Help me understand how Monastic Weaponry interacts with other monk feats


Rules Discussion

1 to 50 of 97 << first < prev | 1 | 2 | next > last >>

Hi all,

Monastic Weaponry has a clause that says "You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks, though not if the feat or ability requires you to use a single specific type of attack, such as Crane Stance."

I understand this allows me to Flurry with a bo staff for instance. But I can't figure out if I can Disrupt Ki or deliver a Shattering Strike with the forementioned bo staff.

I'm hoping the wisdom of the boards will provide some enlightenment.

Thanks in advance!


3 people marked this as a favorite.

The answer is yes, if it have "unarmed attack" in the text you can use a Monk weapon instead.

The ones that you can't are usually stance related.


1 person marked this as a favorite.

Thanks Kyrone!


1 person marked this as a favorite.
Kyrone wrote:

The answer is yes, if it have "unarmed attack" in the text you can use a Monk weapon instead.

The ones that you can't are usually stance related.

"if it have "unarmed attack" in the text you can use a MELEE Monk weapon instead." Don't try anything with a Shuriken. ;)


graystone wrote:
Kyrone wrote:

The answer is yes, if it have "unarmed attack" in the text you can use a Monk weapon instead.

The ones that you can't are usually stance related.

"if it have "unarmed attack" in the text you can use a MELEE Monk weapon instead." Don't try anything with a Shuriken. ;)

What about using a monastic weapons, let’s say bo staff, and The wild winds wind crash strike. How does that work?

Dark Archive

3 people marked this as a favorite.
Sagian wrote:


What about using a monastic weapons, let’s say bo staff, and The wild winds wind crash strike. How does that work?

It doesn't. The wind crash Strikes are a specific type of unarmed attack, like "fist" or "crane wing", not a feat or ability that requires an unarmed attack, like Ki Strike or flurry of blows.


Ssalarn wrote:
Sagian wrote:


What about using a monastic weapons, let’s say bo staff, and The wild winds wind crash strike. How does that work?
It doesn't. The wind crash Strikes are a specific type of unarmed attack, like "fist" or "crane wing", not a feat or ability that requires an unarmed attack, like Ki Strike or flurry of blows.

Could you be wielding the bo staff and still perform the wind crash strikes, yah?


2 people marked this as a favorite.
Sagian wrote:
Ssalarn wrote:
Sagian wrote:


What about using a monastic weapons, let’s say bo staff, and The wild winds wind crash strike. How does that work?
It doesn't. The wind crash Strikes are a specific type of unarmed attack, like "fist" or "crane wing", not a feat or ability that requires an unarmed attack, like Ki Strike or flurry of blows.
Could you be wielding the bo staff and still perform the wind crash strikes, yah?

Wind crash strikes aren't specified to use your hands, so yes you could.


Pathfinder Adventure Path, LO Special Edition, Lost Omens, Pathfinder Accessories, PF Special Edition, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Would this include Mystic strikes and metal strikes? I would assume so based on the other answers, but want to be sure. I like the flavor, but my campaign group would likely not survive if I had to take a 3 feat tax to suck significantly worse than a standard monk.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

There is no reason for mystic strikes and metal strikes to not qualify.


1 person marked this as a favorite.
graystone wrote:
Kyrone wrote:

The answer is yes, if it have "unarmed attack" in the text you can use a Monk weapon instead.

The ones that you can't are usually stance related.

"if it have "unarmed attack" in the text you can use a MELEE Monk weapon instead." Don't try anything with a Shuriken. ;)

Unless you have Shooting Stars Stance.

Then you can one-inch punch from twenty feet away.

Horizon Hunters

HammerJack wrote:
There is no reason for mystic strikes and metal strikes to not qualify.

Those abilities automatically modify your unarmed strikes, they aren't things you "use". By you logic, Powerful Fist should apply to the Katar.

If you allow it to work that makes Monastic Weaponry one of the best feats in the game by allowing you to avoid spending literally tens of thousands of gold on special materials.


Powerful Fist's damage bump wouldn't apply to the Katar because it applies to a specific single type of unarmed strike (the fist) instead of all unarmed strikes.


3 people marked this as a favorite.
Cordell Kintner wrote:


If you allow it to work that makes Monastic Weaponry one of the best feats in the game by allowing you to avoid spending literally tens of thousands of gold on special materials.

The monk already gets to do that with unarmed strikes. All Monastic Weaponry does is let you apply Unarmed benefits to weapons.

So... yeah, that's what it's supposed to do.

Horizon Hunters

Squiggit wrote:
Cordell Kintner wrote:


If you allow it to work that makes Monastic Weaponry one of the best feats in the game by allowing you to avoid spending literally tens of thousands of gold on special materials.

