Volley: Help Me Understand It?


Rules Discussion

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Is it just me, but the more I read the rules the less sense Volley trait makes.

Penalty to accuracy for closer target?

How did they logic their way out of that one?

If they needed to balance shortbow to longbow, then give shortbow Agile and reduce it's Deadly value to d8 or remove it.

being less precise at 30ft than 100ft and having same accuracy at less that 30ft and at 200ft has no sense what-so-ever.


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Pathfinder Adventure Path Subscriber

The logic is that the longbow is large and unwieldy so it's harder to set up and aim at something that's really close. The closer something is, the more you have to move the bow to keep it aimed at a moving target.


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Dire Ursus wrote:
The logic is that the longbow is large and unwieldy so it's harder to set up and aim at something that's really close. The closer something is, the more you have to move the bow to keep it aimed at a moving target.

30ft is not really close from that perspective, if they said 10ft then maybe.

And it's a lot easier to "lead" a target that is closer and moving.

And what if the target is not moving? We ignore the Volley trait?

Silver Crusade

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It was probably influenced by the Tueller Drill, and taking into account nocking and firing an arrow as opposed to drawing and firing a handgun.

Also most are like 6ft long, you're not gonna be very maneuverable with those.


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in general, "really large weapons" like the long bow, the greatsword, and etc are extremely unwieldy.

Most modern bows you see, including the composite and every bow used in competitive archery is much closer to shortbows for that reason. A longbow is on average about a human's full height, sometimes more.

A more "realistic" approach would have been if those kind of weapons would require more actions to fire/swing than 1 action, BUT that would put these weapons in the dumpster almost immediately.

So a compromise had to be made, in the case of the longbow, it's a fictional "less accuracy in close range".


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Pathfinder Adventure Path Subscriber
shroudb wrote:

in general, "really large weapons" like the long bow, the greatsword, and etc are extremely unwieldy.

Most modern bows you see, including the composite and every bow used in competitive archery is much closer to shortbows for that reason. A longbow is on average about a human's full height, sometimes more.

A more "realistic" approach would have been if those kind of weapons would require more actions to fire/swing than 1 action, BUT that would put these weapons in the dumpster almost immediately.

So a compromise had to be made, in the case of the longbow, it's a fictional "less accuracy in close range".

Agreed. The point of volley is to give ranged weapons more ways to be different from each other in a way to create mechanically interesting variations. I don't think reality was as important as ways to create balance. Volley as a trait is completely inconsequential to the guards on the walls 50ft up in the air and that makes long bows a very devastating weapon for armies of archers, which I think gets closer to the intention of the rule than the specifics of how it works in reality.


Rysky wrote:

It was probably influenced by the Tueller Drill, and taking into account nocking and firing an arrow as opposed to drawing and firing a handgun.

Also most are like 6ft long, you're not gonna be very maneuverable with those.

I don't think that Tueller Drill had much to do with it.

If you have required strength for your specific bow the speed of knocking and drawing is the same.


shroudb wrote:

in general, "really large weapons" like the long bow, the greatsword, and etc are extremely unwieldy.

Most modern bows you see, including the composite and every bow used in competitive archery is much closer to shortbows for that reason. A longbow is on average about a human's full height, sometimes more.

A more "realistic" approach would have been if those kind of weapons would require more actions to fire/swing than 1 action, BUT that would put these weapons in the dumpster almost immediately.

So a compromise had to be made, in the case of the longbow, it's a fictional "less accuracy in close range".

So give longbow 1d10 damage, 150 range,deadly 1d12 and loading 1 property.

That is far more realistic than I'm less precise if the target is close.


Igor Horvat wrote:
shroudb wrote:

in general, "really large weapons" like the long bow, the greatsword, and etc are extremely unwieldy.

Most modern bows you see, including the composite and every bow used in competitive archery is much closer to shortbows for that reason. A longbow is on average about a human's full height, sometimes more.

A more "realistic" approach would have been if those kind of weapons would require more actions to fire/swing than 1 action, BUT that would put these weapons in the dumpster almost immediately.

So a compromise had to be made, in the case of the longbow, it's a fictional "less accuracy in close range".

So give longbow 1d10 damage, 150 range,deadly 1d12 and loading 1 property.

That is far more realistic than I'm less precise if the target is close.

i link how you sneak in the damage buffs.

no, it would still be as an example "d8 d10 deadly loading 1"

more realistic, but at this point we already have the crossbow that is extremely close to this, so why have 2 "same" weapons?

