
QuidEst |

MaxAstro wrote:Not terribly popular? Really?! The NPC codex is probably my single-most-referenced GM supplement except for the Bestiaries.Hey, I loved it, too! But the fact that we never got an NPC Codex 2 seemed kinda telling.
We did get a codex of monsters and villains, though. I’d also find that telling.

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Not terribly popular? Really?! The NPC codex is probably my single-most-referenced GM supplement except for the Bestiaries.
Yeah, the Codexes (Codecies?) are amazing.
To make that an unpopular opinion, you'd probably have to go all the way to "I'd rather have a Codex than a Bestiary at launch."

AnimatedPaper |
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To bring up the Codices again, something specific I would want to see is a table for how monsters would look from levels 0-20. Sort of like how all red dragons are on one table, and higher level dragons unlock bigger size and more spells as they go? I want to see something like that for Orcs and Skeletons, designed to integrate with Simplified Monster Building rules. When an Orc bruiser or mage goes from level 8 to 10 and gets a new combat option, what do they usually pick? Simple Monster building is pretty fast, assuming it works the same way it does in Unchained and in Starfinder, but this would make it faster.
It's not realistic to do this for all monsters, but for more common ones it would probably be pretty useful.

Revturkey |
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Well...to go against the direction of this thread...
I'd like to see less books...or more to the point less of them being requirements...
I got totally sick of the endless waves of additional options in PF1 and the fact that the Adventure Paths required you to own many of the books containing them. The cross referencing was tiresome and threw me off the system to the point where I dumped it.
I'd like to see EVERY adventure published..work with just the Core Rulebook and Bestiary 1. Any additions being presented in the modules/publications.
I am all for supplements for those who want to use them but I think to keep the game accessible the adventures/modules should work right off the bat with the Core books...and NEVER deviate from that.
That being said...it might be interesting to see Paizo take a stab at a new setting? Maybe a Grimdark variation or perhaps a licensed world...books that I have read that could enjoy an rpg license include: Miles Cameron's Traitor Son Cycle, Michael Sullivan's Riyria series, Joe Abercrombie's First Law books, John Gwynne's Faithful & Fallen lark...just to mention a few :)

j b 200 |
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I loved to Codices. Being able to cut out a two column stat block (also getting tossed in P2) and replace it with a 4 line cross reference means that you get tons more info for your AP. I expect to get a Codex out within the first 12-18 months, maybe after Bestiary 2 just because it helps to save space in other products.

MaxAstro |
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@Revturkey: Early in the days of PF1e Paizo did exactly that. Early Adventure Paths assumed only the core books, and if for example a Witch showed up then explicit rules for everything the Witch could do were in the AP. The problem was that took up a lot of space in the books and meant that splat options rarely ever appeared in APs, even when they would be really appropriate. It created a difficult dynamic of "this character should really be a cavalier, but that would mean we'd have to cut half a page of content to fit the ability descriptions".
The overwhelming public consensus was that people were okay with non-core books being referenced as long as the material was also available on the SRD/AoN. I imagine PF2e will be the same way.

bugleyman |
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Revturkey wrote:I'd like to see less books...People say this or "less bloat" but what do they want an RPG publishing compny to sell? One book for the very short life of the company?
Come on...that's a false dichotomy. No one is saying NO mechanical supplements...just fewer. And don't require them for the adventures. "Maximum supplements = maximum $$$" is NOT a foregone conclusion.
As for what else to sell:
Adventures
Setting info
Monster books
Pawns
Minis
Maps
Other accessories (cards, screen, dice, etc.)

NielsenE |
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I generally like their mix of publications, and I don't think its fair to assume someone who is asking for fewer books is forgetting that the company needs to stay solvent.
Different types of books appeal to different people -- I can see people who only want 1-3 rule books over the course of the edition lifetime, but would also buy every single setting/lore book produced. There are others who ignore setting/lore since everything is homebrew and only want the rules.
I could be happy (maybe happier) with 1/2 the number of 'rules' books and 50% more modules/adventure paths. (Assuming that's roughly the same amount of work for them, and the same skill sets needed, etc -- which I know is probably untrue).

