Bestiary Two Wishlist


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Bestiary 1 has already hit the printers ahead of release day and we could probably guess a good 70 % of what will be in it with the old crowd favourites and genre staples but this thread is about the Future! and the monsters that couldn't make the cut for the first bestiary.

The 2nd bestiary published for a TPRG tends to be much cooler than the 1st, as they have the page count for all (well some; never enough bestiarys) the weird and wonderful creatures that can be imagined. So what are peoples bestiary 2 wishlists. Old favourites you wish to see return in a fun new way with the rebuilt monster rules? Eldritch Horror? Dire Turtles? Undead to make redead? etc.

At present mine is 2 item long.

Dire Flamingos (can never be to careful with birds of the marsh).
Variant Owlbears (Here's hoping for a misfit monsters redeemed 2).

Few things make me as happy as a new Bestiary and rampant speculation.

[and yes I know that no bestiary 2 has been announced yet but i strongly suspect that bestiary 2 will come out before the end of 2020]


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Some variant Owlbears, including flying ones that make no sound, are in the Bestiary 1.
Can’t say the same about Dire Flamingos. I’m hoping they’ll be in one of the setting books, the same where we’ll finally get the Eye of Robes.

Liberty's Edge

Fiendish Chipmunks? They lure you in with their cutesy looks and then rip your throat out.


Gunny wrote:
Fiendish Chipmunks? They lure you in with their cutesy looks and then rip your throat out.

Members of the Foamy Card Cult?


Yay! stealthy owlbears attacking from above; run all ye heroes that fail to set up watch shifts.

I'm also hoping for some cool new magical beasts and plant creatures.

Maybe a pickle monster of some description that goes after all these pickle-eating goblins.

All the less common mephits; off brand lycanthropes and off course giant amoebas.


3 people marked this as a favorite.

Doesn't this feel a teensy bit premature when we don'r know what is going to be in bestiary 1, yet? For example...

Some Kind of Chymist wrote:

Yay! stealthy owlbears attacking from above; run all ye heroes that fail to set up watch shifts.

I'm also hoping for some cool new magical beasts and plant creatures.

Maybe a pickle monster of some description that goes after all these pickle-eating goblins.

All the less common mephits; off brand lycanthropes and off course giant amoebas.

We had wererats in the playtest bestiary. How offbrand are we talking here?

Also, I wouldn't take what we expect from B1 for granted. Even just the work they have done basic things like zombies so far has been really really cool.


4 people marked this as a favorite.

Flumphs!!!

Captain Morgan wrote:
Doesn't this feel a teensy bit premature when we don'r know what is going to be in bestiary 1, yet?

Simple... More flumphs!!! And maybe some vegepygmies with thornies.


Captain Morgan wrote:

Doesn't this feel a teensy bit premature when we don'r know what is going to be in bestiary 1, yet? For example...

Some Kind of Chymist wrote:

Yay! stealthy owlbears attacking from above; run all ye heroes that fail to set up watch shifts.

I'm also hoping for some cool new magical beasts and plant creatures.

Maybe a pickle monster of some description that goes after all these pickle-eating goblins.

All the less common mephits; off brand lycanthropes and off course giant amoebas.

We had wererats in the playtest bestiary. How offbrand are we talking here?

Also, I wouldn't take what we expect from B1 for granted. Even just the work they have done basic things like zombies so far has been really really cool.

I second this, we dont know what kinda curve balls B1 is going to throw at us, The only thing we really know are the classics will be in it but i assume there will still be plenty of page space for more.

I would really like a great variety of variant humanoid enemies for example, Hobgoblin phalanx fighter, Commander, Bomber etc.


I want to see weird, thematic monsters tied to the Lost Omens setting, like what's in the Inner Sea Bestiary: blighted fey, psychopomp, etc. Monsters with interesting lore that makes me want to create an adventure around them. What I don't want is a bunch more monsters that are just giant animals or random animals mixed together.


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viemexis wrote:
I want to see weird, thematic monsters tied to the Lost Omens setting, like what's in the Inner Sea Bestiary: blighted fey, psychopomp, etc. Monsters with interesting lore that makes me want to create an adventure around them. What I don't want is a bunch more monsters that are just giant animals or random animals mixed together.

Psychopomps are also in the first bestiary.

Also, I made my own three-headed scorpion/shark/demon with playtest rules and it’s pretty easy to do. Traumatises players just as you’d expect, too.


3 people marked this as a favorite.

CARBUNCLES


Captain Morgan wrote:

Doesn't this feel a teensy bit premature when we don'r know what is going to be in bestiary 1, yet? For example...

Some Kind of Chymist wrote:

Yay! stealthy owlbears attacking from above; run all ye heroes that fail to set up watch shifts.