The monk already gets to do that with unarmed strikes. All Monastic Weaponry does is let you apply Unarmed benefits to weapons.

So... yeah, that's what it's supposed to do.

Except you don't get a single Rune to apply to all your weapons. Using Monastic Weaponry still means you need individual runes for each weapon you use, and same with individual materials. You can use activated abilities that require unarmed attacks to use, not apply abilities that permanently modify your unarmed attacks.

Yes, there's a downside to using this feat. The upside is you gain the benefit of the weapon traits, and access to Peafowl Stance.


3 people marked this as a favorite.

Runes don't really have anything to do with the OP's question.

Horizon Hunters

Squiggit wrote:
Runes don't really have anything to do with the OP's question.

And that's not a constructive argument.

Here's more of a breakdown of why it doesn't work:

Monastic Weaponry: "You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks"

Metal Strikes: "Your unarmed attacks are treated as cold iron and silver."

Metal Strikes does not "require" an unarmed attack, it modifies your unarmed attacks.

An ability that does require an unarmed attack would have wording like Flurry of Blows: "Make two unarmed Strikes."

Therefore, since the abilities don't "require" an unarmed attack but rather modifies them, it's not a valid ability for Monastic Weaponry.

Basically, you can't do Cold Iron/Silver damage with a wooden Bo Staff.


4 people marked this as a favorite.
Quote:
And that's not a constructive argument.

I mean there wasn't even anything to argue. Your whole point about runes felt like it belonged in a different thread entirely so I wasn't sure to say about it, sorry.

I get your reading, but to me the notion that an ability that specifically modifies unarmed attacks somehow isn't an ability that requires unarmed attacks feels like a very tortured reading to me, but if that's how you want to run it fair enough.


4 people marked this as a favorite.

Forbidding Metal Strikes from working with Monastic Weaponry simply means that the monk has to punch in order to deal Cold Iron or Silver damage. So that simply means that the monk has to also buy handwraps and runes for them in order to use Metal Strikes.

It just feels like a money grab rather than actually limiting the things that a monk should be able to do. Allowing it to interact doesn't feel overpowered. Paying a feat to be able to use weapons instead of only fists shouldn't be a downgrade.

Horizon Hunters

breithauptclan wrote:

Forbidding Metal Strikes from working with Monastic Weaponry simply means that the monk has to punch in order to deal Cold Iron or Silver damage. So that simply means that the monk has to also buy handwraps and runes for them in order to use Metal Strikes.

It just feels like a money grab rather than actually limiting the things that a monk should be able to do. Allowing it to interact doesn't feel overpowered. Paying a feat to be able to use weapons instead of only fists shouldn't be a downgrade.

Monastic Weaponry grants weapon traits like Reach, allowing you actually drop the weapon for Trip and Disarm, etc. There's plenty of benefits to Monastic Weaponry, but to allow monks to just simply ignore the cost of special materials while also giving access to very powerful weapon traits is too much. Most PCs have a backup weapon, so having your handwraps with slightly lower runes isn't even an issue, especially in APs where you get a ton of extra runes.


4 people marked this as a favorite.
Squiggit wrote:
but to me the notion that an ability that specifically modifies unarmed attacks somehow isn't an ability that requires unarmed attacks feels like a very tortured reading to me

That reading should be against the Geneva Convention.

Cordell Kintner wrote:
Monastic Weaponry grants weapon traits like Reach, allowing you actually drop the weapon for Trip and Disarm, etc. There's plenty of benefits to Monastic Weaponry, but to allow monks to just simply ignore the cost of special materials while also giving access to very powerful weapon traits is too much. Most PCs have a backup weapon, so having your handwraps with slightly lower runes isn't even an issue, especially in APs where you get a ton of extra runes.

That's a reason why you think it shouldn't work, not a reason why it doesn't work. IMO, it's not very ambiguous and requires a lot of mental acrobatics to get to that point.

Horizon Hunters

Further point: The reason Monks get this ability is to balance out the fact there's literally no other way for unarmed attacks to get Cold Iron or Silver typing. You can not make your fists out of special materials like you can for manufactured weapons. You can't apply Cold Iron Blanches to your fists since they're not weapons.

You can't take this ability, designed to balance out the fact Monks can never get those damage types, and say they apply to weapons that can actually get the damage type, but this time for free.


5 people marked this as a favorite.
Cordell Kintner wrote:
but to allow monks to just simply ignore the cost of special materials

Again, something monks can do out the gate. Monastic Weaponry isn't granting them this ability. It's granting them the ability to not lose that ability if they decide to use nunchaku instead of their fists.