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Revturkey wrote:I'd like to see less books...People say this or "less bloat" but what do they want an RPG publishing compny to sell? One book for the very short life of the company?
5E called, asked me to remind you its release schedule.
Which, IMHO, is a bit too timid, but I can see why WotC went that way - people were just fed up with being swamped with material and jumped to a system that's pretty much contained entirely in the core rulebook.

bugleyman |
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I'd like to see EVERY adventure published..work with just the Core Rulebook and Bestiary 1. Any additions being presented in the modules/publications.
I am all for supplements for those who want to use them but I think to keep the game accessible the adventures/modules should work right off the bat with the Core books...and NEVER deviate from that.
THIS RIGHT HERE. 2E represents a convenient on-ramp for new players. Turning around and making subsequent products less accessible to new players is not a great idea for the health of your game.
One of the best things about 5E is that you can pick up literally any adventure and use it with just the core books. Any monsters which come from supplements are re-printed.

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Revturkey wrote:I'd like to see EVERY adventure published..work with just the Core Rulebook and Bestiary 1. Any additions being presented in the modules/publications.
I am all for supplements for those who want to use them but I think to keep the game accessible the adventures/modules should work right off the bat with the Core books...and NEVER deviate from that.
THIS RIGHT HERE. 2E represents a convenient on-ramp for new players. Turning around and making subsequent products less accessible to new players is not a great idea for the health of your game.
One of the best things about 5E is that you can pick up literally any adventure and use it with just the core books. Any monsters which come from supplements are re-printed.
Maybe suggestions for both a core monster and an "advanced" one then ?
Like "this creature is a non-Core linnorm, but you can replace it with this Core dragon."

AnimatedPaper |
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I disagree. Printing two options, even if you’re not printing the full stat block, seems like a lot of work for very little gain.
Edit: not at first, obviously, but eventually this will limit then to an annoying degree.
In any case, going by Starfinder, the release schedule is possibly going to be a LOT slower than PF1.

Blake's Tiger |
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Blake's Tiger wrote:Revturkey wrote:I'd like to see less books...People say this or "less bloat" but what do they want an RPG publishing compny to sell? One book for the very short life of the company?5E called, asked me to remind you its release schedule.
Which, IMHO, is a bit too timid, but I can see why WotC went that way - people were just fed up with being swamped with material and jumped to a system that's pretty much contained entirely in the core rulebook.
5e said 3/year.
PF2 is shaping up to look like 4/year, maybe 5/year, and those are slimmed down to be mostly setting information.
SF is already 2.5 books/year.
So that's a far fall from 18+/year.
EDIT: But despite its totle, this thread isn't about adding more splatbooks, its about what game information would we like to see. Have a favorite region? Favorite culture? Favorire species? Want to know more about that?

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Gorbacz wrote:Blake's Tiger wrote:Revturkey wrote:I'd like to see less books...People say this or "less bloat" but what do they want an RPG publishing compny to sell? One book for the very short life of the company?5E called, asked me to remind you its release schedule.
Which, IMHO, is a bit too timid, but I can see why WotC went that way - people were just fed up with being swamped with material and jumped to a system that's pretty much contained entirely in the core rulebook.
5e said 3/year.
PF2 is shaping up to look like 4/year, maybe 5/year, and those are slimmed down to be mostly setting information.
SF is already 2.5 books/year.
So that's a far fall from 18+/year.
And it's a very good fall, because you should be able to enjoy the game without having to worry about how do Savant Biologist, Frenzied Lyricist, Hand of Hellfury, Scion of Caravans, Deathwisher's Deathblow, Sacred Algebra, Improved Wind Shield, bartender's curse and shadowy scuttling all work together if you're wearing pre-errata mandrake's mantle.
Oh, each of them comes from a different book and half were written by people who were only tangentially aware of how do 5000+ other archetypes/feats/PrCs/traits/spells/magic items possibly interact with this combo.

