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(With everything they contain within the walls, portals and Starstone included, included also underground habitats, harbor and immediate zone included, excluding the inhabited zones out of Waterdeep and Absalom City walls, that remains in their place and must interact with the new city, moment in which this happened: 4710 in Golarion 1491 in Faerûn)

Dracovar |

More “magic-fire power” in Waterdeep?
Without a doubt. You roll a ball down a random street in the Realms and you can accidentally hit an Arch Mage...
Well, maybe not lately, but I gave up keeping up with Realms lore a long time ago (partially because there seemed to be so many damned ArchMages cluttering up the landscape).
From memory, albeit old and faulty, I recall Khelben, his consort Laeral, Halaster Blackcloak just to start, being key powerhouses in Waterdeep. Toss in some extra Harper influence, and the usual Greenwood local color, and ya, more "magic firepower" is probably going to be an understatement.

pad300 |
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Well, Faerun erupts into a world war, as assorted groups try to seize the starstone for themselves (and their opponents all pile in to stop them...).
Not so sure that Waterdeep in place of Absalom will majorly unbalance things. Sure, there are a lot of wizards in town, but I'm hesitant to call them major powers on the Golarion scale. Is Khelben a Geb, Sorshen or a Whispering Tyrant scale player? Or is he closer to Razmir? Obviously, that's a GM's call. (Especially because which Khelben? The "blackstaff" officially died in 1374, and the OP specified 1491. Laeral was statted as Wiz 19.)
Wizards have obviously had huge impacts on Golarion - think Geb, Nex, Thassilon, Old Mage Jatembe, the Whispering Tyrant...

KahnyaGnorc |
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Khelben's level 27, CR 31.
Halaster's level 30, CR 30.
Laeral's level 30 (Wiz 19, Sor 4, Rgr 7)
All of them are at or above the highest CR in Golarion. (and those are for demigods) So, yeah, "major players"
*Stats from the 3rd Ed Forgotten Realms Campaign Setting Hardcover
The Starstone may not even work in the Realms, since Ao could just "lol nope" it.

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*Stats from the 3rd Ed Forgotten Realms Campaign Setting Hardcover
D&D 3rd ed post-20 levels can't reasonably be compared to Pathfinder post-20 levels. Pathfinder explicitly dropped all of those rules (and I think the OGL actually has some clause related to not including class levels beyond 20, but I was unable to find it in a quick read). At best, it's pretty obvious that Pathfinder 1e post-20 CRs are intended as more or less linear increases in power over 20 (e.g. a level 20 party should feel that a CR 22 creature poses a "hard" challenge while a CR 23 creature is an "epic" encounter.
This was the point of introducing Mythic levels: CRs only increase in a relatively linear way (though numerical power is not linear) and that's not how stories of gods and beings from beyond typically scale.
It makes a lot more sense to ask: what has a given character been shown to do? What sorts of stories in Golarion feature similar power-levels? And then map them that way. For example, a being capable of creating an army of the dead the size of a nation would be comparable to the Whispering Tyrant while a being that can create an entire nation by lifting land out of the sea and sculpting it into a city-state would be comparable to Aroden.
But if you're just a wizard, capable of throwing around really big fireballs and making powerful magical weapons, then you're probably more Razmir-calibre.

KahnyaGnorc |
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Szass Tam would then be comparable with the Whispering Tyrant, by your comparisons. He is level 29 (Necromancer 10/Red Wizard 10/Archmage 2/Epic 7), CR 31 (CR boost due to lichdom)
Khelben's Wizard 20/Archmage 3/Epic 4, with CR boost from being a Chosen of Mystra
So, the two are similarly in power to each other using 3rd Ed's rules.
Halaster's Wizard 20/Archmage 5/Epic 5, with no template boosting his CR.

