I'l have a look at it! I like characters who can either fight without weapons, Or summon weapons or something similar, So even when caught off guard they are enver unarmed.. I dunnos why I like such things since I have never been in a situation where a character would be caught without weapon... But I like it anyway... xD
@Philippe Lam Thanks!

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I think the Jistkan Artificer is overall the best one. Of course, other ones might be better for specific applications. Feel free to give a look at this Jistkan Artificed build for a change from the usual Shocking Grasp Magus.

MrCharisma |

JiaYou wrote:It would be silly, but don't Jistkan Artificer and Hexcrafter both modify spellcasting and so not stack?I don't think there's a problem there. One modifies your spell list, one your number of spell slots.
I didn't even think about that to be honest, but I think avr's right and it works fine. Lucky me, I could have looked foolish =P