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Blake's Tiger wrote:Gorbacz wrote:Blake's Tiger wrote:Revturkey wrote:I'd like to see less books...People say this or "less bloat" but what do they want an RPG publishing compny to sell? One book for the very short life of the company?5E called, asked me to remind you its release schedule.
Which, IMHO, is a bit too timid, but I can see why WotC went that way - people were just fed up with being swamped with material and jumped to a system that's pretty much contained entirely in the core rulebook.
5e said 3/year.
PF2 is shaping up to look like 4/year, maybe 5/year, and those are slimmed down to be mostly setting information.
SF is already 2.5 books/year.
So that's a far fall from 18+/year.
And it's a very good fall, because you should be able to enjoy the game without having to worry about how do Savant Biologist, Frenzied Lyricist, Hand of Hellfury, Scion of Caravans, Deathwisher's Deathblow, Sacred Algebra, Improved Wind Shield, bartender's curse and shadowy scuttling all work together if you're wearing pre-errata mandrake's mantle.
Oh, each of them comes from a different book and half were written by people who were only tangentially aware of how do 5000+ other archetypes/feats/PrCs/traits/spells/magic items possibly interact with this combo.
GOOD TIMES
And such fun :-P

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Blake's Tiger wrote:Revturkey wrote:I'd like to see less books...People say this or "less bloat" but what do they want an RPG publishing compny to sell? One book for the very short life of the company?5E called, asked me to remind you its release schedule.
Which, IMHO, is a bit too timid, but I can see why WotC went that way - people were just fed up with being swamped with material and jumped to a system that's pretty much contained entirely in the core rulebook.
It's also a bit different because 5E doesn't need to carry the bulk of the company on its back. Hasbro rakes in huge amounts of cash from licensing video games, mobile apps, various toys, cartoons, etc. They just need a system that keeps the brand alive and can serve to collect new players and feed them into the expanded revenue stream. While Paizo has been steadily branching out, they're still primarily a publishing company, which makes them much more reliant on a steady product schedule as their main source of revenue.
Even with that it does look like the product schedule is trimming down a bit on the book front, but there's probably a hard line to how much trimming can happen and how/where it can occur.
I'm looking forward to the World Guide and anything that expands on areas we don't know a lot about currently or which haven't had equivalent support for their size to the Inner Sea, like the new/old Sarkoris, Arcadia, and the inevitable return to Tian Xia.

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I'm definitely in favor of a slower release schedule than PF1e, but for the reasons I outlined in my previous post I don't think a policy of "always reprint non-core material" is feasible or generally popular.
This. I really like Paizo's use of non-core material. It makes the world feel authentic and keeps things from getting stale.
But less books with more and better edited material per book sounds great. And coincidentally, seems to be what we're getting.

Captain Morgan |
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Personally, I'm looking forward to getting the books from day 1. My personal trajectory with pathfinder had me borrowing books and using online resources extensively. By the time it was apparent how much Pathfinder I was going to be playing I knew the system too well to NEED the books. But at this point I want to fully support my favorite hobby and get as many books as I can feasibly make use of.

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Does "less books" mean "APs will no longer be monthly"? Since that's a bad idea IMO.
I agree that would be a bad idea. There's no evidence that it will occur.
We're already getting a slower release schedule for the combined Player Companion/Campaign Setting line, so I'm not sure how much more we're going to cut.
This is certainly what I was referring to, and seems a solid plan. More cutting is probably less solid.

Gloom |
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Would love to see something that gets into the nitty-gritty of crafting mundane items, magical items, constructs, and running a shop in town for your downtime.
Possibly other downtime businesses like running a tavern or being a part of an adventurers guild.

The Gold Sovereign |
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I'm completely ok with fewer releases, as it seems to mean we are getting more information in these fewer books, and more quality as well. The hard cover edition of The Book of the Damned is a good example of this, as it surpasses not only the 3 separated books as well as the Chronicles and the Concordance, with more info, more illustrations, more options. The format itself is a lot better, and really gave life to the fiendish villains of the setting and their followers.
Now, returning to the main topic...
That's why I hope to see an amazing book covering the gods in the World Guide line, hopefully getting informations for the 35 major gods of the setting (Inner Sea Gods and Inner Sea Faith/20 core + 15 ones that were mentioned in the ISWG).