Quote:
while also giving access to very powerful weapon traits is too much.

A whole bunch of monk weapons are barely even competitive with d6 fists. Stance attacks blow them out of the water pretty much across the board, except maybe the bo staff since that's the only way to pick up a reach weapon before level 8.

Acting like someone spending a feat to use a katar or a kama or a monkey's fist is somehow on the verge of breaking the game is a dramatic overstatement and really hard to take seriously.

Quote:
You can't take this ability, designed to balance out the fact Monks can never get those damage types, and say they apply to weapons that can actually get the damage type, but this time for free.

Not free, that's what you're spending the feat for :>


1 person marked this as a favorite.
Cordell Kintner wrote:
HammerJack wrote:
There is no reason for mystic strikes and metal strikes to not qualify.

Those abilities automatically modify your unarmed strikes, they aren't things you "use". By you logic, Powerful Fist should apply to the Katar.

If you allow it to work that makes Monastic Weaponry one of the best feats in the game by allowing you to avoid spending literally tens of thousands of gold on special materials.

monastic weaponry feels like a very lacklustre feat compared to stances does it scale well in the later levels or am I missing something?


1 person marked this as a favorite.
Schreckstoff wrote:
monastic weaponry feels like a very lacklustre feat compared to stances does it scale well in the later levels or am I missing something?

The biggest advantage monastic weaponry has over stances is that you don't have to activate it every combat.

Most of the weapons aren't great though. Mechanically you're probably getting it for reach with the bo staff or as a lead-in to shooting star or peafowl stances with shurikens or temple swords respectively.

Horizon Hunters

Squiggit wrote:
Cordell Kintner wrote:
but to allow monks to just simply ignore the cost of special materials
Again, something monks can do out the gate. Monastic Weaponry isn't granting them this ability. It's granting them the ability to not lose that ability if they decide to use nunchaku instead of their fists.

As I stated and you ignored, the ability is to balance the fact Unarmed Attacks can't gain those traits normally. Weapons can, you shouldn't be giving it away for free on an item that can get it normally.

Squiggit wrote:
Cordell Kintner wrote:
while also giving access to very powerful weapon traits is too much.

A whole bunch of monk weapons are barely even competitive with d6 fists. Stance attacks blow them out of the water pretty much across the board, except maybe the bo staff since that's the only way to pick up a reach weapon before level 8.

Acting like someone spending a feat to use a katar or a kama or a monkey's fist is somehow on the verge of breaking the game is a dramatic overstatement and really hard to take seriously.

There are a ton of additional items and abilities that only affect weapons or require weapons, that Unarmed Attacks don't qualify for. You take Monastic Weaponry so that you can have access to those options. Two that come to mind are the Two-Weapon Warrior and Mauler Dedications, both of which would be fantastic with a Monk.

Squiggit wrote:
Cordell Kintner wrote:
You can't take this ability, designed to balance out the fact Monks can never get those damage types, and say they apply to weapons that can actually get the damage type, but this time for free.
Not free, that's what you're spending the feat for :>

A feat that would save over 19480 gold if it worked that way, or more if you use multiple weapons. No other feat in the game has that kind of cost savings. The fact that it would be equivalent to that much money should prove that it's not supposed to work as you insist.


1 person marked this as a favorite.
Schreckstoff wrote:
Cordell Kintner wrote:
HammerJack wrote:
There is no reason for mystic strikes and metal strikes to not qualify.

Those abilities automatically modify your unarmed strikes, they aren't things you "use". By you logic, Powerful Fist should apply to the Katar.

If you allow it to work that makes Monastic Weaponry one of the best feats in the game by allowing you to avoid spending literally tens of thousands of gold on special materials.

monastic weaponry feels like a very lacklustre feat compared to stances does it scale well in the later levels or am I missing something?

Aside from getting access to some weapon traits you can't get on your stance attacks till much later? Stacking. Monastic weaponry pairs well with certain feats later down the road. A quick example is monastic weaponry for bo staff and Tangled Forest Stance. Tangled Forest gives you an attack but unlike some stances you're not forced to use it, so you can wield a Bo staff for extra reach. The second part of Tangled Forest makes everyone in your reach make checks in order to get away or past you.


1 person marked this as a favorite.
Cordell Kintner wrote:
As I stated and you ignored, the ability is to balance the fact Unarmed Attacks can't gain those traits normally. Weapons can, you shouldn't be giving it away for free on an item that can get it normally.

Ignored because I don't find it particularly relevant. The bonus works the same regardless of what kind of attack you're making, which makes it arbitrary to argue it's overpowered in one particular use case and not another when the end results are identical.

