Kingmaker. Footsteps to the empty throne. (Inactive)

Game Master DBH

Strangers, friends and even lovers. You have gathered together for your own reasons to explore and make safe the perilous region to the south known to all only as the Stolen lands.

Charter

The Greenbelt

Charter of rulership

Silverhold map

Kingdom shreadsheet

Stolen lands Map RRR

Letter

Notices 3

Wyverns;


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Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

"The wolf might be linked to the worg." Isabel suggests, waving her arms around and listening to the musical tinkling of her new suit of armour. "We'll have to search as best we can for the boy. We should loop back towards Silverhold, maybe we could pick up his trail there?"


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

As things settle in, Josef looks around a bit more. "So, anyone want to tell me how I ended up spread out on the ground over there? I don't remember it happening, but I know I woke up there."

He looks sheepish as he turns to Lisl. "I assume I owe you some thanks. I do appreciate your efforts. I really do prefer standing to pushing daisies."

-----

He nods as everyone talks about trying to find the child. "Good call. Looking for the boy, I mean. I hope we can find him. If we got his parents to provide a scent source, could Fenrir track him that way?"


Are you sure you want to do that?

Back in your city and seeking any information you can gather on the missing boy you soon find it's a fairly common tale. The boy had a habit of wandering off into the wilds looking for 'pets'. This time no one has seen him for several days and his parents are frantic with worry.

The last anyone saw of the boy he was heading for the SW banks of the Tuskwater.

What are you doing now?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

With that bit of information, Darian rides out with the group to area the boy was last seen. He then begins looking for the child’s trail as best he can, all the while pushing his magic out to his companions to help them as well. ”Alright guys, lets find this boy and get him back to his family!”

Survival: 1d20 + 3 ⇒ (3) + 3 = 6
Everyone else gets +2 to their check.


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

Survival: 1d20 + 1 ⇒ (17) + 1 = 18

"I'm not so good at tracking. I can follow someone and stay hidden well enough."

Johanna does he best looking for a trail or some clues.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Fenrir Track - Aid Other: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 (inspire competence)
Freya Track: 1d20 + 11 + 1d6 + 2 + 2 ⇒ (17) + 11 + (4) + 2 + 2 = 36 (free use of inspiration, aid from Fenrir, inspire competence)

Freya glances back toward Johanna, "No worries, everyone has their strengths and weaknesses." With a grin she adds, "Fortunately, tracking is one of my strengths."

Freya and Fenrir look closely at the ground looking and sniffing for a trail respectively.

Perception (looking for other clues): 1d20 + 16 ⇒ (4) + 16 = 20


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

Survival w/ Darian's bonus - Aid Freya?: 1d20 + 0 + 2 ⇒ (1) + 0 + 2 = 3

Oh, it is to laugh.

"Well, when I was a young boy, I would have gone into that tavern over there and seen how many skirts I could get away with lifting. I think they would know if he was that close, though. Anybody got a better idea where he might have gone?"

Most certainly NOT what Josef has trained to do . . ..

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Isabel is too distracted by thoughts of what might be happening to the boy, and worried imaginings of 'what if that were Magnus' to be of much use, and she's just about self aware enough to realise it.

Luckily Freya and Fenrir are on hand and Isabel just has to follow and not panic too much - although that's easier said than done!


Are you sure you want to do that?

With Freya & Fenrir leading the way the trail leads you to the west side of the Tuskwater. The boy clearly knew his way in the wilds and made good distance, crossing the Skunk river and heading south.

Several miles south of the river though things turn nasty, studying the tracks Freya can see that Tyg was walking when he was attacked by several barefoot humanoids, humanoids with clawed toes.

Knowledge Local DC18:

Lizard folk.

There are no signs of blood, but the footprints head to the banks where indentations show several canoes were landed for some time. Canoes which are now gone.

What are you doing now?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Knowledge (Local): 1d20 + 8 ⇒ (5) + 8 = 13

Darian kneels down and looks at the tracks Freya has located.

I should know this. It’s on the tip of my tongue!

He remains kneeling, looking intently at the track while he waits for anyone else to make a comment as to who or what they belong to...