Silver Crusade

Igor Horvat wrote:
Rysky wrote:

It was probably influenced by the Tueller Drill, and taking into account nocking and firing an arrow as opposed to drawing and firing a handgun.

Also most are like 6ft long, you're not gonna be very maneuverable with those.

I don't think that Tueller Drill had much to do with it.

If you have required strength for your specific bow the speed of knocking and drawing is the same.

A bow as long as you.


shroudb wrote:
Igor Horvat wrote:
shroudb wrote:

in general, "really large weapons" like the long bow, the greatsword, and etc are extremely unwieldy.

Most modern bows you see, including the composite and every bow used in competitive archery is much closer to shortbows for that reason. A longbow is on average about a human's full height, sometimes more.

A more "realistic" approach would have been if those kind of weapons would require more actions to fire/swing than 1 action, BUT that would put these weapons in the dumpster almost immediately.

So a compromise had to be made, in the case of the longbow, it's a fictional "less accuracy in close range".

So give longbow 1d10 damage, 150 range,deadly 1d12 and loading 1 property.

That is far more realistic than I'm less precise if the target is close.

i link how you sneak in the damage buffs.

no, it would still be as an example "d8 d10 deadly loading 1"

more realistic, but at this point we already have the crossbow that is extremely close to this, so why have 2 "same" weapons?

Heavy crossbow is simple and has Loading 2, Longbow is martial and has Loading 1, with some other traits


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Rysky wrote:
Igor Horvat wrote:
Rysky wrote:

It was probably influenced by the Tueller Drill, and taking into account nocking and firing an arrow as opposed to drawing and firing a handgun.

Also most are like 6ft long, you're not gonna be very maneuverable with those.

I don't think that Tueller Drill had much to do with it.

If you have required strength for your specific bow the speed of knocking and drawing is the same.
A bow as long as you.

Does not matter, draw length is to your cheek.


I kind of like this rule. And I find it quite logical. Just try to use a longbow inside a tavern with table and chairs everywhere. In real life if you are under 30ft. pistols beat assault rifles.
And in terms of gameplay, it's fine. You have a real choice between longbows and shortbows, which wasn't really the case in PF1, as shortbows were just dumbed down longbows.

Silver Crusade

Igor Horvat wrote:
Rysky wrote:
Igor Horvat wrote:
Rysky wrote:

It was probably influenced by the Tueller Drill, and taking into account nocking and firing an arrow as opposed to drawing and firing a handgun.

Also most are like 6ft long, you're not gonna be very maneuverable with those.

I don't think that Tueller Drill had much to do with it.

If you have required strength for your specific bow the speed of knocking and drawing is the same.
A bow as long as you.
Does not matter, draw length is to your cheek.

I'm referring to how big the bow is to move around, not to fire persay.


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SuperBidi wrote:

I kind of like this rule. And I find it quite logical. Just try to use a longbow inside a tavern with table and chairs everywhere. In real life if you are under 30ft. pistols beat assault rifles.

And in terms of gameplay, it's fine. You have a real choice between longbows and shortbows, which wasn't really the case in PF1, as shortbows were just dumbed down longbows.

I have no problem if longbow is restricted by cramped quarters or other penalties for its size.

I.E. ceiling is too low and walls are too close. -2/-4 attack. or unable to attack at all

You can't use longbow while mounted or with a -5 penalty.

You have -2 penalty on resisting disarm as it is too large for a single hand grip.


Igor Horvat wrote:
shroudb wrote:
Igor Horvat wrote:
shroudb wrote:

in general, "really large weapons" like the long bow, the greatsword, and etc are extremely unwieldy.

Most modern bows you see, including the composite and every bow used in competitive archery is much closer to shortbows for that reason. A longbow is on average about a human's full height, sometimes more.

A more "realistic" approach would have been if those kind of weapons would require more actions to fire/swing than 1 action, BUT that would put these weapons in the dumpster almost immediately.

So a compromise had to be made, in the case of the longbow, it's a fictional "less accuracy in close range".

So give longbow 1d10 damage, 150 range,deadly 1d12 and loading 1 property.

That is far more realistic than I'm less precise if the target is close.

i link how you sneak in the damage buffs.

no, it would still be as an example "d8 d10 deadly loading 1"

more realistic, but at this point we already have the crossbow that is extremely close to this, so why have 2 "same" weapons?

Heavy crossbow is simple and has Loading 2, Longbow is martial and has Loading 1, with some other traits

again, if you replace Volley with Loading 1 (again, the damage buffs you propose are completly off so i'm simply disregarding those and focusing on the actual traits) you have:

d8 damage, 100 range, loading 1, traits: deadly d10
as opposed to crossbow:
d8 damage, 120 range, loading 1, traits: -

They are almost identical.

one is a martial and adds the deadly trait, the other is a simple weapon.