I mean, if anything you have this backward: The fact that you can't normally benefit from special materials at all using unarmed attacks makes it much more valuable to the unarmed monk because you're gaining a benefit that you can never replicate no matter how much you invest. It's literally priceless.


4 people marked this as a favorite.
Cordell Kintner wrote:


A feat that would save over 19480 gold if it worked that way, or more if you use multiple weapons. No other feat in the game has that kind of cost savings. The fact that it would be equivalent to that much money should prove that it's not supposed to work as you insist.

Emphasis mine.

The Alchemist, Alchemical Investigator, Snare Crafter, and Snare Ranger would like a word.

Speaking of which, the Alchemist can make *free* Cold Iron Blanches to do exactly this.

Horizon Hunters

Sagiam wrote:
Cordell Kintner wrote:


A feat that would save over 19480 gold if it worked that way, or more if you use multiple weapons. No other feat in the game has that kind of cost savings. The fact that it would be equivalent to that much money should prove that it's not supposed to work as you insist.

Emphasis mine.

The Alchemist, Alchemical Investigator, Snare Crafter, and Snare Ranger would like a word.

Speaking of which, the Alchemist can make *free* Cold Iron Blanches to do exactly this.

Of course consumables would "save" more money, they technically can save "infinite" money. You could even do it as a level 1 alchemist by tossing all your bombs every day for a year. I'm talking about any feats that save money by not having to purchase permanent items. Not to mention, you still have to prepare the items and spend the actions using them, while just having a weapon made of the stuff can save all that time.

Squiggit wrote:
Cordell Kintner wrote:
As I stated and you ignored, the ability is to balance the fact Unarmed Attacks can't gain those traits normally. Weapons can, you shouldn't be giving it away for free on an item that can get it normally.

Ignored because I don't find it particularly relevant. The bonus works the same regardless of what kind of attack you're making, which makes it arbitrary to argue it's overpowered in one particular use case and not another when the end results are identical.

I mean, if anything you have this backward: The fact that you can't normally benefit from special materials at all using unarmed attacks makes it much more valuable to the unarmed monk because you're gaining a benefit that you can never replicate no matter how much you invest. It's literally priceless.

Yes it's great for monks, who normally rely on unarmed strikes only, to be able to get access to special materials they would normally never have access for. In fact, it's required, otherwise Monastic Weaponry would be required for them to gain access to those materials, and being forced to take a specific feat just sucks in the end.

Here's some more fallout for what happens if this works as you insist: Diamond Fists and Deadly Strikes would also apply to the Monastic Weaponry. This means a Half Elf Monk with Elven Weaponry and Ancestral Weaponry would be able to wield an Elven Curved Blade that has d10 damage, Deadly D10, and can Flurry just fine with it. Oh, and it counts as Silver and Cold Iron despite not paying for it. Combine that with the Mauler Archetype for more brokenness.


3 people marked this as a favorite.
Cordell Kintner wrote:
Here's some more fallout for what happens if this works as you insist: Diamond Fists and Deadly Strikes would also apply to the Monastic Weaponry. This means a Half Elf Monk with Elven Weaponry and Ancestral Weaponry would be able to wield an Elven Curved Blade that has d10 damage, Deadly D10, and can Flurry just fine with it. Oh, and it counts as Silver and Cold Iron despite not paying for it. Combine that with the Mauler Archetype for more brokenness.

Oh no...? They spent 3 feats to do something and that's bad? At the end of the day, it still just counts as Silver and Cold Iron. Monks can already get unarmed attacks up to 1d10 with traits including Agile, Deadly, Finesse, Nonlethal, Poison, Backswing, Nonlethal, Fire, Forceful, Grapple, Parry, Sweep, Reach, Propulsive and/or Backstabber: they can also switch between unarmed attacks for different traits and use the same runes with the handwraps. I'm REALLY not seeing the brokenness.


3 people marked this as a favorite.
Quote:
has d10 damage, Deadly D10, and can Flurry just fine with it.

So... Falling Stone?

Wolf Jaw pretty similar too, albeit d8 + agile + backstabber + conditional trip instead of d10.

Those leave both your hands empty to do whatever you want with too.

IDK you're just... naming off monk feats and describing what they do and then declaring them overpowered. Deadly Strikes isn't even that high impact, it's not even worth a full point of damage if you're critting on a 20. If that's your idea of overpowered I think we're just playing radically different games.