UnArcaneElection |
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^Looked at OGL 1.0a and didn't see anything about a limit on levels unless it is encoded in some really infernally devious terms. Pathfinder 1st Edition Core Rulebook actually had some quick-and-dirty rules about advancing beyond 20th level, although as far as I know these were never developed further, with Mythic being the (not very good) attempt to replace them.

deuxhero |
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Waterdeep is about ~9000 feet east to west and and ~15000 north to south and has water on both south and west (with south being the docks). Absalom is ~27600 w/e and ~23000 n/s, and that's not even counting the areas beyond the walls, and only has water directly to the south. Assuming they're swapped in a way both still have their docks, Absalom would be underwater.
Making it work geographically, you've got to answer how cross planar divine classes work.

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Waterdeep is about ~9000 feet east to west and and ~15000 north to south and has water on both south and west (with south being the docks). Absalom is ~27600 w/e and ~23000 n/s, and that's not even counting the areas beyond the walls, and only has water directly to the south. Assuming they're swapped in a way both still have their docks, Absalom would be underwater.
Absalom has one district entirely and one district partially underwater even on Kortos.

Paradozen |
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I like to think a lot of people of golarion who wanted to become deities and seize the starstone would be furious that the god-rock is gone and suspicious of rivals who may have done this as some plot. Coming to waterdeeps aid, however, might be Razmiran. Razmir will be glad that nobody will be able to discover his hoax from the starstone cathedral itself, and want to subtly pry into the affairs of other settings to discover if there is another cure to his mortality.