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

"No blood is a good sign I think. I'm not familiar with what it could be. Let's just keep hope he will still be alive."

Johanna looks around eagerly fearing the worse but hoping for the best.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Knw Local: 1d20 + 8 ⇒ (10) + 8 = 18

"Those look lizardfolk tracks don't you think dear?" Isabel asks, leaning over Darian's shoulder.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Lizardfolk, of course!

Darian nods, ”Exactly what I was thinking...just trying to think of where they could be. Has anyone heard of any reports?”

Bluff to not look like he didn’t know! LMAO: 1d20 + 9 ⇒ (12) + 9 = 21


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Pondering the situation a moment, Freya says, "Lizardfolk? Alright...we know downstream flows into the Tuskwater, and we haven't seen any sign of lizardfolk around there before. I would suggest we follow along upstream and see if we can find these lizardfolk."

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

SM: 1d20 + 8 ⇒ (6) + 8 = 14

Isabel smiles at her husband but doesn't say anything.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Haha! You’ll never know!

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

But I know you very well dear... and I suspect?


Are you sure you want to do that?

You travel southwards looking for any sign of Lizard Folk.

Are you stopping at the Old Beldames?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

I feel like we just bothered her. Don’t want to make her feel like we are encroaching. Let’s see how we do alone then if we can’t find him or a trail soon we come ask for help.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Isabel would ride within sight to see if she's out and exchange words, if not then she'll stay clear.


INACTIVE - GAME DIED
Josef Orlovsky wrote:

As things settle in, Josef looks around a bit more. "So, anyone want to tell me how I ended up spread out on the ground over there? I don't remember it happening, but I know I woke up there."

He looks sheepish as he turns to Lisl. "I assume I owe you some thanks. I do appreciate your efforts. I really do prefer standing to pushing daisies."

"It is my pleasure," says Lisl with an inclination of her head as she rides. "The ettins proved to be quite dangerous. I am simply gratified that you are still with us." She offers him a slight smile, a tiny crack in her usually icy veneer.

Josef Orlovsky wrote:

Survival w/ Darian's bonus - Aid Freya?: 1d20 + 0 + 2 ⇒ (1) + 0 + 2 = 3

Oh, it is to laugh.

"Well, when I was a young boy, I would have gone into that tavern over there and seen how many skirts I could get away with lifting. I think they would know if he was that close, though. Anybody got a better idea where he might have gone?"

Most certainly NOT what Josef has trained to do . . ..

Lisl says nothing at this, but while riding she subtly brushes her skirts down to cover her legs and prevent them from riding up.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

As is so often the case with young men, Josef is completely oblivious to the fact there was a reaction to his comments, let alone what it was . . ..

Old Boy Scout moment: People are lazy. If they traveled by canoe, then there are signs of where the canoes were pulled up on the bank and pushed off.
Only people worried about stealth put in the extra effort to come into shore perpendicularly. Anybody else, and even normally stealthy people if tired or rushed, will reveal the direction of their arrival by the angle at which they beached the canoes, though they then pull them straight up onto shore. So, does upstream LOOK like where they came from?

As they ride, Josef will try to entertain himself by talking about the things around them. Making up stories about what the birds are doing, that sort of thing. His stories about the birds seem to contain a great deal of posturing. Which, honestly, is a lot of what male birds do as they try to pair off . . ..


Are you sure you want to do that?

Secret stuff:

Random: 1d100 ⇒ 55

The marks made by the beached canoes came from the south.

After another days travel you see ahead of you a village on a muddy island. The muddy island is in the middle of a particularly swampy stretch of the Murque River, about two miles west of Candlemere. You can see canoes pulled up on the banks beside the palisade.

What are you doing now?


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

"Pallisade? I don't remember there being anything built up on the river over here. Should we go introduce ourselves? Seems only neighborly." As his voice trails off, he starts looking for a ford, or maybe a boat on this side of the water . . ..

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

"We could go back to Silverhold and borrow a boat there." Isabel suggests. "Unless someone can make us walk on water?"