Horizon Hunters

graystone wrote:
Cordell Kintner wrote:
Here's some more fallout for what happens if this works as you insist: Diamond Fists and Deadly Strikes would also apply to the Monastic Weaponry. This means a Half Elf Monk with Elven Weaponry and Ancestral Weaponry would be able to wield an Elven Curved Blade that has d10 damage, Deadly D10, and can Flurry just fine with it. Oh, and it counts as Silver and Cold Iron despite not paying for it. Combine that with the Mauler Archetype for more brokenness.
Oh no...? They spent 3 feats to do something and that's bad? At the end of the day, it still just counts as Silver and Cold Iron. Monks can already get unarmed attacks up to 1d10 with traits including Agile, Deadly, Finesse, Nonlethal, Poison, Backswing, Nonlethal, Fire, Forceful, Grapple, Parry, Sweep, Reach, Propulsive and/or Backstabber: they can also switch between unarmed attacks for different traits and use the same runes with the handwraps. I'm REALLY not seeing the brokenness.

No, it would be one feat, Monastic Weaponry, that does this. We're talking a d10, Deadly d10, FINESSE weapon here.

And yes, monks can get attacks with a lot of traits, but things like Poison and Fire are on d4 attacks, Forceful is on d8s, and nothing with Agile or Finesse are above a d8 either. And again, it's when you combine it with other dedications that it starts breaking things.

Squiggit wrote:
Cordell Kintner wrote:
has d10 damage, Deadly D10, and can Flurry just fine with it.
So... Falling Stone?

Falling Stone doesn't have Finesse like the Curve Blade does. You also get the Critical Specialization of making the target Flat Footed, which you can easily capitalize on if you gain Sneak Attack, or have a rogue in the party.

Squiggit wrote:
IDK you're just... naming off monk feats and describing what they do and then declaring them overpowered. Deadly Strikes isn't even that high impact, it's not even worth a full point of damage if you're critting on a 20. If that's your idea of overpowered I think we're just playing radically different games.

I am saying they would be overpowered if they were allowed to work with Monastic Weaponry instead of just Unarmed Attacks like they state. Also Deadly Strikes is one of the best capstone feats. You would be doing 3d10 additional damage on a crit. If you think you would only be critting on a 20 at level 20, then you seem to be the one playing a "different game" here. The end all isn't flat Attack bonus vs flat AC, you need to take into account Bonuses to your hit and penalties to their AC. With just flat footed, a level 20 Monk can crit an Ancient Gold Dragon on an 18.


1 person marked this as a favorite.
Cordell Kintner wrote:
With just flat footed, a level 20 Monk can crit an Ancient Gold Dragon on an 18.

Bumps it up to about two damage. Still don't see that ruining the game the way you're suggesting it does.


1 person marked this as a favorite.
Cordell Kintner wrote:
No, it would be one feat, Monastic Weaponry, that does this. We're talking a d10, Deadly d10, FINESSE weapon here.

So you don't count Elven Weaponry and Ancestral Weaponry as feats... Are you playing PF2? I count #1 Elven Weaponry, #2 Ancestral Weaponry and #3 Monastic Weaponry to do that.

Cordell Kintner wrote:
And yes, monks can get attacks with a lot of traits, but things like Poison and Fire are on d4 attacks, Forceful is on d8s, and nothing with Agile or Finesse are above a d8 either.

I'm unimpressed by what you seem to think is too awesome for words. You spend 3 feats to get a bump from d8 to d10 and everything spins out of control? You're putting a LOT of weight on that d10.

Horizon Hunters

You know, I don't even know why I'm defending my explanations. It always seems to me that players want the absolute most power they can get, and whenever anyone tries to point out that rolling (4d10+11+1d6 Fire)x2+3d10+2d10 Persistent Fire on a crit with a Finesse weapon, which can be achieved on a 15 with no debuffs on the enemy and counts as both Cold Iron and Silver despite paying for neither, while attacking every creature within their reach all at once, they just say that it's "not overpowered".

I have explained using RAW why it doesn't work. You called be pedantic without saying the word (Something about torture and the Geneva Convention). I have TRIED to use examples as to how it can easily go off the rails but any example I use is dismissed with no actual reasons.

So I'm done. It doesn't work. That's the last I will say about it. It's up to you to prove that it DOES work. Explain how an ability that "modifies an attack" is the same as an ability that "requires an attack to be used." Explain why Monastic Weaponry doesn't say "Abilities that modify Unarmed Attacks also modify Monk Weapons"

Please explain.


4 people marked this as a favorite.