Tacticslion |

^Looked at OGL 1.0a and didn't see anything about a limit on levels unless it is encoded in some really infernally devious terms. Pathfinder 1st Edition Core Rulebook actually had some quick-and-dirty rules about advancing beyond 20th level, although as far as I know these were never developed further, with Mythic being the (not very good) attempt to replace them.
Going from memory, didn't they also noted that these weren't the final or ideal rules? Either way, you're correct, and, as far as I know, there's not been an update outside of Mythic (which didn't specifically prohibit going past 20 levels, I believe).
I like to think a lot of people of golarion who wanted to become deities and seize the starstone would be furious that the god-rock is gone and suspicious of rivals who may have done this as some plot. Coming to waterdeeps aid, however, might be Razmiran. Razmir will be glad that nobody will be able to discover his hoax from the starstone cathedral itself, and want to subtly pry into the affairs of other settings to discover if there is another cure to his mortality.
Curiously, Razmir might make a fantastic Chosen of Mystra, eventually. Sure he's got this whole... scheme... thing... he keeps going on about, but if he could just get into loving his spells (which, as a 19th level wizard, he's got to at least somewhat) that'd be solid. Being evil isn't something that'll prevent it - even Larloch the evil lich (who eventually tried to eat Mystra's remnants, I think) and (at least briefly) Manshoon Orbakh Manshoon was a Chosen (which is how Greenwood Elminster helped restore Mystra in 5e canon; he stole all the "chosen" fragments and put them back together).
KahnyaGnorc wrote:*Stats from the 3rd Ed Forgotten Realms Campaign Setting HardcoverD&D 3rd ed post-20 levels can't reasonably be compared to Pathfinder post-20 levels. Pathfinder explicitly dropped all of those rules (and I think the OGL actually has some clause related to not including class levels beyond 20, but I was unable to find it in a quick read). At best, it's pretty obvious that Pathfinder 1e post-20 CRs are intended as more or less linear increases in power over 20 (e.g. a level 20 party should feel that a CR 22 creature poses a "hard" challenge while a CR 23 creature is an "epic" encounter.
This was the point of introducing Mythic levels: CRs only increase in a relatively linear way (though numerical power is not linear) and that's not how stories of gods and beings from beyond typically scale.
It makes a lot more sense to ask: what has a given character been shown to do? What sorts of stories in Golarion feature similar power-levels? And then map them that way. For example, a being capable of creating an army of the dead the size of a nation would be comparable to the Whispering Tyrant while a being that can create an entire nation by lifting land out of the sea and sculpting it into a city-state would be comparable to Aroden.
But if you're just a wizard, capable of throwing around really big fireballs and making powerful magical weapons, then you're probably more Razmir-calibre.
Szass Tam would then be comparable with the Whispering Tyrant, by your comparisons. He is level 29 (Necromancer 10/Red Wizard 10/Archmage 2/Epic 7), CR 31 (CR boost due to lichdom)
Khelben's Wizard 20/Archmage 3/Epic 4, with CR boost from being a Chosen of Mystra
So, the two are similarly in power to each other using 3rd Ed's rules.
Halaster's Wizard 20/Archmage 5/Epic 5, with no template boosting his CR.
So here's the thing. Are we talking about 2e FR, 3e FR, 3.5e FR, 4e FR, or 5e FR? (Though there have been "other" versions of FR, those are the only ones in which Waterdeep both exists and has noticeable differences to the best of my non-infinite knowledge.)
In 2e and the 3.Xe's you've got a mild diminishing of Mystra because her Chosen actually contain a fragment of her divinity. I remember doing the math once, and, though I've forgotten the exact amount since, figuring that if (based on lore and hints) Mystra had no Chosen (she was not-so-subtly encouraged by Ao to select and invest Chosen) and reclaimed her divinity, she should be an overdeity (though Ao would likely redistribute her divine ranks, presupposing he had at least 10 more ranks than she). In 4e and 5e this wouldn't happen only because in 4e Mystra was still dead (mostly), and in 5e most of her Chosen power had been reclaimed (as part of the whole "not being dead"... thing).
Either way, the west coast of FR becomes alive with bad. While Absalom has no archwizards of the level of FR, generally speaking such sudden swift alters are baaaaaaaaaaaad. That said, eventually the switch would be retconned or returned and the two places put back where they go, and it would probably be due to FR's powers doing stuff.
Before that, there would be a sudden flurry of powerful people attempting the new Test of the Starstone and problems would come from that.
2e FR would not be able to handle Absalom, in general; various folks in 3.Xe's FR would be more-or-less able to take the city, but probably wouldn't over-all, simply because they're busy and trying to fix the thing... that said, there likely would be an eventual gridlock; 4e creatures would seem practically invulnerable to Absalom, and would be able to breeze through many skill issues, but in return would stumble on relatively simple things (such as not be able to kill all that many soldiers, or inability to cast certain spells, or require lots of money to do so) in return and would be astounded by their healing ability; 5e would be outclassed, though not by as much as 2e - though both the 2e and 5e groups would be astounded by how many spells even a low-grade mage can use.
In Golarion, things would be different.
If we're dealing with 2e FR, Golarion has practically nothing to worry about. If some demigods get uppity, a fireball or three should end that threat right quick. Hit points didn't exist in abudence back then, and saving throws were pretty crap for everyone. Very little else changes, though Waterdeep is likely to be besieged and conquered. Heck, there are no less than than four nearby nations that would just... do that because they could (and/or feel like they should: Cheliax, Osirion, Taldor, and Qadira). It's possible that Andoran could come to the "rescue" and help prevent such a conquest, but it seems much more likely that Waterdeep is soon undone and becomes a "weird" source of Mythic power (as the Mythal slowly gets digested and translated by Pathfinder rules; Mythals have been shown to do that kind of thing before).
If we're dealing with either the 3e or 3.5e FRs (those are distinct enough, I think, to note, even if they both fall into the same over-all category, here) you're going to have slightly different results, but in general, Khelben (whichever) and his wife should be able to leverage the Masked Lords into more-or-less keeping the city safe. There would be... problems... due to the sudden loss of the Starstone, and a few nations would likely try to invade.
And it's right here that my ADD kicks in, and I honestly have entirely forgotten everything else I was going to write, so... TL AWAY! XD
goes back to doing laundry