Are you sure you want to do that?

It is swampy enough in places you could slog your way across. :)

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

But that would mean ruining my boots, and my dress! We need a boat!


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

"I think we can wade and swim through a bit. If the boy ended up hear I'm not sure time is on our side to go and fetch a boat."


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

”Agreed, the boy doesn’t have time for a trek like that,” Darian replies before turning to Isabel, then says with a playful grin and wink to his wife before adding ”We’ll make sure to get it properly cleaned, darling.”

”Even so...they have him, and if we go in ready for a fight they may just kill him. We need to try and talk...” He then works some magic to be able to communicate with the creatures. (Casting Tongues)

He then moves across the water, purposely picking the safest and driest path. Once across he calls out ”Hello in there! We come to talk peacefully with your leader!”


Are you sure you want to do that?

A low, muddy hummock protrudes from the middle of the widening river, surrounded by a palisade of outward-facing, sharpened wooden stakes. Inside, tendrils of smoke rise from a handful of mounds clustered around a single larger mound. A simple wooden gate on the eastern side of the hummock seems to be the only entrance to the fortified island.

Approximately 150 feet in diameter, the island sits only about 10 feet above the level of the surrounding waters. The palisade is 10 feet high, with a narrow walkway along the top. The mud mounds are the lizardfolk’s “huts”— each has a single entrance covered with a leather flap to keep warmth in and the weather out and a chimney hole at the top.

Dark secrets:

Random: 1d100 ⇒ 61

There are two Lizardfolk on watch at the gate, they blink in reptilian surprise and the party coming towards them, and at being politely addressed.

Draconic:

"What do you wish to speak to our chief about warmblood?"

While one is speaking to you the other is running to the largest mound.

What are you doing now?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Draconic:
”There is a boy you have in your custody. He is one of our people. We do not seek ill will with your kind, and would like to build a peaceful relationship with you. But to do that, the boy must be returned to us alive and well. Then we can discuss future fair trade between our people and yours.”


Are you sure you want to do that?

The Lizard folk male gets a strange expression on his face.

Dark secrets:

Random: 1d100 ⇒ 94

Sense motive DC21:

He looks guilty about something?

Draconic:

"The Chief must be consulted before we can allow you to enter. Wait where you are and keep your weapons sheathed."

What are you doing now?


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

The young man scratches the side of his nose, watching the exchange. When the lizard retreats, he looks at Darian. "Can you put any of that in Taldane for the rest of us?"


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Sense Motive: 1d20 + 8 ⇒ (16) + 8 = 24

Darian nods to the lizardfolk warrior, then turns to Josef. ”They went to get their Chief to talk with us. The warrior seems to feel bad about the situation. Hopefully this is a misunderstanding and can be resolved with words. Just the way you like it, Lord Orlovsky,” he says with a smile to his companion.


Are you sure you want to do that?

Draconic & Perception DC15:

You hear a loud yelling taking place inside the palisade, it soon becomes easy to make out. "Kill them! The God says they bring evil down on us! Kill them all!"
You can hear feet rushing towards the walls now as the village comes to life.

What are you doing now?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

”Well that’s not good. Someone inside is trying to rally them to fight. Don’t make any sudden movements just yet, but be prepared to defend yourselves. Josef, you and I must hold the gate at all costs. If they get through and surround us we are in trouble, but let me try to smooth this out,” Darian says as he looks to the lizardfolk on the wall who seemed somewhat sympathetic to him.

Draconic:
”Friend, you have seen us. We have not come here with an army, or even with weapons bared. We came seeking to solve this misunderstanding in peace and good faith. Granted, we will defend ourselves if attacked, but we don’t want any bloodshed. Please convince your kin of that. These lands are hard enough to live in without our people at war with one another. How much easier could both our people’s lives be if we lived as allies, instead?”

Diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Perception DC 15 - Auto success (+16)

Hearing the closing of potential enemies, Freya reaches for her wand and casting a protective spell on herself.

Wand of Mage Armor


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

Johanna will listen and follow not drawing her swords yet, but she will draw and use a charge of her wand in preparation for things going sideways.