The stance unarmed strikes are valued as advanced weapons if you compare their trait economy to real weapons - Tiger Claw for example is probably just better than the Aldori Dueling Sword, getting Agile and Unarmed instead of Versatile P. This makes sense since a weapon you have to pay a class feat for should be better than one that martial characters like the Monk are expected to be able to use for free, but it does make Monastic Weaponry look pretty bad in all cases other than the bo staff (which while worse on trait economy does have Reach which none of the level 1 stances can get).


1 person marked this as a favorite.
Cordell Kintner wrote:
You know, I don't even know why I'm defending my explanations. It always seems to me that players want the absolute most power they can get, and whenever anyone tries to point out that rolling (4d10+11+1d6 Fire)x2+3d10+2d10 Persistent Fire on a crit, which can be achieved on a 15 with no debuffs on the enemy and counts as both Cold Iron and Silver despite paying for neither, while attacking every creature within their reach all at once, they just say that it's "not overpowered".

All of that is 100% meaningless theatre as we're only taking the difference between a d8 and a d10 on normal hits: so you got 2 points of damage on average more for spending 3 feats? Super powerful.

Cordell Kintner wrote:
I have explained using RAW why it doesn't work.

You sure TRIED to explain it but it sure doesn't make logical sense to me: you're using a synonym and saying it means something completely different: it's hard to modify something without the item to modify hence it's required. Do I need a specific thing for the ability to work on? yep. So it's required? Yep.

Cordell Kintner wrote:
I have TRIED to use examples as to how it can easily go off the rails but any example I use is dismissed with no actual reasons.

It's been dismissed by me because we're only talking about a few points of damage difference between an unarmed attack and that elven curved blade. We've explained why we aren't impressed, its you that's not listened is you didn't see a reason.

Cordell Kintner wrote:
It's up to you to prove that it DOES work.

It's self evident from the wording. Done. I fine it very hard to find a way to say that Mystic Strikes, Metal Strikes and Adamantine Strikes DON'T require unarmed strikes.

"You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks, though not if the feat or ability requires you to use a single specific type of attack"

Does Metal Strikes require an unarmed attacks? Yes, it doesn't work with any other attack. Does Metal Strikes require a specific type of unarmed attack? No. Check and check: works with Monastic Weaponry.

Horizon Hunters

graystone wrote:

It's self evident from the wording. Done. I fine it very hard to find a way to say that Mystic Strikes, Metal Strikes and Adamantine Strikes DON'T require unarmed strikes.

"You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks, though not if the feat or ability requires you to use a single specific type of attack"

Does Metal Strikes require an unarmed attacks? Yes, it doesn't...

You could have no unarmed strikes, be a amorphous blob with no way of attacking at all, Metal Strikes will still work as intended. Your unarmed strikes count as cold iron and silver. Don't have any? Well the ability still works, it just doesn't have anything to modify at the moment. Meanwhile if I can't attack at all I would never be able to use Flurry of Blows.

Metal Strikes doesn't REQUIRE anything. It's constantly active and will always work. Flurry of Blows REQUIRES that I am able to make an unarmed attack. If I can't, I can never use Flurry.

Passive abilities are not the same as activated abilities and it's obvious based on the wording that Monastic Weaponry is intended to only work on activated abilities.

Also about the damage... Going from 4d8 to 4d10 is an increase of 4 average damage, 8 average on a crit, plus the additional 16.5 average damage on a crit. The over all difference between the two, assuming you crit on a 15, is 9.35 average damage per Strike, all because we allow things that modify unarmed attacks to modify monk weapons. Sure that's not much, but Min/Maxers will take any ability that gives them even one extra damage if it's the best option available.

This damage is already theoretically possible with Gorilla Slam and Falling Stone. The main difference is that those aren't Finesse, aren't Swords, and aren't weapons. They can't be used in conjunction with abilities like Avalanche Strike, which allows you to Strike every enemy in your reach without increasing your MAP, which if you become Huge with Enlarge, can affect a ton of creatures.


1 person marked this as a favorite.
Cordell Kintner wrote:
You could have no unarmed strikes, be a amorphous blob with no way of attacking at all, Metal Strikes will still work as intended. Your unarmed strikes count as cold iron and silver. Don't have any? Well the ability still works, it just doesn't have anything to modify at the moment.

Don't agree at all: your ability doesn't work with nothing to modify. It requires one to gain the effect JUST like monastic. I get as much use out of Metal Strikes as I do flurry without an unarmed attack.

Cordell Kintner wrote:
Metal Strikes doesn't REQUIRE anything.

To get the effect you're required to have an unarmed attack... If you don't have an unarmed attack, nothing gets treated as cold iron or silver.

Cordell Kintner wrote:
Passive abilities are not the same as activated abilities and it's obvious based on the wording that Monastic Weaponry is intended to only work on activated abilities.