Tacticslion |

I'd use 3/3.5 Ed Realms, since that would be using relatively-compatible rules. Other Editions would require massive conversions both ways.
Yes and no - while I tend to agree that you should use the most similar, you could actually still do most everything... you'd just get really weird moments.
For example, no on gets a "will save" bonus in 5e, so they'd be especially vulnerable to saves that target will (though they'd get their wisdom modifier, because that's how 3e saves work).
When dealing with 4e, if someone doesn't get a defense bonus, you presume you use the same thing as a baseline: 4e defenses are half level plus appropriate modifier but 3es and 2es don't have a bonus, and anything saving against their stuff (after-the-fact, mind you) has a 55% shot to succeed (barring penalties) because their saving throws are type-less.
Basically, while conversion exists, it's all in how you presuppose they interact - I presuppose they do so with no particular conversion at all - the systems are generally robust enough to interact well (though THAC0 would be the most conversion, it, too, is relatively straight-forward if you base the bonus on armor type).
The real effect (other than complication) is to create a really alien vibe in how these other-worlders interact with, like... everything.
But I point out the possibilities only to make sure we're all baaaaaasically on the same page.

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(sorry guys I replay after so much time, but since I was mastering an adventure in a new setting I didn’t think about this project for a while).
Then, what kind of commercial role would be able to retain Waterdeep in Golarion and Absolom in Abeir-Toril?
Both end up in strategic positions, in already established trade routes, both will have the infrastructures and the capitals (both the gold in coffers and the trained magicians) to do this, so how will they interact with the surrounding worlds?
I have the suspicion Absalom in Faerun will do better (no big nations around willing to invade you), but...
Anyway they lost all the alliances and the outposts, diplomatic relationships, etc...
For example Waterdeep will be luckier, since Kortos is almost an obligatory trade line for those traveling from the Azlanti Ocean to the Obari Ocean (and all the places between), While Waterdeep can be replaced by Baldur Gate’s, Amn, Calishman, etc... (quite sure those nations will take advantage while Absolom is still looking around...
Than, Avistan and Faerun cultures would seem similar (both pseudo-euromedioeval), but they have many cultural differences...
So, what (cultural, magical, technological, religious) innovations will bring to Golarion the arrival of hundreds thousand people from the Realms and vice-versa?
(The event is supposed to happen in the peak of the trading season, so plenty of people from half the world goes with the city).
Starstone keep the powers (but is still as difficult and as arbitrary as in Golarion to pass the challenge).

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Waterdeep is about ~9000 feet east to west and and ~15000 north to south and has water on both south and west (with south being the docks). Absalom is ~27600 w/e and ~23000 n/s, and that's not even counting the areas beyond the walls, and only has water directly to the south. Assuming they're swapped in a way both still have their docks, Absalom would be underwater.
Making it work geographically, you've got to answer how cross planar divine classes work.
Both cites change orientation so that the docks face the sea (after all what is north/south worth when you end up in a different universe?!). Waterdeep goes with a pocket of fields surrounding the walls, so that Absalom has enough space to (more or less) stay in the vacuum leaved by Waterdeep (plus, maybe, protruding a little in the sea).
Absalom goes without some of the out-of-the-Walls neighbors: Copperwoods, Shoreline and Westerhold stay in Kortos (around Waterdeep, after the pocket of farmland going with the Realms’ city, so, more socio-politic mess ahah), while Downfoot is the only external neighbor traveling with Absalom to the realms.
I assume clerics retain power