Malefictus |
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I would really like to see some of the places i've been drooling over for YEARS, like Geb, Brevoy, and Razmiran in 2E... But, i'd also kinda like a rehash of some of the older Campaign Settings that cost a boatload to get now, like Absalom, Katapesh, and The River Kingdoms... I mean they can just copy/ paste most of the info into a new Campaign Setting, and just update it a bit based on the current date...
If they're doing less frequent hardbound books instead of Campaign Settings, does that mean the '10 geographical regions' will each get a book?
My biggest concern is that 2E will do what Starfinder has been doing, hardbound books half the size of their pathfinder equivalents, but for the same price! I want the full size hardbound books, ESPECIALLY if there will be less books droping per year!

Malefictus |

I hope Paizo excelerates the timetables on the Bestiary's... going from 6 to 1 is going to suck, but most of the content can be updated pretty seamlessly, i'd think... plus there's all those other cute little cuddly critters in the AP's to draw from... but so long as we can get up to at least 3 Bestiary's within the first year and a half, I'll be cool with it.

MaxAstro |
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I have the opposite opinion; I hope Paizo takes their time with the Bestiaries. Specifically because I don't want them to do a straight conversion/update; I want each and every monster to get the Playtest monster treatment, with each being unique and mechanically flavorful in its own right.
I'd rather have 100 unique monsters than 500 generic monsters.

The Gold Sovereign |

I have the opposite opinion; I hope Paizo takes their time with the Bestiaries. Specifically because I don't want them to do a straight conversion/update; I want each and every monster to get the Playtest monster treatment, with each being unique and mechanically flavorful in its own right.
I'd rather have 100 unique monsters than 500 generic monsters.
I'm now actually more anxious to see how 2E will be received...
And while I'm anxious to get all the older monsters as fast as possible, I do hope the next bestiaries are filled with more than 30 new monster. I hope that in the next bestiaries at least 1/4 of the monsters are completely new to the setting.

Mechagamera |
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If each monster is going to have a special gimmick (which is a good thing in my opinion) and we want the majority of special gimmicks to be worthwhile (the devs are only human and each person's idea of what is worthwhile will vary), then I think it will slow the bestiaries down a bit.
I could see books like "Advanced Humanoid Enemies and Allies" with tables like this:
Estimated Challenge Rating for Adding Levels of Wizard to Humanoid:
Base CR Level 1 Level 2 Level 3.......Level 20
0
1/2
1
With some premade NPC examples
And similar books for dragons and giants, outsiders (maybe two books, one for fiends and one for nonfiends), fey and elementals, and undead. That could fill the first couple of gaps between bestiaries.

AnimatedPaper |
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Giants are humanoids in Pathfinder. It also doesn't look Iike the "outsider" tag exists anymore, which is interesting (at least, I don't see it in the beastiary). I'll have to read up on how "banish" works now.
BUt the rest of your idea sounds interesting. Mostly because it sounds quite a bit like the monster codex, and I can certainly stand 12 of those.

MaxAstro |
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I could see books like "Advanced Humanoid Enemies and Allies" with tables like this:
Estimated Challenge Rating for Adding Levels of Wizard to Humanoid
Worth mentioning that one of the explicit goals of the new math is to not need tables like this.
The devs have said that (for example) a level 8 monster and a level 8 wizard are supposed to be roughly equal in strength, and adding 4 levels of wizard to a level 8 monster should be roughly equal to a level 12 monster.
Obviously that can't be completely accurate, but the closer to accurate it is the better, I think, so hopefully we never need a table like you suggest.
And it certainly seems like it will be better than 1e; since 2e gets rid of "class level" in favor of just level, a level 8 monster with 4 levels of wizard will only have 2nd level spells, but those second level spells will have the save DC of a 12th level wizard.

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Giants are humanoids in Pathfinder. It also doesn't look Iike the "outsider" tag exists anymore, which is interesting (at least, I don't see it in the beastiary). I'll have to read up on how "banish" works now.
Yeah, it's being broken up into...I suspect four categories (Elemental and Fiend are the two in the playtest, I'd assume the others are Celestial and one for Proteans, Psychopomps, Aeons, and the like). Which is good, Outsider was always a bit overly large as creature types went.
And Banishment targets 'one creature not on its home plane' so that works out nicely without need for Type references.
Mechagamera wrote:Worth mentioning that one of the explicit goals of the new math is to not need tables like this.I could see books like "Advanced Humanoid Enemies and Allies" with tables like this:
Estimated Challenge Rating for Adding Levels of Wizard to Humanoid
Well, you'll still need things indicating whether the monster already has, say, Expert Weapon Proficiency so as to see whether adding a level of Fighter adds that, but yes it'll be vastly easier. And more balanced (given that adding 4 levels of anything grants +4 to all attacks, AC, Saves, and Trained Skills).
All these rules will probably be easily available in the 'monster creation guidelines' section of whatever book gets that (which is not a Bestiary, they've said so). Probably the House Rule/PF2 Unchained Book they've been hinting at.

