Deadmanwalking |
If I use dino form (Stegosaurus) it does 2d8 damage. My attack mod is +16 and damage bonus is +9.
So 2D8 + 9 damage. If I have handwraps of might blows on (+1 Striking), does this give me +1 on attack roll and make my damage bonus 3D8 + 9 ?
It definitely makes your damage 3d8+9.
As for what it does to your to-hit, that depends on where your to-hit comes from. If you're just using the Spell's flat to-hit bonus (which seems to be the case), it does nothing.
If, on the other hand, you're using Wild Shape's ability to use your own to-hit bonus instead it would add to that.
Crexis |
Thanks for the reply.
As a wild order druid would anyone recommend going 16 (18 by level 5) STR.
At level 7 my attack roll would be 7 (level) + 4 (Str) + 2 (unarmed proficiency) + 1 (handwraps +1) + 2 (wild shape) = +16 (Please let me know if I didn't add this correctly)
Which is same attack roll the dino form at level 7 gives me.
Is there any way to make my attack roll higher thus making going 16 or 18 str viable?
Evilgm |
At level 7 my attack roll would be 7 (level) + 4 (Str) + 2 (unarmed proficiency) + 1 (handwraps +1) + 2 (wild shape) = +16 (Please let me know if I didn't add this correctly)Which is same attack roll the dino form at level 7 gives me.
Wild Shape won't give you Dino Form until level 8, so you'd have +1 to hit from Proficiency over your math.
Deadmanwalking |
The basic advantage of maxing Str and going that route (aside from making your non-Wild Shape attacks better) is that it scales better.
As mentioned, it's one higher at 8th, and will continue to go up one every level rather than going it fits and starts. For example, at 12th level you have a +24...while someone using the form's base stuff would have a rather pathetic +18, the same they'd had at 9th, and would be stuck with a +21 or +23 even going with forms that have a 6th level version.
Dragorine |
Thanks for the reply.
As a wild order druid would anyone recommend going 16 (18 by level 5) STR.
At level 7 my attack roll would be 7 (level) + 4 (Str) + 2 (unarmed proficiency) + 1 (handwraps +1) + 2 (wild shape) = +16 (Please let me know if I didn't add this correctly)
Which is same attack roll the dino form at level 7 gives me.
Is there any way to make my attack roll higher thus making going 16 or 18 str viable?
I very much recommend going with a 16 str at level one.
rayous brightblade |
I believe you can use your attack bonus and therefore gain the extra attack, but "If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties." The damage die on your natural attack is a special statistic i believe.
The property runes on handwraps may apply though
Crexis |
Level 12 with 20 STR
Attack Roll:
12 (level) + 5 (str mod) + 4 (expert proficiency in unarmored attack) + 1 (handwraps +1) + 2 (wild shape) = +24 VS +18 for heightened level 5 dino form.
So would I take the attack roll that uses my STR mod and then use the damage roll of the dino form wildshape (heightened)?
Sounds like 18 str and 16 wis probably good starting stats for wild form. Thanks for the help guy.
EDIT: Looks like druid I only get Wisdom bonus so max I can get is 16 str it looks like unfortunately.
Perpdepog |
I believe you can use your attack bonus and therefore gain the extra attack, but "If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties." The damage die on your natural attack is a special statistic i believe.
The property runes on handwraps may apply though
Yeah that's kind of a puzzler. My gut is to think that your attack bonus would apply, since it is specifically called out in the Wild Shape feat, but that the extra damage dice from your handwraps would not since they aren't any of the specific bonuses listed, and are also not called out in the feat. I'm not positive one way or the other, though. If it did work then you'd be slinging around pretty terrifying amounts of dice in the upper levels.
before wild shape comes online i think your supposed to use wild morph
You're supposed to use it after Wild Shape comes online, too. Flying T-rexs with poisoned jaws and extendo-arms are a thing you can eventually be, and it's glorious.
Crexis |
You're supposed to use it after Wild Shape comes online, too. Flying T-rexs with poisoned jaws and extendo-arms are a thing you can eventually be, and it's glorious.
Sounds amazing, how does this work though if you were level 7 and using the spell dino form? Or level 8 using wild shape focus spell?
Perpdepog |
You can't do all of that at level 7, but you are able to stack Wild Morph's effects atop a polymorph effect like one of the transformation spells or Wild Shape. I believe that at level 7 you'd still be limited to only one morph transformation atop a polymorph transformation since your Wild Morph won't have leveled enough yet.