I'm also hoping for some cool new magical beasts and plant creatures.

Maybe a pickle monster of some description that goes after all these pickle-eating goblins.

All the less common mephits; off brand lycanthropes and off course giant amoebas.

We had wererats in the playtest bestiary. How offbrand are we talking here?

Also, I wouldn't take what we expect from B1 for granted. Even just the work they have done basic things like zombies so far has been really really cool.

It's never to early to board the hype train. Toot! Toot!

Having seen some of the previews for the new edition I am super excited for the new monster rules; Zombies only getting 2 actions because they are slow for example, so when I said we could probably guess 70 % of whats in Bestiary 1 I only meant in terms of name and themes (e.g. there will be orcs, golems, the main outsider groups, elementals, etc) and I'm still super excited to see the new stat blocks; mechanics; lore and pictures.

If the kruth (spelling uncertain) is anything to go by they've also managed to make room for more cool monsters. Bestiary 1 will be great; I'm just also a fan of how later books will have weirder monsters because the basics are in place. You can never have enough weird and wonderful foes/allies.

As for off brand lycanthropes i mean all the lycanthropes that aren't technically lycanthropes (by the strictest definition the word only applies to werewolves). Paizo has a grand tradition of werebears; wererats; wereboars; weretigers; werecrocidiles and even weirder ones like werewasps. I'm suspect that a few will make it Bestiary 1; maybe even a template for creating new werecreatures. (Got to watch out for those wereflamingos; can never be to careful when dealing with birds of the marsh)


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I really want to see a Hound of Tindalos using 2ed ruleset...

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
PFSocietyInitiate wrote:
CARBUNCLES

That will probably not be in the first bestiary...

But wow! I would not believe the gods if they told me there was another fan of that (arguably useless) creature! xD


I'd like to see Imperial Dragons in 2E rules as fast as I can. Then Kaiju, that's what's on the top of my surface desires as of now...

Silver Crusade

Elfteiroh wrote:
PFSocietyInitiate wrote:
CARBUNCLES

That will probably not be in the first bestiary...

But wow! I would not believe the gods if they told me there was another fan of that (arguably useless) creature! xD

*Souls flashbacks*


Vampiric Starlings, swarm flyers that dive bomb and do blood drain as well as bleed damage.


Lucas Yew wrote:
I'd like to see Imperial Dragons in 2E rules as fast as I can. Then Kaiju, that's what's on the top of my surface desires as of now...

If the PF2 Bestiary format supports dragon entries with more room for flavour text, then seeing the Primal and Outer and Esoteric and Planar Dragons get that would be right at the top of my list.


We know from one of the KD podcasts that the only monster templates from the start are advanced and weakened versions

So i would like to see more templates
Notably I would like to see some kind of class templates early on (having only just discovered them in 1E and find them fun)


2 people marked this as a favorite.
Some Kind of Chymist wrote:
Captain Morgan wrote:

Doesn't this feel a teensy bit premature when we don'r know what is going to be in bestiary 1, yet? For example...

Some Kind of Chymist wrote:

Yay! stealthy owlbears attacking from above; run all ye heroes that fail to set up watch shifts.

I'm also hoping for some cool new magical beasts and plant creatures.

Maybe a pickle monster of some description that goes after all these pickle-eating goblins.

All the less common mephits; off brand lycanthropes and off course giant amoebas.

We had wererats in the playtest bestiary. How offbrand are we talking here?

Also, I wouldn't take what we expect from B1 for granted. Even just the work they have done basic things like zombies so far has been really really cool.

It's never to early to board the hype train. Toot! Toot!

Having seen some of the previews for the new edition I am super excited for the new monster rules; Zombies only getting 2 actions because they are slow for example, so when I said we could probably guess 70 % of whats in Bestiary 1 I only meant in terms of name and themes (e.g. there will be orcs, golems, the main outsider groups, elementals, etc) and I'm still super excited to see the new stat blocks; mechanics; lore and pictures.

If the kruth (spelling uncertain) is anything to go by they've also managed to make room for more cool monsters. Bestiary 1 will be great; I'm just also a fan of how later books will have weirder monsters because the basics are in place. You can never have enough weird and wonderful foes/allies.

As for off brand lycanthropes i mean all the lycanthropes that aren't technically lycanthropes (by the strictest definition the word only applies to werewolves). Paizo has a grand tradition of werebears; wererats; wereboars; weretigers; werecrocidiles and even weirder ones like werewasps. I'm suspect that a few will make it Bestiary 1; maybe even a template for creating new werecreatures. (Got to watch out for those wereflamingos; can never be to careful...

That's true, especially if they are orphans.