Nothing in Monastic Weaponry says or implies to me that it's limited to the requirements of active abilities.

Cordell Kintner wrote:
Also about the damage

No thanks. Again, that is a reason you might not like it but that isn't a rule. None of that matters in the least IMO.

Horizon Hunters

graystone wrote:
Cordell Kintner wrote:
Passive abilities are not the same as activated abilities and it's obvious based on the wording that Monastic Weaponry is intended to only work on activated abilities.
Nothing in Monastic Weaponry says or implies to me that it's limited to the requirements of active abilities.

Then tell me this: Why did they have clarify that your proficiency with monk weapons increases with your unarmed proficiency? If monastic weaponry works with abilities that modify unarmed attacks, shouldn't it automatically scale without that line, since your proficiency is an "ability"? It's basically redundant then!

Unless... It doesn't work that way, so they HAD to put in the line about proficiency for the ability to work as intended.

But here's a personal question: Why would you want this? Why would you want monastic weapons to be automatically treated as cold iron/silver at level 9? Is it because you think the feat is bad, and this is the only way to redeem it? Is it because you don't think a feat should have any downsides at all? I'm truly curious why you care so about arguing for this buff.


2 people marked this as a favorite.
Cordell Kintner wrote:
graystone wrote:
Cordell Kintner wrote:
Passive abilities are not the same as activated abilities and it's obvious based on the wording that Monastic Weaponry is intended to only work on activated abilities.
Nothing in Monastic Weaponry says or implies to me that it's limited to the requirements of active abilities.
Then tell me this: Why did they have clarify that your proficiency with monk weapons increases with your unarmed proficiency? If monastic weaponry works with abilities that modify unarmed attacks, shouldn't it automatically scale without that line, since your proficiency is an "ability"? It's basically redundant then!

Probably to prevent you from trying to argue that the proficiency with monastic weapons remains at trained forever and therefore the feat is worth less than the level 1 general feat Weapon Proficiency since it applies to fewer weapons.


2 people marked this as a favorite.

Monastic Weaponry eventually makes the things count as cold iron and silver because it's just about crystal clear, rules-wise, and also still leaves using weapons less effective and more of a liability than stance attacks at the upside of an action saved and possible access to a trait or two. It makes sense both RAW and RAI, I really don't see why the idea gets you so upsetti. Monks are not as directly powerful as some other classes but they get utility and nice niche benefits, that shouldn't change if they decide to use a weapon or two for the ~aesthetic~.

(Eldritch Archer has a feat that also turns ammunition into the associated metals, and hoo boy, if you want to talk about "cost savings"...)


Cordell Kintner wrote:
HammerJack wrote:
There is no reason for mystic strikes and metal strikes to not qualify.

Those abilities automatically modify your unarmed strikes, they aren't things you "use". By you logic, Powerful Fist should apply to the Katar.

If you allow it to work that makes Monastic Weaponry one of the best feats in the game by allowing you to avoid spending literally tens of thousands of gold on special materials.

No dog in this fight.

Reading the rules and the discussion, Cordell's interpretation is correct. The language for Metal strikes is unambiguous.

Metal Strikes (Core p. 156) wrote:
You can adjust your body to make unarmed attacks infused with the mystic energy of rare metals. Your unarmed attacks are treated as cold iron and silver.

If an attack qualifies as an unarmed attack, then metal strikes applies. Let's read Monastic Weaponry

Core p. 158 wrote:
You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks, though not if the feat or ability requires you to use a single specific type of attack, such as Crane Stance.

Emphasis mine.

This wording is also unambiguous (strictly regarding this issue. There is some ambiguity with other aspects), imo.

An example of a feat/ability that requires unarmed attack is Flurry of Blows.

Flurry of Blows (p. 156) wrote:
Make two unarmed Strikes.

Flurry of Blows requires to unarmed strikes.

As Cordell has pointed out, metal strikes doesn't "require" unarmed attacks nor does it "use" an unarmed attack, it modifies them. Unless there is a rule that handwraps modify monk weapon attacks, there's no logic that modifying an unarmed attack modifies a monk weapon used in place of an unarmed attack.

If Monastic Weaponry said "applies to" instead of "require", then metal strikes would clearly apply. My understanding of PF2 is that Paizo has tried to be very precise about its language. I see no basis for ignoring that precision in any of the counter-arguments presented.

Yes, you can argue that to modify an unarmed strike you must have one and try to argue that metal strikes "requires" unarmed strikes. But that is not how PF2 uses the word "requires" in this context. If it were, then runes from handwraps would apply to any Monastic weapon used. Do they?