The other limiting factor, and one I haven't figured out how to overcome quite yet for a pure wildshaping druid, is that your focus pool only holds a single point. As far as I can tell none of the additional shape-style feats grant you any extra focus, so you can blow your single point on wildshaping, or wild morphing, but not both unless you decide to eat the two feats it would take to branch out into another order and grab more focus.
citricking |
You definitely don't get the extra dice from hand wraps.
I think the number of focus points may get boosted to two: a character that MCs to druid and takes wild shape then wild morph as two focus points, if they take wild morph then wild shape they only have wrong. The order you take the feats shouldn't matter, but it does. I hope they fix that so both have two focus points.
Perpdepog |
It entirely depends on if the feats have text in them that says that you get another point in your focus pool or not. If it doesn't say that, then you don't.
Though come to think another option for increasing your focus is a magic item I believe called Wild Vestments? I can't recall the name, but they're 1000gp, are I think level 10, and grant you an extra once-a-day focus point for your order ability, which should be both Wild Morph and Wild Shape.
citricking |
It entirely depends on if the feats have text in them that says that you get another point in your focus pool or not. If it doesn't say that, then you don't.
Though come to think another option for increasing your focus is a magic item I believe called Wild Vestments? I can't recall the name, but they're 1000gp, are I think level 10, and grant you an extra once-a-day focus point for your order ability, which should be both Wild Morph and Wild Shape.
No, there are also general rules in the spell section that when ever you get something that grants a focus pool you get a point(page 301), and if something gives you a focus spell and you don't have a pool you get one with one point(page 300).
citricking |
Order spell
"You gain the initial order spell from your order. If you don’t
already have one, you gain a focus pool of 1 Focus Point, which
you can Refocus by being one with nature. (For more on order
spells, see page 131.)"
But on 302
"If you have multiple abilities that give
you a focus pool, each one adds 1 Focus Point to your pool.
For instance, if you were a cleric with the Domain Initiate
feat, you would have a pool with 1 Focus Point. Let’s say
you then took the champion multiclass archetype and the
Healing Touch feat. Normally, this feat would give you a
focus pool. Since you already have one, it instead increases
your existing pool’s capacity by 1."
Healing touch
"You gain the appropriate devotion spell for your cause (lay on
hands for the paladin, redeemer, and liberator). If you don’t
already have one, you gain a focus pool of 1 Focus Point,
which you can Refocus by praying or serving your deity. (For
more on devotion spells, see page 107.)"
Perpdepog |
Perpdepog wrote:No, there are also general rules in the spell section that when ever you get something that grants a focus pool you get a point(page 301), and if something gives you a focus spell and you don't have a pool you get one with one point(page 300).It entirely depends on if the feats have text in them that says that you get another point in your focus pool or not. If it doesn't say that, then you don't.
Though come to think another option for increasing your focus is a magic item I believe called Wild Vestments? I can't recall the name, but they're 1000gp, are I think level 10, and grant you an extra once-a-day focus point for your order ability, which should be both Wild Morph and Wild Shape.
Agreed, but that doesn't really apply to a pure wildshaping druid. Yes you can get multiple focus points that way, but that's through the method of doing something like branching out into another druidic order, which I mentioned earlier.
Maybe I should have been clearer, but I meant that only feats that both require you already have a focus pool, and specifically call out that they give you another focus point, actually do so.
Also, for whatever reason the text of those rules was on page 302 when I was able to look at my PDF, and Archives of Nethys says they're on 300. Weird.
citricking |
citricking wrote:Perpdepog wrote:No, there are also general rules in the spell section that when ever you get something that grants a focus pool you get a point(page 301), and if something gives you a focus spell and you don't have a pool you get one with one point(page 300).It entirely depends on if the feats have text in them that says that you get another point in your focus pool or not. If it doesn't say that, then you don't.
Though come to think another option for increasing your focus is a magic item I believe called Wild Vestments? I can't recall the name, but they're 1000gp, are I think level 10, and grant you an extra once-a-day focus point for your order ability, which should be both Wild Morph and Wild Shape.
Agreed, but that doesn't really apply to a pure wildshaping druid. Yes you can get multiple focus points that way, but that's through the method of doing something like branching out into another druidic order, which I mentioned earlier.