There's simply 0 reasons for both to exist in a game.

If you think that a bow is better represented by the loading property, just use a crossbow and flavor it as "a bow" using the xbow statistics.


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Pathfinder Adventure Path Subscriber

The real issue here is that if the Short bow was just like the longbow, but with slightly shorter range, 1 damage die less, and had agile, it would be a murder machine/monster in the hands of the mutli-attacking hordes. Deadly and Agile? Welcome to crit-landia. So barring that, the short bow is right exactly where they want it to be as a weapon, but the longbow needed to be different beyond "same with more damage."

Adding a reload to the long bow probably would have felt more "authentic" to a lot of players, especially those of us with no real practical knowledge of trying to kill moving things with bows, but that design space is already taken up by slings and cross bows. A weapon better at a middle range than close up was open design space and a pretty cool one for the long bow to occupy.

Your ideas about trying to add properties about being difficult to use are interesting, but kinda clunky to throw on a weapon with one property and be remembered in play, and far too situational to be the defining difference between the short bow and the long bow.


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Igor Horvat wrote:

I have no problem if longbow is restricted by cramped quarters or other penalties for its size.

I.E. ceiling is too low and walls are too close. -2/-4 attack. or unable to attack at all

You can't use longbow while mounted or with a -5 penalty.

You have -2 penalty on resisting disarm as it is too large for a single hand grip.

Volley is a simplification of all that. You can have 20 rules, or just one, which isn't perfect, but get to the point: Longbows are hard to use in most short range situations.


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To answer the OP, I definitely don’t think it’s the dumbest rule ever. There have been far dumber rules.

I digress. While I have no practical knowledge on the matter, based on some brief research I can find multiple sources citing longbows were less effective at shorter range than shortbows. Some of the comments (not my thoughts) were 1) the stance and draw would give a close target more time to react as the proper stance requirement is more involved and the draw is longer and more difficult, 2) longbow arrows travel slower (but are more wind resistant and powerful on impact because they were longer, heavier and gravity), 3) longbows were designed to fire at a 45+ degree angle - using a lower angle for a close target interferes with accuracy because it’s not being fired as intended.

I can’t say how that should be accurately reflected in the simulation that is PF2E, but I don’t think it sounds dumb and I’m ok with their interpretation. I like it from a balance and practical perspective. Honestly I’ve always thought the idea of wandering a close quarter dungeon with a longbow as being the optimal range option in prior editions was very weird.


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SuperBidi wrote:
Igor Horvat wrote:

I have no problem if longbow is restricted by cramped quarters or other penalties for its size.

I.E. ceiling is too low and walls are too close. -2/-4 attack. or unable to attack at all

You can't use longbow while mounted or with a -5 penalty.

You have -2 penalty on resisting disarm as it is too large for a single hand grip.

Volley is a simplification of all that. You can have 20 rules, or just one, which isn't perfect, but get to the point: Longbows are hard to use in most short range situations.

Simplification is not always good, especially if it's a nonsense.

Imagine if you give a longbow, a proper 100lb english longbow with some blunt arrows and you stand 30ft away from an archer and 100ft away.

Where are you going to feel safer?

You can even run around at that distance as a moving target.

Or take that same longbow at 4 targets 15ft, 30ft, 60ft and 120ft
20 arrows each target and mark points.

I do not think that 60ft will be your best score. Ever.


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the ONE thing i totally agree and it still baffles me since it was mentioned plenty of times in the playtest as well....:

why tf did they named it/kept the name "volley" for the trait.

"volley" has absolutely nothing to do with what the trait in question is trying to achieve.

i mean, if the trait alone was named "unwieldy" or such, there would be much less such threats cropping up imo...


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Liegence wrote:

To answer the OP, I definitely don’t think it’s the dumbest rule ever. There have been far dumber rules.

I digress. While I have no practical knowledge on the matter, based on some brief research I can find multiple sources citing longbows were less effective at shorter range than shortbows. Some of the comments (not my thoughts) were 1) the stance and draw would give a close target more time to react as the proper stance requirement is more involved and the draw is longer and more difficult, 2) longbow arrows travel slower (but are more wind resistant and powerful on impact because they were longer, heavier and gravity), 3) longbows were designed to fire at a 45+ degree angle - using a lower angle for a close target interferes with accuracy because it’s not being fired as intended.