Mechagamera |
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Mechagamera wrote:I could see books like "Advanced Humanoid Enemies and Allies" with tables like this:
Estimated Challenge Rating for Adding Levels of Wizard to Humanoid
Worth mentioning that one of the explicit goals of the new math is to not need tables like this.
The devs have said that (for example) a level 8 monster and a level 8 wizard are supposed to be roughly equal in strength, and adding 4 levels of wizard to a level 8 monster should be roughly equal to a level 12 monster.
Obviously that can't be completely accurate, but the closer to accurate it is the better, I think, so hopefully we never need a table like you suggest.
And it certainly seems like it will be better than 1e; since 2e gets rid of "class level" in favor of just level, a level 8 monster with 4 levels of wizard will only have 2nd level spells, but those second level spells will have the save DC of a 12th level wizard.
That would be ideal. I guess I have just seen too many "its going to be too hard to figure out the CR for my orc barbarian 2" posts, so this seemed like something that could be easily manufactured. I definitely like moving from class level to just level.

Mechagamera |
Giants are humanoids in Pathfinder. It also doesn't look Iike the "outsider" tag exists anymore, which is interesting (at least, I don't see it in the beastiary). I'll have to read up on how "banish" works now.
BUt the rest of your idea sounds interesting. Mostly because it sounds quite a bit like the monster codex, and I can certainly stand 12 of those.
Thanks. Giants get a surprising number of types across gaming systems, and I skipped a synapse and forgot which one I was talking about....

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AnimatedPaper wrote:Giants are humanoids in Pathfinder. It also doesn't look Iike the "outsider" tag exists anymore, which is interesting (at least, I don't see it in the beastiary). I'll have to read up on how "banish" works now.Yeah, it's being broken up into...I suspect four categories (Elemental and Fiend are the two in the playtest, I'd assume the others are Celestial and one for Proteans, Psychopomps, Aeons, and the like). Which is good, Outsider was always a bit overly large as creature types went.
Per Concordance of rivals (EXCELLENT book, buy it NOW), the Proteans, Psychopomps and the like are now collectively refered to as Monitors :-)

AnimatedPaper |
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And Banishment targets 'one creature not on its home plane' so that works out nicely without need for Type references.
Or up to 10 with a 9th level spell slot, yes. I also note the HD limit has been removed. Which, since Plane Shift has a max of 8 targets that have to be holding hands and has a 10 minute cast time, suggests to me a way to retreat from a hostile planar location in a hurry.

The Friendly Lich |
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I know this will sound like an awfully specific niche request, but I‘ll say it anyway:
Planet Earth World Guide.
Based on what has been established in Rasputin Must Die (2013 publishing date = 1918 on Pathfinder universe Earth), now would be the perfect window of opportunity to publish Pathfinder material set in the golden 20s, before Pathfinder universe Earth will enter WW2.
I would love to have a book containing locations, creatures, and plot hooks based on real-world mythology (and based on 1E-Bestiaries I know that Paizo has an interest in these too) and also modern weapons and equipment rules for 2E.
Plus a matching Pawn set, containing 1920s era humans and mythological creatures.

Chance Wyvernspur |

What books would you like to see for Pathfinder 2E?
The two PF1 books that never seem to leave my desk are Ultimate Campaign and Ultimate Equipment. Both are very handy when I write my own adventures.
I'm not planning to buy into PF2, but if they produced something like Ultimate Campaign I could/would likely adapt/use it for other systems.
Oddly enough, the least appealing books are Bestiaries (other than those that support an AP). I usually make my own monsters in a free-form manner similar to how PF2 monsters appear to be made.