Maybe I should have been clearer, but I meant that only feats that both require you already have a focus pool, and specifically call out that they give you another focus point, actually do so.
Also, for whatever reason the text of those rules was on page 302 when I was able to look at my PDF, and Archives of Nethys says they're on 300. Weird.
Yeah they don't apply to main class druids, but I think they indicate a mistake in the rules, that when changed might give druids another focus point.
Perpdepog |
I'm not so sure that it's a mistake. Focus points are a resource, like everything else, and so some classes and builds will be better at it than others. Sorcs, for example, have a way easier time filling up their focus pool to its maximum than wizards do.
Not to mention that a wildshape druid's effects are fairly long-lasting, going at anywhere from a minute, to ... all day long. Other druidic orders, like storm druids, are more one-and-done with their spells, so it makes sense they would get more points and have to spend fewer minutes per day resting to recover them.
citricking |
I'm not so sure that it's a mistake. Focus points are a resource, like everything else, and so some classes and builds will be better at it than others. Sorcs, for example, have a way easier time filling up their focus pool to its maximum than wizards do.
Not to mention that a wildshape druid's effects are fairly long-lasting, going at anywhere from a minute, to ... all day long. Other druidic orders, like storm druids, are more one-and-done with their spells, so it makes sense they would get more points and have to spend fewer minutes per day resting to recover them.
The mistake was mc druids that take feats in one order have two focus points, and if they take them in another order they have one focus point. I think that is a mistake, and errata to that might change how many focus points a druid gets (it also might not)
Xenocrat |
Perpdepog wrote:The mistake was mc druids that take feats in one order have two focus points, and if they take them in another order they have one focus point. I think that is a mistake, and errata to that might change how many focus points a druid gets (it also might not)I'm not so sure that it's a mistake. Focus points are a resource, like everything else, and so some classes and builds will be better at it than others. Sorcs, for example, have a way easier time filling up their focus pool to its maximum than wizards do.
Not to mention that a wildshape druid's effects are fairly long-lasting, going at anywhere from a minute, to ... all day long. Other druidic orders, like storm druids, are more one-and-done with their spells, so it makes sense they would get more points and have to spend fewer minutes per day resting to recover them.
If you MC druid into Storm of Leaf you do NOT get two focus points. The bonus focus point is inherent to getting those orders as part of the druid class features, it doesn't come along with the limited order access that druid dedication feat gives you.
Evilgm |
Sorry where do I get that +1 to hit from? Level 8?
When I'm level 7 I can use the spell 'dino form'. What's difference b/w level 4 spell dino form vs what I assume your talking about is level 8 'ferocious shape'?
At level 7 you aren't using Wild Shape, you're using Dinosaur Form, so you wouldn't be getting the +2 Status bonus to attacks from Wild Shape anyway, so your own attack modifier would only be +13 (+14 w/Handwraps) compared to Dino Form's +16.
Gaulin |
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Wild shape benefitting from items improving their damage die might give them the highest damage in the game. Spells like dragon shape already give a ton of damage die, adding another 3 would be crazy. I know that damage die increases don't say they're a typed bonus but RAI I feel they are.
As far as focus points go, druid is especially tricky. For one thing there is that bit that was already posted here, that focus powers give you a focus point. And wild order druids get two focus powers. What makes it even more confusing is it says that druids start with a pool of one focus point; is that supposed to be instead of the focus points wild shape/morph grant?
Blave |
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Spells like dragon shape already give a ton of damage die, adding another 3 would be crazy.
Except striking runes don't add dice. They set your unarmed strikes to a certain number of dice. That druid in dragon form with 2d12 damage wouldn't gain anything from a striking rune, since that sets his unarmaed attack to 2 dice. He'd need at least a greater Striking rune to gain any benefit (for a total of 3d12) and he can't access it before anybode else. So by the time he deals three dice of damage, so does everybony else.
At last that's how I read it.
NielsenE |
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I'm still waiting for clarity on that question; but it was explicit RAW, features you gain from the morph, that aren't on the polymorphed form persist. So if you wild morph to gain wings, and your animal form doesn't have wings, you keep them. However, if the new form has claws, that would overwrite the morph claws, etc.
“Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. For instance, a morph that gave you wings would be dismissed if you polymorphed into a form that had wings of its own (though if your new form lacked wings, you'd keep the wings from your morph). The GM determines which morph effects can be used together and which can't.”
from page 301