One other thing that is really cool about zombies is the way the slowed condition interacts with their action economy. A zombie can strike > grab > bite grabbed target for huge damage. But they can't do all that in the same turn. Which means that the optimal way to fight zombies is to keep moving and avoid letting them latch onto you, and desperately try to break out if they do. This feels EXTREMELY genre appropriate.


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I'm always looking for more Lovecraftian horrors!


Ther new-moon were-bugs (and arachnids) were pretty awesome lore wise, I hope they come soon if not straight from the start (with regular were-creatures)


Pathfinder Lost Omens, Rulebook Subscriber
Captain Morgan wrote:

Doesn't this feel a teensy bit premature when we don'r know what is going to be in bestiary 1, yet? For example...

Some Kind of Chymist wrote:

Yay! stealthy owlbears attacking from above; run all ye heroes that fail to set up watch shifts.

I'm also hoping for some cool new magical beasts and plant creatures.

Maybe a pickle monster of some description that goes after all these pickle-eating goblins.

All the less common mephits; off brand lycanthropes and off course giant amoebas.

We had wererats in the playtest bestiary. How offbrand are we talking here?

Also, I wouldn't take what we expect from B1 for granted. Even just the work they have done basic things like zombies so far has been really really cool.

In Monster Hunter there's a monster named Deviljho, which is sometimes referred to by the fans as the Angry Pickle which it kinda resembles, so let's see if we can get one of those in there.


Just as Chromatic and Metallic dragons are going to be covered together in B1, I hope for B2 to cover primal and imperial dragons together, or at least give us a new true dragon sept alongside an already exciting one.

I really hope for 1E dragons and other creatures, such as outsiders, to be converted quickly or alongside new members of their races.


Some Kind of Chymist wrote:
As for off brand lycanthropes i mean all the lycanthropes that aren't technically lycanthropes (by the strictest definition the word only applies to werewolves). Paizo has a grand tradition of werebears; wererats; wereboars; weretigers; werecrocidiles and even weirder ones like werewasps. I'm suspect that a few will make it Bestiary 1; maybe even a template for creating new werecreatures. (Got to watch out for those wereflamingos; can never be to careful when dealing with birds of the marsh)

UPDATE: I don't know about the bestiary

Glass Cannon Podcast Preview Spoiler:
But wereflamingo was a curse in the preview game.

Dark Archive

Kinda hard to figure out what I'd want because I first want all fiends to come back and then as many ancestries and other cool 1e creatures(from modules and ap bestiaries that are likely to be forgotten otherwise)


Pathfinder Rulebook Subscriber

Yes! I am definitely of the excite.

As a lover of the way Pathfinder does their planar divisions, I am hoping to see the rest of the level 20 outsiders. We have the Pleroma, Balor, and Pit Fiend. I wanna see the Solar Angel, the Bastion Archon, the Izfiitar Protean, the...I think it's the Olethrodaemon which is the Level 20 Daemon? The Yamaraj Psychopomp.

And then just...Agathions. since we didn't have them in Bestiary 1 at all.

Also, I know so many people want Primal and Imperial Dragons, and yeah they should probably come first, but I really want to see Planar dragons as well. Give me my Havok Dragon! And my Tumult Dragon and Infernal Dragons!


Frog
Frogfolk (Grippli)
Froghemoth


Nautical theme...

Draugr.
Incutilis. So creepy!
Galvo.

Dark Archive

The other bestiary wishlist thread is the newer one <_<; I kinda regret accidentally bumping up this one, but I guess it doesn't matter if devs check both ones


I would love seeing troops come back. There's something viscerally satisfying about being able to punch thirty people in the face at the same time!

Also, clockworks. I want 'em. I need 'em. I need them in my books and my games and my character sheets and my veins.


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graystone wrote:

Flumphs!!!

Captain Morgan wrote:
Doesn't this feel a teensy bit premature when we don'r know what is going to be in bestiary 1, yet?
Simple... More flumphs!!! And maybe some vegepygmies with thornies.

Flumphs Flumphs Flumphs Flumphs!


Double vote for Troops.
The epicness of large-scale combat, simplified.


Castilliano wrote:

Double vote for Troops.

The epicness of large-scale combat, simplified.

I have loved the concept of Troops ever since I had a single player in my starfinder campaign take zero damage from having 10 Formian workers with grenades suicide rush him in a futile charge, the rules for troops are the best way I know to make large numbers of enemies threatening while being cr appropiate.

Silver Crusade

Pathfinder Adventure Path Subscriber

Yeah, troops plx. One of the best monster design inventions of PF1.


I would really love troops, though it isn't super hard to do them yourself based on swarm mechanics. In fact, I wouldn't be surprised if the Gamemastery Guide lumps the two together for monster creation rules.


I also hope Troops come back early in the PF2E cycle.

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