I can’t say how that should be accurately reflected in the simulation that is PF2E, but I don’t think it sounds dumb and I’m ok with their interpretation. I like it from a balance and practical perspective. Honestly I’ve always thought the idea of wandering a close quarter dungeon with a longbow as being the optimal range option in prior editions was very weird.

1. Yes, maybe. If you use a bow that is to "heavy" for you then you would have problem of drawing a bow to a full draw and it would be slower.

2. No. Most of the time. If they used broadheads or hunting tips that are heavy and wide for blood vessel laceration then that extra weight could slow down an arrow.
But most of the time arrow were made for maximum penetration and speed adds more than mass to energy of an arrow.
Arrow were made as light as possible for surviving the bow shot.

3. Hell no!
That was only used if shooting at beyond maximum effective range, more of a display of skill than a major military value.
Arrow were expensive to make and you could only carry so much of them and you wanted to make every shot count.


Igor Horvat wrote:
SuperBidi wrote:
Igor Horvat wrote:

I have no problem if longbow is restricted by cramped quarters or other penalties for its size.

I.E. ceiling is too low and walls are too close. -2/-4 attack. or unable to attack at all

You can't use longbow while mounted or with a -5 penalty.

You have -2 penalty on resisting disarm as it is too large for a single hand grip.

Volley is a simplification of all that. You can have 20 rules, or just one, which isn't perfect, but get to the point: Longbows are hard to use in most short range situations.

Simplification is not always good, especially if it's a nonsense.

Imagine if you give a longbow, a proper 100lb english longbow with some blunt arrows and you stand 30ft away from an archer and 100ft away.

Where are you going to feel safer?

You can even run around at that distance as a moving target.

Or take that same longbow at 4 targets 15ft, 30ft, 60ft and 120ft
20 arrows each target and mark points.

I do not think that 60ft will be your best score. Ever.

so... you prefer to make the weapon a really bad choice (by giving it loading property) because it's "more realistic"?

As the weapon stands now, it's a direct upgrade to the "simple" ranged weapons.

It also compares really well with an "equally good" weapon, the shortbow.

So, if you want to remove volley, you need to put an equally big limitation to it.

What do you propose that limitation should be?

again, nothing niche like "indoors it's bad". It needs to be as equally restricting as Volley is, in order to be "equally good" to another ranged martial weapon like the shortbow.


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shroudb wrote:
Igor Horvat wrote:
shroudb wrote:
Igor Horvat wrote:
shroudb wrote:

in general, "really large weapons" like the long bow, the greatsword, and etc are extremely unwieldy.

Most modern bows you see, including the composite and every bow used in competitive archery is much closer to shortbows for that reason. A longbow is on average about a human's full height, sometimes more.

A more "realistic" approach would have been if those kind of weapons would require more actions to fire/swing than 1 action, BUT that would put these weapons in the dumpster almost immediately.

So a compromise had to be made, in the case of the longbow, it's a fictional "less accuracy in close range".

So give longbow 1d10 damage, 150 range,deadly 1d12 and loading 1 property.

That is far more realistic than I'm less precise if the target is close.

i link how you sneak in the damage buffs.

no, it would still be as an example "d8 d10 deadly loading 1"

more realistic, but at this point we already have the crossbow that is extremely close to this, so why have 2 "same" weapons?

Heavy crossbow is simple and has Loading 2, Longbow is martial and has Loading 1, with some other traits

again, if you replace Volley with Loading 1 (again, the damage buffs you propose are completly off so i'm simply disregarding those and focusing on the actual traits) you have:

d8 damage, 100 range, loading 1, traits: deadly d10
as opposed to crossbow:
d8 damage, 120 range, loading 1, traits: -

They are almost identical.

one is a martial and adds the deadly trait, the other is a simple weapon.

There's simply 0 reasons for both to exist in a game.

If you think that a bow is better represented by the loading property, just use a crossbow and flavor it as "a bow" using the xbow statistics.

That's -why- he's giving it the d10, I believe. Compared to the heavy crossbow, it has 1 action less to reload for being martial instead of simple. Compared to crossbow, it has a higher die size for being martial.

I'm not saying I'm for this change at all, I'm saying that's why he gave it a boost when trading Volley for Reload.

Then again it has Deadly too, which bumps it another bracket, so neeeeeevermind. You're right. XD

I am for giving ranged weapons beneficial traits instead of negative, I'd love to see some fun diversity like woth melee weapons, but the common solution of give shortbow agile and remove volley requires ALSO rebalancing all other ranged weapons, as I realized when I tried the adjustment myself. Also it kinda goes the other way and makes Shortbows seem too good, at least for Flurry Rangers. XP


I'm pretty sure some version of the grappling rules is way worse than volley. So the question posed in the OP can be answered in the negative.