Using charge of cat's grace. 48/50charges


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

Josef starts chewing on the inside of his right cheek, moving to the left side of the gate, so that he's not in the direct path should they open it, and a backswing arc of his sword should naturally intersect anyone anyone coming out of the gate should he need to draw it. "An ettin was more than I wanted. How much of a village equals an ettin?"


INACTIVE - GAME DIED

Lisl whispers to Josef, "It takes an ettin to raze a village."


Are you sure you want to do that?

The Lizard folk warrior on the gate gives a worried look over his shoulder.

Draconic:

"Best you leave now Warmbloods! The Chief speaks to the Gods and the Gods want your pain."

You can easily hear what seem to be a lot of Lizard folk coming hurriedly towards the gates.

What are you doing now?


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

Johanna stands ready not yet drawing her swords waiting to see what happens.

"It sounds like a good number are coming this way."


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian shakes his head.

Draconic:
”We cannot. Would you leave your own child if our people had it in their custody? Or would you do what you had to to see it free? That is all we want, and would prefer to do this peacefully. But as I said, we will defend ourselves if we must. I hope you can convince your brethren to give us that chance, so no lives are lost this day...”

Darian draws his own sword. ”If pressed, try and take down their leader. He seems to be the one whipping them into a frenzy. Maybe if he falls they will listen to reason.”

He then takes up position beside Josef at the gate, and wills his magic out to his friends the moment the gate starts to open and gulps down a potion.

Inspire Courage, drink potion of Bull’s Strength.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Isabel frowns at the discussion (as Darian relays it) and fits a bolt into her small crossbow. She then pulls a scroll from her bag and reads it, her form beginning to blur as she does so.

Mirror Image: 1d4 + 2 ⇒ (3) + 2 = 5


INACTIVE - GAME DIED

Lisl gives a heavy sigh as it looks like this is going to fall into the usual violence, and says, "I had hoped we could settle this peacefully, but if we must fight to protect our own, Abadar will surely grace us with favor."

Casting bless for the usual +1 to attack rolls and saves vs. fear.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

While giving Lisl the stink-eye, Josef pulls one of his potions, the Shield of Faith, and holds it ready to consume if things do go that poorly. He also pulls his blade, though he holds it point down.

He might actually be starting to trust that Darian and Isabel can make peace happen.


Are you sure you want to do that?

The gate flies open and you see a Lizard folk male, more finally dressed than the others. He's backed up by four warriors and his two prized pets. Two Blood caiman.

You note that many of the other Lizard folk are not advancing, in fact they look unhappy with the whole situation.

The Chief hisses something loudly as he advances on you.

Draconic:

"More warm bloods to suffer and die for the god!"

Sense motive DC15:

He's a loony!

The party may act. Remember you are in a swamp so it's difficult footing.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Sense Motive: 1d20 + 8 ⇒ (15) + 8 = 23

Darian looks sternly at the apparent chieftain.

Draconic:
”We do not intend to suffer and die for anyone this day. But we do seek a peaceful solution to this misunderstanding. Return the child of our kind to us, unharmed, and we can then discuss future friendship between our people.”

He then looks past the chief to the gathered tribe and adds,

Draconic:
”Know that we do not seek bloodshed with your people. But we will defend ourselves if attacked. We only wish to see the child returned to us, and then seek to build trust and an alliance between our two peoples!”

Diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21 Forgot my roll! Lol.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Sense Motive: 1d20 + 8 ⇒ (3) + 8 = 11

"All we want is the return of one of our children." Isabel says, her voice fraught with emotion. "I know you would all do the same if one of your young were lost. Please, we don't want any blood spilled today. Just peace and a chance for us to work together in future.

Diplomacy: 1d20 + 14 ⇒ (1) + 14 = 15

Well balls...


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

Sense Motive: 1d20 + 9 ⇒ (7) + 9 = 16

Not knowing what is being said Johanna can sense this guy is unstable and angry. She advances hoping things will calm but being ready if they don't.

Move: 15ft/30ft in swamp
Standard: Ready and action to attack first hostile enemy in threat.

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