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UnArcaneElection wrote:^Looked at OGL 1.0a and didn't see anything about a limit on levels unless it is encoded in some really infernally devious terms. Pathfinder 1st Edition Core Rulebook actually had some quick-and-dirty rules about advancing beyond 20th level, although as far as I know these were never developed further, with Mythic being the (not very good) attempt to replace them.
Going from memory, didn't they also noted that these weren't the final or ideal rules? Either way, you're correct, and, as far as I know, there's not been an update outside of Mythic (which didn't specifically prohibit going past 20 levels, I believe).
Paradozen wrote:I like to think a lot of people of golarion who wanted to become deities and seize the starstone would be furious that the god-rock is gone and suspicious of rivals who may have done this as some plot. Coming to waterdeeps aid, however, might be Razmiran. Razmir will be glad that nobody will be able to discover his hoax from the starstone cathedral itself, and want to subtly pry into the affairs of other settings to discover if there is another cure to his mortality.Curiously, Razmir might make a fantastic Chosen of Mystra, eventually. Sure he's got this whole... scheme... thing... he keeps going on about, but if he could just get into loving his spells (which, as a 19th level wizard, he's got to at least somewhat) that'd be solid. Being evil isn't something that'll prevent it - even Larloch the evil lich (who eventually tried to eat Mystra's remnants, I think) and (at least briefly)
ManshoonOrbakhManshoon was a Chosen (which is howGreenwoodElminster helped restore Mystra in 5e canon; he stole all the "chosen" fragments and put them back together).ajs wrote:...KahnyaGnorc wrote:*Stats from the 3rd Ed Forgotten Realms Campaign Setting Hardcover
I’m more into setting-dinamics than games dynamic, to adjust the differences between 3/3.5: level of powers can be compared looking at what a character is “able to do”, so, if both we are able to level a tower with magic, for example, we are at the same level of power, regardless differences between 3/3.5.
I’m not so sure Taldor, Osirion, etc... would and could invade Waterdeep: first they will be frastornate by the vanishing of Absolom, and they would try to learn more about the new seemingly powerful city state (not even Cheliax would attack blindly) and this will give Mask Lords the time to prepare.
Second, even if the strategic position of Kortos makes still Waterdeep a hight prize, the disappearing of the Starstone will greatly reduce incentive for invasion.
Third: none ever succeeded in invading Absolom, but invading Waterdeep is no piece of cake: they have strong walls and a quite mighty navy, they also have powerful wizards and a quite big guard and (given enough time), enough money in coffers to buy mercenary help (Drumans or Ulfens). Plus, any attack from a Golarion nation will almost automatically mean the support of rival nations: an attack from Cheliax would mean support from Andoran (and Maybe Taldor, unwilling to have Chelexians at the just out of their doors), an attack from Taldor (or from Osirion) will mean support from Keleshite, while an attack from Kelesh will mean support from Taldor.
Fourth: If the portal to Comyr is still active (even if the portal is very expensive to operate, so I exclude is technically feasible to transfer armies from a World to another, Waterdeep could anyway have some help recruiting Harpers and little groups of other powerful allies willing to pass the portal.
I assume Diobedel and other Absalom colonies gain indipendence (but may ally with Waterdeep in case of invasion).
Regarding Absalom, to me the main risk is having a diminished economic stature in the new alien world, with competitors (Calishman, etc...) eating up Waterdeevian shares of Faerunian trade and leaving Absalom with little to build up (even if it may retain some regional trade status and if it’s unique culture and the presence of the starstone may give the city tourism and other economic input).

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Plus, now that I’m thinking about it, if the exchange occurs in plain trade seasons, both in Waterdeep and in Absalom there would be many thousand of foreigners both in the harbor and in the streets. In the case of Waterdeep their number may even surpass the stable population.
Certainly part of them will settle in both cities (with all the related societal problems), part (being crews of trading ships) will start wandering the new world and part (when members of a big enough community) will maybe want to create their own city.
For example do you think the tens of thousands of Calishites finding themselves in Waterdeep will all remain there? If even 30% of them would want to recreate a community similar to their home, you would have 10.000 Calishman (and something like 200 ships) willing to create a New Calimport (maybe settling on savage Mwangi coast south of Holomog, or maybe having the permission from the Keleshite Emperor to create a settlement south of Qdira.
Or do you think Andorans will be happy to stay in the slave tolerant city of Absalom? Some of them would like to create a libertarian village in an unsettled place (like on a minor Moonshae island).
Anyway there would be countless implications.