But as for the content of the post, I feel like some consideration was made to make the longbow not the best ranged weapon in every single context, like it was in PF1. Even if we have to make it function somewhat contrary to reality, it's still good if the shortbow is a valid choice sometimes for someone with proficiency in both. We are talking about probably the single best weapon in PF1, after all.


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Igor Horvat wrote:

Imagine if you give a longbow, a proper 100lb english longbow with some blunt arrows and you stand 30ft away from an archer and 100ft away.

Where are you going to feel safer?

At 30ft, clearly. Between a tavern, a cave, a forest with a lot of underbush and a clear open field with 100ft. visibility, I clearly prefer the former.

If you have to shoot at 30ft. or less, you are in a cranky environment where your longbow is not optimal at all. If you are in an open field, then you are further away from your target. Hence the reason of this rule.
The fact that there is one single case, the combat happening at 30ft. despite being in an open field where you have perfect maneuvrability, doesn't invalidate the whole rule.

Also, this rule forces the player into a good "bow attitude". Thanks to it, a longbow user will look for long and clear lines of shoot. Which is exactly what you should do if you are adventuring with a longbow.

Sovereign Court

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Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

If you want Paizo and other gamers to take your feedback seriously, nothing beats creating the title “Volley: the Dumbest Rule Ever?”

Lantern Lodge Customer Service & Community Manager

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Updated the thread title from "Volley: The dumbest rule ever?" to "Volley: Help Me Understand It?"


SuperBidi wrote:
Igor Horvat wrote:

Imagine if you give a longbow, a proper 100lb english longbow with some blunt arrows and you stand 30ft away from an archer and 100ft away.

Where are you going to feel safer?

At 30ft, clearly. Between a tavern, a cave, a forest with a lot of underbush and a clear open field with 100ft. visibility, I clearly prefer the former.

If you have to shoot at 30ft. or less, you are in a cranky environment where your longbow is not optimal at all. If you are in an open field, then you are further away from your target. Hence the reason of this rule.
The fact that there is one single case, the combat happening at 30ft. despite being in an open field where you have perfect maneuvrability, doesn't invalidate the whole rule.

Also, this rule forces the player into a good "bow attitude". Thanks to it, a longbow user will look for long and clear lines of shoot. Which is exactly what you should do if you are adventuring with a longbow.

Really?

If someone tries to hit me with a gun, bow, spear or a brick, I would rather be 100ft than 30ft away.

And how is longbow not optimal, but shortbow, hand crossbow, heavy crossbow, crossbow and slings are somehow optimal?

Yes, longbow and shortbow should be different with own advanatages, but conjuring a nonsense just for balance sake? Isn't that lazy?

Maybe there should be only bows. without propulsive trait and based on user strength:

1d4, range 40ft, min strength n/a, deadly d4
1d6, range 60ft, min str 12, deadly d6
1d8, range 80ft, min str 14, deadly d8
1d10, range 100ft, min str 16, deadly d10
1d12, range 120ft, min str 18, deadly d12


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If the longbow didn't have volley, it'd be the best ranged weapon in the game.

If the longbow didn't have volley, and had reload 1 instead, it'd be the worst martial weapon in the game.

I dunno, I think for my preference I'd go with a shortbow on most any archer character just because I get stuck in many situations where Volley will be a factor, but it is far from a clear cut choice and I'm glad that longbows aren't just the unopposed champion of ranged weapons anymore.


The ShadowShackleton wrote:
If you want Paizo and other gamers to take your feedback seriously, nothing beats creating the title “Volley: the Dumbest Rule Ever?”

I'm sure everyone took it super seriously and the rules is now being changed by adding the damage buffs and everyone got up and clapped.


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Igor Horvat wrote:
And how is longbow not optimal, but shortbow, hand crossbow, heavy crossbow, crossbow and slings are somehow optimal?

If you don't want to listen, why do you ask questions?


Igor Horvat wrote:
Is it just me, but the more I read the rules the less sense Volley trait makes.

Volley exists for some combination of the following reasons:

1. It creates design space for making some classes better or worse at ranged combat. This is essentially a primary motivation for any penalty or negative modifier in the game. Because Volley exists, Paizo can create a specific mechanic that negates some or part of the Volley penalty and award it/make it available to classes that Paizo intends to be deemed "good" at archery. This technique is probably as old as RPGs are and is rampant throughout the game.

The Volley trait is one way Paizo helps an archery Fighter feel/be superior when it comes to using a longbow.

