| sephiran5@gmail.com |
I was not happy with the Citadel Altaerein upgrade subsystem. It was tedious, and the rooms were not exciting. Here is an alternative system that greatly simplifies building rooms, and includes 16 more upgrades.
Citadel Altaerein Upgrades
Citadel Altaerein Upgrade Sheet**Fixed Link**
Hey I think your links broke again would you mind reposting?
| LoreMaster GM |
FedoraFerret wrote:I took my own stab at an annotated history of Breachill by Voz, although purely in text form.
** spoiler omitted **...
Inspired by FedoraFerret's great work here, I took this and turned this into something that could be shared as a physical prop. Then COVID-19 happened so I turned it into a digital handout.
My players just got to this point on Sunday and loved this.
https://drive.google.com/file/d/1msmK_eCYX7kzoX9rF0T99VHkZjDFpZOT/view
Currently putting together some handouts for Voz's journal and research found after confronting her and can share that if anyone is interested!
I know it is a long shot but does anyone have this handout still? It seems to not be available through this link anymore. Thank you in advance
| xcmt |
| 1 person marked this as a favorite. |
I know it is a long shot but does anyone have this handout still? It seems to not be available through this link anymore. Thank you in advance
Maybe! I checked my old AoA folder and I had these handouts saved. I don't know if OP is where I got them from, but I did take a *lot* of content from this thread.
| NorthernOkie |
| 3 people marked this as a favorite. |
My group is new/late to PF2e but *loving it* so far as we are using the *Age of Ashes* Adventure Path.
Our GM played Crink Twiddleton with such charismatic "used car salesman" vibes that he has become a favorite around the table!
So much so that a jingle started and one of my great table-mates took it and made a whole song out of it!
We had to share it!
"Come on Down to Quarters & Bits!"
https://www.youtube.com/watch?v=e2LDSd3cjas
Moth Mariner
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| 1 person marked this as a favorite. |
Part 1:
If anyone needs a full collection of VTT-quality remade maps for AoA, there's a foundry module here:
https://github.com/Kalnix/age-of-ashes-map-remakes
(which you could also pull the images from for other VTTs/printing)
Kalnix did 3 books, I did 2, and MapRaccoon did 1. It includes maps for encounters that didn't have maps in the AP books, so it's the full package.
Moth Mariner
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| 1 person marked this as a favorite. |
Part 2:
I didn't want to do the Barzillai/Nessari thing for the Dreamgate Node, since my players had no connection to Hell's Rebels, and two nessari on a huge map isn't exactly exciting combat. So I remade the map for Dreamgate Node to not have Asmodean vibes, and then because that map was now in a different style, I remade all the maps from inside Alseta's Landing using the same assets...
So here are all the Node maps in a dreamy, slightly different from the world outside the aiudara network, style:
https://www.dropbox.com/scl/fo/fyxmoqc6earnwdqdgjcxc/ABi26ZemQB4tzplmeHxhKn A?rlkey=jz225nb76fj89py63dhsh6xm0&st=25lrf5wj&dl=0
- For Dreamgate, I did what some other GMs have done and made it about the Dragon Plague:
A vision of Mengkare and his parents attacking a fort outside Maheto. You get to fight dominated Gold Dragons!
| PriestValan |
Hello all! Quick question. Wizard in our party went down feat tree for counterspells. But there has been very few casters so far, about to finish part 1 book 4. For those you played 5 and 6 does the amount of caster enemies go up? So far there have been a dozen total enemy casters, maybe less?
I don't own the books yet but if he's considering a retraining I don't want him to be disappointed when in book 5 there suddenly a bunch of enemy casters and he missed his opportunity to shine with the feat tree.
| Quentin Coldwater |
Books 5 and 6 have a handful of casters each. Not super many, but you'll have a few opportunities to counterspell. Don't know how they compare to the earlier books.
Most of them are enemies that do spells in addition to melee, so no pure "mages." Depending on how your GM (you, I presume?) judges, they might not even fire off a single spell.
I mean, it depends on what your Wizard player judges it to be "worth it." If they're okay with counterspelling a single spell each level, then go for it. But if that doesn't sound worth it, I can completely understand.