3 people marked this as a favorite.
Quote:
If it were, then runes from handwraps would apply to any Monastic weapon used. Do they?

Handwraps aren't a monk feat or ability, so no.


Squiggit wrote:
Quote:
If it were, then runes from handwraps would apply to any Monastic weapon used. Do they?
Handwraps aren't a monk feat or ability, so no.

Then you're having to proved an ability that only modifies an unarmed attack is what Paizo meant when they said "requires." That usage would be inconsistent with other uses of "require." Weapon runes don't say a weapon is "required." Paizo doesn't use "required"in that manner based on my reading of Core.


3 people marked this as a favorite.
N N 959 wrote:
Squiggit wrote:
Quote:
If it were, then runes from handwraps would apply to any Monastic weapon used. Do they?
Handwraps aren't a monk feat or ability, so no.
Then you're having to proved an ability that only modifies an unarmed attack is what Paizo meant when they said "requires." That usage would be inconsistent with other uses of "require." Weapon runes don't say a weapon is "required." Paizo doesn't use "required"in that manner based on my reading of Core.

You missed the point. If monastic weaponry said "any item, Monk feat, or ability that requires an unarmed attack" then yes, Handwraps in your example would absolutely apply.


No, I didn't miss the point. I was making a different one: modifications to unarmed attacks don't a priori modify Monastic Weapons. So now you're having to prove a Monk feat which modifies an unarmed attack is what Paizo meant by "requires". I don't see anything that meets that burden. And even if Monastic Weaponry included "item" you still wouldn't get the benefit of handwraps. Per Cordell's argument, handwraps don't "require" unarmed attacks, they modify them.


3 people marked this as a favorite.

I don't think there's anything to prove. That an ability that only interacts with unarmed strikes requires unarmed strikes to work is simply true on its face. Can you benefit from metal strikes without an unarmed attack? No. Then it is, by definition, a requirement for the latter to use the former. That is just what the words mean and there's nothing in the book to really support the idea that you're supposed to take this stretched, twisted view of the language (if anything, PF2 suggests doing the exact opposite).

If we're going by a strict definition of an ability that has some explicit "requires: unarmed attack" line, then nothing the monk has interacts with monastic weaponry because that line simply isn't present.

Quote:
Flurry of Blows requires to unarmed strikes.

Does it though? Your position is that an ability doing nothing without an unarmed strike is not the same as requiring them. If you somehow lost access to all your unarmed attacks you'd still be able to flurry, it just wouldn't do anything.

If that sounds absurd, that's how this whole discussion reads from my end.


Squiggit wrote:
Can you benefit from metal strikes without an unarmed attack? No. Then it is, by definition, a requirement for the latter to use the former.

That isn't the test. MW doesn't care whether you can make use of an ability. It simply asks if the ability requires unarmed attacks. It's using requiries in the context of the ability requires that you make unarmed attacks. Metal strikes doesn't require that you "do" anything. Flurry of Blows does.

Perhaps the better way describe this might be implicit requirement versus explicit, but I haven't searched all the feats / abilities. Or put another way, a prerequisite vs a requirement.

Quote:
If we're going by a strict definition of an ability that has some explicit "requires: unarmed attack" line, then nothing the monk has interacts with monastic weaponry because that line simply isn't present.

That's a straw man. No one is arguing that the word "require" appear. My point with weapon runes is that the implicit requirement that one has a weapon is not that type of "requires" that Paizo intends when it uses that language. It's like arguing that having a mouth is a requirement to eating. Yes, it is, but Paizo doesn't write rules that would call that a requirement.

Quote:
Does it though? Your position is that an ability doing nothing without an unarmed strike is not the same as requiring them.

No, that's not my position.

Quote:
If you somehow lost access to all your unarmed attacks you'd still be able to flurry, it just wouldn't do anything.

Not under Paizo's use of language. To use FoB, you have to actually make attacks. The ability literally says that. "Make two unarmed attack." If Metal Strikes say, "Make an unarmed attack" then it would apply. But it doesn't. And that's why Paizo can carve out Metal Strikes from being used by Monastic Weaponry.

Cordell tries to clarify this by arguing passive vs active, but none of that is really necessary and I dont' think that's what Paizo was necessarily thinking of. Monastic Weaponry is simply meant to apply to abiliites/feats where you are making an unarmed attack. It's a simple concept/clause. Does the feat or ability involve my making an actual unarmed attack? No? Then MW doesn't apply.

If that's not clear, then it's not clear. *shrug*

1 to 50 of 97 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Help me understand how Monastic Weaponry interacts with other monk feats All Messageboards

Want to post a reply? Sign in.