2. Paizo wanted to nerf ranged damage. As someone who played an archery Ranger in PF1 (without Deadly Aim or a starting Dex of 18 and doesn't have an 18 STR), ranged damage in PF1 was excellent. In fact, if not for being overshadowed by spell casters, I would say it was too good. Mainly because it was highly effective with low risk to the character. Sure, Damage Resistance can dramatically reduce its effectiveness compared to melee (provided your not dual-wielding) but there is even a feat to overcome some of that.

In principle, I don't really blame Paizo for trying to nerf damage for all the non-fighter based archery builds and I say this as someone who has no interest in playing an archery Fighter.

3. Added depth. Similar to #1, Paizo wanted the shortbow to have purpose (perhaps the least influential reason for Volley). Whether it was for "realism" or simply to improve differentiation, the Volley trait suddenly makes a case for using a shortbow if you're not a Fighter.

The name or in-game rationalization is irrelevant to/for its existence. Think of it as a design tool for the game. That having been said, I do think think name and in-game rationalization is relevant to the player experience. IMO, Paizo should have looked for a more plausible way to achieve the design goals, but since I look at Volley as simply a construct to facilitate 1-3, I can ignore the in-game "why" of it.


SuperBidi wrote:
Igor Horvat wrote:
And how is longbow not optimal, but shortbow, hand crossbow, heavy crossbow, crossbow and slings are somehow optimal?
If you don't want to listen, why do you ask questions?

I am listening, but I'm sorry, most of the answers are; Volley needs to be in game because game balance.

I realize that shorbow and longbow should be with their own advantages and disadvantages, but there should be somewhat based in reality.

Longbow has 1 Bulk more than shortbown and cant be used while mounted.
it has 1 more damage and 40ft more range.
Is that penalty worth the bonuses?
I would say no, but I would also find some other penalty or some other bonus for shortbow.


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I just keep imagining an archer with a longbow as tall as themselves trying to aim at an adjacent halfling and constantly poking themself in the shins.


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Igor Horvat wrote:
I realize that shorbow and longbow should be with their own advantages and disadvantages, but there should be somewhat based in reality.

This is not an uncommon response to a lot of the things in this game. But consider that every person is going to have a different bar for what is close enough to reality and what is not. In truth, very little of this game conforms to "reality" so each player has to make some arbitrary decision on where to draw the line or pull off some degree of mental gymnastics to compensate.

The rationale for being flat-footed used to bug the hell out of me. But...I got over it.

Quote:
I am listening, but I'm sorry, most of the answers are; Volley needs to be in game because game balance.

Every mechanic in this game is subject to the laws of "balance." Think of it as the 2nd law of thermodynamics for PF2.


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Sara Marie wrote:
Updated the thread title from "Volley: The dumbest rule ever?" to "Volley: Help Me Understand It?"

OMG, you totally tricked me. I had ignored this thread until I saw that title change and then tried to help the OP. Shame on you! ...well, not really..


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Edge93 wrote:
shroudb wrote:
Igor Horvat wrote:
shroudb wrote:
Igor Horvat wrote:
shroudb wrote:

in general, "really large weapons" like the long bow, the greatsword, and etc are extremely unwieldy.

Most modern bows you see, including the composite and every bow used in competitive archery is much closer to shortbows for that reason. A longbow is on average about a human's full height, sometimes more.

A more "realistic" approach would have been if those kind of weapons would require more actions to fire/swing than 1 action, BUT that would put these weapons in the dumpster almost immediately.

So a compromise had to be made, in the case of the longbow, it's a fictional "less accuracy in close range".

So give longbow 1d10 damage, 150 range,deadly 1d12 and loading 1 property.

That is far more realistic than I'm less precise if the target is close.

i link how you sneak in the damage buffs.

no, it would still be as an example "d8 d10 deadly loading 1"

more realistic, but at this point we already have the crossbow that is extremely close to this, so why have 2 "same" weapons?

Heavy crossbow is simple and has Loading 2, Longbow is martial and has Loading 1, with some other traits

again, if you replace Volley with Loading 1 (again, the damage buffs you propose are completly off so i'm simply disregarding those and focusing on the actual traits) you have:

d8 damage, 100 range, loading 1, traits: deadly d10
as opposed to crossbow:
d8 damage, 120 range, loading 1, traits: -

They are almost identical.

one is a martial and adds the deadly trait, the other is a simple weapon.

There's simply 0 reasons for both to exist in a game.

If you think that a bow is better represented by the loading property, just use a crossbow and flavor it as "a bow" using the xbow statistics.

That's -why- he's giving it the d10, I believe. Compared to the heavy crossbow, it has 1 action less to reload for being martial instead of simple. Compared to...

but frankly speaking, we don't NEED a lot of d10s ranged weapons lying around.

And increasing the damage because you put a limitation, ignoring the fact that you put that limitation IN PLACE of another limitation, is laughable attempt to just powercreeep the overall performance.

His "issue" apparently isn't the damage is low.

his issue was that volley "seems unrealistic".

So, a "solution" that just gives more damage is completely outside of the scope of what is needed/called/asked.

Truth is, he simply wants to do "more damage". Or else you pick up shortbow and call it a day.

That's why i called out his attempt when the obvious limitation of the loading property "just happened" to come alongside a damage increase.

Volley is a limitation.

if you want to replace that limitation with another one, like loading 1, you do that. You don't do that AND increase the damage, then it's no limitation.

If you DO that, (replace volley with loading) you get almost the identical weapon with a Crossbow (martial but gains a trait)

which is actually balanced for a martial weapon, a lot of them are "simple weapons with 1/2 extra traits (in this case deadly and propulsive)" but unecessary.

Variety is better than having all martial weapons be simple weapon with traits.

A balanced "d10 bow with loading 1" would actually be completely traitless, so neither deadly nor propulsive. Since this is how the weapons are budgeted:

going up from simple it's EITHER die increase, OR Trait increase. You can't have them both.


RexAliquid wrote:
I just keep imagining an archer with a longbow as tall as themselves trying to aim at an adjacent halfling and constantly poking themself in the shins.

That is another topic. And a good one.

I just remembered Pillars of Eternity. More or less 3.5e/PF1 based game.

Ranged weapons there have "unfit for melee" trait. You have less AC when you use them.

So if on general ranged weapons gave you -1 AC, and longbow(and maybe heavy crossbow) gave you -2 AC for that round that you use them, that would be a great way to give difference between shortbow and longbow.

Some ranged weapons like hand crossbow, dart or javelin could give no penalty at all.


Pathfinder Adventure Path Subscriber

An AC penalty in melee doesn't really effect the way the weapon is used though, which Volley clearly does.

The intention for using a longbow is that it is a long range hunting weapon and one that the fighter can use close up if they are dedicated to it. Mechanically, Volley accomplishes this perfectly.

I get not liking the feel of the weapon. But there are a lot of great other options out there, for different kinds of builds.

@Igor, what build were you wanting a longbow for, that now feels off?


Unicore wrote:

An AC penalty in melee doesn't really effect the way the weapon is used though, which Volley clearly does.

The intention for using a longbow is that it is a long range hunting weapon and one that the fighter can use close up if they are dedicated to it. Mechanically, Volley accomplishes this perfectly.

I get not liking the feel of the weapon. But there are a lot of great other options out there, for different kinds of builds.

@Igor, what build were you wanting a longbow for, that now feels off?

Well, it doesn't really need to affect the weapon use directly.

It can affect your overall performance as fighting unit.

at 100ft it does not matter(most of the time) if you have -2 AC, but if you shoot someone from 20ft you might be very sorry for that missing AC when axes start flying around your head.

As for build you asked, I have an Elven ranger.
But I have both bows in gear irrelevant of Volley trait as one can't be used on a mount(per rules, which is great) and as I have climb speed and intend to use it in forests/hills and maybe urban areas, I find it more feasible to climb with 3ft bow than with 6ft bow.

And in canopy I can tell that DM would give me more opportunity for a shot with more compact weapon.

Also in cramped spaces, DM might say that only 1Bulk weapons or lighter can be used...


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shroudb wrote:

the ONE thing i totally agree and it still baffles me since it was mentioned plenty of times in the playtest as well....:

why tf did they named it/kept the name "volley" for the trait.

"volley" has absolutely nothing to do with what the trait in question is trying to achieve.

i mean, if the trait alone was named "unwieldy" or such, there would be much less such threats cropping up imo...

I think the intent was for any weapon that is supposedly used to fire a volley, which is usually done via indirect aiming, to have the trait that makes it not great at short-range shots that have to be directly aimed.

The name then being more about the why than the what of the mechanics of the trait itself. I even hypothesize the reason for the naming was that it was viewed as being intuitive withing context.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
thenobledrake wrote:
shroudb wrote:

the ONE thing i totally agree and it still baffles me since it was mentioned plenty of times in the playtest as well....:

why tf did they named it/kept the name "volley" for the trait.

"volley" has absolutely nothing to do with what the trait in question is trying to achieve.

i mean, if the trait alone was named "unwieldy" or such, there would be much less such threats cropping up imo...

I think the intent was for any weapon that is supposedly used to fire a volley, which is usually done via indirect aiming, to have the trait that makes it not great at short-range shots that have to be directly aimed.

The name then being more about the why than the what of the mechanics of the trait itself. I even hypothesize the reason for the naming was that it was viewed as being intuitive withing context.

I agree with you.

I believe the Dev's were actually quoted as saying what everyone depicted in pictures of characters holding a longbow, were actually pictured with shortbows. The devs were trying to make ranged combat more diverse, with more options that varied use in different circumstances.

So they decided to make Longbows, the actual longbows, and thus said they decided to embrace that they were designed for 'indirect' fire usage, arced up, rather than direct fire. I believe the combination of needing to draw the string back fully to their face for full draw, and the height of the drawn bow, the idea is that there is a decent chance that attempting to shoot straight at a target nearby, right in front of them, via direct fire, you either have to make sure you target only the top of your target (reducing viable target area) or you risk the bottom of your bow tapping the ground as you track downward, and risk accidentally bumping your shot in an unintended direction. Either of which could be a reasonable reason to justify getting a minus to hit in those circumstances. (is anything past 30 feet enough to stop that from happening, maybe not, but it at least provides a flavor and a rule of thumb)

But irrespective of the reality explanations, its game reason was to make one of the strongest martial ranged weapons have a viable weakness to make some people, intentionally choose an alternate weapon.

But, if you are going to try to conceptually the reality aspects of it, make sure you pick up a bow that is taller than you while it is strung, when you testing your idea out. :)

Sovereign Court

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Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

Can't you just fire two longbows simultaneously in each hand turned sideways while you combat roll into the room?

I kid, I kid.


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Pathfinder Roleplaying Game Superscriber

Volley makes this the first version of D&D or Pathfinder where there is a reason other than lacking proficiency to use a shortbow instead of a longbow.

It also successfully creates the niche of "ranged character who is more effective at longer ranges", which is a common fantasy trope that the rules didn't really support before.

In all honestly, I couldn't care less how realistic it is.

Grand Lodge

Rysky wrote:
Also most are like 6ft long, you're not gonna be very maneuverable with those.

High fantasy heroes, such as Legolas, didn’t have a problem wielding longbows in close quarters...

Scarab Sages

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Pathfinder Rulebook Subscriber

Honestly, I understand why they want to differentiate between the short and long bows. I even get the concept of the long bow as a long distance volley weapon. That said, my one issue with it is a mechanical one. It's the one weapon trait that is overwhelmingly negative.

Finesse, Sweep, Forceful, Deadly, Versatile, .....

They all are situational bonuses that under certain circumstances make the weapon better.

With the long bow, Volley is a negative trait inside of 30 feet, which is often where the engagement space begins in a Pathfinder society map. I wish they could have found a similar baseline trait that then in certain situations became better.


Otha wrote:
Rysky wrote:
Also most are like 6ft long, you're not gonna be very maneuverable with those.
High fantasy heroes, such as Legolas, didn’t have a problem wielding longbows in close quarters...

Legolas is probably a Fighter.


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Pathfinder Adventure Path Subscriber

Legolas, and most other high fantasy characters are most definitely carrying shorter bows than longbows.

Longbows feel sexy because "short bow" is not really a specific thing that people can point to with the historical impact of the English longbow. Maybe it would have been better just to have the bow and then have a special advanced weapon be the longbow if the goal was realism, but the tropes are so rooted at this point, II have no problem with the way paizo has handled it.

It seems like the folks who have the biggest issue are folks that are accustom to having their characters carry the longbow and have that D8 damage die and now feel like ranged combat is nerfed because the short bow should be the weapon that people, outside of a very specific subset of Long range archer, are carrying into dungeons. With deadly and the ability to stand still and shoot 3 times with ease, fishing for those crits, the short bow is a fine weapon for an adventurer.

Grand Lodge

Campbell wrote:
Otha wrote:
Rysky wrote:
Also most are like 6ft long, you're not gonna be very maneuverable with those.
High fantasy heroes, such as Legolas, didn’t have a problem wielding longbows in close quarters...
Legolas is probably a Fighter.

I disagree. Legolas scouted ahead of the Fellowship when they were trying to take the pass of Caradhras. And he helped Aragorn track the Uruk-hai when the ‘three hunters’ were trying to rescue Merry and Pippin. Tolkien mentioned more than once that Legolas left next to no tracks when he was traveling in the wilderness. Sure sounds like a Ranger to me...

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